pokeruby/data/strings.s
2017-01-05 20:17:12 -08:00

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ArmAsm
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.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gExpandedPlaceholder_Empty:: @ 840DC80
.string "$"
gExpandedPlaceholder_Kun:: @ 840DC81
.string "$"
gExpandedPlaceholder_Chan:: @ 840DC82
.string "$"
gExpandedPlaceholder_Sapphire:: @ 840DC83
.string "SAPPHIRE$"
gExpandedPlaceholder_Ruby:: @ 840DC8C
.string "RUBY$"
gExpandedPlaceholder_Aqua:: @ 840DC91
.string "AQUA$"
gExpandedPlaceholder_Magma:: @ 840DC96
.string "MAGMA$"
gExpandedPlaceholder_Archie:: @ 840DC9C
.string "ARCHIE$"
gExpandedPlaceholder_Maxie:: @ 840DCA3
.string "MAXIE$"
gExpandedPlaceholder_Kyogre:: @ 840DCA9
.string "KYOGRE$"
gExpandedPlaceholder_Groudon:: @ 840DCB0
.string "GROUDON$"
gExpandedPlaceholder_Brendan:: @ 840DCB8
.string "BRENDAN$"
gExpandedPlaceholder_May:: @ 840DCC0
.string "MAY$"
gSystemText_Egg:: @ 840DCC4
.string "EGG$"
gSystemText_Pokemon2:: @ 840DCC8
.string "POKéMON$"
gMainMenuString_NewGame:: @ 840DCD0
.string "NEW GAME$"
gMainMenuString_Continue:: @ 840DCD9
.string "CONTINUE$"
gMainMenuString_Option:: @ 840DCE2
.string "OPTION$"
gMainMenuString_MysteryEvents:: @ 840DCE9
.string "MYSTERY EVENTS$"
SystemText_UpdatingSaveExternal::
.string "Updating save file using external\ndata. Please wait.$"
SystemText_SaveUpdated::
.string "The save file has been updated.$"
SystemText_SaveUpdatedExchangeBackup::
.string "The save file has been updated.\pFurther game data cannot be saved\nto the backup memory.\pPlease exchange the backup memory.\pFor details, please contact the\nNintendo Service Center.$"
SystemText_SaveNotUpdated::
.string "The save file could not be updated.\pPlease exchange the backup\nmemory.\pFor details, please contact the\nNintendo Service Center.$"
gSaveFileCorruptMessage:: @ 840DE81
.string "The save file is corrupt. The\nprevious save file will be loaded.$"
gSaveFileDeletedMessage:: @ 840DEC2
.string " The save file has been deleted...$"
gBoardNotInstalledMessage:: @ 840DEE5
.string "The 1M sub-circuit board is\nnot installed.$"
gBatteryDryMessage:: @ 840DF10
.string "The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.$"
gMainMenuString_Player:: @ 840DF7C
.string "PLAYER$"
gMainMenuString_Pokedex:: @ 840DF83
.string "POKéDEX$"
gMainMenuString_Time:: @ 840DF8B
.string "TIME$"
gMainMenuString_Badges:: @ 840DF90
.string "BADGES$"
gBirchText_Boy::
.string "BOY$"
gBirchText_Girl::
.string "GIRL$"
gBirchText_NewName::
.string "NEW NAME$"
gDefaultBoyName1::
.ifdef SAPPHIRE
.string "SEAN$"
.else
.string "LANDON$"
.endif
gDefaultBoyName2::
.string "TERRY$"
gDefaultBoyName3::
.string "SETH$"
gDefaultBoyName4::
.string "TOM$"
gDefaultGirlName1::
.ifdef SAPPHIRE
.string "MARINA$"
.else
.string "TERRA$"
.endif
gDefaultGirlName2::
.string "KIMMY$"
gDefaultGirlName3::
.string "NICOLA$"
gDefaultGirlName4::
.string "SARA$"
gSystemText_IntroWeCall::
.string "This is what we call\na POKéMON.$"
gSystemText_NewPara:: @ 840DFF7
.string "\p$"
gDexText_UnknownPoke:: @ 840DFF9
.string " ????? POKéMON$" @ why 12 spaces?
gDexText_UnknownHeight:: @ 840E013
.string "{CLEAR_TO 0x0C}????$"
gDexText_UnknownWeight:: @ 840E01D
.string "????.? lbs.$"
.string "$"
gDexText_CryOf:: @ 840E02A
.string "{CLEAR_TO 2}CRY OF$"
.string "$"
gDexText_SizeComparedTo:: @ 840E035
.string "SIZE COMPARED TO $"
gDexText_RegisterComplete:: @ 840E047
.string "POKéDEX registration completed.$"
gDexText_Searching:: @ 840E067
.string "Searching...\nPlease wait.$"
gDexText_SearchComplete:: @ 840E081
.string "Search completed.$"
gDexText_NoMatching:: @ 840E093
.string "No matching POKéMON were found.$"
DexText_SearchForPoke::
.string "Search for POKéMON based on\nselected parameters.$"
DexText_SwitchDex::
.string "Switch POKéDEX listings.$"
DexText_ReturnToDex::
.string "Return to the POKéDEX.$"
DexText_SelectDexMode::
.string "Select the POKéDEX mode.$"
DexText_SelectDexList::
.string "Select the POKéDEX listing mode.$"
DexText_ListByABC::
.string "List by the first letter in the name.\n/Spotted POKéMON only.$"
DexText_ListByColor::
.string "List by body color.\n/Spotted POKéMON only.$"
DexText_ListByType::
.string "List by type.\n/Owned POKéMON only.$"
DexText_ExecuteSearchSwitch::
.string "Execute search/switch.$"
DexText_HoennDex::
.string "HOENN DEX$"
DexText_NationalDex::
.string "NATIONAL DEX$"
DexText_NumericalMode::
.string "NUMERICAL MODE$"
DexText_ABCMode::
.string "A TO Z MODE$"
DexText_HeaviestMode::
.string "HEAVIEST MODE$"
DexText_LightestMode::
.string "LIGHTEST MODE$"
DexText_TallestMode::
.string "TALLEST MODE$"
DexText_SmallestMode::
.string "SMALLEST MODE$"
DexText_ABC::
.string "ABC$"
DexText_DEF::
.string "DEF$"
DexText_GHI::
.string "GHI$"
DexText_JKL::
.string "JKL$"
DexText_MNO::
.string "MNO$"
DexText_PQR::
.string "PQR$"
DexText_STU::
.string "STU$"
DexText_VWX::
.string "VWX$"
DexText_YZ::
.string "YZ$"
DexText_Red::
.string "RED$"
DexText_Blue::
.string "BLUE$"
DexText_Yellow::
.string "YELLOW$"
DexText_Green::
.string "GREEN$"
DexText_Black::
.string "BLACK$"
DexText_Brown::
.string "BROWN$"
DexText_Purple::
.string "PURPLE$"
DexText_Gray::
.string "GRAY$"
DexText_White::
.string "WHITE$"
DexText_Pink::
.string "PINK$"
DexText_HoennDex2::
.string "HOENN regions POKéDEX$"
DexText_NationalDex2::
.string "National edition POKéDEX$"
DexText_ListByNumber::
.string "POKéMON are listed according to their\nnumber.$"
DexText_ListByABC2::
.string "Spotted and owned POKéMON are listed\nalphabetically.$"
DexText_ListByHeavyToLightest::
.string "Owned POKéMON are listed from the\nheaviest to the lightest.$"
DexText_ListByLightToHeaviest::
.string "Owned POKéMON are listed from the\nlightest to the heaviest.$"
DexText_ListByTallToSmallest::
.string "Owned POKéMON are listed from the\ntallest to the smallest.$"
DexText_ListBySmallToTallest::
.string "Owned POKéMON are listed from the\nsmallest to the tallest.$"
DexText_Terminator5::
.string "$"
DexText_DontSpecify::
.string "DONT SPECIFY.$"
DexText_None::
.string "NONE$"
DexText_RightPointingTriangle::
.string "$" @ right-pointing triangle
DexText_Terminator6::
.string " $"
gMenuText_WelcomeToHOFAndDexRating:: @ 840E44F
.string "Welcome to the HALL OF FAME!$"
.string "Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCHs POKéDEX rating!\pPROF. BIRCH: Lets see...\p$"
gMenuText_HOFSaving:: @ 840E4CD
.string "SAVING...\nDONT TURN OFF THE POWER.$"
gMenuText_HOFCorrupt:: @ 840E4F1
.string "The HALL OF FAME data is corrupt.$"
gMenuText_HOFNumber:: @ 840E513
.string "HALL OF FAME No. $"
gMenuText_HOFCongratulations:: @ 840E525
.string "LEAGUE CHAMPION!\nCONGRATULATIONS!$"
gOtherText_Number2:: @ 840E547
.string "No. $"
gOtherText_Level3:: @ 840E54C
.string "Lv. $"
gOtherText_IDNumber:: @ 840E551
.string "IDNo. /$"
