pokeruby/include/field_map_obj.h
Cameron Hall 2afc20150b decompile more of field_map_obj (#231)
* decompile more code

* decompile more of field_map_obj

* decompile more of field_map_obj
2017-02-04 19:47:11 -08:00

12 lines
373 B
C

#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#include "sprite.h"
void sub_805C058(struct MapObject *mapObject, s16 a, s16 b);
void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18);
void MoveCoords(u8 direction, s16 *x, s16 *y);
void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u32 (*d8)());
#endif // GUARD_FIELD_MAP_OBJ_H