pokeruby/data/battle_anim_scripts.s
2020-08-29 01:47:36 -04:00

10751 lines
395 KiB
ArmAsm
Vendored

#define rgb(red, green, blue) (((blue)<<10)|((green)<<5)|(red))
#include "constants/battle_anim.h"
#include "constants/moves.h"
#include "constants/songs.h"
.include "include/macros.inc"
.include "include/macros/battle_anim.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
gSingingMoves:: @ 81C7160
.2byte MOVE_SING
.2byte MOVE_PERISH_SONG
.2byte MOVE_GRASS_WHISTLE
.2byte 0xFFFF
.align 2
gBattleAnims_Moves:: @ 81C7168
.4byte Move_POUND
.4byte Move_POUND
.4byte Move_KARATE_CHOP
.4byte Move_DOUBLE_SLAP
.4byte Move_COMET_PUNCH
.4byte Move_MEGA_PUNCH
.4byte Move_PAY_DAY
.4byte Move_FIRE_PUNCH
.4byte Move_ICE_PUNCH
.4byte Move_THUNDER_PUNCH
.4byte Move_SCRATCH
.4byte Move_VICE_GRIP
.4byte Move_GUILLOTINE
.4byte Move_RAZOR_WIND
.4byte Move_SWORDS_DANCE
.4byte Move_CUT
.4byte Move_GUST
.4byte Move_WING_ATTACK
.4byte Move_WHIRLWIND
.4byte Move_FLY
.4byte Move_BIND
.4byte Move_SLAM
.4byte Move_VINE_WHIP
.4byte Move_STOMP
.4byte Move_DOUBLE_KICK
.4byte Move_MEGA_KICK
.4byte Move_JUMP_KICK
.4byte Move_ROLLING_KICK
.4byte Move_SAND_ATTACK
.4byte Move_HEADBUTT
.4byte Move_HORN_ATTACK
.4byte Move_FURY_ATTACK
.4byte Move_HORN_DRILL
.4byte Move_TACKLE
.4byte Move_BODY_SLAM
.4byte Move_WRAP
.4byte Move_TAKE_DOWN
.4byte Move_THRASH
.4byte Move_DOUBLE_EDGE
.4byte Move_TAIL_WHIP
.4byte Move_POISON_STING
.4byte Move_TWINEEDLE
.4byte Move_PIN_MISSILE
.4byte Move_LEER
.4byte Move_BITE
.4byte Move_GROWL
.4byte Move_ROAR
.4byte Move_SING
.4byte Move_SUPERSONIC
.4byte Move_SONIC_BOOM
.4byte Move_DISABLE
.4byte Move_ACID
.4byte Move_EMBER
.4byte Move_FLAMETHROWER
.4byte Move_MIST
.4byte Move_WATER_GUN
.4byte Move_HYDRO_PUMP
.4byte Move_SURF
.4byte Move_ICE_BEAM
.4byte Move_BLIZZARD
.4byte Move_PSYBEAM
.4byte Move_BUBBLE_BEAM
.4byte Move_AURORA_BEAM
.4byte Move_HYPER_BEAM
.4byte Move_PECK
.4byte Move_DRILL_PECK
.4byte Move_SUBMISSION
.4byte Move_LOW_KICK
.4byte Move_COUNTER
.4byte Move_SEISMIC_TOSS
.4byte Move_STRENGTH
.4byte Move_ABSORB
.4byte Move_MEGA_DRAIN
.4byte Move_LEECH_SEED
.4byte Move_GROWTH
.4byte Move_RAZOR_LEAF
.4byte Move_SOLAR_BEAM
.4byte Move_POISON_POWDER
.4byte Move_STUN_SPORE
.4byte Move_SLEEP_POWDER
.4byte Move_PETAL_DANCE
.4byte Move_STRING_SHOT
.4byte Move_DRAGON_RAGE
.4byte Move_FIRE_SPIN
.4byte Move_THUNDER_SHOCK
.4byte Move_THUNDERBOLT
.4byte Move_THUNDER_WAVE
.4byte Move_THUNDER
.4byte Move_ROCK_THROW
.4byte Move_EARTHQUAKE
.4byte Move_FISSURE
.4byte Move_DIG
.4byte Move_TOXIC
.4byte Move_CONFUSION
.4byte Move_PSYCHIC
.4byte Move_HYPNOSIS
.4byte Move_MEDITATE
.4byte Move_AGILITY
.4byte Move_QUICK_ATTACK
.4byte Move_RAGE
.4byte Move_TELEPORT
.4byte Move_NIGHT_SHADE
.4byte Move_MIMIC
.4byte Move_SCREECH
.4byte Move_DOUBLE_TEAM
.4byte Move_RECOVER
.4byte Move_HARDEN
.4byte Move_MINIMIZE
.4byte Move_SMOKESCREEN
.4byte Move_CONFUSE_RAY
.4byte Move_WITHDRAW
.4byte Move_DEFENSE_CURL
.4byte Move_BARRIER
.4byte Move_LIGHT_SCREEN
.4byte Move_HAZE
.4byte Move_REFLECT
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_POUND
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
.4byte Move_SMOG
.4byte Move_SLUDGE
.4byte Move_BONE_CLUB
.4byte Move_FIRE_BLAST
.4byte Move_WATERFALL
.4byte Move_CLAMP
.4byte Move_SWIFT
.4byte Move_SKULL_BASH
.4byte Move_SPIKE_CANNON
.4byte Move_CONSTRICT
.4byte Move_AMNESIA
.4byte Move_KINESIS
.4byte Move_SOFT_BOILED
.4byte Move_HI_JUMP_KICK
.4byte Move_GLARE
.4byte Move_DREAM_EATER
.4byte Move_POISON_GAS
.4byte Move_BARRAGE
.4byte Move_LEECH_LIFE
.4byte Move_LOVELY_KISS
.4byte Move_SKY_ATTACK
.4byte Move_TRANSFORM
.4byte Move_BUBBLE
.4byte Move_DIZZY_PUNCH
.4byte Move_SPORE
.4byte Move_FLASH
.4byte Move_PSYWAVE
.4byte Move_SPLASH
.4byte Move_ACID_ARMOR
.4byte Move_CRABHAMMER
.4byte Move_EXPLOSION
.4byte Move_FURY_SWIPES
.4byte Move_BONEMERANG
.4byte Move_REST
.4byte Move_ROCK_SLIDE
.4byte Move_HYPER_FANG
.4byte Move_SHARPEN
.4byte Move_CONVERSION
.4byte Move_TRI_ATTACK
.4byte Move_SUPER_FANG
.4byte Move_SLASH
.4byte Move_SUBSTITUTE
.4byte Move_STRUGGLE
.4byte Move_SKETCH
.4byte Move_TRIPLE_KICK
.4byte Move_THIEF
.4byte Move_SPIDER_WEB
.4byte Move_MIND_READER
.4byte Move_NIGHTMARE
.4byte Move_FLAME_WHEEL
.4byte Move_SNORE
.4byte Move_CURSE
.4byte Move_FLAIL
.4byte Move_CONVERSION_2
.4byte Move_AEROBLAST
.4byte Move_COTTON_SPORE
.4byte Move_REVERSAL
.4byte Move_SPITE
.4byte Move_POWDER_SNOW
.4byte Move_PROTECT
.4byte Move_MACH_PUNCH
.4byte Move_SCARY_FACE
.4byte Move_FAINT_ATTACK
.4byte Move_SWEET_KISS
.4byte Move_BELLY_DRUM
.4byte Move_SLUDGE_BOMB
.4byte Move_MUD_SLAP
.4byte Move_OCTAZOOKA
.4byte Move_SPIKES
.4byte Move_ZAP_CANNON
.4byte Move_FORESIGHT
.4byte Move_DESTINY_BOND
.4byte Move_PERISH_SONG
.4byte Move_ICY_WIND
.4byte Move_DETECT
.4byte Move_BONE_RUSH
.4byte Move_LOCK_ON
.4byte Move_OUTRAGE
.4byte Move_SANDSTORM
.4byte Move_GIGA_DRAIN
.4byte Move_ENDURE
.4byte Move_CHARM
.4byte Move_ROLLOUT
.4byte Move_FALSE_SWIPE
.4byte Move_SWAGGER
.4byte Move_MILK_DRINK
.4byte Move_SPARK
.4byte Move_FURY_CUTTER
.4byte Move_STEEL_WING
.4byte Move_MEAN_LOOK
.4byte Move_ATTRACT
.4byte Move_SLEEP_TALK
.4byte Move_HEAL_BELL
.4byte Move_RETURN
.4byte Move_PRESENT
.4byte Move_FRUSTRATION
.4byte Move_SAFEGUARD
.4byte Move_PAIN_SPLIT
.4byte Move_SACRED_FIRE
.4byte Move_MAGNITUDE
.4byte Move_DYNAMIC_PUNCH
.4byte Move_MEGAHORN
.4byte Move_DRAGON_BREATH
.4byte Move_BATON_PASS
.4byte Move_ENCORE
.4byte Move_PURSUIT
.4byte Move_RAPID_SPIN
.4byte Move_SWEET_SCENT
.4byte Move_IRON_TAIL
.4byte Move_METAL_CLAW
.4byte Move_VITAL_THROW
.4byte Move_MORNING_SUN
.4byte Move_SYNTHESIS
.4byte Move_MOONLIGHT
.4byte Move_HIDDEN_POWER
.4byte Move_CROSS_CHOP
.4byte Move_TWISTER
.4byte Move_RAIN_DANCE
.4byte Move_SUNNY_DAY
.4byte Move_CRUNCH
.4byte Move_MIRROR_COAT
.4byte Move_PSYCH_UP
.4byte Move_EXTREME_SPEED
.4byte Move_ANCIENT_POWER
.4byte Move_SHADOW_BALL
.4byte Move_FUTURE_SIGHT
.4byte Move_ROCK_SMASH
.4byte Move_WHIRLPOOL
.4byte Move_BEAT_UP
.4byte Move_FAKE_OUT
.4byte Move_UPROAR
.4byte Move_STOCKPILE
.4byte Move_SPIT_UP
.4byte Move_SWALLOW
.4byte Move_HEAT_WAVE
.4byte Move_HAIL
.4byte Move_TORMENT
.4byte Move_FLATTER
.4byte Move_WILL_O_WISP
.4byte Move_MEMENTO
.4byte Move_FACADE
.4byte Move_FOCUS_PUNCH
.4byte Move_SMELLING_SALT
.4byte Move_FOLLOW_ME
.4byte Move_ANCIENT_POWER
.4byte Move_CHARGE
.4byte Move_TAUNT
.4byte Move_HELPING_HAND
.4byte Move_TRICK
.4byte Move_ROLE_PLAY
.4byte Move_WISH
.4byte Move_ASSIST
.4byte Move_INGRAIN
.4byte Move_SUPERPOWER
.4byte Move_MAGIC_COAT
.4byte Move_RECYCLE
.4byte Move_REVENGE
.4byte Move_BRICK_BREAK
.4byte Move_YAWN
.4byte Move_KNOCK_OFF
.4byte Move_ENDEAVOR
.4byte Move_ERUPTION
.4byte Move_SKILL_SWAP
.4byte Move_IMPRISON
.4byte Move_REFRESH
.4byte Move_GRUDGE
.4byte Move_SNATCH
.4byte Move_SECRET_POWER
.4byte Move_DIVE
.4byte Move_ARM_THRUST
.4byte Move_CAMOUFLAGE
.4byte Move_TAIL_GLOW
.4byte Move_LUSTER_PURGE
.4byte Move_MIST_BALL
.4byte Move_FEATHER_DANCE
.4byte Move_TEETER_DANCE
.4byte Move_BLAZE_KICK
.4byte Move_MUD_SPORT
.4byte Move_ICE_BALL
.4byte Move_NEEDLE_ARM
.4byte Move_SLACK_OFF
.4byte Move_HYPER_VOICE
.4byte Move_POISON_FANG
.4byte Move_CRUSH_CLAW
.4byte Move_BLAST_BURN
.4byte Move_HYDRO_CANNON
.4byte Move_METEOR_MASH
.4byte Move_ASTONISH
.4byte Move_WEATHER_BALL
.4byte Move_AROMATHERAPY
.4byte Move_FAKE_TEARS
.4byte Move_AIR_CUTTER
.4byte Move_OVERHEAT
.4byte Move_ODOR_SLEUTH
.4byte Move_ROCK_TOMB
.4byte Move_SILVER_WIND
.4byte Move_METAL_SOUND
.4byte Move_GRASS_WHISTLE
.4byte Move_TICKLE
.4byte Move_COSMIC_POWER
.4byte Move_WATER_SPOUT
.4byte Move_SIGNAL_BEAM
.4byte Move_SHADOW_PUNCH
.4byte Move_EXTRASENSORY
.4byte Move_SKY_UPPERCUT
.4byte Move_SAND_TOMB
.4byte Move_SHEER_COLD
.4byte Move_MUDDY_WATER
.4byte Move_BULLET_SEED
.4byte Move_AERIAL_ACE
.4byte Move_ICICLE_SPEAR
.4byte Move_IRON_DEFENSE
.4byte Move_BLOCK
.4byte Move_HOWL
.4byte Move_DRAGON_CLAW
.4byte Move_FRENZY_PLANT
.4byte Move_BULK_UP
.4byte Move_BOUNCE
.4byte Move_MUD_SHOT
.4byte Move_POISON_TAIL
.4byte Move_COVET
.4byte Move_VOLT_TACKLE
.4byte Move_MAGICAL_LEAF
.4byte Move_WATER_SPORT
.4byte Move_CALM_MIND
.4byte Move_LEAF_BLADE
.4byte Move_DRAGON_DANCE
.4byte Move_ROCK_BLAST
.4byte Move_SHOCK_WAVE
.4byte Move_WATER_PULSE
.4byte Move_DOOM_DESIRE
.4byte Move_PSYCHO_BOOST
.4byte PoundCopy
.align 2
gBattleAnims_StatusConditions:: @ 81C76F8
.4byte StatusCondition_Poison
.4byte StatusCondition_Confusion
.4byte StatusCondition_Burn
.4byte StatusCondition_Love
.4byte StatusCondition_Sleep
.4byte StatusCondition_Paralysis
.4byte StatusCondition_Ice
.4byte StatusCondition_Curse
.4byte StatusCondition_Nightmare
.align 2
gBattleAnims_General:: @ 81C771C
.4byte General_CastformChange
.4byte General_StatsChange
.4byte General_SubstituteFade
.4byte General_SubstituteAppear
.4byte General_PokeblockThrow
.4byte General_ItemKnockoff
.4byte General_TurnTrap
.4byte General_ItemEffect
.4byte General_SmokeballEscape
.4byte General_HangedOn
.4byte General_Rain
.4byte General_Sun
.4byte General_Sandstorm
.4byte General_Hail
.4byte General_LeechSeedDrain
.4byte General_MonHit
.4byte General_ItemSteal
.4byte General_SnatchMove
.4byte General_FutureSightHit
.4byte General_DoomDesireHit
.4byte General_FocusPunchSetUp
.4byte General_IngrainHeal
.4byte General_WishHeal
.align 2
gBattleAnims_Special:: @ 81C7778
.4byte Special_LevelUp
.4byte Special_SwitchOutPlayerMon
.4byte Special_SwitchOutOpponentMon
.4byte Special_BallThrow
.4byte Special_SafariBallThrow
.4byte Special_SubstituteToMon
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DOUBLE_SLAP: @ 81C77C5
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
Move_DOUBLE_SLAP_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DOUBLE_SLAP_FirstHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_DOUBLE_SLAP_SecondHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 2
goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE: @ 81C7949
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT: @ 81C7BA5
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRENGTH: @ 81C7C5E
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BATTLER_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 16, 12, 1, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, -12, 1, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 3, 4, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TACKLE: @ 81C7CF2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_BODY_SLAM: @ 81C7D30
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUPERSONIC: @ 81C7DBD
loadspritegfx ANIM_TAG_GOLD_RING
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_2A ANIM_BATTLER_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
call Move_SUPERSONIC_CreateWaveSprite
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_SUPERSONIC_CreateWaveSprite:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gSupersonicWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH: @ 81C7E15
loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 2, 1
call Move_SCREECH_CreateWaveSprite
call Move_SCREECH_CreateWaveSprite
delay 16
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1
waitforvisualfinish
end
Move_SCREECH_CreateWaveSprite:
playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER
createsprite gScreechWaveSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL: @ 81C7E62
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_TARGET, 31, 12, 1, 1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
call _81D11A2
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Unknown_81C7F4C: @ 81C7F4C
createsprite gBattleAnimSpriteTemplate_83D9694, ANIM_BATTLER_ATTACKER, 3, 0, 0, 50
delay 4
return
Move_PIN_MISSILE: @ 81C7F5C
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_ICICLE_SPEAR: @ 81C8021
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAKE_DOWN: @ 81C80E6
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, -10, 0, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE: @ 81C817A
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 16, 16, rgb(31, 31, 31)
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 0
createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
Move_POISON_STING: @ 81C828D
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesAnim
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TWINEEDLE: @ 81C82E2
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2
delay 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_FIRE_BLAST: @ 81C8355
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_812AF30, 144, 145
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
delay 24
createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0)
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
delay 3
call Move_FIRE_BLAST_CreateFireCross
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 2, 8, 0, 0
waitforvisualfinish
end
Move_FIRE_BLAST_CreateFireRing:
createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 51
createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 102
createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 153
createsprite gFireRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 204
delay 5
return
Move_FIRE_BLAST_CreateFireCross:
createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 10, 0, -2
createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, -2, 0
createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 13, 2, 0
createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, -2, 2
createsprite gFireCrossSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED: @ 81C8483
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
end
Move_EMBER: @ 81C84D9
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2
createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
end
Move_EMBER_CreateFlare:
createsprite gEmberFlareSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Move_MEGA_PUNCH: @ 81C854D
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
waitbgfadein
end
_81C85E9:
delay 2
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, _81C8620
createvisualtask sub_812C924, 2
jumpargeq 7, 0, _81C8612
jumpargeq 7, 1, _81C8619
_81C8611:
return
_81C8612:
changebg BG_IMPACT_OPPONENT
goto _81C8611
_81C8619:
changebg BG_IMPACT_PLAYER
goto _81C8611
_81C8620:
changebg BG_IMPACT_CONTESTS
goto _81C8611
Move_MEGA_KICK: @ 81C8627
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH: @ 81C86C3
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd
Move_COMET_PUNCH_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_COMET_PUNCH_Even:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_COMET_PUNCH_Odd:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 0, 8, 1, 0
goto Move_COMET_PUNCH_End
Move_SONIC_BOOM: @ 81C873B
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
call Move_SONIC_BOOM_CreateBlast
call Move_SONIC_BOOM_CreateBlast
call Move_SONIC_BOOM_CreateBlast
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
call Move_SONIC_BOOM_CreateHitSplat
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SONIC_BOOM_CreateBlast:
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
Move_SONIC_BOOM_CreateHitSplat:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
delay 4
return
Move_THUNDER_SHOCK: @ 81C879C
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -44, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
waitforvisualfinish
delay 20
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
waitforvisualfinish
end
Move_THUNDERBOLT: @ 81C880A
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SHOCK_3
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 24, -52, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, -24, -52, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, 0, -60, 1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
waitforvisualfinish
delay 20
createsprite gBattleAnimSpriteTemplate_83D98F0, ANIM_BATTLER_TARGET, 3, 44, 0, 0, 3
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
delay 6
createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
delay 6
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
delay 6
createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
waitforvisualfinish
delay 20
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
waitforvisualfinish
end
Move_THUNDER_WAVE: @ 81C89C0
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_SPARK_H
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -48, 0
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4
createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, -16
delay 4
createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D9950, ANIM_BATTLER_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
waitforvisualfinish
end
Move_BEAT_UP: @ 81C8A2F
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd
Move_BEAT_UP_End:
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_BEAT_UP_Even:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_BEAT_UP_Odd:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 0, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_STOMP: @ 81C8B2A
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gStompFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 4, 9, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT: @ 81C8B8A
loadspritegfx ANIM_TAG_CUT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_HIDDEN_POWER: @ 81C8BBC
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 20479, 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 84
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 126
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 210
delay 52
setarg ARG_RET_ID, -1
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BATTLER_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 64
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 96
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 128
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 160
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_BATTLER_TARGET, 2, 224
end
Move_REVERSAL: @ 81C8CA5
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
delay 10
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 0
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 42
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 84
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 126
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 168
createsprite gBattleAnimSpriteTemplate_8402738, ANIM_BATTLER_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT: @ 81C8D80
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
choosetwoturnanim _81C8D9F, _81C8DC8
_81C8D96:
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
_81C8D9F:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
_81C8DC8:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, -8, -8, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, ANIM_BATTLER_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SWORDS_DANCE: @ 81C8EA4
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 16, 6, 1, 4
createsprite gBattleAnimSpriteTemplate_83D748C, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 22
createvisualtask sub_80E21A8, 2, ANIM_TAG_SWORD, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP: @ 81C8EEA
loadspritegfx ANIM_TAG_SPIRAL
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10
createsprite gBattleAnimSpriteTemplate_83DA690, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
delay 30
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_DIZZY_PUNCH: @ 81C8F5C
loadspritegfx ANIM_TAG_DUCK
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