gOtherText_Name:: @ 840E559
.string "NAME /$"
gOtherText_IDNumber2:: @ 840E560
.string "IDNo. /$"
gOtherText_BirchInTrouble:: @ 840E568
.string "{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!$"
gOtherText_DoYouChoosePoke:: @ 840E5AB
.string "{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Do you choose this POKéMON?$"
gOtherText_Poke:: @ 840E5CD
.string "POKéMON$"
gSystemText_SaveErrorExchangeBackup:: @ 840E5D5
.string "Save error.\pPlease exchange the\nbackup memory.$"
gOtherText_FlyToWhere:: @ 840E604
.string "FLY to where?$"
OtherText_Use::
.string "USE$"
OtherText_Toss::
.string "TOSS$"
OtherText_Register::
.string "REGISTER$"
OtherText_Give2::
.string "GIVE$"
OtherText_CheckTag::
.string "CHECK TAG$"
OtherText_Confirm::
.string "CONFIRM$"
gOtherText_Walk:: @ 840E63B
.string "WALK$"
gUnknownText_Exit:: @ 840E640
.string "EXIT$"
gOtherText_CancelNoTerminator:: @ 840E645
.string "CANCEL$"
gOtherText_CancelWithTerminator:: @ 840E64C
.string "$CANCEL$"
OtherText_Item::
.string "ITEM$"
OtherText_Mail::
.string "MAIL$"
OtherText_Take2::
.string "TAKE$"
OtherText_Store::
.string "STORE$"
gOtherText_Check:: @ 840E669
.string "CHECK$"
gOtherText_None:: @ 840E66F
.string "NONE$"
gOtherText_ThreeQuestions2:: @ 840E674
.string "???$"
gOtherText_FiveQuestionsAndSlash:: @ 840E678
.string "?????$"
.string "/$"
gOtherText_OneDash:: @ 840E680
.string "-$"
gOtherText_TwoDashes:: @ 840E682
.string "--$"
gOtherText_ThreeDashes2:: @ 840E685
.string "---$"
gOtherText_MaleSymbol2:: @ 840E689
.string "$"
gOtherText_FemaleSymbolAndLv:: @ 840E68B
.string "$"
.string "Lv.$"
gOtherText_TallPlusAndRightArrow:: @ 840E691
.string "{TALL_PLUS}$"
.string "{RIGHT_ARROW}$"
gMenuText_GoBackToPrev:: @ 840E697
.string "Go back to the\nprevious menu.$"
gOtherText_WhatWillYouDo:: @ 840E6B5
.string "What would you like to do?$"
gOtherText_xString1:: @ 840E6D0
.string "×{STR_VAR_1}$"
gOtherText_Berry2:: @ 840E6D4
.string " BERRY$"
gOtherText_Coins2:: @ 840E6DB
.string "{STR_VAR_1} COINS$"
gOtherText_CloseBag:: @ 840E6E4
.string "CLOSE BAG$"
OtherText_TheField3::
.string "the field.$"
OtherText_TheBattle::
.string "the battle.$"
OtherText_ThePokeList::
.string "the POKéMON LIST.$"
OtherText_TheShop::
.string "the shop.$"
OtherText_TheField::
.string "the field.$"
OtherText_TheField2::
.string "the field.$"
OtherText_ThePC::
.string "the PC.$"
.align 2
gUnknown_0840E740:: @ 840E740
.4byte OtherText_TheField3
.4byte OtherText_TheBattle
.4byte OtherText_ThePokeList
.4byte OtherText_TheShop
.4byte OtherText_TheField
.4byte OtherText_TheField2
.4byte OtherText_ThePC
gOtherText_ReturnTo:: @ 840E75C
.string "Return to$"
gOtherText_WhatWillYouDo2:: @ 840E766
.string "What would you\nlike to do?$"
gOtherText_CantWriteMail:: @ 840E781
.string "You cant write\nMAIL here.$"
gOtherText_NoPokemon:: @ 840E79C
.string "There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}$"
gOtherText_SwitchWhichItem:: @ 840E7B3
.string "Switch with which\nitem?$"
gOtherText_CantBeHeld:: @ 840E7CB
.string "{STR_VAR_1} cant be held.$"
gOtherText_CantBeHeldHere:: @ 840E7DD
.string "{STR_VAR_1} cant be held here.$"
gOtherText_HowManyToDeposit:: @ 840E7F4
.string "How many do you\nwant to deposit?$"
gOtherText_DepositedItems:: @ 840E815
.string "Deposited {STR_VAR_2}\n{STR_VAR_1}(s).$"
gOtherText_NoRoomForItems:: @ 840E829
.string "Theres no room to\nstore items.$"
gOtherText_CantStoreSomeoneItem:: @ 840E849
.string "You cant store\nsomeone elses item\nin the PC.$"
gOtherText_TooImportant:: @ 840E878
.string "Thats much too\nimportant to toss\nout!$"
gOtherText_HowManyToToss:: @ 840E89F
.string "Toss out how many?$"
gOtherText_ThrewAwayItem:: @ 840E8B2
.string "Threw away {STR_VAR_2}\n{STR_VAR_1}(s).$"
gOtherText_OkayToThrowAwayPrompt:: @ 840E8C7
.string "Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?$"
gOtherText_DadsAdvice:: @ 840E8EA
.string "DADs advice...\n{PLAYER}, theres a time and place for\leverything!{PAUSE_UNTIL_PRESS}$"
gOtherText_CantGetOffBike:: @ 840E929
.string "You cant dismount your BIKE here.{PAUSE_UNTIL_PRESS}$"
gOtherText_ItemfinderResponding:: @ 840E94E
.string "Oh!\nThe machines responding!\pTheres an item buried around here!{PAUSE_UNTIL_PRESS}$"
gOtherText_ItemfinderItemUnderfoot:: @ 840E992
.string "The machines indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}$"
gOtherText_NoResponse:: @ 840E9C8
.string "... ... ... ... Nope!\nTheres no response.{PAUSE_UNTIL_PRESS}$"
gOtherText_Coins3:: @ 840E9F5
.string "Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gOtherText_BootedTM:: @ 840EA06
.string "Booted up a TM.$"
gOtherText_BootedHM:: @ 840EA16
.string "Booted up an HM.$"
gOtherText_ContainsMove:: @ 840EA27
.string "It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?$"
gOtherText_UsedItem:: @ 840EA4F
.string "{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
gOtherText_RepelLingers:: @ 840EA61
.string "But the effects of a REPEL lingered\nfrom earlier.{PAUSE_UNTIL_PRESS}$"
gOtherText_UsedFlute:: @ 840EA95
.string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}$"
gOtherText_UsedRepel:: @ 840EAC3
.string "{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}$"
gOtherText_BoxIsFull:: @ 840EAF4
.string "The BOX is full.{PAUSE_UNTIL_PRESS}$"
gOtherText_Size:: @ 840EB07
.string "SIZE /$"
gOtherText_Firm:: @ 840EB0E
.string "FIRM /$"
gContestStatsText_Unknown1:: @ 840EB15
.string "{STR_VAR_1}.{STR_VAR_2}$"
ContestStatsText_VerySoft::
.string "Very soft$"
ContestStatsText_Soft::
.string "Soft$"
ContestStatsText_Hard::
.string "Hard$"
ContestStatsText_VeryHard::
.string "Very hard$"
ContestStatsText_SuperHard::
.string "Super hard$"
ContestStatsText_RedPokeBlock::
.string "RED {POKEBLOCK}$"
ContestStatsText_BluePokeBlock::
.string "BLUE {POKEBLOCK}$"
ContestStatsText_PinkPokeBlock::
.string "PINK {POKEBLOCK}$"
ContestStatsText_GreenPokeBlock::
.string "GREEN {POKEBLOCK}$"
ContestStatsText_YellowPokeBlock::
.string "YELLOW {POKEBLOCK}$"
ContestStatsText_PurplePokeBlock::
.string "PURPLE {POKEBLOCK}$"
ContestStatsText_IndigoPokeBlock::
.string "INDIGO {POKEBLOCK}$"
ContestStatsText_BrownPokeBlock::
.string "BROWN {POKEBLOCK}$"
ContestStatsText_LiteBluePokeBlock::
.string "LITEBLUE {POKEBLOCK}$"
ContestStatsText_OlivePokeBlock::
.string "OLIVE {POKEBLOCK}$"
ContestStatsText_GrayPokeBlock::
.string "GRAY {POKEBLOCK}$"
ContestStatsText_BlackPokeBlock::
.string "BLACK {POKEBLOCK}$"
ContestStatsText_WhitePokeBlock::
.string "WHITE {POKEBLOCK}$"
ContestStatsText_GoldPokeBlock::
.string "GOLD {POKEBLOCK}$"
gContestStatsText_Spicy:: @ 840EBED
.string "SPICY$"
gContestStatsText_Dry:: @ 840EBF3
.string "DRY$"
gContestStatsText_Sweet:: @ 840EBF7
.string "SWEET$"
gContestStatsText_Bitter:: @ 840EBFD
.string "BITTER$"
gContestStatsText_Sour:: @ 840EC04
.string "SOUR$"
.string "TASTY$" @ tasty is probably unused, but feel isn't.
