mirror of
https://github.com/pret/pokeruby.git
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162 lines
3.8 KiB
C
162 lines
3.8 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "rom_8077ABC.h"
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#include "trig.h"
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extern s16 gBattleAnimArgs[8];
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern const union AnimCmd *const gSpriteAnimTable_83D70D8[];
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void sub_80D2E68(struct Sprite *sprite);
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void sub_80D2EC8(struct Sprite *sprite);
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static void sub_80D2F80(struct Sprite *);
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static void sub_80D2FA4(struct Sprite *);
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// note_spin (spins music notes around, and rotates them)
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// Used in Perish Song.
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const union AffineAnimCmd gSpriteAffineAnim_83D7CE0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gSpriteAffineAnim_83D7CF0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16),
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AFFINEANIMCMD_END_ALT(1),
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};
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const union AffineAnimCmd gSpriteAffineAnim_83D7D00[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16),
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AFFINEANIMCMD_END_ALT(1),
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};
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const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7D10[] =
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{
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gSpriteAffineAnim_83D7CE0,
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gSpriteAffineAnim_83D7CF0,
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gSpriteAffineAnim_83D7D00,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D1C =
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{
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.tileTag = ANIM_TAG_MUSIC_NOTES_2,
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.paletteTag = ANIM_TAG_MUSIC_NOTES_2,
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.oam = &gOamData_837DF8C,
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.anims = gSpriteAnimTable_83D70D8,
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.images = NULL,
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.affineAnims = gSpriteAffineAnimTable_83D7D10,
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.callback = sub_80D2EC8,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D34 =
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{
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.tileTag = ANIM_TAG_MUSIC_NOTES_2,
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.paletteTag = ANIM_TAG_MUSIC_NOTES_2,
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.oam = &gOamData_837DF8C,
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.anims = gSpriteAnimTable_83D70D8,
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.images = NULL,
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.affineAnims = gSpriteAffineAnimTable_83D7D10,
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.callback = sub_80D2E68,
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};
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void sub_80D2E68(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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sprite->data[1] = 120 - gBattleAnimArgs[0];
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sprite->invisible = TRUE;
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}
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if (++sprite->data[0] == sprite->data[1])
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{
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sub_8079108(sprite->oam.paletteNum + 16, 0);
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}
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if (sprite->data[0] == sprite->data[1] + 80)
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{
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DestroyAnimSprite(sprite);
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}
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}
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void sub_80D2EC8(struct Sprite *sprite)
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{
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int index;
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int var2;
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if (sprite->data[0] == 0)
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{
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sprite->x = 120;
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sprite->y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
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StartSpriteAnim(sprite, gBattleAnimArgs[1]);
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sprite->data[5] = 120;
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sprite->data[3] = gBattleAnimArgs[2];
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}
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sprite->data[0]++;
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sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
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index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
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var2 = 0xFF;
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sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
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index &= var2;
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sprite->x2 = Cos(index, 100);
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sprite->y2 = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
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if (sprite->data[0] > sprite->data[5])
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{
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sprite->callback = sub_80D2F80;
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sprite->data[0] = 0;
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SetSpritePrimaryCoordsFromSecondaryCoords(sprite);
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sprite->data[2] = 5;
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sprite->data[4] = 0;
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sprite->data[3] = 0;
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StartSpriteAffineAnim(sprite, 1);
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}
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}
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static void sub_80D2F80(struct Sprite *sprite)
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{
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if (++sprite->data[0] > 10)
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{
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sprite->data[0] = 0;
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sprite->callback = sub_80D2FA4;
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}
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}
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static void sub_80D2FA4(struct Sprite *sprite)
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{
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sprite->data[3] += sprite->data[2];
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sprite->y2 = sprite->data[3];
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sprite->data[2]++;
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if (sprite->data[3] > 48 && sprite->data[2] > 0)
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{
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sprite->data[2] = sprite->data[4] - 5;
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sprite->data[4]++;
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}
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if (sprite->data[4] > 3)
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{
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int var1 = sprite->data[2];
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sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
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DestroyAnimSprite(sprite);
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}
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if (sprite->data[4] == 4)
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{
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DestroyAnimSprite(sprite);
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}
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}
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