call _81C9077
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 128, -16
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, 416, -38
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -128, -22
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, 16, 8, -384, -31
delay 10
call _81C9077
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 128, -16
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, 416, -38
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -128, -22
createsprite gBattleAnimSpriteTemplate_83DA088, ANIM_BATTLER_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81C9077:
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN: @ 81C9096
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
call _81C90BF
waitforvisualfinish
end
_81C90BF:
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
Move_FURY_CUTTER: @ 81C914A
loadspritegfx ANIM_TAG_CUT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask UpdateFuryCutterAnimDirection, 2
jumpargeq 7, 0, _81C91A7
goto _81C91B9
_81C916A:
createvisualtask UpdateFuryCutterAnimCount, 2
jumpargeq 7, 1, _81C918E
jumpargeq 7, 2, _81C91CB
jumpargeq 7, 3, _81C91E5
goto _81C91FF
_81C918E:
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
_81C91A7:
createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
goto _81C916A
_81C91B9:
createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 1
goto _81C916A
_81C91CB:
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
goto _81C918E
_81C91E5:
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
_81C91FF:
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
call _81C929F
call _81C929F
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM: @ 81C9309
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
createsprite gBattleAnimSpriteTemplate_83D69DC, ANIM_BATTLER_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_VINE_WHIP: @ 81C9391
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D69F4, ANIM_BATTLER_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
delay 2
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_80DB0E8, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
Move_WATERFALL: @ 81C9421
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 5
delay 6
call _81C9502
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81C9502:
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 20, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 15, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 15
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 10, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 10
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 5, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 5
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -5, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -5
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -10
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -15, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -15
delay 2
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 3, 0, -20, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20
createsprite gBattleAnimSpriteTemplate_83D9360, ANIM_BATTLER_ATTACKER, 4, 0, -20
return
Move_EXPLOSION: @ 81C9675
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
call _81C9712
call _81C9712
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
delay 50
createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL: @ 81C977C
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_8402498, ANIM_BATTLER_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
waitforvisualfinish
end
Move_PROTECT: @ 81C97B5
loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16
createsprite gBattleAnimSpriteTemplate_83D6BE8, ANIM_BATTLER_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_DETECT: @ 81C97D2
loadspritegfx ANIM_TAG_SPARKLE_4
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 9, 0, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
waitforvisualfinish
end
Move_FRUSTRATION: @ 81C9830
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_8079CEC, 1
jumpargeq 7, 0, _81C9864
jumpargeq 7, 1, _81C996A
jumpargeq 7, 2, _81C9A37
goto _81C9AB3
_81C985F:
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81C9864:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C996A:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_812E498, 5
delay 7
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C9A37:
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 4, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
goto _81C985F
_81C9AB3:
createsprite gBattleAnimSpriteTemplate_8402630, ANIM_BATTLER_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT: @ 81C9B39
loadspritegfx ANIM_TAG_PAIN_SPLIT
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -8, -42, 0
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -8, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask sub_812EB10, 2, 0, 0
createvisualtask sub_812EB10, 2, 1, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, -24, -42, 0
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, -24, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask sub_812EB10, 2, 0, 1
createvisualtask sub_812EB10, 2, 1, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_ATTACKER, 2, 8, -42, 0
createsprite gBattleAnimSpriteTemplate_84026F0, ANIM_BATTLER_TARGET, 2, 8, -42, 1
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask sub_812EB10, 2, 0, 2
createvisualtask sub_812EB10, 2, 1, 2
end
Move_VICE_GRIP: @ 81C9BE1
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 0
createsprite gBattleAnimSpriteTemplate_83D769C, ANIM_BATTLER_ATTACKER, 2, 1
delay 9
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_GUILLOTINE: @ 81C9C29
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 0
createsprite gBattleAnimSpriteTemplate_83D76DC, ANIM_BATTLER_ATTACKER, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
delay 9
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 23, 1
delay 46
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_PAY_DAY: @ 81C9CB5
loadspritegfx ANIM_TAG_COIN
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D75E4, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D75FC, ANIM_BATTLER_ATTACKER, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_OUTRAGE: @ 81C9D08
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 5, 4
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
waitforvisualfinish
end
_81C9E0F:
delay 3
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gBattleAnimSpriteTemplate_83DAFCC, ANIM_BATTLER_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK: @ 81C9EA3
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
createsprite gBattleAnimSpriteTemplate_83D985C, ANIM_BATTLER_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, ANIM_BATTLER_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
call ElectricityEffect
waitforvisualfinish
end
Move_ATTRACT: @ 81CA0BA
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
createsprite gBattleAnimSpriteTemplate_83D7AB0, ANIM_BATTLER_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -32
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -40
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -16
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_M_ATTRACT2, 0, 15
createvisualtask sub_80D2100, 5
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 16, 256, 0
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 224, 240, 15
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 126, 272, 30
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 80, 224, 45
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 170, 272, 60
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 40, 256, 75
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 112, 256, 90
createsprite gBattleAnimSpriteTemplate_83D7AE0, ANIM_BATTLER_ATTACKER, 40, 200, 272, 90
delay 75
createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
Move_GROWTH: @ 81CA1B3
call _81CA1C0
waitforvisualfinish
call _81CA1C0
waitforvisualfinish
end
_81CA1C0:
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BATTLER_ATTACKER, 0
return
Move_WHIRLWIND: @ 81CA1E9
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, -8, 1, 60, 0
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 60, 1
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 60, 2
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 1, 60, 3
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1, 60, 4
createsprite gBattleAnimSpriteTemplate_83DA51C, ANIM_BATTLER_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_TARGET, 12, 6, 1, 5
delay 7
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createvisualtask sub_80A8A80, 5, 1, 8
waitforvisualfinish
end
Move_CONFUSE_RAY: @ 81CA291
loadspritegfx ANIM_TAG_YELLOW_BALL
monbg ANIM_BATTLER_DEF_PARTNER
fadetobg BG_GHOST
waitbgfadein
createvisualtask sub_812B374, 2, -64, 63, 2, 0
createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
createsprite gBattleAnimSpriteTemplate_83DAE64, ANIM_BATTLER_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE7C, ANIM_BATTLER_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON: @ 81CA2E4
loadspritegfx ANIM_TAG_LOCK_ON
createsprite gBattleAnimSpriteTemplate_83D6DAC, ANIM_BATTLER_ATTACKER, 40
createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 1
createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 2
createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 3
createsprite gBattleAnimSpriteTemplate_83D6DC4, ANIM_BATTLER_ATTACKER, 40, 4
delay 120
setarg ARG_RET_ID, -1
waitforvisualfinish
end
Move_MEAN_LOOK: @ 81CA31A
loadspritegfx ANIM_TAG_EYE
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85
createsprite gBattleAnimSpriteTemplate_8402264, ANIM_BATTLER_ATTACKER, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 30
clearmonbg ANIM_BATTLER_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW: @ 81CA35F
loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_TARGET, 2, 6, 1, 15, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 20, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_ROCK_SLIDE: @ 81CA3EB
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BATTLER_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 7, 1, 11, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_DEF_PARTNER, 0, 5, 50, 1
delay 2
call _81CA483
call _81CA483
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81CA483:
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, ANIM_BATTLER_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
return
Move_THIEF: @ 81CA52C
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
delay 1
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
clearmonbg ANIM_BATTLER_TARGET
blendoff
restorebg
waitbgfadein
end
Move_BUBBLE_BEAM: @ 81CA573
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
delay 1
call _81CA5AD
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1
call _81CA5AD
call _81CA5AD
waitforvisualfinish
call WaterBubbleEffect
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81CA5AD:
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
return
Move_ICY_WIND: @ 81CA650
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
waitforvisualfinish
panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CA6A8
delay 5
call _81CA6A8
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
delay 55
call Unknown_81D5E0E
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0
waitbgfadein
end
_81CA6A8:
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN: @ 81CA710
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84021B0, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_812C1D0, 2
delay 2
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 104, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -12, 72, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 56, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, -6, 88, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 56, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 0, 88, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 72, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 6, 104, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 72, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 12, 56, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 80, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, ANIM_BATTLER_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
Move_CONVERSION: @ 81CA809
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, -8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, -8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -24, 24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, -8, 24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 8, 24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, ANIM_BATTLER_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask sub_80CE108, 5
waitforvisualfinish
delay 1
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_CONVERSION_2: @ 81CA91E
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
setalpha 0, 16
delay 0
playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -24, 60
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -24, 65
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -24, 70
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -24, 75
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, -8, 80
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, -8, 85
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, -8, 90
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, -8, 95
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 8, 100
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 8, 105
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 8, 110
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 8, 115
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -24, 24, 120
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, -8, 24, 125
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 8, 24, 130
createsprite gBattleAnimSpriteTemplate_83D6FB0, ANIM_BATTLER_ATTACKER, 2, 24, 24, 135
createvisualtask sub_80CE210, 5
delay 60
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK: @ 81CAA3A
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 6
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 8
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_HEADBUTT: @ 81CAABD
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_HORN_ATTACK: @ 81CAB1A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_FURY_ATTACK: @ 81CAB87
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
waitforvisualfinish
end
_81CABB8:
createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 8, 8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto _81CABA5
_81CABDE:
createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, -8, -8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
jumpifcontest _81CAD6A
fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
waitbgfadein
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 1
createsprite gBattleAnimSpriteTemplate_83D7050, ANIM_BATTLER_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BANG
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6DE4, ANIM_BATTLER_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
_81CAD6A:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CAC21
Move_THRASH: @ 81CAD81
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask sub_80D0A4C, 2
createvisualtask sub_80D0AB8, 2
createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
end
Move_SING: @ 81CAE00
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 0, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 3, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 0, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 2, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 3, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 0, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 2, 12
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
end
Move_LOW_KICK: @ 81CAED4
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, ANIM_BATTLER_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 2
createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
createvisualtask sub_80E1864, 5, 5, 10, 50
createvisualtask sub_80E1864, 5, 4, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask sub_80E1864, 3, 5, 10, 50
createvisualtask sub_80E1864, 3, 1, 10, 50
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 8
call _81CAFFF
delay 15
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CB050
delay 15
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 15
call _81CAFFF
delay 50
fadetobg BG_FISSURE
waitbgfadeout
createvisualtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
delay 40
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
_81CAFFF:
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
_81CB050:
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
Move_DIG: @ 81CB0A1
choosetwoturnanim _81CB0AB, _81CB106
_81CB0AA:
end
_81CB0AB:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 180
createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 180
monbg_22 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 0
delay 6
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
waitforvisualfinish
clearmonbg_23 ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 1
goto _81CB0AA
_81CB106:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
monbg ANIM_BATTLER_ATTACKER
createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 48
createsprite gDigDirtMoundSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask sub_80E149C, 2, 1
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
clearmonbg ANIM_BATTLER_ATTACKER
goto _81CB0AA
_81CB16A:
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 12, 4, -16, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
return
Move_MEDITATE: @ 81CB1BD
call SetPsychicBackground
createvisualtask sub_80DBC94, 2
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 16
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call BackgroundRestore
end
Move_AGILITY: @ 81CB1DA
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 4, 4
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK: @ 81CB224
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_RAGE: @ 81CB27C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BATTLER_ATTACKER, 31, 10, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_ATTACKER, 2, 0, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
end
Move_TELEPORT: @ 81CB2F2
call SetPsychicBackground
createvisualtask sub_80DBCFC, 2
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 15
call BackgroundRestore
waitforvisualfinish
end
Move_DOUBLE_TEAM: @ 81CB30B
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80CE7E0, 2
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 32
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 24
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 16
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_MINIMIZE: @ 81CB352
setalpha 10, 8
createvisualtask AnimTask_Minimize, 2
loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
end
Move_METRONOME: @ 81CB365
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 100
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D72C8, ANIM_BATTLER_ATTACKER, 12, 0
delay 24
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
Move_SKULL_BASH: @ 81CB38F
choosetwoturnanim _81CB399, _81CB3E6
_81CB398:
end
_81CB399:
call _81CB3A9
call _81CB3A9