.string "FEEL$"
gContestStatsText_StowCase:: @ 840EC14
.string "Stow CASE.$"
gContestStatsText_ThrowAwayPrompt:: @ 840EC1F
.string "Throw away this\n{STR_VAR_1}?$"
gContestStatsText_WasThrownAway:: @ 840EC33
.string "The {STR_VAR_1}\nwas thrown away.$"
gContestStatsText_NormallyAte:: @ 840EC4B
.string "{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
gContestStatsText_HappilyAte:: @ 840EC5C
.string "{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
gContestStatsText_DisdainfullyAte:: @ 840EC75
.string "{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
MartText_Buy::
.string "BUY$"
MartText_Sell::
.string "SELL$"
MartText_Quit2::
.string "QUIT$"
gOtherText_QuitShopping:: @ 840ECA1
.string "Quit shopping.$"
gOtherText_HowManyYouWant:: @ 840ECB0
.string "{STR_VAR_1}? Certainly.\nHow many would you like?$"
gOtherText_ThatWillBe:: @ 840ECD8
.string "{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.$"
gOtherText_ThatWillBe2:: @ 840ED01
.string "{STR_VAR_1}, is it?\nThatll be ¥{STR_VAR_2}. Do you want it?$"
gOtherText_ThatWillBe3:: @ 840ED2C
.string "You wanted {STR_VAR_1}?\nThatll be ¥{STR_VAR_2}. Will that be okay?$"
gOtherText_HereYouGo:: @ 840ED5E
.string "Here you go!\nThank you very much.$"
gOtherText_HereYouGo2:: @ 840ED80
.string "Thank you!\nIll send it to your home PC.$"
gOtherText_HereYouGo3:: @ 840EDA9
.string "Thanks!\nIll send it to your PC at home.$"
gOtherText_NotEnoughMoney:: @ 840EDD2
.string "You dont have enough money.{PAUSE_UNTIL_PRESS}$"
gOtherText_NoRoomFor:: @ 840EDF1
.string "You have no more room for items.{PAUSE_UNTIL_PRESS}$"
gOtherText_SpaceForIsFull:: @ 840EE14
.string "The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}$"
gOtherText_AnythingElse:: @ 840EE30
.string "Is there anything else I can help\nyou with?$"
gOtherText_CanIHelpYou:: @ 840EE5C
.string "Can I help you with anything else?$"
gOtherText_FreePremierBall:: @ 840EE7F
.string "Ill throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}$"
gOtherText_CantBuyThat:: @ 840EEA4
.string "{STR_VAR_2}? Oh, no.\nI cant buy that.{PAUSE_UNTIL_PRESS}$"
gOtherText_HowManyToSell:: @ 840EEC4
.string "{STR_VAR_2}?\nHow many would you like to sell?$"
gOtherText_CanPay:: @ 840EEE9
.string "I can pay ¥{STR_VAR_1}.\nWould that be okay?$"
gOtherText_SoldItem:: @ 840EF0C
.string "Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.$"
OtherText_Money::
.string "¥{STR_VAR_1}$"
OtherText_Shift::
.string "SHIFT$"
OtherText_SendOut::
.string "SEND OUT$"
OtherText_Switch2::
.string "SWITCH$"
OtherText_Summary::
.string "SUMMARY$"
OtherText_Moves::
.string "MOVES$"
OtherText_Enter2::
.string "ENTER$"
OtherText_NoEntry::
.string "NO ENTRY$"
OtherText_Take::
.string "TAKE$"
OtherText_Read2::
.string "READ$"
gOtherText_Hp2:: @ 840EF72
.string "HP$"
gOtherText_SpAtk2:: @ 840EF75
.string "SP. ATK$"
gOtherText_SpDef2:: @ 840EF7D
.string "SP. DEF$"
gOtherText_WontHaveAnyEffect:: @ 840EF85
.string "It wont have any effect.{PAUSE_UNTIL_PRESS}$"
gOtherText_CantUseOnPoke:: @ 840EFA1
.if REVISION >= 1
.string "This cant be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$"
.else
.string "This item cant be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}$"
.endif
gOtherText_CantBeSwitched:: @ 840EFCC
.string "{STR_VAR_1} cant be switched\nout!{PAUSE_UNTIL_PRESS}$"
gOtherText_AlreadyBattle:: @ 840EFE8
.string "{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}$"
gOtherText_AlreadySelected:: @ 840F003
.string "{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}$"
gOtherText_NoEnergyLeft:: @ 840F023
.string "{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}$"
gOtherText_CantSwitchPokeWithYours:: @ 840F046
.string "You cant switch {STR_VAR_1}s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}$"
gOtherText_EGGCantBattle:: @ 840F079
.string "An EGG cant battle!{PAUSE_UNTIL_PRESS}$"
gOtherText_CantBeUsedBadge:: @ 840F090
.string "This cant be used until a new\nBADGE is obtained.$"
gOtherText_NoMoreThreePoke:: @ 840F0C2
.string "No more than three POKéMON\nmay enter.$"
gOtherText_SendRemovedMailPrompt:: @ 840F0E8
.string "Send the removed MAIL to\nyour PC?$"
gOtherText_MailWasSent:: @ 840F10A
.string "The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}$"
gOtherText_MailboxIsFull:: @ 840F12A
.string "Your PCs MAILBOX is full.{PAUSE_UNTIL_PRESS}$"
gOtherText_MailRemovedMessageLost:: @ 840F147
.string "If the MAIL is removed, the\nmessage will be lost. Okay?$"
gOtherText_MailMustBeRemoved:: @ 840F17F
.string "MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}$"
gOtherText_WasGivenToHold:: @ 840F1AE
.string "{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}$"
gOtherText_AlreadyHolding:: @ 840F1CD
.string "{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?$"
gOtherText_NotHoldingAnything:: @ 840F213
.string "{STR_VAR_1} isnt\nholding anything.{PAUSE_UNTIL_PRESS}$"
gOtherText_ReceivedTheThingFrom:: @ 840F230
.string "Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$"
gOtherText_MailTaken:: @ 840F24B
.string "MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}$"
gOtherText_TakenAndReplaced:: @ 840F26E
.string "The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}$"
gOtherText_PokeHoldingItemCantMail:: @ 840F29B
.string "This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}$"
gOtherText_MailTransferredMailbox:: @ 840F2D3
.string "MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}$"
gOtherText_BagFullCannotRemoveItem:: @ 840F2FC
.string "The BAG is full. The POKéMONs\nitem could not be removed.{PAUSE_UNTIL_PRESS}$"
gOtherText_LearnedMove:: @ 840F338
.string "{STR_VAR_1} learned\n{STR_VAR_2}!$"
gOtherText_NotCompatible:: @ 840F347
.string "{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} cant be learned.{PAUSE_UNTIL_PRESS}$"
gOtherText_WantsToLearn:: @ 840F37C
.string "{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?$"
gOtherText_StopTryingTo:: @ 840F3F0
.string "Stop trying to teach\n{STR_VAR_2}?$"
gOtherText_DidNotLearnMove2:: @ 840F409
.string "{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
