pokeruby/include/battle_anim_special.h
Eduardo Quezada f6e2a5901e
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Port Wally Controller documentation from pokeemerald (#891)
2026-02-19 21:49:14 -05:00

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C

#ifndef GUARD_BATTLE_ANIM_813F0F4_H
#define GUARD_BATTLE_ANIM_813F0F4_H
void TryShinyAnimation(u8, struct Pokemon *);
u8 ball_number_to_ball_processing_index(u16);
u8 AnimateBallOpenParticles(u8, u8, u8, u8, u8);
u8 sub_8141314(u8, u8, u32, u8);
#endif // GUARD_BATTLE_ANIM_813F0F4_H