waitforvisualfinish
goto _81CB398
_81CB3A9:
createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83C2010, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
_81CB3E6:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_80CDAC8, 2, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BANG
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_80CDAC8, 2, 1
goto _81CB398
Move_AMNESIA: @ 81CB455
loadspritegfx ANIM_TAG_AMNESIA
call SetPsychicBackground
delay 8
createsprite gBattleAnimSpriteTemplate_83DA88C, ANIM_BATTLER_ATTACKER, 20
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call BackgroundRestore
end
Move_KINESIS: @ 81CB479
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsprite gBattleAnimSpriteTemplate_83DA824, ANIM_BATTLER_ATTACKER, 20
createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, -8, 0
createsprite gBattleAnimSpriteTemplate_83D7450, ANIM_BATTLER_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER
delay 30
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2
delay 70
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
call BackgroundRestore
end
Move_GLARE: @ 81CB4CA
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask sub_81301EC, 5, 0
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
createvisualtask sub_80D23B4, 5
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
delay 2
createvisualtask sub_80D60B4, 3, 20, 1, 0
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 16, 0, 0
end
Move_BARRAGE: @ 81CB533
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask sub_8130554, 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
end
Move_SKY_ATTACK: @ 81CB57B
choosetwoturnanim _81CB585, _81CB68E
_81CB584:
end
_81CB585:
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 11
createvisualtask sub_80E3BA4, 5, 7
jumpargeq 7, 0, _81CB5A0
goto _81CB617
_81CB5A0:
createvisualtask sub_80E2A38, 10, 27, 1, 0, 12, 0
waitforvisualfinish
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CB584
_81CB617:
createvisualtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
waitforvisualfinish
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
waitforvisualfinish
createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CB584
_81CB68E:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call Unknown_81D61FB
monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
delay 4
createvisualtask sub_80DFC24, 5, 0
waitforvisualfinish
createvisualtask sub_812B340, 5, 238, -64
createsprite gBattleAnimSpriteTemplate_83DA65C, ANIM_BATTLER_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
createvisualtask sub_812B30C, 5, 141, 63
delay 20
createvisualtask sub_80DFD24, 5, 1
delay 2
createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
call Unknown_81D622B
goto _81CB584
Move_FLASH: @ 81CB713
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask sub_80E388C, 2
waitforvisualfinish
end
Move_SPLASH: @ 81CB720
createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
end
Move_ACID_ARMOR: @ 81CB735
monbg ANIM_BATTLER_ATTACKER
setalpha 15, 0
createvisualtask sub_812F314, 2, 0
playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
Move_SHARPEN: @ 81CB74E
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
createsprite gBattleAnimSpriteTemplate_83D6EF0, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 1, 0, 20, 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 1247, 12, 4, 1
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 4
createsprite gBattleAnimSpriteTemplate_83D7080, ANIM_BATTLER_TARGET, 2
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 2143, 14, 32767, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH: @ 81CB7DB
loadspritegfx ANIM_TAG_SLASH
createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6E38, ANIM_BATTLER_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_STRUGGLE: @ 81CB815
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 3, 0, 12, 4
createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7C90, ANIM_BATTLER_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SKETCH: @ 81CB87B
loadspritegfx ANIM_TAG_PENCIL
monbg ANIM_BATTLER_TARGET
createvisualtask sub_80D0C88, 2
createsprite gBattleAnimSpriteTemplate_83D77E0, ANIM_BATTLER_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2
end
Move_NIGHTMARE: @ 81CB8A3
fadetobg BG_GHOST
waitbgfadein
jumpifcontest _81CB8CF
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80DE1B0, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 40, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
restorebg
waitbgfadein
end
_81CB8CF:
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATTACKER, 32767, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 32, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL: @ 81CB8F9
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask sub_812E860, 2, 0
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SPITE: @ 81CB936
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
createvisualtask sub_80DE3AC, 2
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_BATTLER_TARGET
end
Move_MACH_PUNCH: @ 81CB965
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CB9E6
fadetobg BG_HIGHSPEED_OPPONENT
_81CB97E:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
delay 0
setalpha 9, 8
createvisualtask sub_807A69C, 2, 28968, 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
_81CB9E6:
fadetobg BG_HIGHSPEED_PLAYER
goto _81CB97E
Move_FORESIGHT: @ 81CB9ED
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
createsprite gBattleAnimSpriteTemplate_8402A24, ANIM_BATTLER_TARGET, 2, 1
delay 17
loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 2, 1
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_DESTINY_BOND: @ 81CBA2C
loadspritegfx ANIM_TAG_WHITE_SHADOW
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DE918, 5, 0, 48
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 24, 1
createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
delay 24
createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
blendoff
clearmonbg 5
end
Move_ENDURE: @ 81CBA87
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
waitforvisualfinish
end
EndureFlamesAnim:
createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 14, 28, 1
delay 4
createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2
delay 4
createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, 28, 26, 3
delay 4
createsprite gBattleAnimSpriteTemplate_EndureFlame, ANIM_BATTLER_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM: @ 81CBB1B
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_ROLLOUT: @ 81CBB5E
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_80DD4D4, 2
waitforvisualfinish
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE: @ 81CBB9F
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6E50, ANIM_BATTLER_TARGET, 2
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 16
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 32
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 48
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 64
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, ANIM_BATTLER_TARGET, 2, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_SWAGGER: @ 81CBC26
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
createvisualtask sub_80D08C8, 2
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_MILK_DRINK: @ 81CBC6E
loadspritegfx ANIM_TAG_MILK_BOTTLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BATTLER_TARGET
createsprite gBattleAnimSpriteTemplate_83D6C48, ANIM_BATTLER_ATTACKER, 2
delay 40
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
call Unknown_81D5F3E
waitforvisualfinish
end
Move_MAGNITUDE: @ 81CBCB0
createvisualtask sub_80E1B88, 2
waitforvisualfinish
jumpargeq 15, 0, _81CBCC9
jumpargeq 15, 1, _81CBCEE
_81CBCC8:
end
_81CBCC9:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
goto _81CBCC8
_81CBCEE:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, 0, 14, 32767, 14
goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_BATTLER_ATTACKER
createsprite gBattleAnimSpriteTemplate_84023E8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
createvisualtask sub_812CDC8, 2, 0, 2, 1
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MOONLIGHT: @ 81CBDAE
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6FC8, ANIM_BATTLER_ATTACKER, 2, 120, 56
createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
playsewithpan SE_M_MOONLIGHT, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -12, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, -24, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 21, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 0, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6FF8, ANIM_BATTLER_ATTACKER, 40, 10, 0
delay 20
createvisualtask sub_80CE3EC, 2
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
end
Move_EXTREME_SPEED: @ 81CBE3E
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CBEF5
fadetobg BG_HIGHSPEED_OPPONENT
_81CBE55:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask sub_80D15A4, 2
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
createvisualtask sub_80E4300, 2
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 18
createvisualtask sub_80D1638, 2
delay 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D18D4, 2
delay 10
createvisualtask sub_80D17C4, 2
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg ARG_RET_ID, 4096
delay 1
end
_81CBEF5:
fadetobg BG_HIGHSPEED_PLAYER
goto _81CBE55
Move_UPROAR: @ 81CBEFC
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 29, -12, 0
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 12, -29, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, 24, -24, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, ANIM_BATTLER_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_HEAT_WAVE: @ 81CBFC6
loadspritegfx ANIM_TAG_FLYING_DIRT
createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0)
createvisualtask do_boulder_dust, 5, 1
createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31
panse_1B SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 4
createvisualtask sub_80D5DDC, 5
delay 12
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 1
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0
waitforvisualfinish
createvisualtask AnimTask_Hail1, 5
loopsewithpan SE_M_HAIL, 0, 8, 10
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 3, 6, 0, 0
end
Move_TORMENT: @ 81CC0AE
loadspritegfx ANIM_TAG_ANGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask sub_812D008, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_TARGET, 31, 10, 1, 1
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_MEMENTO: @ 81CC0F2
setalpha 0, 16
delay 1
createvisualtask sub_80E0918, 2
delay 1
createvisualtask sub_80E00EC, 5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
delay 48
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E09C4, 2
delay 12
setalpha 0, 16
delay 1
monbg_22 ANIM_BATTLER_TARGET
createvisualtask sub_80E03BC, 5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg_23 ANIM_BATTLER_TARGET
delay 1
blendoff
delay 1
end
Move_FACADE: @ 81CC136
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask sub_812FD7C, 2, 0, 3
createvisualtask sub_812FFE4, 2, 0, 72
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 0, 2
createsprite gBattleAnimSpriteTemplate_84029C4, ANIM_BATTLER_TARGET, 2, 1, 1, 2
delay 32
createvisualtask sub_8130918, 3, 1, 2
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 6, 2
createsprite gBattleAnimSpriteTemplate_84029F4, ANIM_BATTLER_TARGET, 2, 1, 8, 3
loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
loadspritegfx ANIM_TAG_FINGER
createsprite gBattleAnimSpriteTemplate_83D72E0, ANIM_BATTLER_ATTACKER, 2, 0
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 18
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 71
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
end
Move_CHARGE: @ 81CC1D0
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A6C, ANIM_BATTLER_ATTACKER, 2, 0
delay 25
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 10
delay 6
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
Move_TAUNT: @ 81CC26B
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
createsprite gBattleAnimSpriteTemplate_83D7220, ANIM_BATTLER_ATTACKER, 11, 0, 45
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D7358, ANIM_BATTLER_ATTACKER, 12, 0
delay 4
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, ANIM_BATTLER_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_HELPING_HAND: @ 81CC2BF
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_8130D20, 5
createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 0
createsprite gBattleAnimSpriteTemplate_8402A0C, ANIM_BATTLER_ATTACKER, 40, 1
delay 19
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 14
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 2, 0, 5, 1
delay 20
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATK_PARTNER, 3, 0, 10, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BATTLER_ATK_PARTNER, 1023, 12, 1, 1
end
Move_ASSIST: @ 81CC332
loadspritegfx ANIM_TAG_PAW_PRINT
createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, ANIM_BATTLER_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_M_SCRATCH, 0
end
Move_SUPERPOWER: @ 81CC3A3
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DA0FC, ANIM_BATTLER_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 180, 1
createvisualtask sub_812B340, 5, 234, 0
delay 40
createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 200, 96, 1, 120
delay 8
createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 20, 248, 4, 112
delay 8
createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 130, 160, 2, 104
delay 8
createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 160, 192, 0, 96
delay 8
createsprite gBattleAnimSpriteTemplate_83DA114, ANIM_BATTLER_ATTACKER, 41, 60, 288, 3, 88
delay 74
createsprite gBattleAnimSpriteTemplate_83DA12C, ANIM_BATTLER_TARGET, 3, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE: @ 81CC45E
loadspritegfx ANIM_TAG_RECYCLE
monbg ANIM_BATTLER_ATTACKER
setalpha 0, 16
delay 1
createsprite gBattleAnimSpriteTemplate_8402B10, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 2, 1
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
Move_BRICK_BREAK: @ 81CC492
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
end
_81CC576:
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 4
createsprite gBattleAnimSpriteTemplate_83DA0A0, ANIM_BATTLER_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -18, -18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 18, 18, 10, 1, 0
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BATTLER_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 0, -8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 2, -8, 12
createsprite gBattleAnimSpriteTemplate_83DA0B8, ANIM_BATTLER_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
end
Move_YAWN: @ 81CC697
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask sub_812F724, 2, 0
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 2
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 1
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, ANIM_BATTLER_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_812F724, 2, 1
playsewithpan SE_M_YAWN, SOUND_PAN_TARGET
end
Move_ENDEAVOR: @ 81CC6DA
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_812FD7C, 2, 0, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 703, 12, 1, 2
delay 6
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_ERUPTION: @ 81CC74F
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
createvisualtask sub_80D5470, 2
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 200, -32, 0, 100, 0
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 30, -32, 16, 90, 1
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 150, -32, 32, 60, 2
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 90, -32, 48, 80, 3
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 110, -32, 64, 50, 0
createsprite gBattleAnimSpriteTemplate_83D96F8, ANIM_BATTLER_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask sub_80E1864, 5, 5, 8, 60
createvisualtask sub_80E1864, 5, 4, 8, 60
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
Move_SKILL_SWAP: @ 81CC81C
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call SetPsychicBackground
createvisualtask sub_80DC0B0, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_TARGET, 32767, 12, 3, 1
loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask sub_80DC0B0, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 32767, 12, 3, 1
waitforvisualfinish
call BackgroundRestore
end
Move_IMPRISON: @ 81CC867
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
call SetPsychicBackground
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80DBE00, 5
delay 8
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_ATTACKER, 5, 0, 40
createvisualtask sub_80E1864, 5, 4, 1, 10
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
clearmonbg ANIM_BATTLER_DEF_PARTNER
call BackgroundRestore
end
Move_GRUDGE: @ 81CC8AA
loadspritegfx ANIM_TAG_PURPLE_FLAME
monbg ANIM_BATTLER_ATTACKER
monbgprio_29
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DF1A4, 3
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_BATTLER_ATTACKER
end
Move_CAMOUFLAGE: @ 81CC8D2
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
delay 16
createvisualtask sub_80DFC24, 2, 4
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask sub_80E2B74, 5, 2, 0, 0, 0
waitforvisualfinish
createvisualtask sub_80DFD24, 2, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_TAIL_GLOW: @ 81CC918
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DAC10, ANIM_BATTLER_ATTACKER, 66, 0
delay 18
loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
end
Move_LUSTER_PURGE: @ 81CC95B
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA9E0, ANIM_BATTLER_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendSpriteColor, 5, 10267, 2, 0, 16, 0xFFFF
waitforvisualfinish
createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 2
createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
createvisualtask sub_80E1864, 5, 1, 5, 14
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
call BackgroundRestore
end
Move_MIST_BALL: @ 81CCA72
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, ANIM_BATTLER_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 0, 1, 1, 1, 32279, 16, 32767, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_LoadMistTiles, 5
createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
delay 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 70, 0
delay 70
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
end
Move_FEATHER_DANCE: @ 81CCB01
loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
delay 0
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA498, ANIM_BATTLER_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_TEETER_DANCE: @ 81CCBD1
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_TeeterDanceMovement, 5
createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 16, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, 0, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 1, -8, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, ANIM_BATTLER_ATTACKER, 2, 2, 8, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
end
Move_MUD_SPORT: @ 81CCC3C
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -4, -16
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 4, -12
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -3, -12