gOtherText_WhichMoveToForget2:: @ 840F429
.string "Which move should be forgotten?{PAUSE_UNTIL_PRESS}$"
gOtherText_ForgetMove123_2:: @ 840F44B
.string "{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}$"
gOtherText_AlreadyKnows:: @ 840F49E
.string "{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}$"
gOtherText_HPRestoredBy:: @ 840F4B5
.string "{STR_VAR_1}s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}$"
gOtherText_CuredPoisoning:: @ 840F4DA
.string "{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}$"
gOtherText_CuredParalysis:: @ 840F4FB
.string "{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}$"
gOtherText_WokeUp:: @ 840F518
.string "{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}$"
gOtherText_BurnHealed:: @ 840F526
.string "{STR_VAR_1}s burn was healed.{PAUSE_UNTIL_PRESS}$"
gOtherText_ThawedOut:: @ 840F53E
.string "{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}$"
gOtherText_PPRestored:: @ 840F553
.string "PP was restored.{PAUSE_UNTIL_PRESS}$"
gOtherText_RegainedHealth:: @ 840F566
.string "{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}$"
gOtherText_BecameHealthy:: @ 840F57C
.string "{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}$"
gOtherText_PPIncreased:: @ 840F591
.string "{STR_VAR_1}s PP increased.{PAUSE_UNTIL_PRESS}$"
gOtherText_ElevatedTo:: @ 840F5A6
.string "{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.$"
gOtherText_WasRaised:: @ 840F5C1
.string "{STR_VAR_1}s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}$"
gOtherText_SnapConfusion:: @ 840F5D7
.string "{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}$"
gOtherText_GotOverLove:: @ 840F5FA
.string "{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}$"
OtherText_ChoosePoke::
.string "Choose a POKéMON.$"
OtherText_MovePokeTo::
.string "Move to where?$"
OtherText_TeachWhat::
.string "Teach which POKéMON?$"
OtherText_UseWhat::
.string "Use on which POKéMON?$"
OtherText_GiveWhat::
.string "Give to which POKéMON?$"
OtherText_DoWhat::
.string "Do what with {STR_VAR_1}?$"
OtherText_NothingToCut::
.string "Theres nothing to CUT.$"
OtherText_CantSurf::
.string "You cant SURF here.$"
OtherText_AlreadySurfing::
.string "Youre already SURFING.$"
OtherText_CantUseThatHere::
.string "Cant use that here.$"
OtherText_RestoreWhatMove::
.string "Restore which move?$"
OtherText_BoostPP::
.string "Boost PP of which move?$"
OtherText_DoWhatWithItem::
.string "Do what with an item?$"
OtherText_NoPokeForBattle::
.string "No POKéMON for battle!$"
OtherText_ChoosePoke2::
.string "Choose a POKéMON.$"
OtherText_NotEnoughHP::
.string "Not enough HP...$"
OtherText_ThreePokeNeeded::
.string "Three POKéMON are needed.$"
OtherText_PokeCantBeSame::
.string "POKéMON cant be the same.$"
OtherText_NoIdenticalHoldItems::
.string "No identical hold items.$"
OtherText_TeachWhichPoke::
.string "Teach which POKéMON?$"
gOtherText_Attack:: @ 840F7C6
.string "ATTACK$"
gOtherText_Defense:: @ 840F7CD
.string "DEFENSE$"
gOtherText_SpAtk:: @ 840F7D5
.string "SP. ATK$"
gOtherText_SpDef:: @ 840F7DD
.string "SP. DEF$"
gOtherText_Speed:: @ 840F7E5
.string "SPEED$"
gOtherText_HP:: @ 840F7EB
.string "HP$"
gOtherText_Terminator18:: @ 840F7EE
.string "$"
gOtherText_OriginalTrainer:: @ 840F7EF
.string "OT/$"
gOtherText_Type2:: @ 840F7F3
.string "TYPE/$"
gOtherText_Power2:: @ 840F7F9
.string "POWER$"
gOtherText_Accuracy2:: @ 840F7FF
.string "ACCURACY$"
gOtherText_Appeal2:: @ 840F808
.string "APPEAL$"
gOtherText_Jam2:: @ 840F80F
.string "JAM$"
gOtherText_Status:: @ 840F813
.string "STATUS$"
gOtherText_ExpPoints:: @ 840F81A
.string "EXP. POINTS$"
gOtherText_NextLv:: @ 840F826
.string "NEXT LV.$"
gOtherText_Ribbons00:: @ 840F82F
.string "RIBBONS: 00$"
OtherText_Event::
.string "EVENT$"
OtherText_Switch::
.string "SWITCH$"
OtherText_PokeInfo::
.string "POKéMON INFO$"
OtherText_PokeSkills::
.string "POKéMON SKILLS$"
OtherText_BattleMoves::
.string "BATTLE MOVES$"
OtherText_ContestMoves::
.string "C0NTEST MOVES$" @why the l33t 0, that's stupid
OtherText_Info::
.string "INFO$"
gOtherText_EggLongTime:: @ 840F884
.string "It looks like this EGG will\ntake a long time to hatch.$"
gOtherText_EggSomeTime:: @ 840F8BB
.string "What will hatch from this?\nIt will take some time.$"
gOtherText_EggSoon:: @ 840F8EE
.string "It moves occasionally.\nIt should hatch soon.$"
gOtherText_EggAbout:: @ 840F91B
.string "Its making sounds.\nIts about to hatch!$"
gOtherText_CantForgetHMs:: @ 840F944
.string "HM moves cant be\nforgotten now.$"
gOtherText_PlayersBase:: @ 840F965
.string "s BASE$"
gOtherText_OkayToDeleteFromRegistry:: @ 840F96D
.string "Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?$"
gOtherText_RegisteredDataDeleted:: @ 840F998
.string "The registered data was deleted.{PAUSE_UNTIL_PRESS}$"
gSecretBaseText_NoRegistry:: @ 840F9BB
.string "There is no REGISTRY.{PAUSE_UNTIL_PRESS}$"
SecretBaseText_DelRegist::
.string "DEL REGIST.$"
SecretBaseText_Decorate::
.string "DECORATE$"
SecretBaseText_PutAway::
.string "PUT AWAY$"
SecretBaseText_Toss::
.string "TOSS$"
SecretBaseText_PutOutDecor::
.string "Put out the selected decoration item.$"
SecretBaseText_StoreChosenDecor::
.string "Store the chosen decoration in the PC.$"
SecretBaseText_ThrowAwayDecor::
.string "Throw away unwanted decorations.$"
gSecretBaseText_NoDecors:: @ 840FA64
.string "There are no decorations.{PAUSE_UNTIL_PRESS}$"
SecretBaseText_Desk::
.string "DESK$"
SecretBaseText_Chair::
.string "CHAIR$"
SecretBaseText_Plant::
.string "PLANT$"
SecretBaseText_Ornament::
.string "ORNAMENT$"
SecretBaseText_Mat::
.string "MAT$"
SecretBaseText_Poster::
.string "POSTER$"
SecretBaseText_Doll::
.string "DOLL$"
SecretBaseText_Cushion::
.string "CUSHION$"
gSecretBaseText_GoldRank:: @ 840FAB2
.string "GOLD$"
gSecretBaseText_SilverRank:: @ 840FAB7
.string "SILVER$"
gSecretBaseText_PlaceItHere:: @ 840FABE
.string "Place it here?$"
gSecretBaseText_CantBePlacedHere:: @ 840FACD
.string "It cant be placed here.$"
gSecretBaseText_CancelDecorating:: @ 840FAE6
.string "Cancel decorating?$"
gSecretBaseText_InUseAlready:: @ 840FAF9
