pokestadium/include/variables.h
2024-10-01 09:13:11 +01:00

204 lines
5.9 KiB
C

#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "global.h"
// thread pris
#define THREAD_PRI_IDLE_INIT 100
#define THREAD_PRI_RESET 30
// thread IDs
#define THREAD_ID_IDLE 1
#define THREAD_ID_RESET 21
#define POOL_END_4MB 0x80400000
#define POOL_END_6MB 0x80600000
// game states
typedef enum {
STATE_N64_LOGO_INTRO = 0x01, // N64 Logo + Intro
STATE_TITLE_SCREEN = 0x02, // Title screen
STATE_N64DD_BOOT_UNUSED = 0x03, // seems to be unused, but boots an N64DD disk. Leftover from JP.
STATE_MENU_SELECT = 0x04, // Menu Select (select Battle Now!, POKeMON Stadium, etc)
STATE_AREA_SELECT = 0x10, // Area Select (select Stadium, GB Tower, Gym Leader Castle, etc)
STATE_GALLERY = 0x11, // Gallery
STATE_EVENT_BATTLE = 0x12, // Event Battle
STATE_OPTIONS = 0x13, // Options
STATE_FAST_N64_LOGO = 0x40, // N64 Logo but no Intro. The Sticker Station might use this for booting quickly and into Gallery mode.
STATE_STADIUM_MENU = 0x20, // POKeMON Stadium (the main Stadium mode)
STATE_FREE_BATTLE = 0x21, // Free Battle
STATE_VS_MEWTWO = 0x22, // VS Mewtwo
STATE_KIDS_CLUB = 0x23, // Kids Club
STATE_VICTORY_PALACE = 0x24, // Victory Palace
STATE_POKEMON_LAB = 0x25, // POKeMON Lab
STATE_GB_TOWER = 0x26, // GB Tower
STATE_GYM_LEADER_CASTLE = 0x27, // Gym Leader Castle
STATE_BATTLE_NOW_1P = 0x28, // Battle Now! (1P)
STATE_BATTLE_NOW_2P = 0x29, // Battle Now! (2P)
STATE_BATTLE_FROM_EVENT = 0x2A, // Battle menu from Event Battle
STATE_STUBBED_DEBUG = 0x80, // stubbed/removed debug menu. This could have been the Early Pokedex Menu seen in the JP version.
STATE_FAST_BATTLE = 0x81, // most likely the P97/P98 mode(s) and uses GB Pak 1 and 2 for the teams for an immediate battle; skips even the VS screen and Battle Rule screen. However, the music/stadium used is probably set by some other menu, because it seems to use the outdoor Free Battle area + Poke Cup 1-3, which isnt correct.
STATE_KIDS_CLUB_TITLE = 0x82, // Kids Club, but it returns to the title screen. Possibly for a Kiosk/demo version.
} GameState;
/*
* Dynamic heap with an indetermate amount of space. This pool can either end at 4MB or
* 6MB depending on osMemSize, which is really strange as it should be using the whole
* 8MB of the expansion pak.
