A BALL that captures any wild Pokémon
without fail.

A BALL for catching wild Pokémon.
More effective than a GREAT BALL.

A BALL for catching wild Pokémon.
More effective than a POKé BALL.

A BALL thrown at wild Pokémon to catch
them.

A map of the local area.
It identifies your present location.

Lets you travel twice as fast as walking.



A BALL used in the SAFARI ZONE for
catching wild Pokémon.



A STONE used for making certain kinds of
Pokémon evolve.

An antidote for curing a poisoned
Pokémon.

Medicine for curing a Pokémon that is 
suffering from a burn.

Thaws out a Pokémon that has been frozen
solid.

Awakens a Pokémon that has fallen asleep.

Cures a Pokémon that is suffering from
paralysis.

Fully restores HP and cures all ailments,
such as poisoning.

Fully restores HP that have been lost in
battle.

Restores HP that have been lost in battle
by 200 HP.

Restores HP that have been lost in battle
by 50 HP.

Restores HP that have been lost in battle
by 20 HP.

















When in a place like a cave, this returns
you to the last Pokémon Center visited.

An aerosol spray that keeps wild Pokémon
away.

The fossilized resin of a tree from
prehistoric times.

A STONE used for making certain kinds of
Pokémon evolve.

A STONE used for making certain kinds of
Pokémon evolve.

A STONE used for making certain kinds of
Pokémon evolve.

Increases the maximum HP of the selected
Pokémon.

Increases the ATTACK power of the
selected Pokémon.

Increases the DEFENSE rating of the
selected Pokémon.

Increases the SPEED of the selected
Pokémon.

Increases the SPECIAL rating of the
selected Pokémon.

Raises the level of the selected Pokémon
by one.

A fossil of a Pokémon that lived in
prehistoric times.

A fossil of a Pokémon that lived in
prehistoric times.

The key required to enter a Pokémon
Gym somewhere.



To be exchanged for a BIKE at the BIKE
SHOP in CERULEAN CITY.

Temporarily heightens accuracy for one
battle.

A STONE used for making certain kinds of
Pokémon evolve.

The security card key for opening doors 
in a certain building.

Can be sold for a very good price at any
POKéMON MART.



Use during a battle against a wild Pokémon
to make a getaway.

Cures a Pokémon of any ailment except for
fainting.

Revives a fainted Pokémon and restores
half its maximum HP.

Revives a fainted Pokémon, fully restoring
its HP.

Temporarily heightens defense against
special attacks for one battle.

Keeps wild Pokémon away. Longer lasting
than REPEL.

Keeps wild Pokémon away. Longer lasting
than SUPER REPEL.

Temporarily heightens the probability of
scoring critical hits in one battle.



Restores HP that have been lost in battle
by 50 HP.

Restores HP that have been lost in battle
by 60 HP.

Restores HP that have been lost in battle
by 80 HP.

The invitation card required to board the
luxury liner, S.S. ANNE.

Apparently lost and desperately sought by
the SAFARI ZONE WARDEN.

Temporarily increases ATTACK power for
one battle.

Temporarily increases DEFENSE for
one battle.

Temporarily increases SPEED for
one battle.

Temporarily increases SPECIAL for
one battle.

Required for playing slot machines.
Up to 9,999 coins may be carried.

A parcel from a POKéMON MART for delivery
to PROF. OAK.

A machine for searching for items on the
ground.

An item that makes ghosts clearly
distinguishable.

Plays a pleasant melody that rouses
Pokémon from sleep.

The key used for operating the elevator 
in a certain building.

Gives EXP. POINTS to all Pokémon in a
party, even those not in battle.

Use in front of the sea, a river, etc.,
to fish for Pokémon.

Use in front of the sea, a river, etc.,
to fish for Pokémon.

Use in front of the sea, a river, etc.,
to fish for Pokémon.

Increases the PP of the selected move by
20 percent.

Restores the PP of the selected move
by 10.

Fully restores the PP of the selected
move.

Restores the PP of all the selected
Pokémon's moves by 10.