.string "This is in use already.$"
gSecretBaseText_NoMoreDecor:: @ 840FB11
.string "No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$"
gSecretBaseText_NoMoreDecor2:: @ 840FB57
.string "No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$"
.string "This cant be placed here.\nIt must be on a DESK, etc.$"
gSecretBaseText_DecorCantPlace:: @ 840FBD3
.string "This decoration cant be placed in\nyour own room.$"
gSecretBaseText_DecorInUse:: @ 840FC05
.string "This decoration is in use.\nIt cant be thrown away.$"
gSecretBaseText_WillBeDiscarded:: @ 840FC39
.string "This {STR_VAR_1} will be discarded.\nIs that okay?$"
gSecretBaseText_DecorThrownAway:: @ 840FC62
.string "The decoration item was thrown away.$"
gSecretBaseText_StopPuttingAwayDecor:: @ 840FC87
.string "Stop putting away decorations?$"
gSecretBaseText_NoDecor:: @ 840FCA6
.string "There is no decoration item here.$"
gSecretBaseText_ReturnDecor:: @ 840FCC8
.string "Return this decoration to the PC?$"
gSecretBaseText_DecorReturned:: @ 840FCEA
.string "The decoration was returned to the PC.$"
gSecretBaseText_NoDecorInUse:: @ 840FD11
.string "There are no decorations in use.{PAUSE_UNTIL_PRESS}$"
SecretBaseText_Tristan::
.string "TRISTAN$"
SecretBaseText_Philip::
.string "PHILIP$"
SecretBaseText_Dennis::
.string "DENNIS$"
SecretBaseText_Roberto::
.string "ROBERTO$"
SecretBaseText_TurnOff::
.string "TURN OFF$"
SecretBaseText_Decoration::
.string "DECORATION$"
SecretBaseText_ItemStorage::
.string "ITEM STORAGE$"
gPCText_Mailbox:: @ 840FD73
.string "MAILBOX$"
PCText_DepositItem::
.string "DEPOSIT ITEM$"
PCText_WithdrawItem::
.string "WITHDRAW ITEM$"
PCText_TossItem::
.string "TOSS ITEM$"
PCText_StoreItems::
.string "Store items in the PC.$"
PCText_TakeOutItems::
.string "Take out items from the PC.$"
PCText_ThrowAwayItems::
.string "Throw away items stored in the PC.$"
gOtherText_NoItems:: @ 840FDF6
.string "There are no items.{PAUSE_UNTIL_PRESS}$"
gOtherText_NoMoreRoom:: @ 840FE0C
.string "There is no more\nroom in the BAG.$"
gOtherText_HowManyToWithdraw:: @ 840FE2E
.string "How many do you\nwant to withdraw?$"
gOtherText_WithdrewThing:: @ 840FE50
.string "Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).$"
OtherText_Read::
.string "READ$"
gOtherText_MoveToBag:: @ 840FE68
.string "MOVE TO BAG$"
OtherText_Give::
.string "GIVE$"
gOtherText_NoMailHere:: @ 840FE79
.string "Theres no MAIL here.{PAUSE_UNTIL_PRESS}$"
gOtherText_WhatWillYouDoMail:: @ 840FE91
.string "What would you like to do with\n{STR_VAR_1}s MAIL?$"
gOtherText_MessageWillBeLost:: @ 840FEBB
.string "The message will be lost.\nIs that okay?$"
gOtherText_BagIsFull:: @ 840FEE3
.string "The BAG is full.{PAUSE_UNTIL_PRESS}$"
gOtherText_MailWasReturned:: @ 840FEF6
.string "The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}$"
gOtherText_Dad:: @ 840FF32
.string "DAD$"
gOtherText_Mom:: @ 840FF36
.string "MOM$"
gOtherText_Wallace:: @ 840FF3A
.string "WALLACE$"
gOtherText_Steven:: @ 840FF42
.string "STEVEN$"
gOtherText_Brawly:: @ 840FF49
.string "BRAWLY$"
gOtherText_Winona:: @ 840FF50
.string "WINONA$"
gOtherText_Phoebe:: @ 840FF57
.string "PHOEBE$"
gOtherText_Glacia:: @ 840FF5E
.string "GLACIA$"
gContestText_ContestWinner:: @ 840FF65
.string "CONTEST WINNER\n$"
gOtherText_Unknown1:: @ 840FF75
.string "s $"
OtherText_Cool::
.string "COOL $"
OtherText_Beauty2::
.string "BEAUTY $"
OtherText_Cute::
.string "CUTE $"
OtherText_Smart::
.string "SMART $"
OtherText_Tough::
.string "TOUGH $"
OtherText_NonstopSuperCool::
.string "Nonstop super-cool -\nthe inestimable $"
OtherText_Terminator6::
.string "$"
OtherText_GoodLookingPoke::
.string "Hey, there!\nThe good-looking POKéMON $"
OtherText_Terminator7::
.string "$"
OtherText_MarvelousGreat::
.string "The marvelous, wonderful, and\nvery great $"
OtherText_Terminator8::
.string "$"
OtherText_CenturyLastVenus::
.string "This centurys last Venus -\nthe beautiful $"
OtherText_Terminator9::
.string "$"
OtherText_Terminator10::
.string "$"
OtherText_DazzlingSlime::
.string "s dazzling,\nglittering smile$"
OtherText_PokeCenterIdol::
.string "POKéMON CENTERs super idol -\nthe incomparable $"
OtherText_Terminator11::
.string "$"
OtherText_LovelyAndSweet::
.string "The lovely and sweet $"
OtherText_Terminator12::
.string "$"
OtherText_ThePretty::
.string "The pretty $"
OtherText_WinningPortrait::
.string "s\nwinning portrait$"
OtherText_GiveUsWink::
.string "Give us a wink!\nThe cutie POKéMON $"
OtherText_Terminator13::
.string "$"
OtherText_SmartnessMaestro::
.string "The smartness maestro -\nThe wise POKéMON $"
OtherText_Terminator14::
.string "$"
OtherText_ChosenPokeAmong::
.string "The chosen POKéMON -\nThe one among POKéMON $"
OtherText_Terminator15::
.string "$"
OtherText_TheExcellent::
.string "The excellent $"
OtherText_ItsMomentOfElegance::
.string "s\nmoment of elegance$"
OtherText_PowerfullyMuscular::
.string "The powerfully muscular\nspeedster $"
OtherText_Terminator16::
.string "$"
OtherText_StrongErEst::
.string "The strong, stronger, and\nstrongest $"
OtherText_Terminator17::
.string "$"
OtherText_MightyTough::
.string "The mighty tough\nhyper POKéMON $"
OtherText_Exclamation::
.string "!$"
OtherText_Petalburg::
.string "PETALBURG$"
OtherText_Slateport::
.string "SLATEPORT$"
OtherText_Littleroot::
.string "LITTLEROOT$"
OtherText_Lilycove::
.string "LILYCOVE$"
OtherText_Dewford::
.string "DEWFORD$"
OtherText_Enter::
.string "ENTER$"
OtherText_Info3::
.string "INFO$"
OtherText_WhatsAContest::
.string "Whats a CONTEST?$"
OtherText_TypesOfContest::
.string "Types of CONTESTS$"
OtherText_Ranks::
.string "Ranks$"
OtherText_Judging::
.string "Judging$"
OtherText_CoolContest::
.string "COOL CONTEST$"
OtherText_BeautyContest::
.string "BEAUTY CONTEST$"
OtherText_CuteContest::
.string "CUTE CONTEST$"
OtherText_SmartContest::
.string "SMART CONTEST$"
OtherText_ToughContest::
.string "TOUGH CONTEST$"
OtherText_Decoration::
.string "DECORATION$"
OtherText_PackUp::
.string "PACK UP$"
OtherText_Count::
.string "COUNT$"
OtherText_Registry::
.string "REGISTRY$"
OtherText_Information::
.string "INFORMATION$"
OtherText_Mach::
