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* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
410 lines
12 KiB
C
410 lines
12 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#define MON_DATA_PERSONALITY 0
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#define MON_DATA_OT_ID 1
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#define MON_DATA_NICKNAME 2
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#define MON_DATA_LANGUAGE 3
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#define MON_DATA_SANITY_BIT1 4
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#define MON_DATA_SANITY_BIT2 5
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#define MON_DATA_SANITY_BIT3 6
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#define MON_DATA_OT_NAME 7
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#define MON_DATA_MARKINGS 8
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#define MON_DATA_CHECKSUM 9
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#define MON_DATA_10 10
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#define MON_DATA_SPECIES 11
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#define MON_DATA_HELD_ITEM 12
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#define MON_DATA_MOVE1 13
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#define MON_DATA_MOVE2 14
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#define MON_DATA_MOVE3 15
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#define MON_DATA_MOVE4 16
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#define MON_DATA_PP1 17
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#define MON_DATA_PP2 18
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#define MON_DATA_PP3 19
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#define MON_DATA_PP4 20
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#define MON_DATA_PP_BONUSES 21
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#define MON_DATA_COOL 22
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#define MON_DATA_BEAUTY 23
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#define MON_DATA_CUTE 24
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#define MON_DATA_EXP 25
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#define MON_DATA_HP_EV 26
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#define MON_DATA_ATK_EV 27
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#define MON_DATA_DEF_EV 28
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#define MON_DATA_SPD_EV 29
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#define MON_DATA_SPATK_EV 30
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#define MON_DATA_SPDEF_EV 31
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#define MON_DATA_FRIENDSHIP 32
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#define MON_DATA_SMART 33
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#define MON_DATA_POKERUS 34
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#define MON_DATA_MET_LOCATION 35
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#define MON_DATA_MET_LEVEL 36
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#define MON_DATA_MET_GAME 37
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#define MON_DATA_POKEBALL 38
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#define MON_DATA_HP_IV 39
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#define MON_DATA_ATK_IV 40
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#define MON_DATA_DEF_IV 41
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#define MON_DATA_SPD_IV 42
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#define MON_DATA_SPATK_IV 43
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#define MON_DATA_SPDEF_IV 44
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#define MON_DATA_IS_EGG 45
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#define MON_DATA_ALT_ABILITY 46
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#define MON_DATA_TOUGH 47
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#define MON_DATA_SHEEN 48
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#define MON_DATA_OT_GENDER 49
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#define MON_DATA_COOL_RIBBON 50
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#define MON_DATA_BEAUTY_RIBBON 51
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#define MON_DATA_CUTE_RIBBON 52
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#define MON_DATA_SMART_RIBBON 53
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#define MON_DATA_TOUGH_RIBBON 54
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#define MON_DATA_STATUS 55
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#define MON_DATA_LEVEL 56
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#define MON_DATA_HP 57
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#define MON_DATA_MAX_HP 58
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#define MON_DATA_ATK 59
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#define MON_DATA_DEF 60
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#define MON_DATA_SPD 61
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#define MON_DATA_SPATK 62
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#define MON_DATA_SPDEF 63
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#define MON_DATA_64 64
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#define MON_DATA_SPECIES2 65
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#define MON_DATA_IVS 66
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#define MON_DATA_CHAMPION_RIBBON 67
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#define MON_DATA_WINNING_RIBBON 68
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#define MON_DATA_VICTORY_RIBBON 69
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#define MON_DATA_ARTIST_RIBBON 70
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#define MON_DATA_EFFORT_RIBBON 71
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#define MON_DATA_GIFT_RIBBON_1 72
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#define MON_DATA_GIFT_RIBBON_2 73
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#define MON_DATA_GIFT_RIBBON_3 74
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#define MON_DATA_GIFT_RIBBON_4 75
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#define MON_DATA_GIFT_RIBBON_5 76
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#define MON_DATA_GIFT_RIBBON_6 77
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#define MON_DATA_GIFT_RIBBON_7 78
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#define MON_DATA_FATEFUL_ENCOUNTER 79
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#define MON_DATA_KNOWN_MOVES 80
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#define MON_DATA_RIBBON_COUNT 81
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#define MON_DATA_RIBBONS 82
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#define MON_DATA_83 83
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#define MON_DATA_ATK2 84
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#define MON_DATA_DEF2 85
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#define MON_DATA_SPD2 86
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#define MON_DATA_SPATK2 87
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#define MON_DATA_SPDEF2 88
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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struct PokemonSubstruct0
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{
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u16 species;
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u16 heldItem;
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u32 experience;
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u8 ppBonuses;
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u8 friendship;
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};
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struct PokemonSubstruct1
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{
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u16 moves[4];
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u8 pp[4];
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};
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struct PokemonSubstruct2
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{
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u8 cool;
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u8 beauty;
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u8 cute;
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u8 smart;
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u8 tough;
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u8 sheen;
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};
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struct PokemonSubstruct3
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{
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u8 pokerus;
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u8 metLocation;
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u16 metLevel:7;
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u16 metGame:4;
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u16 pokeball:4;
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u16 otGender:1;
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u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 isEgg:1;
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u32 altAbility:1;
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u32 coolRibbon:3;
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u32 beautyRibbon:3;
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u32 cuteRibbon:3;
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u32 smartRibbon:3;
