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60 lines
979 B
C
60 lines
979 B
C
#ifndef PROJECT_ASM_H
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#define PROJECT_ASM_H
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#include "asm_fieldmap.h"
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#include "main.h"
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#include "sprite.h"
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#include "task.h"
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struct FieldInput
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{
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u8 pressedAButton:1;
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u8 input_field_0_1:1;
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u8 pressedStartButton:1;
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u8 pressedSelectButton:1;
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u8 input_field_0_4:1;
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u8 input_field_0_5:1;
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u8 input_field_0_6:1;
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u8 pressedBButton:1;
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u8 input_field_1_0:1;
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u8 input_field_1_1:1;
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u8 input_field_1_2:1;
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u8 input_field_1_3:1;
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u8 input_field_1_4:1;
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u8 input_field_1_5:1;
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u8 input_field_1_6:1;
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u8 input_field_1_7:1;
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u8 dpadDirection;
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u8 input_field_3;
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};
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struct UnknownStruct_FPA
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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s16 unk4;
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s16 unk6;
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u8 unk8;
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u8 unk9;
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u8 unkA_0:4;
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u8 unkA_4:4;
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u16 unkC;
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u16 unkE;
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u32 unk10;
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u16 unk14;
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};
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struct CryRelatedStruct
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{
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u16 unk0;
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u8 unk2;
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u8 paletteNo;
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u8 xPos;
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u8 yPos;
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};
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#include "asm.inc.h"
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#endif //PROJECT_ASM_H
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