*/
extern u8 gPool[];
extern Gfx* gDisplayListHead;
extern u64 _binary_assets_us_F3DEX2_bin_start[];
extern f32 gSineTable[];
extern f32 gCosineTable[0x1000];
extern s16 gArctanTable[0x401];
extern u8 D_1000000[];
extern u8 D_1001800[];
extern Gfx D_1002480[];
extern Gfx D_1002508[];
extern Gfx D_1002590[];
extern u8 D_2000000[];
extern u8 D_3000000[];
extern u8 D_04000000[];
extern u8 D_4000008[];
extern u8 D_4000810[];
extern u8 D_4001018[];
extern u8 D_4001820[];
extern u8 D_5000000[];
extern u8 D_6000000[];
extern u8 D_8D000000[];
extern void* D_800AA688;
extern u8 D_20144E0[];
extern u8 D_3044260[];
extern u8 D_20289E0[];
extern u8 D_2028A20[];
extern u8 D_2028A60[];
extern u8 D_2028AA0[];
extern u32 D_B0000D10;
extern u8 D_400C800[];
extern u8 D_400CA00[];
extern u8 D_400CC00[];
extern u8 D_400CE00[];
extern u8 D_400CF00[];
extern u8 D_400D100[];
extern u8 D_400D200[];
extern u8 D_04000000[];
extern u8 D_04000800[];
extern u8 D_04001000[];
extern u8 D_04001800[];
extern u8 D_04002000[];
extern u8 D_04002800[];
extern u8 D_04003000[];
extern u8 D_04003800[];
extern u8 D_04004000[];
extern u8 D_04005000[];
extern u8 D_04006000[];
extern u8 D_04007000[];
extern u8 D_04008000[];
extern u8 D_04009000[];
extern u8 D_0400A000[];
extern u8 D_0400B000[];
extern u8 D_800818E0[0x20];
extern Gfx D_8006F518[];
extern Gfx D_8006F630[];
extern u8 D_82000000;
extern u8 D_81400000;
extern u8 D_86B00000;
extern u8 D_87800000;
extern u8 D_87900000;
extern u8 D_82100000;
extern u8 D_84300000;
extern u8 D_86200000;
extern u8 D_86800000;
extern u8 D_86C00000;
extern u8 D_87A00000;
extern u8 D_87000000[];
typedef struct unk_D_800A7440 {
/* 0x00 */ s16 x1;
/* 0x02 */ s16 y1;
/* 0x04 */ s16 x2;
/* 0x06 */ s16 y2;
} unk_D_800A7440; // size >= 0x8
extern unk_D_800A7440 D_800A7440;
extern struct unk_D_86002F58_004_000_000 D_800AC840;
extern struct unk_D_86002F58_004_000_000 D_800AC858;
extern struct unk_D_86002F58_004_000* D_8006F09C;
typedef struct unk_D_8006FF00 {
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ char* name;
/* 0x08 */ char unk_08[0x8];
/* 0x10 */ s16 unk_10;
/* 0x12 */ s16 unk_12;
/* 0x14 */ char unk_14[0x8];
} unk_D_8006FF00; // size = 0x1C
extern unk_D_8006FF00 D_8006FF00[];
typedef struct unk_D_800AC870_sub {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ u8* unk_04;
/* 0x08 */ u8* unk_08;
} unk_D_800AC870_sub; // size = 0xC
typedef struct unk_D_800AC870 {
/* 0x00 */ unk_D_800AC870_sub unk_00[6];
/* 0x48 */ void* unk_48;
/* 0x4C */ s32 unk_4C;
/* 0x50 */ u8 unk_50;
/* 0x51 */ s8 unk_51;
/* 0x52 */ u8 unk_52;
/* 0x53 */ u8 unk_53;
} unk_D_800AC870; // size = 0x54
extern unk_D_800AC870* D_800AC870;
extern Gfx D_8006F498[];
extern s32 D_80078E60;
extern s32 D_80078E64;
extern s32 D_80078E68;
extern u8 D_8007840C;
extern s32 D_80078E70;
extern s32 D_80078ECC;
extern u8 D_80078ED0;
extern u8 D_80078390[];
extern u32 D_80078404;
extern s32 D_80078408;
extern s32 D_80078E74;
extern u8 D_80078E78;
extern u8 D_80078E7C;
extern u8 D_80078E80;
extern s32 D_80078EC8;
extern s32 D_80078ED4;
extern s32 D_80078ED8;
extern s32 D_80078EDC;
typedef struct unk_D_800A6CF4 {
/* 0x00 */ char unk00[0x20];
/* 0x20 */ s32 unk_20;
} unk_D_800A6CF4; // size = 0x24
extern unk_D_800A6CF4 D_800A6CF4;
extern u8 D_15C0000[];
extern Mtx D_8006F010;
extern u32 D_3010000;
extern u32 D_3016E80;
extern u32 D_30200C0;
extern u32 D_3004000;
extern u32 D_3008000;
extern u32 D_300C000;
extern u32 D_1003E78[];
extern u32 D_304F120[];
extern s32 D_800FC820;
extern u8* D_800FF9C0;
#endif