pokeruby/include/trainer_see.h
Marijn van der Werf 1f222c04ef [WIP] Extract all external function declarations to headers (#114)
* Extract other external function declarations

* Fix GBA compilation

* Revert `sub_803C434` to asm
2016-12-02 10:06:22 -08:00

35 lines
1.6 KiB
C

#ifndef GUARD_TRAINER_SEE_H
#define GUARD_TRAINER_SEE_H
#include "task.h"
bool8 CheckTrainers(void);
bool8 CheckTrainer(u8);
u8 TrainerCanApproachPlayer(struct MapObject *);
bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *, u8, u8);
void sub_80842C8(struct MapObject *, u8);
void sub_80842FC(void (*func)(u8));
void RunTrainerSeeFuncList(u8);
u8 sub_8084394(void);
s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
void sub_80846E4(u8 taskId);
void sub_8084794(u32 var);
void sub_80847C8(void);
void sub_80847D8(u8);
#endif // GUARD_TRAINER_SEE_H