.string "MACH$"
OtherText_Acro::
.string "ACRO$"
OtherText_Poison::
.string "PSN$"
OtherText_Paralysis::
.string "PAR$"
OtherText_Sleep::
.string "SLP$"
OtherText_Burn::
.string "BRN$"
OtherText_Frozen::
.string "FRZ$"
OtherText_Quit::
.string "QUIT$"
OtherText_SawIt::
.string "Saw it$"
OtherText_NotYet::
.string "Not yet$"
OtherText_Yes::
.string "YES$"
OtherText_No::
.string "NO$"
OtherText_Info2::
.string "INFO$"
OtherText_SingleBattle::
.string "SINGLE BATTLE$"
OtherText_DoubleBattle::
.string "DOUBLE BATTLE$"
OtherText_MultiBattle::
.string "MULTI BATTLE$"
OtherText_MrBriney::
.string "MR. BRINEY$"
OtherText_MakeAChallenge::
.string "Make a challenge.$"
OtherText_ObtainInformation::
.string "Obtain information.$"
OtherText_Lv50_2::
.string "LV. 50$"
OtherText_Lv100_2::
.string "LV. 100$"
OtherText_Zigzagoon::
.string "ZIGZAGOON$"
OtherText_Nincada::
.string "NINCADA$"
OtherText_Poochyena::
.string "POOCHYENA$"
OtherText_Nincada2::
.string "NINCADA$"
OtherText_Lotad::
.string "LOTAD$"
OtherText_Roselia::
.string "ROSELIA$"
OtherText_Shroomish::
.string "SHROOMISH$"
OtherText_Nincada3::
.string "NINCADA$"
OtherText_Surskit::
.string "SURSKIT$"
OtherText_Treecko::
.string "TREECKO$"
OtherText_Torchic::
.string "TORCHIC$"
OtherText_Mudkip::
.string "MUDKIP$"
OtherText_Seedot::
.string "SEEDOT$"
OtherText_Shroomish2::
.string "SHROOMISH$"
OtherText_Spinda::
.string "SPINDA$"
OtherText_Shroomish3::
.string "SHROOMISH$"
OtherText_Zigzagoon2::
.string "ZIGZAGOON$"
OtherText_Wurmple::
.string "WURMPLE$"
OtherText_PokeBall::
.string "POKé BALL$"
OtherText_SuperPotion::
.string "SUPER POTION$"
OtherText_SamePrice::
.string "Same price$"
OtherText_Yen135::
.string "¥135$"
OtherText_Yen155::
.string "¥155$"
OtherText_Yen175::
.string "¥175$"
OtherText_CostMore::
.string "They will cost more.$"
OtherText_CostLess::
.string "They will cost less.$"
OtherText_SamePrice2::
.string "Same price$"
OtherText_MaleSymbol::
.string "$"
OtherText_FemaleSymbol::
.string "$"
OtherText_Neither::
.string "Neither$"
OtherText_Males::
.string "Males$"
OtherText_Females::
.string "Females$"
OtherText_SameNumber::
.string "Same number$"
OtherText_Male::
.string "Male$"
OtherText_Female::
.string "Female$"
OtherText_ItDepends::
.string "It depends$"
OtherText_Six2::
.string "6$"
OtherText_Eight2::
.string "8$"
OtherText_Ten::
.string "10$"
OtherText_One::
.string "1$"
OtherText_Two::
.string "2$"
OtherText_Three::
.string "3$"
OtherText_Six::
.string "6$"
OtherText_Seven::
.string "7$"
OtherText_Eight::
.string "8$"
OtherText_FreshWater::
.string "FRESH WATER{CLEAR_TO 0x48}¥200$"
OtherText_SodaPop::
.string "SODA POP{CLEAR_TO 0x48}¥300$"
OtherText_Lemonade::
.string "LEMONADE{CLEAR_TO 0x48}¥350$"
OtherText_HowToRide::
.string "HOW TO RIDE$"
OtherText_HowToTurn::
.string "HOW TO TURN$"
OtherText_SandySlopes::
.string "SANDY SLOPES$"
OtherText_Wheelies::
.string "WHEELIES$"
OtherText_BunnyHops::
.string "BUNNY-HOPS$"
OtherText_Jumping::
.string "JUMPING$"
OtherText_Satisfied::
.string "Satisfied$"
OtherText_Dissatisfied::
.string "Dissatisfied$"
OtherText_Deepseatooth::
.string "DEEPSEATOOTH$"
OtherText_Deepseascale::
.string "DEEPSEASCALE$"
OtherText_BlueFlute2::
.string "BLUE FLUTE$"
OtherText_YellowFlute2::
.string "YELLOW FLUTE$"
OtherText_RedFlute2::
.string "RED FLUTE$"
OtherText_WhiteFlute2::
.string "WHITE FLUTE$"
OtherText_BlackFlute2::
.string "BLACK FLUTE$"
OtherText_GlassChair::
.string "GLASS CHAIR$"
OtherText_GlassDesk::
.string "GLASS DESK$"
OtherText_TreeckoDoll::
.string "TREECKO DOLL 1,000 COINS$"
OtherText_TorchicDoll::
.string "TORCHIC DOLL 1,000 COINS$"
OtherText_MudkipDoll::
.string "MUDKIP DOLL 1,000 COINS$"
OtherText_50Coins::
.string " 50 COINS ¥1,000$"
OtherText_500Coins::
.string "500 COINS ¥10,000$"
OtherText_Excellent::
.string "Excellent!$"
OtherText_NotSoHot::
.string "Not so hot$"
OtherText_RedShard::
.string "RED SHARD$"
OtherText_YellowShard::
.string "YELLOW SHARD$"
OtherText_BlueShard::
.string "BLUE SHARD$"
OtherText_GreenShard::
.string "GREEN SHARD$"
OtherText_BattleTower::
.string "BATTLE TOWER$"
OtherText_Right::
.string "Right$"
OtherText_Left::
.string "Left$"
OtherText_TM32::
.string "TM32 1,500 COINS$"
OtherText_TM29::
.string "TM29 3,500 COINS$"
OtherText_TM35::
.string "TM35 4,000 COINS$"
OtherText_TM24::
.string "TM24 4,000 COINS$"
OtherText_TM13::
.string "TM13 4,000 COINS$"
OtherText_1F_2::
.string "1F$"
OtherText_2F_2::
.string "2F$"
OtherText_3F_2::
.string "3F$"
OtherText_4F_2::
.string "4F$"
OtherText_5F_2::
.string "5F$"
OtherText_Cool2::
.string "COOL$"
OtherText_Beauty3::
.string "BEAUTY$"
OtherText_Cute2::
.string "CUTE$"
OtherText_Smart2::
.string "SMART$"
OtherText_Tough2::
.string "TOUGH$"
OtherText_Normal::
.string "NORMAL$"
OtherText_Super::
.string "SUPER$"
OtherText_Hyper::
.string "HYPER$"
OtherText_Master::
.string "MASTER$"
OtherText_Cool3::
.string "COOL$"
OtherText_Beauty4::
.string "BEAUTY$"
OtherText_Cute3::
.string "CUTE$"
OtherText_Smart3::
.string "SMART$"
OtherText_Tough3::
.string "TOUGH$"
OtherText_Items::
.string "ITEMS$"
OtherText_KeyItems::
.string "KEY ITEMS$"
OtherText_Balls::
.string "BALLS$"
OtherText_TMsHMs::
.string "TMs & HMs$"
OtherText_Berries::
.string "BERRIES$"
gPCText_SomeonesPC:: @ 8410753
.string "SOMEONES PC$"
gPCText_LanettesPC:: @ 8410760
.string "LANETTES PC$"
gPCText_PlayersPC:: @ 841076D
.string "{PLAYER}s PC$"
gPCText_HallOfFame:: @ 8410775
.string "HALL OF FAME$"
gPCText_LogOff:: @ 8410782
.string "LOG OFF$"
gOtherText_99Times:: @ 841078A
.string "99 times +$"
gOtherText_1Minute:: @ 8410795
.string "1 minute +$"
gOtherText_Seconds:: @ 84107A0
.string " seconds$"
gOtherText_Times:: @ 84107A9
.string " times$"
.string ".$"
gOtherText_BigGuy:: @ 84107B2
.string "Big guy$"
gOtherText_BigGirl:: @ 84107BA
.string "Big girl$"
gOtherText_Son:: @ 84107C3
.string "son$"
gOtherText_Daughter:: @ 84107C7
.string "daughter$"
OtherText_BlueFlute::
.string "BLUE FLUTE$"
OtherText_YellowFlute::
.string "YELLOW FLUTE$"
OtherText_RedFlute::
.string "RED FLUTE$"
OtherText_WhiteFlute::