Fully restores the PP of all the selected
Pokémon's moves.

































































































































































































































CUT
NORMAL PP/30 PWR/50 ACCURACY/95

FLY
FLYING PP/15 PWR/70 ACCURACY/95

SURF
WATER PP/15 PWR/95 ACCURACY/100

STRENGTH
NORMAL PP/15 PWR/80 ACCURACY/100

FLASH
NORMAL PP/20 PWR /-- ACCURACY/70

MEGA PUNCH
NORMAL PP/20 PWR/80 ACCURACY/85

RAZOR WIND
NORMAL PP/10 PWR/80 ACCURACY/75

SWORDS DANCE
NORMAL PP/30 PWR/-- ACCURACY/100

WHIRLWIND
NORMAL PP/20 PWR/-- ACCURACY/85

MEGA KICK
NORMAL PP/5 PWR/120 ACCURACY/75

TOXIC
POISON PP/10 PWR/-- ACCURACY/85

HORN DRILL
NORMAL PP/5 PWR/-- ACCURACY/30

BODY SLAM
NORMAL PP/15 PWR/85 ACCURACY/100

TAKE DOWN
NORMAL PP/20 PWR/90 ACCURACY/85

DOUBLE-EDGE
NORMAL PP/15 PWR/100 ACCURACY/100

BUBBLEBEAM
WATER PP/20 PWR/65 ACCURACY/100

WATER GUN
WATER PP/25 PWR/40 ACCURACY/100

ICE BEAM
ICE PP/10 PWR/95 ACCURACY/100

BLIZZARD
ICE PP/5 PWR/120 ACCURACY/90

HYPER BEAM
NORMAL PP/5 PWR/150 ACCURACY/90

PAY DAY
NORMAL PP/20 PWR/40 ACCURACY/100

SUBMISSION
FIGHTING PP/25 PWR/80 ACCURACY/80

COUNTER
FIGHTING PP/20 PWR/-- ACCURACY/100

SEISMIC TOSS
FIGHTING PP/20 PWR/-- ACCURACY/100

RAGE
NORMAL PP/20 PWR/20 ACCURACY/100

MEGA DRAIN
GRASS PP/10 PWR/40 ACCURACY/100

SOLARBEAM
GRASS PP/10 PWR/120 ACCURACY/100

DRAGON RAGE
DRAGON PP/10 PWR/-- ACCURACY/100

THUNDERBOLT
ELECTRIC PP/15 PWR/95 ACCURACY/100

THUNDER
ELECTRIC PP/10 PWR/120 ACCURACY/70

EARTHQUAKE
GROUND PP/10 PWR/100 ACCURACY/100

FISSURE
GROUND PP/5 PWR/-- ACCURACY/30

DIG
GROUND PP/10 PWR/100 ACCURACY/100

PSYCHIC
PSYCHIC PP/10 PWR/90 ACCURACY/100

TELEPORT
PSYCHIC PP/20 PWR/-- ACCURACY/100

MIMIC
NORMAL PP/10 PWR/-- ACCURACY/100

DOUBLE TEAM
NORMAL PP/15 PWR/-- ACCURACY/100

REFLECT
PSYCHIC PP/20 PWR/-- ACCURACY/100

BIDE
NORMAL PP/10 PWR/-- ACCURACY/100

METRONOME
NORMAL PP/10 PWR/-- ACCURACY/100

SELFDESTRUCT
NORMAL PP/5 PWR/260 ACCURACY/100

EGG BOMB
NORMAL PP/10 PWR/100 ACCURACY/75

FIRE BLAST
FIRE PP/5 PWR/120 ACCURACY/85

SWIFT
NORMAL PP/20 PWR/60 ACCURACY/100

SKULL BASH
NORMAL PP/15 PWR/100 ACCURACY/100

SOFTBOILED
NORMAL PP/10 PWR/-- ACCURACY/100

DREAM EATER
PSYCHIC PP/15 PWR/100 ACCURACY/100

SKY ATTACK
FLYING PP/5 PWR/140 ACCURACY/90

REST
PSYCHIC PP/10 PWR/-- ACCURACY/100

THUNDER WAVE
ELECTRIC PP/20 PWR/-- ACCURACY/100

PSYWAVE
PSYCHIC PP/15 PWR/-- ACCURACY/80

EXPLOSION
NORMAL PP/5 PWR/340 ACCURACY/100

ROCK SLIDE
ROCK PP/10 PWR/75 ACCURACY/90

TRI ATTACK
NORMAL PP/10 PWR/80 ACCURACY/100

SUBSTITUTE
NORMAL PP/10 PWR/-- ACCURACY/100
