pokeruby/include/berry.h
2017-10-23 19:09:35 -04:00

50 lines
1.4 KiB
C

#ifndef GUARD_BERRY_H
#define GUARD_BERRY_H
enum
{
BERRY_FIRMNESS_UNKNOWN,
BERRY_FIRMNESS_VERY_SOFT,
BERRY_FIRMNESS_SOFT,
BERRY_FIRMNESS_HARD,
BERRY_FIRMNESS_VERY_HARD,
BERRY_FIRMNESS_SUPER_HARD,
};
// berry stages
enum
{
BERRY_STAGE_NO_BERRY, // there is no tree planted and the soil is completely flat.
BERRY_STAGE_PLANTED,
BERRY_STAGE_SPROUTED,
BERRY_STAGE_TALLER,
BERRY_STAGE_FLOWERING,
BERRY_STAGE_BERRIES,
BERRY_STAGE_SPARKLING = 0xFF,
};
void SetEnigmaBerry(u8 *src);
bool32 IsEnigmaBerryValid(void);
const struct Berry *GetBerryInfo(u8 berry);
bool32 FieldObjectInteractionWaterBerryTree(void);
bool8 IsPlayerFacingUnplantedSoil(void);
bool8 TryToWaterBerryTree(void);
void ClearBerryTrees(void);
void BerryTreeTimeUpdate(s32 minutes);
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
void RemoveBerryTree(u8 id);
u8 GetBerryTypeByBerryTreeId(u8 id);
u8 GetStageByBerryTreeId(u8);
u8 ItemIdToBerryType(u16 item);
void GetBerryNameByBerryType(u8 berry, u8 *string);
void ResetBerryTreeSparkleFlag(u8 id);
void FieldObjectInteractionGetBerryTreeData(void);
void Berry_FadeAndGoToBerryBagMenu(void);
void FieldObjectInteractionPlantBerryTree(void);
void FieldObjectInteractionPickBerryTree(void);
void FieldObjectInteractionRemoveBerryTree(void);
bool8 PlayerHasBerries(void);
void ResetBerryTreeSparkleFlags(void);
#endif // GUARD_BERRY_H