pokeruby/include/fieldmap.h
ProjectRevoTPP 38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00

198 lines
3.3 KiB
C

#ifndef GUARD_FIELDMAP_H
#define GUARD_FIELDMAP_H
enum
{
CONNECTION_DOWN = 1,
CONNECTION_UP,
CONNECTION_LEFT,
CONNECTION_RIGHT,
CONNECTION_DIVE,
CONNECTION_EMERGE
};
typedef void (*TilesetCB)(void);
struct Tileset
{
bool8 isCompressed;
bool8 isSecondary;
void *tiles;
void *palettes;
void *metatiles;
void *metatileAttributes;
TilesetCB callback;
};
struct MapData
{
s32 width;
s32 height;
void *border;
void *map;
struct Tileset *primaryTileset;
struct Tileset *secondaryTileset;
};
struct MapObjectTemplate
{
u8 localId;
u8 filler_1[0x3];
s16 x;
s16 y;
u8 elevation;
u8 movementType;
u8 filler_A[0x6];
u8 *script;
u8 filler_14[0x4];
};
struct WarpEvent
{
s16 x, y;
s8 warpId;
s8 mapGroup;
s8 mapNum;
};
struct CoordEvent
{
s16 x, y;
u8 filler_4[0x2];
u16 trigger;
u16 index;
u8 filler_A[0x2];
u8 *script;
};
struct BgEvent
{
s16 x, y;
u8 filler_4;
u8 kind;
s16 filler_6;
u8 *script;
};
struct MapEvents
{
u8 mapObjectCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct MapObjectTemplate *mapObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
};
struct MapConnection
{
u8 direction;
u32 offset;
s8 mapGroup;
s8 mapNum;
};
struct MapConnections
{
s32 count;
struct MapConnection *connections;
};
struct MapHeader
{
struct MapData *mapData;
struct MapEvents *events;
u8 *mapScripts;
struct MapConnections *connections;
u16 music;
u16 mapDataId;
u8 name;
u8 cave;
u8 weather;
u8 light;
u8 filler_18;
u8 escapeRope;
u8 flags;
u8 battleType;
};
struct MapObject
{
u32 active:1;
u32 mapobj_bit_1:1;
u32 mapobj_bit_2:1;
u32 mapobj_bit_3:1;
u32 mapobj_bit_4:1;
u32 mapobj_bit_5:1;
u32 mapobj_bit_6:1;
u32 mapobj_bit_7:1;
u32 mapobj_bit_8:1;
u32 mapobj_bit_9:1;
u32 mapobj_bit_10:1;
u32 mapobj_bit_11:1;
u32 mapobj_bit_12:1;
u32 mapobj_bit_13:1;
u32 mapobj_bit_14:1;
u32 mapobj_bit_15:1;
u32 mapobj_bit_16:1;
u32 mapobj_bit_17:1;
u32 mapobj_bit_18:1;
u32 mapobj_bit_19:1;
u32 mapobj_bit_20:1;
u32 mapobj_bit_21:1;
u32 mapobj_bit_22:1;
u32 mapobj_bit_23:1;
u32 mapobj_bit_24:1;
u32 mapobj_bit_25:1;
u32 mapobj_bit_26:1;
u32 mapobj_bit_27:1;
u32 mapobj_bit_28:1;
u32 mapobj_bit_29:1;
u32 mapobj_bit_30:1;
u32 mapobj_bit_31:1;
u8 spriteId;
u8 graphicsId;
u8 filler[0x1E];
};
struct MapObjectGraphicsInfo
{
u16 tileTag;
u16 paletteTag1;
u16 paletteTag2;
u16 size;
s16 width;
s16 height;
u8 paletteSlot:4;
u8 shadowSize:2;
u8 inanimate:1;
u8 disableReflectionPaletteLoad:1;
u8 tracks;
struct OamData *oam;
struct SubspriteTable *subspriteTables;
union AnimCmd **anims;
struct SpriteFrameImage *images;
union AffineAnimCmd **affineAnims;
};
struct PlayerAvatar
{
u8 bitfield;
u8 bike;
u8 running2;
u8 running1;
u8 spriteId;
u8 mapObjectId;
// TODO: rest of struct
};
extern struct MapObject gMapObjects[];
extern u8 gSelectedMapObject;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
#endif // GUARD_FIELDMAP_H