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https://github.com/pret/pokestadium.git
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55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
#include "global.h"
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#include "dp_intro.h"
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#include "crash_screen.h"
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#include "rsp.h"
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#include "reset.h"
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#include "util.h"
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extern void Game_Thread(void* arg); // thread 6 function
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// entry .bss
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u8 D_8007ED80[0xF180 - 0xED80]; // unknown, start of .bss
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OSThread gIdleThread;
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u8 unk_8007F330[0x400];
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OSThread pThreads;
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u8 unk_8007F8E0[0x720];
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u8 D_80080000[0x18E0];
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u8 D_800818E0[0x18];
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u8 D_800818F8[0x8];
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/**
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* Initialize hardware, start main thread, then idle.
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*/
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void Idle_ThreadEntry(UNUSED void* unused) {
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osCreateViManager(OS_PRIORITY_VIMGR);
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func_80001474(0, 1);
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osViBlack(TRUE);
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crash_screen_init();
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rsp_init();
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func_800052B4();
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func_8000D564();
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func_800019C8();
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SoftReset_CreateThread();
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osCreateThread(&pThreads, 6, &Game_Thread, 0, &D_800818E0, 20);
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osStartThread(&pThreads);
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osSetThreadPri(NULL, 0);
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// Halt
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while (TRUE) {
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;
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}
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}
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/**
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* C entrypoint from the boot/entry code. Starts the libultra OS library and
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* creates the idle thread which bootstraps the rest of the game.
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*/
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void Main(void) {
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osInitialize();
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osCartRomInit();
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set_watch_lohi(0);
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Util_InitMainPools();
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osCreateThread(&gIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, &pThreads, THREAD_PRI_IDLE_INIT);
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osStartThread(&gIdleThread);
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}
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