.string "WHITE FLUTE$"
OtherText_BlackFlute::
.string "BLACK FLUTE$"
OtherText_PrettyChair::
.string "PRETTY CHAIR$"
OtherText_PrettyDesk::
.string "PRETTY DESK$"
OtherText_1F::
.string "1F$"
OtherText_2F::
.string "2F$"
OtherText_3F::
.string "3F$"
OtherText_4F::
.string "4F$"
OtherText_5F::
.string "5F$"
OtherText_6F::
.string "6F$"
OtherText_7F::
.string "7F$"
OtherText_8F::
.string "8F$"
OtherText_9F::
.string "9F$"
OtherText_10F::
.string "10F$"
OtherText_11F::
.string "11F$"
OtherText_B1F::
.string "B1F$"
OtherText_B2F::
.string "B2F$"
OtherText_B3F::
.string "B3F$"
OtherText_B4F::
.string "B4F$"
OtherText_Rooftop::
.string "ROOFTOP$"
gOtherText_NowOn:: @ 841085E
.string "Now on:$"
gPCText_Cancel:: @ 8410866
.string "CANCEL$"
PCText_ExitBox::
.string "Exit from the BOX.$"
PCText_WhatYouDo::
.string "What would you like to do?$"
PCText_PickATheme::
.string "Please pick a theme.$"
PCText_PickAWallpaper::
.string "Please pick out wallpaper.$"
PCText_IsSelected::
.string " is selected.$"
PCText_JumpToWhichBox::
.string "Jump to which BOX?$"
PCText_DepositInWhichBox::
.string "Deposit in which BOX?$"
PCText_WasDeposited::
.string " was deposited.$"
PCText_BoxIsFull::
.string "The BOX is full.$"
PCText_ReleasePoke::
.string "Release this POKéMON?$"
PCText_WasReleased::
.string " was released.$"
PCText_ByeBye::
.string "Bye-bye, !$"
PCText_MarkPoke::
.string "Mark your POKéMON.$"
PCText_LastPoke::
.string "Thats your last POKéMON!$"
PCText_PartyFull::
.string "Your partys full!$"
PCText_HoldingPoke::
.string "Youre holding a POKéMON!$"
PCText_WhichOneWillTake::
.string "Which one will you take?$"
PCText_CantReleaseEgg::
.string "You cant release an EGG.$"
PCText_ContinueBox::
.string "Continue BOX operations?$"
PCText_CameBack::
.string " came back!$"
PCText_Worried::
.string "Was it worried about you?$"
PCText_Surprise::
.string "... ... ... ... ...!$"
PCText_PleaseRemoveMail::
.string "Please remove the MAIL.$"
PCText_Cancel2::
.string "CANCEL$"
PCText_Deposit::
.string "DEPOSIT$"
PCText_Withdraw::
.string "WITHDRAW$"
PCText_Switch::
.string "SWITCH$"
PCText_Move::
.string "MOVE$"
PCText_Place::
.string "PLACE$"
PCText_Summary::
.string "SUMMARY$"
PCText_Release::
.string "RELEASE$"
PCText_Mark::
.string "MARK$"
PCText_Name::
.string "NAME$"
PCText_Jump::
.string "JUMP$"
PCText_Wallpaper::
.string "WALLPAPER$"
PCText_Scenery1::
.string "SCENERY 1$"
PCText_Scenery2::
.string "SCENERY 2$"
PCText_Scenery3::
.string "SCENERY 3$"
PCText_Etc::
.string "ETCETERA$"
PCText_Forest::
.string "FOREST$"
PCText_City::
.string "CITY$"
PCText_Desert::
.string "DESERT$"
PCText_Savanna::
.string "SAVANNA$"
PCText_Crag::
.string "CRAG$"
PCText_Volcano::
.string "VOLCANO$"
PCText_Snow::
.string "SNOW$"
PCText_Cave::
.string "CAVE$"
PCText_Beach::
.string "BEACH$"
PCText_Seafloor::
.string "SEAFLOOR$"
PCText_River::
.string "RIVER$"
PCText_Sky::
.string "SKY$"
PCText_Polka::
.string "POLKA-DOT$"
PCText_PokeCenter::
.string "POKéCENTER$"
PCText_Machine::
.string "MACHINE$"
PCText_Plain::
.string "PLAIN$"
PCText_WhatDoYouWant::
.string "What do you want?$"
PCText_WithdrawPoke::
.string "WITHDRAW POKéMON$"
PCText_DepositPoke::
.string "DEPOSIT POKéMON$"
PCText_MovePoke::
.string "MOVE POKéMON$"
PCText_SeeYa::
.string "SEE YA!$"
PCText_MovePokeToParty::
.string "Move POKéMON stored in BOXES to\nyour party.$"
PCText_StorePokeInBox::
.string "Store POKéMON in your party in BOXES.$"
PCText_OrganizeBoxesParty::
.string "Organize the POKéMON in BOXES and\nin your party.$"
PCText_ReturnToPrevMenu::
.string "Return to the previous menu.$"
gPCText_OnlyOne:: @ 8410C1C
.string "There is just one POKéMON with you.$"
gPCText_PartyFull2:: @ 8410C40
.string "Your party is full!$"
gPCText_BOX:: @ 8410C54
.string "BOX$"
PCText_CheckMap::
.string "{CLEAR 0}Check the map of the HOENN region.$"
PCText_CheckPoke::
.string "{CLEAR 0}Check POKéMON in detail.$"
PCText_CheckTrainer::
.string "{CLEAR 0}Check TRAINER information.$"
PCText_CheckRibbons::
.string "{CLEAR 0}Check obtained RIBBONS.$"
PCText_PutAwayNav::
.string "{CLEAR 0}Put away the POKéNAV.$"
PCText_NoRibbonWin::
.string "{CLEAR 0}There are no RIBBON winners.$"
PCText_NoTrainers::
.string "{CLEAR 0}No TRAINERS are registered.$"
PCText_CheckParty::
.string "{CLEAR 0}Check party POKéMON in detail.$"
PCText_CheckPokeAll::
.string "{CLEAR 0}Check all POKéMON in detail.$"
PCText_ReturnToNav::
.string "{CLEAR 0}Return to the POKéNAV menu.$"
PCText_FindCool::
.string "{CLEAR 0}Find cool POKéMON.$"
PCText_FindBeauty::
.string "{CLEAR 0}Find beautiful POKéMON.$"
PCText_FindCute::
.string "{CLEAR 0}Find cute POKéMON.$"
PCText_FindSmart::
.string "{CLEAR 0}Find smart POKéMON.$"
PCText_FindTough::
.string "{CLEAR 0}Find tough POKéMON.$"
PCText_ReturnToCondition::
.string "{CLEAR 0}Return to the CONDITION menu.$"
gOtherText_NumberRegistered:: @ 8410E22
.string "No. registered$"
gOtherText_NumberBattles:: @ 8410E31
.string "No. of battles$"
gOtherText_Strategy:: @ 8410E40
.string "{PALETTE 5}STRATEGY$"
gOtherText_TrainersPokemon:: @ 8410E4C
.string "{PALETTE 5}TRAINERS POKéMON$"
gOtherText_SelfIntroduction:: @ 8410E61
.string "{PALETTE 5}SELF-INTRODUCTION$"
gOtherText_Nature2:: @ 8410E76
.string "NATURE/$"
gOtherText_InParty:: @ 8410E7E
.string "IN PARTY$"
gOtherText_Number:: @ 8410E87
.string "No. $"
gOtherText_Ribbons:: @ 8410E8C
.string "RIBBONS$"
OtherText_MakeProfilePage1::
.string "Make your profile by combining$"
OtherText_MakeProfilePage2::
.string "four words or phrases.$"
OtherText_MakeMessagePage1::
.string "Make a message with 6 phrases.$"
OtherText_MakeMessagePage2::
.string "Max. two 12-letter phrases/line.$"
OtherText_DescribeFeelingsPage1::
.string "Find words that describe your$"
OtherText_DescribeFeelingsPage2::
.string "feelings right now.$"
OtherText_WithFourPhrases::
.string "With four phrases,$"
OtherText_CombineNinePhrasesPage1::
.string "Combine nine phrases and$"
OtherText_CombineNinePhrasesPage2::
.string "make a message.$"
OtherText_ImproveBardSongPage1::
.string "Change just one word or phrase$"
OtherText_ImproveBardSongPage2::
