pokeruby/include/field_camera.h
DizzyEggg dd7e191078 Battle4.C
Changed labels:
sub_801A02C = ItemBattleEffects
sub_8015150 = GetBattleBank
gUnknown_02024BEA = gRandomMove
BattleBufferB = gBattleBufferB
sub_8090D90 = GetNationalPokedexFlag
sub_80151D4 = PressurePPLose
ai_rate_move = AI_TypeCalc
sub_801B928 = IsPokeDisobedient
sub_801E3B4 = BankGetTurnOrder
sub_801E3EC = SetMoveEffect
sub_814A7FC = DestroyMenuCursor
sub_8010B88 = SwitchInClearStructs
sub_80325B8 = BattleMusicStop
sub_8017718 = CantUseMove
sub_8028350 = IsTwoTurnsMove
b_feature_update_destiny_bond = DestinyBondFlagUpdate
sub_801C108 = JumpIfMoveAffectedByProtect
move_weather_interaction = AttacksThisTurn
sub_8025E20 = ChangeStatBuffs
sub_8020B54 = MoveValuesCleanUp
2017-07-16 20:03:00 +02:00

31 lines
769 B
C

#ifndef GUARD_FIELD_CAMERA_H
#define GUARD_FIELD_CAMERA_H
struct CameraSomething
{
void (*callback)(struct CameraSomething *);
u32 unk4;
s32 unk8;
s32 unkC;
s32 unk10;
s32 unk14;
};
extern struct Camera gUnknown_0202E844;
void move_tilemap_camera_to_upper_left_corner(void);
void sub_8057A58(void);
void sub_8057B14(u16 *a, u16 *b);
void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int a, int b);
void DrawDoorMetatileAt(int x, int y, u16 *arr);
void ResetCameraUpdateInfo(void);
u32 InitCameraUpdateCallback(u8 a);
void CameraUpdate(void);
void SetCameraPanningCallback(void (*a)(void));
void SetCameraPanning(s16 a, s16 b);
void InstallCameraPanAheadCallback(void);
void UpdateCameraPanning(void);
#endif // GUARD_FIELD_CAMERA_H