pokeruby/include/battle_interface.h
Eduardo Quezada f6e2a5901e
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Port Wally Controller documentation from pokeemerald (#891)
2026-02-19 21:49:14 -05:00

62 lines
1.3 KiB
C

#ifndef GUARD_BATTLE_INTERFACE_H
#define GUARD_BATTLE_INTERFACE_H
#include "battle_controllers.h" // for struct HpAndStatus
struct BattleInterfaceStruct1
{
s32 unk0;
s32 unk4;
s32 unk8;
u32 unkC_0:5;
u32 unk10;
};
enum
{
HP_CURRENT,
HP_MAX
};
enum
{
HEALTH_BAR,
EXP_BAR
};
enum
{
HEALTHBOX_ALL,
HEALTHBOX_CURRENT_HP,
HEALTHBOX_MAX_HP,
HEALTHBOX_LEVEL,
HEALTHBOX_NICK,
HEALTHBOX_HEALTH_BAR,
HEALTHBOX_EXP_BAR,
HEALTHBOX_UNUSED_7,
HEALTHBOX_UNUSED_8,
HEALTHBOX_STATUS_ICON,
HEALTHBOX_SAFARI_ALL_TEXT,
HEALTHBOX_SAFARI_BALLS_TEXT
};
u8 battle_make_oam_normal_battle(u8);
u8 battle_make_oam_safari_battle(void);
void SetBattleBarStruct(u8, u8, u32, u32, u32);
void SetHealthboxSpriteInvisible(u8);
void SetHealthboxSpriteVisible(u8);
void nullsub_11();
void UpdateOamPriorityInAllHealthboxes(u8);
void sub_8043F44(u8);
void sub_804454C(void);
u8 CreatePartyStatusSummarySprites(u8, const struct HpAndStatus *, u8, u8);
void sub_8044CA0(u8);
void UpdateHealthboxAttribute(u8, struct Pokemon *, u8);
s32 MoveBattleBar(u8, u8, u8, u8);
s16 sub_80460C8(struct BattleInterfaceStruct1 *, int *, u16 *, int);
u8 GetScaledHPFraction(s16, s16, u8);
u8 GetHPBarLevel(s16, s16);
void UpdateHpTextInHealthbox(u8 a, s16 b, u8 c);
#endif // GUARD_BATTLE_INTERFACE_H