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 5, -14
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -5, -18
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 3, -14
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 16
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_M_BUBBLE2, 0, 25
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_M_BUBBLE2, 0, 14
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_M_BUBBLE2, 0, 10
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudSportDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_M_BUBBLE2, 0, 10
end
Move_NEEDLE_ARM: @ 81CCD73
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -32, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 22, -22, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 30, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 20, 20, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, 28, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -19, 19, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -27, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, -18, -18, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 0, -25, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 17, -17, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 23, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, -24, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, -17, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 24, 0, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 17, 17, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, 0, 24, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, 17, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -24, 0, 10
createsprite gBattleAnimSpriteTemplate_83D6994, ANIM_BATTLER_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_SlackOffSquish, 2, 0
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
end
Move_CRUSH_CLAW: @ 81CCF3B
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_TARGET
end
Move_AROMATHERAPY: @ 81CCFAB
playsewithpan SE_M_PETAL_DANCE, 0
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
monbg ANIM_BATTLER_ATTACKER
delay 1
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
createsprite gBattleAnimSpriteTemplate_83D68B8, ANIM_BATTLER_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
createsprite gBattleAnimSpriteTemplate_83D68D0, ANIM_BATTLER_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 1
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 43, 3, 10, 0, rgb(13, 31, 12)
createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
Move_FAKE_TEARS: @ 81CD10D
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31)
waitforvisualfinish
createvisualtask sub_812E568, 5, 0, 2, 1
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 2
createsprite gBattleAnimSpriteTemplate_83DB238, ANIM_BATTLER_ATTACKER, 2, 0, 3
waitforvisualfinish
end
Move_AIR_CUTTER: @ 81CD19D
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6B40, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
Move_ODOR_SLEUTH: @ 81CD1FF
monbg ANIM_BATTLER_TARGET
createvisualtask sub_81316F8, 5
delay 24
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE: @ 81CD249
loadspritegfx ANIM_TAG_MUSIC_NOTES
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
panse_1B SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 7, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 3, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 6, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 2, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 1, 1, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D7114, ANIM_BATTLER_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 4, 0, rgb(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
delay 12
createvisualtask sub_812E568, 3, 1, 6, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
Move_WATER_SPOUT: @ 81CD3A8
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80D40F4, 5
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
createvisualtask sub_80D45D8, 5
playsewithpan SE_M_SURF, SOUND_PAN_TARGET
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH: @ 81CD3D6
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg BG_GHOST
waitbgfadein
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 9, 8
createvisualtask sub_807A69C, 2, 0, 13
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_EXTRASENSORY: @ 81CD431
call SetPsychicBackground
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 0
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BATTLER_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80DC4F4, 5, 0
createvisualtask sub_80DC2D4, 5, 2
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_DEF_PARTNER
call BackgroundRestore
end
Move_AERIAL_ACE: @ 81CD499
loadspritegfx ANIM_TAG_CUT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 40, -32, 0
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
loadspritegfx ANIM_TAG_X_SIGN
createsprite gBattleAnimSpriteTemplate_8402A6C, ANIM_BATTLER_TARGET, 66
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
end
Move_HOWL: @ 81CD53C
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_812F724, 2, 0
delay 12
call _81CE35E
createvisualtask sub_812B18C, 2, 0, 3
waitforvisualfinish
delay 30
end
Move_BULK_UP: @ 81CD55E
loadspritegfx ANIM_TAG_BREATH
createvisualtask sub_80D08C8, 2
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, ANIM_BATTLER_ATTACKER, 2
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
Move_COVET: @ 81CD57C
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3
end
Move_VOLT_TACKLE: @ 81CD5D9
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9AB4, ANIM_BATTLER_ATTACKER, 1
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 8
createvisualtask sub_80D700C, 5, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 2
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 3
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 4
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 10, 0, 18, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 3, 0, 9, 1
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, ANIM_BATTLER_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0
waitforvisualfinish
end
Move_WATER_SPORT: @ 81CD6D1
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask sub_80D48F4, 5
delay 8
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
end
Move_CALM_MIND: @ 81CD6F7
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 0
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
end
Move_LEAF_BLADE: @ 81CD775
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask sub_80CBDF4, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
waitforvisualfinish
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 8, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_DRAGON_DANCE: @ 81CD7F8
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
delay 1
createvisualtask sub_80DF924, 5
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 0
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 43
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 85
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 128
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 170
createsprite gBattleAnimSpriteTemplate_83DB0E8, ANIM_BATTLER_ATTACKER, 2, 213
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
end
Move_SHOCK_WAVE: @ 81CD867
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 12
createsprite gBattleAnimSpriteTemplate_83D9B28, ANIM_BATTLER_ATTACKER, 2
delay 30
createvisualtask sub_80D72DC, 5
delay 12
waitforvisualfinish
createvisualtask sub_80D759C, 5
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 6, 18, 1
createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0
delay 4
createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
end
Move_HARDEN: @ 81CD909
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
end
Move_BELLY_DRUM: @ 81CD91E
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask sub_80CEA20, 2
waitforvisualfinish
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, ANIM_BATTLER_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
end
_81CD9D0:
createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
_81CD9EB:
createsprite gBattleAnimSpriteTemplate_83D7174, ANIM_BATTLER_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 8, 2, 1
return
Move_MIND_READER: @ 81CDA06
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_84021DC, ANIM_BATTLER_ATTACKER, 5, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_84021F4, ANIM_BATTLER_ATTACKER, 5
delay 40
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
waitforvisualfinish
clearmonbg 4
end
_81CDA4D:
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 70, 0, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 40, 40, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 10, -60, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, -40, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, 40, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
delay 2
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -30, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 60, 10, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, 60, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 0, -40, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, -30, 6
delay 2
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -50, 50, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -60, 20, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, -40, -40, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 20, -60, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 50, -50, 6
createsprite gBattleAnimSpriteTemplate_840220C, ANIM_BATTLER_ATTACKER, 4, 35, 40, 6
delay 2
return
Move_ICE_PUNCH: @ 81CDB3E
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0
createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 64
createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 128
createsprite gSmallIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 192
delay 5
createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32
createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 96
createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 160
createsprite gLargeIcePunchCrystalSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -10, 1, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
delay 15
call Effect_LightIceDamage
delay 5
createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_REST: @ 81CDC29
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION: @ 81CDC69
monbg ANIM_BATTLER_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
waitforvisualfinish
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call BackgroundRestore
end
Move_PSYCHIC: @ 81CDCCA
monbg ANIM_BATTLER_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call BackgroundRestore
end
Move_FUTURE_SIGHT: @ 81CDD2D
goto _81CDD3B
_81CDD32:
waitforvisualfinish
delay 1
call BackgroundRestore
end
_81CDD3B:
monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto _81CDD32
Unknown_81CDD7A: @ 81CDD7A
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81CDD32
Move_THUNDER: @ 81CDDCE
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg BG_THUNDER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -36
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, -20
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 16, 12
delay 20
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -32
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 6, -16, 16
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -32
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 24, 16
delay 30
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -32
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createvisualtask sub_80D60B4, 2, 30, 3, 1, 0
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_TARGET, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
Move_THUNDER_PUNCH: @ 81CDF28
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
delay 20
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SACRED_FIRE: @ 81CDFF1
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, ANIM_BATTLER_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH: @ 81CE1D8
loadspritegfx ANIM_TAG_SCRATCH
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402180, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_DRAGON_BREATH: @ 81CE20A
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 21, 1
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, ANIM_BATTLER_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ROAR: @ 81CE31E
loadspritegfx ANIM_TAG_NOISE_LINE
monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
setalpha 8, 8
createvisualtask sub_812B18C, 2, 0, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
call _81CE35E
delay 20
createvisualtask sub_80A8A80, 5, 1, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
waitforvisualfinish
delay 20
end
_81CE35E:
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
delay 15
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, -8, 0
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 0, 2
createsprite gBattleAnimSpriteTemplate_8402934, ANIM_BATTLER_ATTACKER, 2, 24, 8, 1
return
Move_GROWL: @ 81CE3AF
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
delay 20
end
Move_SNORE: @ 81CE3EA
loadspritegfx ANIM_TAG_SNORE_Z
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 8, 8
call _81CE403
delay 30
call _81CE403
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81CE403:
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BATTLER_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gBattleAnimSpriteTemplate_83D77F8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN: @ 81CE47A
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6A8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10166
delay 10
call _81CE4A1
waitforvisualfinish
delay 1
blendoff
end
_81CE4A1:
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 23, 0, 0, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 31, -8, 0, 1
delay 5
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 30, 20, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, -15, 0, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 20, 10, 0, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DA76C, ANIM_BATTLER_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT: @ 81CE506
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
createsprite gBattleAnimSpriteTemplate_83DA6D8, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
call _81CE4A1
waitforvisualfinish
delay 1
blendoff
end
Move_REFLECT: @ 81CE52C
loadspritegfx ANIM_TAG_SPARKLE_4
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6C0, ANIM_BATTLER_ATTACKER, 1, 40, 0, 10167
delay 20
createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 30, 0, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 19, -12, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83DA73C, ANIM_BATTLER_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
end
Move_BARRIER: @ 81CE57F
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6F0, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
end
Move_BUBBLE: @ 81CE59C
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, ANIM_BATTLER_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_SMOG: @ 81CE672
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
call _81CE6D7
call _81CE6D7
call _81CE6D7
call _81CE6D7
call _81CE6D7
call _81CE6D7
call _81CE6D7
delay 120
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CE6D7:
createsprite gSmogCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK: @ 81CE6ED
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_ATTACKER
fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 3
createvisualtask sub_80DFC24, 2, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
invisible ANIM_BATTLER_ATTACKER
delay 1
createvisualtask sub_80E4300, 2
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
setarg ARG_RET_ID, 4096
delay 32
createvisualtask sub_80DFDC0, 2
monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_80DFD24, 2, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK: @ 81CE774
loadspritegfx ANIM_TAG_MUD_SAND
monbg ANIM_BATTLER_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
call Move_SAND_ATTACK_CreateDirtSpray
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_SAND_ATTACK_CreateDirtSpray:
createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 10
createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -10
createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 5
createsprite gSandAttackDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP: @ 81CE81C
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 2
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
call Move_MUD_SLAP_CreateMudSpray
waitforvisualfinish
end
Move_MUD_SLAP_CreateMudSpray:
createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 0, 0
createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 10, 5
createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -10, -5
createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, 20, 10
createsprite gMudSlapDirtSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
Move_DRAGON_RAGE: @ 81CE8BA
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB0D0, ANIM_BATTLER_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 5, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -10, -15
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 0, 25
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 15, 5
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, -25, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, 30, 30
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 2, 1, -27, 25
delay 1
createsprite gBattleAnimSpriteTemplate_83DB078, ANIM_BATTLER_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
Move_RAIN_DANCE: @ 81CE997
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
waitforvisualfinish
end
Move_BITE: @ 81CE9E2
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
end
Move_CRUNCH: @ 81CEA40
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, ANIM_BATTLER_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
delay 1
restorebg
waitbgfadein
end
Move_CLAMP: @ 81CEAF0
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_ICE_BEAM: @ 81CEB4D
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, -31, 0, 7, rgb(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
call _81CEC4E
call _81CEC4E
call _81CEC4E
call _81CEC4E
call _81CEC4E
createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call Effect_LightIceDamage
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 5, 7, 0, rgb(0, 20, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
_81CEC4E:
createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -12, 0, -12, 20
createsprite IceBeamCenterParticleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
Move_WITHDRAW: @ 81CEC84
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createvisualtask sub_80CF4D8, 5
waitforvisualfinish
end
Move_AURORA_BEAM: @ 81CEC91
loadspritegfx ANIM_TAG_RAINBOW_RINGS
fadetobg BG_AURORABEAM
waitbgfadein
playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
setarg ARG_RET_ID, 0
createvisualtask AnimTask_RotateMonPalette1, 10, 130
call _81CED18
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
setarg ARG_RET_ID, -1
createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
waitforvisualfinish
restorebg
waitbgfadein
end
_81CED18:
createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite RainbowRingSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
Move_SOLAR_BEAM: @ 81CED65
loadspritegfx ANIM_TAG_ORBS
choosetwoturnanim _81CED73, _81CEE70
_81CED71:
waitforvisualfinish
end
_81CED73:
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call _81CED9D
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
goto _81CED71
_81CED9D:
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -40, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, 40, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 0, -40, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -20, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 20, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 20, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, 30, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, -30, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -20, -30, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 20, 30, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, 0, 16
delay 2
return
_81CEE70:
call Unknown_81D6233
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80CA928, 5
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
call _81CEF42
call _81CEF42
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
call Unknown_81D626D
goto _81CED71
_81CEF42:
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gBattleAnimSpriteTemplate_83D6304, ANIM_BATTLER_TARGET, 3, 15, 0, 20, 6
delay 4
return
Move_BLIZZARD: @ 81CEFBA
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BATTLER_DEF_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CF13F
fadetobg BG_HIGHSPEED_OPPONENT
_81CEFD0:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
panse_1B SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF00A
call _81CF00A
playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
waitforvisualfinish
call Effect_HeavyIceDamage
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 20
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
_81CF00A:
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -5, 0, -5, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSmallSnowballSpriteTemplate1, ANIM_BATTLER_ATTACKER, 40, 0, -25, 0, -25, 72, 1
createsprite gLargeSnowballSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
_81CF13F:
fadetobg BG_HIGHSPEED_PLAYER
goto _81CEFD0
Move_POWDER_SNOW: @ 81CF146
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BATTLER_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF190
call _81CF190
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
call Effect_HeavyIceDamage
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 1, 3, 0, rgb(0, 0, 0)
end
_81CF190:
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
createsprite gSmallSnowballSpriteTemplate2, ANIM_BATTLER_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP: @ 81CF240
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
call _81CF2DF
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1
call _81CF320
call _81CF2DF
call _81CF2DF
call _81CF320
call _81CF2DF
call _81CF2DF
call _81CF320
call _81CF2DF
call _81CF2DF
call _81CF320
call _81CF2DF
call _81CF2DF
call _81CF320
delay 1
delay 1
call _81CF320
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF2DF:
createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
createsprite gBattleAnimSpriteTemplate_83D91F4, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
_81CF320:
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 15, 1, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM: @ 81CF33F
loadspritegfx ANIM_TAG_GLOWY_RED_ORB
loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
panse_1B SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
createvisualtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
waitforvisualfinish
end
_81CF406:
createsprite gBattleAnimSpriteTemplate_83D9224, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
createsprite gBattleAnimSpriteTemplate_83D923C, ANIM_BATTLER_TARGET, 3, 10, 10, 0, -16
delay 1
return
Move_ABSORB: @ 81CF427
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF496:
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_MEGA_DRAIN: @ 81CF53F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call _81CF5AE
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 8, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF5AE:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_GIGA_DRAIN: @ 81CF6CF
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
call _81CF73E
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 12, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81CF73E:
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_LEECH_LIFE: @ 81CF8D7
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_ORBS
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
setalpha 12, 8
delay 1
createsprite gBattleAnimSpriteTemplate_83DAB10, ANIM_BATTLER_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SYNTHESIS: @ 81CF959
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
end
Move_TOXIC: @ 81CF983
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
call _81CF99D
call _81CF99D
waitforvisualfinish
delay 15
call PoisonBubblesAnim
waitforvisualfinish
end
_81CF99D:
createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, ANIM_BATTLER_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
return
Move_SLUDGE: @ 81CF9F2
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
call PoisonBubblesAnim
waitforvisualfinish
end
Move_SLUDGE_BOMB: @ 81CFA34
loadspritegfx ANIM_TAG_POISON_BUBBLE
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
call _81CFB44
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 27, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -27, 44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 39, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 0, 40, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -8, -44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -46, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 42, 0, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -43, -12, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, 16, -46, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, ANIM_BATTLER_TARGET, 2, -16, 44, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 0
waitsound
waitforvisualfinish
call PoisonBubblesAnim
waitforvisualfinish
end
_81CFB44:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID: @ 81CFB5A
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BATTLER_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, ANIM_BATTLER_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, ANIM_BATTLER_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_BONEMERANG: @ 81CFC54
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
createsprite gBonemerangSpriteTemplate, ANIM_BATTLER_ATTACKER, 2
delay 20
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_CLUB: @ 81CFCA8
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_BONE_RUSH: @ 81CFD0A
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SPIKES: @ 81CFD55
loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, ANIM_BATTLER_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_MEGAHORN: @ 81CFDAC
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
jumpifcontest _81CFE83
fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
waitbgfadein
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
createsprite gBattleAnimSpriteTemplate_83DAABC, ANIM_BATTLER_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, -4, 1, 12, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 7, 5, 1, 32767, 10, 0, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
_81CFE83:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CFDCF
Move_GUST: @ 81CFE9A
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA380, ANIM_BATTLER_ATTACKER, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_WING_ATTACK: @ 81CFEEB
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_PECK: @ 81CFF88
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST: @ 81CFFAF
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
call Unknown_81D61FB
monbgprio_28 1
setalpha 12, 8
call _81D000B
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1
call _81D000B
call _81D000B
call _81D000B
call _81D000B
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 0
call Unknown_81D622B
end
_81D000B:
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN: @ 81D00CC
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9318, ANIM_BATTLER_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, ANIM_BATTLER_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CRABHAMMER: @ 81D0159
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 10, 10, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 20, -20, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -15, 15, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -10, -20, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 16, -8, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, 5, 8, 20, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83D9348, ANIM_BATTLER_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SURF: @ 81D0253
createvisualtask AnimTask_CreateSurfWave, 2, 0
delay 24
panse_1B SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
end
Move_FLAMETHROWER: @ 81D0267
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
panse_1B SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call _81D02E1
call _81D02E1
call _81D02E1
call _81D02E1
call _81D02E1
call _81D02E1
call _81D02E1
call _81D02E1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D02E1:
createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9268, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
Move_SANDSTORM: @ 81D0304
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_M_SANDSTORM, 0
createvisualtask do_boulder_dust, 5, 0
delay 16
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 10, 2304, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 90, 2048, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 50, 2560, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 20, 2304, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 70, 1984, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 0, 2816, 96, 0
delay 10
createsprite gFlyingDirtSpriteTemplate, ANIM_BATTLER_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D03E4:
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DACB8, ANIM_BATTLER_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
Move_FLY: @ 81D046F
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim _81D0480, _81D0498
_81D047E:
waitforvisualfinish
end
_81D0480:
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA450, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
goto _81D047E
_81D0498:
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA468, ANIM_BATTLER_ATTACKER, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D047E
Move_BOUNCE: @ 81D04D9
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim _81D04E9, _81D04FD
_81D04E8:
end
_81D04E9:
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA568, ANIM_BATTLER_ATTACKER, 2, 0, 0
goto _81D04E8
_81D04FD:
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA594, ANIM_BATTLER_TARGET, 3
delay 7
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9F78, ANIM_BATTLER_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP: @ 81D058E
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9FD8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 32767, 10, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB520, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_JUMP_KICK: @ 81D05F7
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 3
createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK: @ 81D0654
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 3
delay 2
createsprite gBattleAnimSpriteTemplate_83D9F90, ANIM_BATTLER_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 11, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK: @ 81D06EA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9FC0, ANIM_BATTLER_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK: @ 81D071D
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
jumpifmoveturn 0, _81D0742
jumpifmoveturn 1, _81D0778
goto _81D07AE
_81D073D:
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0742:
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, -16, -8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D0778:
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 8, 8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
goto _81D073D
_81D07AE:
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 4, 0, 0, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_UNUSED_EXPLOSION
delay 1
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_COUNTER: @ 81D08AC
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 18, 6, 1, 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -15, 18, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -4, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 9, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_VITAL_THROW: @ 81D097B
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
delay 11
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ROCK_SMASH: @ 81D09F6
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 20, 24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 5, 0, -20, 24, 14, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 5, 20, -24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, -5, 0, -20, -24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, -5, 30, 18, 8, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, 30, -18, 8, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, 18, 8, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_SUBMISSION: @ 81D0AEE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_TARGET, 18, 6, 6, 4
call _81D0B5D
call _81D0B5D
call _81D0B5D
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0B5D:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, -12, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, -12, 8, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 12, 0, 1, 1
delay 8
return
Move_SUNNY_DAY: @ 81D0B91
loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
waitforvisualfinish
panse_26 SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D0BDD
call _81D0BDD
call _81D0BDD
call _81D0BDD
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81D0BDD:
createsprite gBattleAnimSpriteTemplate_83D95B0, ANIM_BATTLER_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE: @ 81D0BE7
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D0C07:
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_SPORE: @ 81D0C41
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80CACEC, 2
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11
call _81D0C6C
call _81D0C6C
call _81D0C6C
waitforvisualfinish
delay 1
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D0C6C:
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -10, 170, 80, 1
delay 12
createsprite gBattleAnimSpriteTemplate_83D63F8, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
Move_PETAL_DANCE: @ 81D0CA6
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 12, 6, 6, 3
createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 8, 100
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 8, 100
delay 15
createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 32, -24, 8, 100
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -32, -24, 8, 100
delay 15
createsprite gBattleAnimSpriteTemplate_83D6428, ANIM_BATTLER_ATTACKER, 2, 0, -24, 8, 140
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 24, -24, 8, 100
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -24, -24, 8, 100
delay 30
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 16, -24, 0, 100
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -16, -24, 0, 100
delay 30
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, 20, -16, 14, 80
createsprite gBattleAnimSpriteTemplate_83D6440, ANIM_BATTLER_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_RAZOR_LEAF: @ 81D0DDE
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER: @ 81D0EE5
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 32, 32, -28, 40, 3
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 30, 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 32, -42, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_OCTAZOOKA: @ 81D100D
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F08, ANIM_BATTLER_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, -8, 1, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, 8, -8, 1, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83D6F3C, ANIM_BATTLER_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST: @ 81D1073
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15
call _81D10BE
call _81D10BE
call _81D10BE
call _81D10BE
call _81D10BE
call _81D10BE
call _81D10BE
delay 32
createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
_81D10BE:
createsprite gMistCloudSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
Move_HAZE: @ 81D10D4
waitforvisualfinish
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_Haze1, 5
delay 30
createvisualtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
delay 90
createvisualtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
end
Move_FIRE_PUNCH: @ 81D1107
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 0
createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 64
createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 128
createsprite gBattleAnimSpriteTemplate_83D9478, ANIM_BATTLER_TARGET, 1, 196
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 15, 1
call _81D11A2
delay 4
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D11A2:
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, 176, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, 240, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 192, -160, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -192, -112, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 160, 48, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, -224, -32, 40
createsprite gBattleAnimSpriteTemplate_83D9490, ANIM_BATTLER_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER: @ 81D121A
loadspritegfx ANIM_TAG_LEER
monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84022B0, ANIM_BATTLER_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
blendoff
delay 1
waitforvisualfinish
end
Move_DREAM_EATER: @ 81D1271
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 2, 25, 1
call _81D12DB
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
delay 1
call BackgroundRestore
end
_81D12DB:
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, ANIM_BATTLER_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_POISON_GAS: @ 81D1474
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_BATTLER_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
end
Move_BIND: @ 81D1552
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
goto _81D1568
_81D1568:
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
call _81D1578
call _81D1578
waitforvisualfinish
end
_81D1578:
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_BATTLER_TARGET, 0
delay 16
return
Move_WRAP: @ 81D158C
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BATTLER_ATTACKER, 6, 4, 2, 4
goto _81D1568
Move_PSYBEAM: @ 81D15A2
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
call _81D1626
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
call _81D1626
