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Status conditions (Sleep / Poison / Burn / Freeze / Paralysis / Toxic) are NOT defined yet. The patterns that initially looked like status storage turned out to be: - unk_D_800FCB18.unk_15 & 7 → audio struct flags - temp_s6->unk_15 switch on 0x8/0x10/0x40 → critical-hit modifiers The actual status encoding is buried in unrenamed fields on unk_D_843C5568 (the battle struct) in src/fragments/62/. Deeper archaeology on fragment62_361050.c needed before STATUS_* can be defined safely. Still matching: md5 ed1378bc… (docs-only change) |
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| .. | ||
| audio | ||
| libleo | ||
| assert.h | ||
| attributes.h | ||
| color.h | ||
| functions.h | ||
| gfx.h | ||
| global.h | ||
| macro.inc | ||
| macros.h | ||
| math.h | ||
| pokemon.h | ||
| prevent_bss_reordering.h | ||
| sections.h | ||
| sound.h | ||
| stdarg.h | ||
| stdlib.h | ||
| string.h | ||
| trig_tables.inc.c | ||
| variables.h | ||