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u32 toughRibbon:3;
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u32 championRibbon:1;
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u32 winningRibbon:1;
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u32 victoryRibbon:1;
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u32 artistRibbon:1;
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u32 effortRibbon:1;
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u32 giftRibbon1:1;
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u32 giftRibbon2:1;
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u32 giftRibbon3:1;
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u32 giftRibbon4:1;
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u32 giftRibbon5:1;
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u32 giftRibbon6:1;
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u32 giftRibbon7:1;
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u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald
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};
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[6];
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[OT_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[12];
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 pokerus;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct UnknownPokemonStruct
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{
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u16 species;
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u16 heldItem;
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u16 moves[4];
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u8 level;
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u8 ppBonuses;
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u32 otId;
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u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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u32 personality;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 friendship;
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};
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struct BattlePokemon
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{
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/* 0x00 */ u16 species;
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/* 0x02 */ u16 attack;
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/* 0x04 */ u16 defense;
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/* 0x06 */ u16 speed;
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/* 0x08 */ u16 spAttack;
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/* 0x0A */ u16 spDefense;
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/* 0x0C */ u16 moves[4];
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/* 0x14 */ u32 hpIV:5;
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/* 0x14 */ u32 attackIV:5;
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/* 0x15 */ u32 defenseIV:5;
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/* 0x15 */ u32 speedIV:5;
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/* 0x16 */ u32 spAttackIV:5;
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/* 0x17 */ u32 spDefenseIV:5;
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/* 0x17 */ u32 isEgg:1;
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/* 0x17 */ u32 altAbility:1;
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/* 0x18 */ s8 statStages[8];
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/* 0x20 */ u8 ability;
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/* 0x21 */ u8 type1;
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/* 0x22 */ u8 type2;
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/* 0x23 */ u8 unknown;
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/* 0x24 */ u8 pp[4];
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/* 0x28 */ u16 hp;
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/* 0x2A */ u8 level;
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/* 0x2B */ u8 friendship;
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/* 0x2C */ u16 maxHP;
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/* 0x2E */ u16 item;
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/* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/* 0x3B */ u8 ppBonuses;
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/* 0x3C */ u8 otName[8];
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/* 0x44 */ u32 experience;
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/* 0x48 */ u32 personality;
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/* 0x4C */ u32 status1;
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/* 0x50 */ u32 status2;
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/* 0x54 */ u32 otId;
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};
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struct BaseStats
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 type1;
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/* 0x07 */ u8 type2;
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/* 0x08 */ u8 catchRate;
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/* 0x09 */ u8 expYield;
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/* 0x0A */ u16 evYield_HP:2;
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/* 0x0A */ u16 evYield_Attack:2;
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/* 0x0A */ u16 evYield_Defense:2;
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/* 0x0A */ u16 evYield_Speed:2;
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/* 0x0B */ u16 evYield_SpAttack:2;
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/* 0x0B */ u16 evYield_SpDefense:2;
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/* 0x0C */ u16 item1;
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/* 0x0E */ u16 item2;
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/* 0x10 */ u8 genderRatio;
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/* 0x11 */ u8 eggCycles;
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/* 0x12 */ u8 friendship;
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/* 0x13 */ u8 growthRate;
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/* 0x14 */ u8 eggGroup1;
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/* 0x15 */ u8 eggGroup2;
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/* 0x16 */ u8 ability1;
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/* 0x17 */ u8 ability2;
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor;
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};
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struct BattleMove
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{
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u8 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u8 target;
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u8 priority;
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u32 flags;
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};
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struct PokemonStorage
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{
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u8 currentBox;
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struct BoxPokemon boxes[14][30];
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};
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extern struct Pokemon gPlayerParty[6];
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extern struct Pokemon gEnemyParty[6];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src);
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void sub_803AF78(struct Pokemon *mon, struct UnknownPokemonStruct *dest);
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u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
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void CalculateMonStats(struct Pokemon *mon);
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void sub_803B4B4(struct Pokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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u16 sub_803B7C8(struct Pokemon *mon, u8 a2);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u8 sub_803C348(u8 a1);
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u8 sub_803C434(u8 a1);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void GetMonSpriteTemplate_803C56C(u16 species, u8 a2);
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void GetMonSpriteTemplate_803C5A0(u16 species, u8 a2);
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void EncryptBoxMon(struct BoxPokemon *boxMon);
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void DecryptBoxMon(struct BoxPokemon *boxMon);
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union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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void SetMonData(struct Pokemon *mon, s32 field, const u8 *data);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const u8 *data);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon *mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 sub_803DAA0(void);
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u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerNameIndex(void);
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u8 PlayerPartyAndPokemonStorageFull(void);
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u8 PokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex);
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void sub_8040B1C(void *);
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#endif // GUARD_POKEMON_H
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