call _81D1626
call _81D1626
call _81D1626
call _81D1626
call _81D1626
call _81D1626
call _81D1626
call _81D1626
waitforvisualfinish
delay 1
call BackgroundRestore
end
_81D1626:
createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS: @ 81D163C
loadspritegfx ANIM_TAG_GOLD_RING
call SetPsychicBackground
call _81D166F
call _81D166F
call _81D166F
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
waitforvisualfinish
delay 1
call BackgroundRestore
end
_81D166F:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 0, 8, 0, 8, 27, 0
createsprite gBattleAnimSpriteTemplate_83DA784, ANIM_BATTLER_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE: @ 81D169C
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createvisualtask sub_80D3630, 5, 100
createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10
call _81D16FF
call _81D16FF
createvisualtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
call _81D16FF
call _81D16FF
call _81D16FF
call _81D16FF
waitforvisualfinish
delay 1
call BackgroundRestore
end
_81D16FF:
createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
createsprite gBattleAnimSpriteTemplate_83D9280, ANIM_BATTLER_TARGET, 3, 10, 10, 0, 16
delay 4
return
Move_ZAP_CANNON: @ 81D1722
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9874, ANIM_BATTLER_TARGET, 3, 10, 0, 0, 0, 30, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, ANIM_BATTLER_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
end
Move_STEEL_WING: @ 81D1807
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BATTLER_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gBattleAnimSpriteTemplate_83DA3B4, ANIM_BATTLER_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -16, 0, 1, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_IRON_TAIL: @ 81D18B6
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
Move_POISON_TAIL: @ 81D1914
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 1, 23768
waitforvisualfinish
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BATTLER_TARGET
blendoff
call PoisonBubblesAnim
waitforvisualfinish
end
Move_METAL_CLAW: @ 81D197A
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE: @ 81D1A0D
monbg ANIM_BATTLER_ATTACKER
monbgprio_28 0
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 10
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask sub_80DDDF0, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 12, 1
createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_EGG_BOMB: @ 81D1A55
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7594, ANIM_BATTLER_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 16, 1
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
end
Move_SHADOW_BALL: @ 81D1AEF
loadspritegfx ANIM_TAG_SHADOW_BALL
fadetobg BG_GHOST
waitbgfadein
delay 15
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
end
Move_LICK: @ 81D1B32
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_M_LICK, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAEDC, ANIM_BATTLER_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
Move_FOCUS_ENERGY: @ 81D1B59
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
waitforvisualfinish
end
Move_BIDE: @ 81D1B99
choosetwoturnanim _81D1BA3, _81D1BCF
end
_81D1BA3:
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
_81D1BCF:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 16, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, 18, -8, 1, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -18, 8, 1, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_STRING_SHOT: @ 81D1C98
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BATTLER_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
call _81D1D56
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 10
delay 4
createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, -2
delay 4
createsprite gBattleAnimSpriteTemplate_83DAB40, ANIM_BATTLER_TARGET, 2, 0, 22
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1D56:
createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
Move_SPIDER_WEB: @ 81D1D6A
loadspritegfx ANIM_TAG_WEB
loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BATTLER_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
call _81D1DF7
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB74, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 5, 1, 2, 9, 0, rgb(0, 0, 0)
end
_81D1DF7:
createsprite gBattleAnimSpriteTemplate_83DAB28, ANIM_BATTLER_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
Move_RAZOR_WIND: @ 81D1E0B
choosetwoturnanim _81D1E16, _81D1E66
_81D1E14:
waitforvisualfinish
end
_81D1E16:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, ANIM_BATTLER_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
goto _81D1E14
_81D1E66:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, ANIM_BATTLER_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
goto _81D1E14
Move_DISABLE: @ 81D1EF1
loadspritegfx ANIM_TAG_SPARKLE_4
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 8, 8
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, ANIM_BATTLER_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask sub_80D03C4, 5
loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_RECOVER: @ 81D1F1F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BATTLER_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
call _81D1F5F
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
delay 1
call Unknown_81D5EF5
waitforvisualfinish
end
_81D1F5F:
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gBattleAnimSpriteTemplate_83D62EC, ANIM_BATTLER_ATTACKER, 2, 5, -40, 13
delay 3
return
Move_MIMIC: @ 81D1FC9
loadspritegfx ANIM_TAG_ORBS
monbg_22 ANIM_BATTLER_DEF_PARTNER
setalpha 11, 5
panse_1B SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createvisualtask sub_80CB340, 5, 128, 24
delay 15
createsprite gBattleAnimSpriteTemplate_83D65E8, ANIM_BATTLER_TARGET, 2, -12, 24
delay 10
setarg ARG_RET_ID, -1
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
waitforvisualfinish
clearmonbg_23 ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_CONSTRICT: @ 81D2013
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 2
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 2
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 2
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 3, 0, -8, 1, 2
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg ARG_RET_ID, -1
waitforvisualfinish
end
Move_CURSE: @ 81D207B
choosetwoturnanim _81D2084, _81D2101
_81D2084:
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80DECB0, 5
waitforvisualfinish
delay 20
createsprite gBattleAnimSpriteTemplate_83DAF20, ANIM_BATTLER_ATTACKER, 2
delay 60
call _81D20EB
delay 41
call _81D20EB
delay 41
call _81D20EB
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
delay 1
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
_81D20EB:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 4, 0, 10, 0
playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER
return
_81D2101:
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
waitforvisualfinish
delay 10
call _81D211C
waitforvisualfinish
end
_81D211C:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2F2C, 5
createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
return
Move_SOFT_BOILED: @ 81D213B
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BATTLER_ATK_PARTNER
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 2, 6, 1
createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 0
createsprite gBattleAnimSpriteTemplate_83D78BC, ANIM_BATTLER_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg ARG_RET_ID, -1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
call Unknown_81D5F3E
end
Move_HEAL_BELL: @ 81D21BD
loadspritegfx ANIM_TAG_BELL
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
waitforvisualfinish
createvisualtask sub_80D1ADC, 5
createsprite gBattleAnimSpriteTemplate_83D7A44, ANIM_BATTLER_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
delay 33
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 6
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
delay 33
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gBattleAnimSpriteTemplate_83D7A68, ANIM_BATTLER_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
waitforvisualfinish
createvisualtask sub_80D1B80, 5
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, ANIM_BATTLER_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
createsprite gBattleAnimSpriteTemplate_83D7974, ANIM_BATTLER_ATTACKER, 16, 0, 0, 0, 1
end
_81D2372:
createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
return
Move_FAKE_OUT: @ 81D23A8
playsewithpan SE_M_FLATTER, 0
createvisualtask sub_80D1CD0, 5
waitforvisualfinish
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
end
Move_SCARY_FACE: @ 81D23E3
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 0, 16, rgb(0, 0, 0)
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask sub_80D23B4, 5
delay 13
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, ANIM_BATTLER_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
createsprite gBattleAnimSpriteTemplate_83D7BB8, ANIM_BATTLER_TARGET, 2, 16, -48
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 160, -30
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, 416, -38
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -128, -22
createsprite gBattleAnimSpriteTemplate_83D7AC8, ANIM_BATTLER_TARGET, 3, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
createsprite gBattleAnimSpriteTemplate_83D7C00, ANIM_BATTLER_TARGET, 2, 0, -24
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, 416, -38
createsprite gBattleAnimSpriteTemplate_83D7BD0, ANIM_BATTLER_TARGET, 3, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, ANIM_BATTLER_TARGET, 2, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, ANIM_BATTLER_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 40
createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, ANIM_BATTLER_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
end
Move_PRESENT: @ 81D260B
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812C960, 2
createsprite gBattleAnimSpriteTemplate_83D671C, ANIM_BATTLER_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_M_BUBBLE2, 0
delay 20
playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET
waitforvisualfinish
jumpargeq 7, 0, _81D264E
jumpargeq 7, 1, _81D26B9
end
_81D264E:
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_TARGET, 3, 16, 16, 1, 1
end
_81D26B9:
loadspritegfx ANIM_TAG_SPARKLE_5
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -16, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 16, 32, -3, -1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 32, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -32, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 0, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, 24, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, ANIM_BATTLER_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call Unknown_81D5F3E
end
Move_BATON_PASS: @ 81D2762
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
createsprite gBattleAnimSpriteTemplate_84024D0, ANIM_BATTLER_ATTACKER, 2
end
Move_PERISH_SONG: @ 81D2784
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 1, 1, 16
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 2, 1, 32
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 3, 2, 48
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 4, 2, 64
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 5, 0, 80
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 6, 0, 96
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 7, 1, 112
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 8, 2, 128
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 9, 0, 144
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 10, 2, 160
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 11, 0, 176
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 12, 1, 192
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 13, 3, 208
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 14, 3, 224
createsprite gBattleAnimSpriteTemplate_83D7D1C, ANIM_BATTLER_ATTACKER, 4, 15, 0, 240
createsprite gBattleAnimSpriteTemplate_83D7D34, ANIM_BATTLER_ATTACKER, 4, 15, 0, 0
delay 20
panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
createvisualtask sub_80E0E24, 5, 5, 0
createvisualtask sub_80E0E24, 5, 6, 0
createvisualtask sub_80E0E24, 5, 7, 0
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 1
createvisualtask sub_80E0E24, 5, 5, 1
createvisualtask sub_80E0E24, 5, 6, 1
createvisualtask sub_80E0E24, 5, 7, 1
waitforvisualfinish
end
Move_SLEEP_TALK: @ 81D28ED
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -1
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -5
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, ANIM_BATTLER_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
Move_HYPER_FANG: @ 81D29A8
loadspritegfx ANIM_TAG_FANG_ATTACK
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 1
delay 2
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, _81D2A08
createvisualtask sub_812C924, 2
jumpargeq 7, 0, _81D29FA
goto _81D2A01
_81D29D6:
waitbgfadeout
createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
delay 20
restorebg
waitbgfadein
waitforvisualfinish
end
_81D29FA:
fadetobg BG_IMPACT_OPPONENT
goto _81D29D6
_81D2A01:
fadetobg BG_IMPACT_PLAYER
goto _81D29D6
_81D2A08:
fadetobg BG_IMPACT_CONTESTS
goto _81D29D6
Move_TRI_ATTACK: @ 81D2A0F
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
createsprite gBattleAnimSpriteTemplate_8402458, ANIM_BATTLER_TARGET, 2, 16, 0
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
loadspritegfx ANIM_TAG_FIRE
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, ANIM_BATTLER_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -48
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, ANIM_BATTLER_TARGET, 2, 0, 16
delay 20
createvisualtask sub_80D60B4, 2, 20, 3, 1, 0
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call Effect_LightIceDamage
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10
createvisualtask sub_812B374, 2, -64, -64, 1, 0
createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
delay 3
createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 2
delay 3
createsprite gBattleAnimSpriteTemplate_83D974C, ANIM_BATTLER_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask sub_812B374, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 13, 1
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 0
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 42
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 84
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 126
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 168
createsprite gBattleAnimSpriteTemplate_83D977C, ANIM_BATTLER_ATTACKER, 2, 210
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_ENCORE: @ 81D2C41
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_840238C, ANIM_BATTLER_TARGET, 2, 0, -8
createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, -2, 0, 0, 0, 9
createsprite gBattleAnimSpriteTemplate_84023A4, ANIM_BATTLER_ATTACKER, 2, 2, 0, 1, 0, 9
createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gBattleAnimSpriteTemplate_84023BC, ANIM_BATTLER_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask sub_812B340, 5, 223, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
waitforvisualfinish
createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
waitforvisualfinish
createvisualtask sub_812CCA8, 2
end
Move_TRICK: @ 81D2CE8
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 80
createsprite gBattleAnimSpriteTemplate_83D67F4, ANIM_BATTLER_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_M_SKETCH, 0
createvisualtask sub_80D1E38, 3
createvisualtask sub_80D1EC8, 3
delay 30
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 24
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_ATTRACT, 0
createvisualtask AnimTask_ShakeMon, 3, 0, 5, 0, 7, 2
createvisualtask AnimTask_ShakeMon, 3, 1, 5, 0, 7, 2
waitforvisualfinish
end
Move_WISH: @ 81D2D66
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
panse_27 SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createsprite gBattleAnimSpriteTemplate_84024E8, ANIM_BATTLER_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_STOCKPILE: @ 81D2DAE
loadspritegfx ANIM_TAG_GRAY_ORB
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
createvisualtask sub_812D674, 5
call _81D2DEC
call _81D2DEC
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 12, 0, rgb(31, 31, 31)
end
_81D2DEC:
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -55, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, 55, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 0, -55, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, -34, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, 55, 34, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, -34, 13
delay 1
createsprite gBattleAnimSpriteTemplate_83D6350, ANIM_BATTLER_ATTACKER, 2, -55, 34, 13
delay 1
return
Move_SPIT_UP: @ 81D2E65
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_812D6CC, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 0, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 32, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 64, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 96, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 128, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 160, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 192, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, _81D2F32
jumpifmoveturn 3, _81D2F5B
_81D2EF5:
delay 5
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, ANIM_BATTLER_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
_81D2F32:
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208
goto _81D2EF5
_81D2F5B:
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 16
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 48
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 80
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 112
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 144
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 176
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 208
createsprite gBattleAnimSpriteTemplate_83D7B60, ANIM_BATTLER_ATTACKER, 2, 240
goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_812D790, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 12, 1
call _81D2FF9
jumpifmoveturn 2, _81D303B
jumpifmoveturn 3, _81D3045
_81D2FF2:
waitforvisualfinish
call Unknown_81D5EF5
end
_81D2FF9:
createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 0, -8
delay 1
createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -24, -8
delay 1
createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 16, -8
delay 1
createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, -16, -8
delay 1
createsprite gBattleAnimSpriteTemplate_8402578, ANIM_BATTLER_ATTACKER, 2, 24, -8
delay 1
return
_81D303B:
call _81D2FF9
goto _81D2FF2
_81D3045:
call _81D2FF9
call _81D2FF9
goto _81D2FF2
Move_TRANSFORM: @ 81D3054
monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 0
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
end
Move_MORNING_SUN: @ 81D306C
loadspritegfx ANIM_TAG_GREEN_STAR
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_812DB84, 5
delay 8
createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
delay 14
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
call _81D30F2
createvisualtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
