pokestadium/include
csaldiasdev aae0a915c3 docs: pokemon.h — note status conditions are deferred
Status conditions (Sleep / Poison / Burn / Freeze / Paralysis / Toxic)
are NOT defined yet. The patterns that initially looked like status
storage turned out to be:
- unk_D_800FCB18.unk_15 & 7   → audio struct flags
- temp_s6->unk_15 switch on 0x8/0x10/0x40  → critical-hit modifiers

The actual status encoding is buried in unrenamed fields on
unk_D_843C5568 (the battle struct) in src/fragments/62/. Deeper
archaeology on fragment62_361050.c needed before STATUS_* can be
defined safely.

Still matching: md5 ed1378bc… (docs-only change)
2026-07-05 21:23:48 -04:00
..
audio libultra phase 5: integration of text complete. cleanup pass later for data/rodata/bss and gaps 2022-10-16 00:48:38 -04:00
libleo fragment16 2024-10-12 11:50:26 +01:00
assert.h libultra integration: phase 1 2022-10-09 22:37:20 -04:00
attributes.h fragment6 2024-08-08 05:21:52 +01:00
color.h fragment23 2024-11-15 00:28:34 +00:00
functions.h Decomp 46680 2025-12-03 20:45:09 -06:00
gfx.h fragment6 2024-08-08 05:21:52 +01:00
global.h func_812008C8 2025-10-15 18:08:19 -05:00
macro.inc close 2024-08-10 00:07:44 +01:00
macros.h Fragment 1 various functions 2025-09-18 10:19:06 -05:00
math.h 359F90 2025-06-13 08:05:24 +01:00
pokemon.h docs: pokemon.h — note status conditions are deferred 2026-07-05 21:23:48 -04:00
prevent_bss_reordering.h fragment16 2024-10-12 11:50:26 +01:00
sections.h Fragment 1 various functions 2025-09-18 10:19:06 -05:00
sound.h various 2024-09-17 23:58:24 +01:00
stdarg.h libultra integration: phase 1 2022-10-09 22:37:20 -04:00
stdlib.h libultra integration: phase 1 2022-10-09 22:37:20 -04:00
string.h stage_loader 2024-08-09 07:36:26 +01:00
trig_tables.inc.c decompile math_util 2023-09-02 23:36:37 -04:00
variables.h rename: D_80072B00 → gMoves[] (the moves table) 2026-07-05 20:58:12 -04:00