mirror of
https://github.com/pret/pokestadium.git
synced 2026-03-22 01:34:25 -05:00
| .. | ||
| academygfx | ||
| backgrounds | ||
| constants | ||
| rentals | ||
| rosters | ||
| text | ||
| main.s | ||
| Makefile | ||
| README.md | ||
| rom_header.s | ||
| rom.md5 | ||
text/ is done.
rosters/ is done.
rentals/ is done.
backgrounds/ is done.
academygfx/ is done.
(but for all of the above, some files could use better names)
Todo:
0x1718000/:
- what is this?
0x1898000/:
- what is this?
0x1e40000/:
- this is references to logos and other texts. what is the format?
0x2000000/:
- what is this?
- answer: .pers.szp, containing yay0, containing FRAGMENT
- but what is it?
faces/:
- have been dumped to png
- need to write a converter from png
0x3fd5000/:
- contains .pers.szp files that in turn contain yay0-compressed data
- these have been decompressed into the .bin files. but what is their format?
- need to write a yay0/pers-szp compressor/decompressor
0x3fed000/:
- just one file
- looks like 253 entries, 16 bytes per entry
- 253 is awfully close to 251
- so it probably has something to do with pokémon species
There is a table at 0x04377d0 (contains .pers-szp containing yay0)
There is a table at 0x04494c0 (contains .pers-szp containing yay0)
There is a table at 0x1638000 (contains .pers-szp containing yay0)
Need to look into using armips for assembly.