waitforvisualfinish
waitsound
call Unknown_81D5EF5
end
_81D30F2:
createsprite gBattleAnimSpriteTemplate_84025EC, ANIM_BATTLER_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT: @ 81D3100
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call _81D3144
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
waitforvisualfinish
end
_81D3144:
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 60, 0, 64
delay 5
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 80, 1, 64
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 58, 0, 120
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 90, 0, 64
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 48, 0, 64
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 95, 1, 80
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 75, 1, 64
delay 2
createsprite gBattleAnimSpriteTemplate_84026A4, ANIM_BATTLER_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM: @ 81D31EA
loadspritegfx ANIM_TAG_ORBS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 0, 4, 50, 1
createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 50, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 4, 16, 0, rgb(0, 0, 0)
end
_81D331B:
createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2
createsprite gBattleAnimSpriteTemplate_83D6394, ANIM_BATTLER_TARGET, 2
delay 1
return
Move_FLATTER: @ 81D332C
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask sub_812B340, 5, 223, 63
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_8402720, ANIM_BATTLER_TARGET, 2, 0, -8, 80
delay 0
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 2, ANIM_BATTLER_TARGET
delay 0
createvisualtask sub_812B30C, 5, 229, -64
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
call _81D3415
delay 5
createvisualtask sub_812B30C, 5, 229, 63
waitforvisualfinish
createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
waitforvisualfinish
createvisualtask sub_812CCA8, 2
end
_81D3415:
createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 0
createsprite gBattleAnimSpriteTemplate_8402708, ANIM_BATTLER_ATTACKER, 40, 1
return
Move_ROLE_PLAY: @ 81D3428
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30
createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 2, 10, 0, rgb(0, 0, 0)
end
Move_REFRESH: @ 81D3485
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 0
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 30
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 30
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_HYPER_VOICE: @ 81D3550
loadspritegfx ANIM_TAG_THIN_RING
call _81D3562
waitforvisualfinish
delay 8
call _81D3562
waitforvisualfinish
end
_81D3562:
createvisualtask sub_812B2B8, 5
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 31, 3, 8, 0, rgb(31, 31, 0)
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BATTLER_ATTACKER, 0
createsprite gBattleAnimSpriteTemplate_83D798C, ANIM_BATTLER_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_DEF_PARTNER, 1, 0, 6, 1
createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
return
Move_SAND_TOMB: @ 81D35D2
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call _81D361F
call _81D361F
call _81D361F
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
end
_81D361F:
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC7C, ANIM_BATTLER_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
Move_SHEER_COLD: @ 81D36AA
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_807B920, 2
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_ARM_THRUST: @ 81D36CF
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA144, ANIM_BATTLER_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
choosetwoturnanim _81D373C, _81D3750
_81D3728:
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
_81D373C:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 0, 1, 2
goto _81D3728
_81D3750:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 0, 1, 2
goto _81D3728
Move_MUDDY_WATER: @ 81D3764
panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask AnimTask_CreateSurfWave, 2, 1
waitforvisualfinish
end
Move_BULLET_SEED: @ 81D3776
loadspritegfx ANIM_TAG_SEED
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 30, 1
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, ANIM_BATTLER_TARGET, 2, 20, 0
waitforvisualfinish
end
Move_DRAGON_CLAW: @ 81D380C
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createvisualtask sub_812B30C, 5, 136, 63
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, ANIM_BATTLER_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB428, ANIM_BATTLER_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639
waitforvisualfinish
end
_81D39E9:
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83DACD0, ANIM_BATTLER_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
Unknown_81D3A74: @ 81D3A74
end
Move_MUD_SHOT: @ 81D3A75
loadspritegfx ANIM_TAG_BROWN_ORB
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
panse_1B SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
call _81D3AEF
call _81D3AEF
call _81D3AEF
call _81D3AEF
call _81D3AEF
call _81D3AEF
call _81D3AEF
call _81D3AEF
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D3AEF:
createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D920C, ANIM_BATTLER_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
Move_METEOR_MASH: @ 81D3B12
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
panse_1B SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -48, -64, 72, 32, 30
delay 10
createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -112, -64, 8, 32, 30
delay 40
createsprite gBattleAnimSpriteTemplate_83DA024, ANIM_BATTLER_TARGET, 3, 0, 0, 0, 30
createsprite gBattleAnimSpriteTemplate_8402A3C, ANIM_BATTLER_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
waitbgfadein
waitforvisualfinish
end
Move_REVENGE: @ 81D3B99
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA198, ANIM_BATTLER_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA1E0, ANIM_BATTLER_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 3, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB550, ANIM_BATTLER_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_POISON_FANG: @ 81D3C30
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_840233C, ANIM_BATTLER_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
call PoisonBubblesAnim
waitforvisualfinish
end
Move_SUBSTITUTE: @ 81D3C6F
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createvisualtask sub_81312E4, 2
end
Move_FRENZY_PLANT: @ 81D3C7B
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_M_SCRATCH, 213
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_M_SCRATCH, 234
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_M_SCRATCH, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, 21
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_M_SCRATCH, 42
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, ANIM_BATTLER_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -10, 1, 3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 8, 1, 3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -3, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -3, 1, 1, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, 1, 1, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 10, 1, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Move_METAL_SOUND: @ 81D3E1F
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_2A ANIM_BATTLER_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
call _81D3E52
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
waitforvisualfinish
end
_81D3E52:
panse_1B SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7564, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FOCUS_PUNCH: @ 81D3E6F
goto _81D3E76
_81D3E74:
waitforvisualfinish
end
_81D3E76:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, _81D3F2F
createvisualtask sub_812C924, 2
jumpargeq 7, 0, _81D3F21
jumpargeq 7, 1, _81D3F28
_81D3EA4:
waitbgfadein
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA214, ANIM_BATTLER_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 2, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, -6, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 8, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D3E74
_81D3F21:
fadetobg BG_IMPACT_OPPONENT
goto _81D3EA4
_81D3F28:
fadetobg BG_IMPACT_PLAYER
goto _81D3EA4
_81D3F2F:
fadetobg BG_IMPACT_CONTESTS
goto _81D3EA4
Move_RETURN: @ 81D3F36
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2
delay 2
jumpargeq 7, 0, _81D3F6C
jumpargeq 7, 1, _81D3FBE
jumpargeq 7, 2, _81D401E
jumpargeq 7, 3, _81D4139
_81D3F67:
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D3F6C:
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 139, 63
goto _81D3F67
_81D3FBE:
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 141, 63
goto _81D3F67
_81D401E:
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 6, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
goto _81D3F67
_81D4139:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 6, rgb(0, 0, 0)
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 12, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 1, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 2, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
waitforvisualfinish
call _81D4371
call _81D4371
call _81D4371
call _81D4371
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -10, -8, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 3, -5, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -5, 3, 1, 0
createvisualtask sub_812B30C, 5, 141, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6, 0, rgb(0, 0, 0)
goto _81D3F67
_81D4371:
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 3, ANIM_BATTLER_ATTACKER
createvisualtask sub_812B340, 5, 167, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask sub_812B30C, 5, 123, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
waitforvisualfinish
return
Move_COSMIC_POWER: @ 81D43C5
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_812B340, 5, 243, 0
playsewithpan SE_M_COSMIC_POWER, 0
createvisualtask sub_80E3A08, 2, 0, 0, 15, 0
waitforvisualfinish
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
delay 70
createvisualtask sub_812B30C, 5, 228, -64
createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask sub_80E3A08, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
waitforvisualfinish
end
Move_BLAST_BURN: @ 81D444A
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -32, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, -10, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 0, -16, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, -10, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 32, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 20, 10, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 16, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -64, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -40, -20, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -32, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 64, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 40, 20, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 32, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 25
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -96, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 6, -60, -30, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 0, -48, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, 0, 48, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, ANIM_BATTLER_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB: @ 81D468C
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, ANIM_BATTLER_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 24
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA8F4, ANIM_BATTLER_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
end
Move_SILVER_WIND: @ 81D4773
loadspritegfx ANIM_TAG_SPARKLE_6
panse_1B SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
playsewithpan SE_M_MORNING_SUN, 0
delay 0
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
createvisualtask sub_80E3B78, 2
jumpargeq 7, 1, _81D4974
fadetobg BG_BUG_OPPONENT
waitbgfadeout
createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D693C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D6954, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D696C, ANIM_BATTLER_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
clearmonbg ANIM_BATTLER_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
setarg ARG_RET_ID, -1
waitbgfadein
end
_81D4974:
fadetobg BG_BUG_PLAYER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1
goto _81D47BA
Move_SNATCH: @ 81D498B
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BATTLER_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
loadspritegfx ANIM_TAG_SPLASH
loadspritegfx ANIM_TAG_SWEAT_BEAD
choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA5D8, ANIM_BATTLER_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_ATTACKER, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
call _81D49F2
call _81D49F2
end
_81D49F2:
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 0, 0
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_ATTACKER, 5, 1, 0
return
_81D4A09:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA614, ANIM_BATTLER_TARGET, 3, 1
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
delay 12
call _81C9502
waitforvisualfinish
visible ANIM_BATTLER_ATTACKER
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4A48:
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1
return
Move_ROCK_BLAST: @ 81D4A5F
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DADE8, ANIM_BATTLER_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 5, 0, -20, 24, 14, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, 0, 5, 20, -24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, ANIM_BATTLER_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT: @ 81D4AFC
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 5, rgb(28, 0, 0)
waitforvisualfinish
createvisualtask sub_80E4028, 5, 0, 1
delay 1
createvisualtask sub_80E4178, 5, 0
delay 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask sub_80E4028, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 0
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 0, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 32, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 64, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 96, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 2, 1, 128, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 160, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 192, 30, 25, 10
createsprite gBattleAnimSpriteTemplate_83DB100, ANIM_BATTLER_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, 3, 1, 0
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 10, 0, 25, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 8, -5, 1, 0
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, 10, 1, 0
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createvisualtask sub_80E4178, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, -1, 0, 13, rgb(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
createvisualtask sub_80E40D0, 5, 0, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 5, 0, rgb(28, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
createvisualtask sub_80E40D0, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 0, 13, 0, rgb(18, 18, 18)
waitforvisualfinish
end
Move_HYDRO_CANNON: @ 81D4DDE
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D92D0, ANIM_BATTLER_TARGET, 2
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 30
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D4EA8
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
call _81D4EA8
createsprite gBattleAnimSpriteTemplate_83DB4D8, ANIM_BATTLER_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4EA8:
createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D92E8, ANIM_BATTLER_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH: @ 81D4F10
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 25
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 0, 1
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA62C, ANIM_BATTLER_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
end
Move_SEISMIC_TOSS: @ 81D4F58
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg ARG_RET_ID, 0
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask sub_80DDA4C, 3
delay 1
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
createvisualtask sub_80DDA8C, 3
playsewithpan SE_M_SKY_UPPERCUT, 0
waitbgfadein
waitforvisualfinish
createvisualtask sub_80DDAF0, 3
jumpargeq 7, 0, _81D4FAB
jumpargeq 7, 1, _81D4FBC
jumpargeq 7, 2, _81D4FD4
_81D4FA0:
restorebg
waitbgfadeout
setarg ARG_RET_ID, 4095
waitbgfadein
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
_81D4FAB:
call _81D4FF3
delay 16
call _81D5054
goto _81D4FA0
_81D4FBC:
call _81D4FF3
delay 14
call _81D5054
delay 14
call _81D4FF3
goto _81D4FA0
_81D4FD4:
call _81D5054
delay 10
call _81D4FF3
delay 10
call _81D5054
delay 10
call _81D4FF3
goto _81D4FA0
_81D4FF3:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
return
_81D5054:
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 32, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 31, 2, 2
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 28, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT: @ 81D50B5
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA708, ANIM_BATTLER_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
end
Move_WATER_PULSE: @ 81D50D2
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_BLUE_RING_2
monbg ANIM_BATTLER_TARGET
monbgprio_28 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gBattleAnimSpriteTemplate_83D9408, ANIM_BATTLER_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, ANIM_BATTLER_TARGET, 2, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 8, 18, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 7, 0, rgb(0, 25, 28)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
Move_PSYCHO_BOOST: @ 81D51C7
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_BATTLER_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
delay 6
createvisualtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
delay 0
monbgprio_28 0
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10
createsprite gBattleAnimSpriteTemplate_83DAA68, ANIM_BATTLER_ATTACKER, 2
delay 110
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, -8, 1, 24, 1
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
call BackgroundRestore
end
Move_KNOCK_OFF: @ 81D523B
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402AE4, ANIM_BATTLER_TARGET, 2, -16, -16
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
Move_DOOM_DESIRE: @ 81D52CB
createvisualtask sub_80E0EE8, 2
delay 1
monbg ANIM_BATTLER_ATK_PARTNER
createvisualtask sub_80E0E24, 5, 1, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BATTLER_ATTACKER, 1
waitforvisualfinish
delay 20
createvisualtask sub_80E0E24, 5, 1, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(0, 0, 0)
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATK_PARTNER
blendoff
end
Move_DOOM_DESIRE_Activate: @ 81D532F
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
delay 5
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 10
playsewithpan SE_M_CONFUSE_RAY, 0
delay 10
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
delay 23
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
Move_SKY_UPPERCUT: @ 81D53ED