.string "and improve the BARDs song.$"
OtherText_YourProfile::
.string "Your profile $"
OtherText_YourFeelingBattle::
.string "Your feeling at the battles start$"
OtherText_SetWinMessage::
.string "What you say if you win a battle$"
OtherText_SetLossMessage::
.string "What you say if you lose a battle$"
OtherText_TheAnswer::
.string "The answer$"
OtherText_MailMessage::
.string "The MAIL message$"
OtherText_MailSalutation::
.string "The MAIL salutation$"
OtherText_NewSong::
.string "The new song$"
OtherText_CombineTwoPhrasesPage1::
.string "Combine two phrases and$"
OtherText_CombineTwoPhrasesPage2::
.string "make a trendy saying.$"
OtherText_ConfirmTrendyPage1::
.string "The trendy saying$"
OtherText_ConfirmTrendyPage2::
.string "is as shown. Okay?$"
OtherText_HipsterPage1::
.string "Ill combine two phrases and$"
OtherText_HipsterPage2::
.string "teach you a good saying.$"
gOtherText_TextDeletedConfirmPage1:: @ 84110EE
.string "All the text being edited will$"
gOtherText_TextDeletedConfirmPage2:: @ 841110D
.string "be deleted. Is that okay?$"
gOtherText_QuitEditing:: @ 8411127
.string "Quit editing?$"
gOtherText_EditedTextNoSavePage1:: @ 8411135
.string "The edited text will not be saved.$"
gOtherText_EditedTextNoSavePage2:: @ 8411158
.string "Is that okay?$"
gOtherText_EnterAPhraseOrWord:: @ 8411166
.string "Please enter a phrase or word.$"
gOtherText_TextNoDelete:: @ 8411185
.string "The entire text cant be deleted.$"
gOtherText_OnlyOnePhrase:: @ 84111A7
.string "Only one phrase may be changed.$"
gOtherText_OriginalSongRestored:: @ 84111C7
.string "The original song will be restored.$"
gOtherText_TrendyAlready:: @ 84111EB
.string "Thats trendy already!$"
gOtherText_CombineTwoPhrases:: @ 8411202
.string "Combine two words or phrases.$"
gOtherText_QuitGivingInfo:: @ 8411220
.string "Quit giving information?$"
gOtherText_StopGivingMail:: @ 8411239
.string "Stop giving the POKéMON MAIL?$"
gOtherText_Profile:: @ 8411257
.string "PROFILE$"
gOtherText_AtBattleStart:: @ 841125F
.string "At the battles start.$"
gOtherText_UponWinningBattle:: @ 8411276
.string "Upon winning a battle.$"
gOtherText_UponLosingBattle:: @ 841128D
.string "Upon losing a battle.$"
gOtherText_TheBardsSong:: @ 84112A3
.string "The BARDs Song$"
gOtherText_WhatsHipHappening:: @ 84112B3
.string "Whats hip and happening?$"
gOtherText_Interview:: @ 84112CD
.string "Interview$"
gOtherText_GoodSaying:: @ 84112D7
.string "Good saying$"
OtherText_SoPretty::
.string " so pretty!$"
OtherText_SoDarling::
.string " so darling!$"
OtherText_SoRelaxed::
.string " so relaxed!$"
OtherText_SoSunny::
.string " so sunny!$"
OtherText_SoDesirable::
.string " so desirable!$"
OtherText_SoExciting::
.string " so exciting!$"
OtherText_SoAmusing::
.string " so amusing!$"
OtherText_SoMagical::
.string " so magical!$"
gOtherText_Is:: @ 841134B
.string " is$"
gOtherText_DontYouAgree:: @ 841134F
.string "\nDont you agree?$"
OtherText_WantVacationNicePlace::
.string "I so want to go on a vacation.\nWould you happen to know a nice place?$"
OtherText_BoughtCrayonsIsNice::
.string "I bought crayons with 120 colors!\nDont you think thats nice?$"
OtherText_IfWeCouldFloat::
.string "Wouldnt it be nice if we could float\naway on a cloud of bubbles?$"
OtherText_SandWashesAwayMakeSad::
.string "When you write on a sandy beach,\nthey wash away. It makes me sad.$"
OtherText_WhatsBottomSeaLike::
.string "Whats the bottom of the sea like?\nJust once I would so love to go!$"
OtherText_SeeSettingSun::
.string "When you see the setting sun, does it\nmake you want to go home?$"
OtherText_LyingInGreenGrass::
.string "Lying back in the green grass...\nOh, its so, so nice!$"
OtherText_SecretBasesWonderful::
.string "SECRET BASES are so wonderful!\nCant you feel the excitement?$"
OtherText_PokeLeague::
.string "POKéMON LEAGUE$"
OtherText_PokeCenter::
.string "POKéMON CENTER$"
gOtherText_GetsAPokeBlock:: @ 8411581
.string " gets a {POKEBLOCK}?$"
OtherText_Coolness::
.string "Coolness $"
OtherText_Beauty::
.string "Beauty $"
OtherText_Cuteness::
.string "Cuteness $"
OtherText_Smartness::
.string "Smartness $"
OtherText_Toughness::
.string "Toughness $"
gOtherText_WasEnhanced:: @ 84115C2
.string "was enhanced!$"
gOtherText_NothingChanged:: @ 84115D0
.string "Nothing changed!$"
gOtherText_WontEat:: @ 84115E1
.string "It wont eat anymore...$"
gSystemText_SaveFailedBackupCheck:: @ 84115F9
.string "Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}Time required: 1 minute$"
gSystemText_BackupDamagedGameContinue:: @ 841164E
.string "The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved.$"
gSystemText_GameplayEnded:: @ 84116CB
.string "{COLOR RED}Gameplay cannot be continued.\nReturning to the title screen...$"
gSystemText_CheckCompleteSaveAttempt:: @ 841170F
.string "Check completed.\nAttempting to save again.\nPlease wait.$"
gSystemText_SaveCompletedGameEnd:: @ 8411747
.string "Save completed.\n{COLOR RED}Gameplay cannot be continued.\nReturning to the title screen.$"
gSystemText_SaveCompletedPressA:: @ 8411799
.string "Save completed.\n{COLOR RED}Please press the A Button.$"
gOtherText_Ferry:: @ 84117C9
.string "FERRY$"
gOtherText_SecretBase:: @ 84117CF
.string "SECRET BASE$"
gOtherText_Hideout:: @ 84117DB
.string "HIDEOUT$"
gSystemText_ResetRTCPrompt:: @ 84117E3
.string "Reset RTC?\nA: Confirm, B: Cancel$"
gSystemText_PresentTime:: @ 8411804
.string "Present time in game$"
gSystemText_PreviousTime:: @ 8411819
.string "Previous time in game$"
gSystemText_PleaseResetTime:: @ 841182F
.string "Please reset the time.$"
gSystemText_ClockResetDataSave:: @ 8411846
.string "The clock has been reset.\nData will be saved. Please wait.$"
gSystemText_SaveCompleted:: @ 8411881
.string "Save completed.$"
gSystemText_SaveFailed:: @ 8411891
.string "Save failed...$"
gSystemText_NoSaveFileNoTime:: @ 84118A0
.string "There is no save file, so the time\ncant be set.$"
gSystemText_ClockAdjustmentUsable:: @ 84118D1
.string "The in-game clock adjustment system\nis now useable.$"
gSystemText_Saving:: @ 8411905
.string "SAVING...\nDONT TURN OFF THE POWER.$"