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
createvisualtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
delay 38
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -28, 28, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -15, 8, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -5, -12, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 0, -32, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 5, -52, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 0, 3, 6, 1
delay 30
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 0, 6
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
end
Move_SECRET_POWER: @ 81D54E6
createvisualtask AnimTask_GetBattleTerrain, 5
jumpargeq 0, 0, Move_NEEDLE_ARM
jumpargeq 0, 1, Move_MAGICAL_LEAF
jumpargeq 0, 2, Move_MUD_SHOT
jumpargeq 0, 3, Move_WATERFALL
jumpargeq 0, 4, Move_SURF
jumpargeq 0, 5, Move_BUBBLE_BEAM
jumpargeq 0, 6, Move_ROCK_THROW
jumpargeq 0, 7, Move_BITE
jumpargeq 0, 8, Move_STRENGTH
goto Move_SLAM
Move_TWISTER: @ 81D553A
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 120, 70, 5, 70, 30
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 6, 60, 25
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 60, 7, 60, 30
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 55, 10, 60, 30
delay 3
createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 40, 10, 48, 30
delay 3
createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 120, 30, 6, 45, 25
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 115, 35, 10, 60, 30
delay 3
createsprite gBattleAnimSpriteTemplate_83DAE18, ANIM_BATTLER_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 20, 255, 15, 32, 0
createsprite gBattleAnimSpriteTemplate_83D64B4, ANIM_BATTLER_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, -32, -16, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, ANIM_BATTLER_TARGET, 3, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_MAGICAL_LEAF: @ 81D5699
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_80CC5F8, 5
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, ANIM_BATTLER_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
createsprite gBattleAnimSpriteTemplate_83D64E4, ANIM_BATTLER_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, -4, 1, 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
Move_ICE_BALL: @ 81D57BA
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 4, _81D5831
_81D57D1:
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIceBallSpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 0, _81D5842
jumpargeq 0, 1, _81D5871
jumpargeq 0, 2, _81D58AA
jumpargeq 0, 3, _81D58ED
jumpargeq 0, 4, _81D5935
_81D581F:
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 4, _81D5838
_81D5830:
end
_81D5831:
fadetobg BG_ICE
goto _81D57D1
_81D5838:
waitbgfadein
delay 45
restorebg
waitbgfadein
goto _81D5830
_81D5842:
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
goto _81D581F
_81D5871:
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
goto _81D581F
_81D58AA:
createvisualtask sub_80A9058, 2, 0, 1, 14, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
goto _81D581F
_81D58ED:
createvisualtask sub_80A9058, 2, 0, 1, 18, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
goto _81D581F
_81D5935:
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
goto _81D581F
_81D597D:
createsprite gIceBallParticleSpriteTemplate, ANIM_BATTLER_TARGET, 4, -12, -16
return
Move_WEATHER_BALL: @ 81D5989
loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 8, 1, ANIM_BATTLER_ATTACKER
delay 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930A8, ANIM_BATTLER_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_M_DETECT, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, ANIM_BATTLER_ATTACKER, 2, 31, 5, 1, 32767, 10, 0, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
jumpargeq 7, 0, _81D59F4
jumpargeq 7, 1, _81D5A31
jumpargeq 7, 2, _81D5A95
jumpargeq 7, 3, _81D5AF9
jumpargeq 7, 4, _81D5B99
_81D59F4:
loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83930C0, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 4, -10, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A31:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A95:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 13
createsprite gBattleAnimSpriteTemplate_83D9438, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 0, 3, 8, 1
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D5AF9:
loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 14
createsprite gBattleAnimSpriteTemplate_83DAE30, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 8, 28, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, -4, 30, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, ANIM_BATTLER_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
_81D5B99:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, ANIM_BATTLER_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
call Effect_LightIceDamage
waitforvisualfinish
end
PoundCopy: @ 81D5C05
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
Effect_LightIceDamage: @ 81D5C36
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
Effect_HeavyIceDamage: @ 81D5CBA
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -10, -10, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 20, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -29, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 29, -20, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 17, -12, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, 15, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 26, -5, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, 2, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
Unknown_81D5D8A: @ 81D5D8A
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 0
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 0
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 0
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 0
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 0
return
Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 8, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -16, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 24, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -24, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 32, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -32, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 40, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -40, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, 48, 24, 1
createsprite gIceSpikeSpriteTemplate, ANIM_BATTLER_TARGET, 2, -48, 24, 1
return
Unknown_81D5ECA: @ 81D5ECA
createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gBattleAnimSpriteTemplate_83D6C88, ANIM_BATTLER_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
Unknown_81D5EF5: @ 81D5EF5
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 0, -5, 0, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, 10, 0, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, -15, -15, 0, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
Unknown_81D5F3E: @ 81D5F3E
playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 0, -5, 1, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, 10, 1, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, -15, -15, 1, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, ANIM_BATTLER_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesAnim: @ 81D5F87
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 10, 10, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 20, -20, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, 0, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, -20, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_BATTLER_TARGET, 2, 16, -8, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
return
WaterBubbleEffect: @ 81D5FF8
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
WaterBubbleEffect2: @ 81D6069
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 10, 10, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -28, -10, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 20, -20, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, 15, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 27, 8, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, -20, -20, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 16, -8, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
ElectricityEffect: @ 81D6100
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 5, 0, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -5, 10, 5, 1
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 15, 20, 5, 2
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -15, -10, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 25, 0, 5, 1
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -8, 8, 5, 2
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, 2, -8, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, ANIM_BATTLER_TARGET, 2, -20, 15, 5, 1
return
ConfusionEffect: @ 81D618B
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 102, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 153, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_BATTLER_TARGET, 2, 0, -15, 204, 3, 90
return
SetPsychicBackground: @ 81D61E7
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C560, 5
waitbgfadein
return
BackgroundRestore: @ 81D61F3
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
return
Unknown_81D61FB: @ 81D61FB
jumpifcontest _81D6214
fadetobg BG_FLYING
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
return
_81D6214:
fadetobg BG_FLYING_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81D6212
Unknown_81D622B: @ 81D622B
restorebg
waitbgfadeout
setarg ARG_RET_ID, -1
waitbgfadein
return
Unknown_81D6233: @ 81D6233
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, Unknown_81D6258
createvisualtask sub_812C924, 2
jumpargeq 7, 0, Unknown_81D6266
goto Unknown_81D625F
Unknown_81D6256: @ 81D6256
waitbgfadein
return
Unknown_81D6258: @ 81D6258
fadetobg BG_SOLARBEAM_CONTESTS
goto Unknown_81D6256
Unknown_81D625F: @ 81D625F
fadetobg BG_SOLARBEAM_PLAYER
goto Unknown_81D6256
Unknown_81D6266: @ 81D6266
fadetobg BG_SOLARBEAM_OPPONENT
goto Unknown_81D6256
Unknown_81D626D: @ 81D626D
restorebg
waitbgfadein
return
StatusCondition_Poison: @ 81D6270
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 18, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
StatusCondition_Confusion: @ 81D629B
loadspritegfx ANIM_TAG_DUCK
call ConfusionEffect
end
StatusCondition_Burn: @ 81D62A4
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call ConditionBurnFire
call ConditionBurnFire
call ConditionBurnFire
waitforvisualfinish
end
ConditionBurnFire:
createsprite gBattleAnimSpriteTemplate_83D9614, ANIM_BATTLER_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
StatusCondition_Love: @ 81D62D4
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, ANIM_BATTLER_ATTACKER, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6D94, ANIM_BATTLER_ATTACKER, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
StatusCondition_Ice: @ 81D634F
playsewithpan SE_M_ICY_WIND, 0
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
createvisualtask sub_807B920, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
StatusCondition_Curse: @ 81D636A
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, ANIM_BATTLER_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
StatusCondition_Nightmare: @ 81D638F
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF50, ANIM_BATTLER_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
General_CastformChange: @ 81D63B4
createvisualtask c3_80DFBE4, 2
jumpargeq 7, 1, _81D63E0
goto _81D63C8
_81D63C8:
monbg ANIM_BATTLER_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
end
_81D63E0:
createvisualtask sub_812DB58, 2, 1
end
General_StatsChange: @ 81D63EA
createvisualtask sub_807BB88, 5
waitforvisualfinish
end
General_SubstituteFade: @ 81D63F3
monbg ANIM_BATTLER_ATTACKER
createvisualtask sub_81416C4, 5
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
waitforvisualfinish
delay 1
clearmonbg ANIM_BATTLER_ATTACKER
delay 2
blendoff
createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
createvisualtask sub_814151C, 2, 1
end
General_SubstituteAppear: @ 81D6430
createvisualtask sub_81312E4, 2
end
General_PokeblockThrow: @ 81D6438
createvisualtask sub_8141D7C, 2
createvisualtask sub_8141BD4, 2
delay 0
waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22
createsprite gBattleAnimSpriteTemplate_840B4FC, ANIM_BATTLER_TARGET, 3, -16, 7, 0, 32
delay 50
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
waitforvisualfinish
createvisualtask sub_8141C08, 2
end
General_ItemKnockoff: @ 81D647E
loadspritegfx ANIM_TAG_ITEM_BAG
createsprite gFallingItemBagTemplate, ANIM_BATTLER_TARGET, 2
end
General_TurnTrap: @ 81D6489
createvisualtask sub_8141DAC, 5
jumpargeq 0, 1, FireSpinHit
jumpargeq 0, 2, WhirlpoolHit
jumpargeq 0, 3, ClampHit
jumpargeq 0, 4, SandTombHit
goto WrapHit
WrapHit:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 4, 0, 16, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, ANIM_BATTLER_TARGET, 2, 0, 8, 1, 1
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_TARGET, 2, 0, 8, 1
delay 20
setarg ARG_RET_ID, -1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
end
FireSpinHit:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
waitforvisualfinish
stopsound
end
WhirlpoolHit:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_BATTLER_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(0, 13, 23)
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(0, 13, 23)
waitforvisualfinish
stopsound
clearmonbg ANIM_BATTLER_DEF_PARTNER
end
ClampHit:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, ANIM_BATTLER_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
waitforvisualfinish
end
SandTombHit:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call _81D361F
call _81D361F
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 4, 2, 7, 0, rgb(19, 17, 0)
waitforvisualfinish
stopsound
end
General_ItemEffect: @ 81D661C
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 2, 3, 7, 0, rgb(17, 31, 25)
createsprite gBattleAnimSpriteTemplate_83D7928, ANIM_BATTLER_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape: @ 81D6690
loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_BATTLER_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gPinkSmokeTemplate, ANIM_BATTLER_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 126, 2, -28, 4, 30
delay 4
delay 8
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createvisualtask sub_80DFC24, 2, 2
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 122, 3, -14, 18, 46
delay 0
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 121, 3, 14, -14, 46
delay 0
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 120, 3, -12, -10, 46
delay 0
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 119, 3, 14, 14, 46
delay 0
createsprite gPinkSmokeTemplate, ANIM_BATTLER_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_BATTLER_ATTACKER
invisible ANIM_BATTLER_ATTACKER
delay 0
blendoff
end
General_HangedOn: @ 81D676E
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 7, 0, 9, rgb(31, 0, 0)
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 2, 4, 9, 0, rgb(31, 0, 0)
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_BATTLER_ATTACKER, 0, 0, 0, 15
end
General_Rain: @ 81D67BB
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
waitforvisualfinish
end
General_Sun: @ 81D6804
goto Move_SUNNY_DAY
General_Sandstorm: @ 81D6809
goto Move_SANDSTORM
General_Hail: @ 81D680E
goto Move_HAIL
General_LeechSeedDrain: @ 81D6813
createvisualtask sub_8141E10, 5
delay 0
goto Move_ABSORB
General_MonHit: @ 81D6821
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BATTLER_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_TARGET
blendoff
end
General_ItemSteal: @ 81D6852
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_80E42D0, 2
createvisualtask sub_8141808, 2
delay 1
createsprite gBattleAnimSpriteTemplate_83D677C, ANIM_BATTLER_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove: @ 81D6877
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_80E4234, 2
call Unknown_81D6AB6
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1
waitforvisualfinish
createvisualtask sub_80E4264, 2
jumpargeq 7, 0, _81D68B5
goto _81D68C5
_81D68AE:
waitforvisualfinish
call Unknown_81D6AD6
end
_81D68B5:
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchOpposingMonMove, 2
goto _81D68AE
_81D68C5:
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchPartnerMove, 2
goto _81D68AE
General_FutureSightHit: @ 81D68D5
createvisualtask sub_80E42B0, 2
monbg ANIM_BATTLER_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BATTLER_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BATTLER_TARGET, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
call BackgroundRestore
end
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
delay 9
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 9
playsewithpan SE_M_CONFUSE_RAY, 0
delay 9
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BATTLER_TARGET, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, ANIM_BATTLER_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 16, 0, rgb(31, 31, 31)
waitforvisualfinish
end
General_FocusPunchSetUp: @ 81D69F9
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BATTLER_ATTACKER, 1, 0, 32, 1
call EndureFlamesAnim
delay 8
call EndureFlamesAnim
waitforvisualfinish
end
General_IngrainHeal: @ 81D6A39
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
delay 3
call _81CF496
waitforvisualfinish
delay 15
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 1, 4, 0, rgb(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
end
General_WishHeal: @ 81D6A7C
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_BATTLER_ATTACKER, 2, 1, 3, 10, 0, rgb(0, 0, 0)
end
Unknown_81D6AB6: @ 81D6AB6
createvisualtask sub_81417D8, 2
jumpargeq 7, 1, _81D6AC7
_81D6AC5:
waitforvisualfinish
return
_81D6AC7:
createvisualtask sub_814151C, 2, 1
waitforvisualfinish
goto _81D6AC5
Unknown_81D6AD6: @ 81D6AD6
createvisualtask sub_81417D8, 2
jumpargeq 7, 1, _81D6AE7
_81D6AE5:
waitforvisualfinish
return
_81D6AE7:
createvisualtask sub_814151C, 2, 0
waitforvisualfinish
goto _81D6AE5
Special_LevelUp: @ 81D6AF6
playsewithpan SE_EXP_MAX, 0
createvisualtask sub_813F4EC, 2
delay 0
createvisualtask sub_813F6A0, 5, 0, 0
waitforvisualfinish
createvisualtask sub_813F5E8, 2
end
Special_SwitchOutPlayerMon: @ 81D6B17
createvisualtask sub_813F844, 2
delay 10
createvisualtask sub_813F798, 2
end
Special_SwitchOutOpponentMon: @ 81D6B28
createvisualtask sub_813F844, 2
delay 10
createvisualtask sub_813F798, 2
end
Special_BallThrow: @ 81D6B39
createvisualtask sub_813F990, 2
delay 0
playsewithpan SE_BALL_THROW, 0
createvisualtask sub_813FA94, 2
createvisualtask sub_813F9E0, 2
jumpargeq 7, -1, _81D6B65
_81D6B5C:
waitforvisualfinish
createvisualtask sub_813F9B8, 2
end
_81D6B65:
loadspritegfx ANIM_TAG_IMPACT
delay 25
monbg ANIM_BATTLER_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_BATTLER_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_BATTLER_DEF_PARTNER
blendoff
goto _81D6B5C
Special_SafariBallThrow: @ 81D6B8D
createvisualtask sub_813F990, 2
delay 0
createvisualtask sub_813FBB8, 2
waitforvisualfinish
createvisualtask sub_813F9B8, 2
end
Special_SubstituteToMon: @ 81D6BA6
createvisualtask sub_814151C, 2, 1
end
Special_MonToSubstitute: @ 81D6BB0
createvisualtask sub_814151C, 2, 0
end