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137 lines
3.9 KiB
C
137 lines
3.9 KiB
C
#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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#define NUM_TRAINER_EYE_TRAINERS 56
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#define TRAINER_REMATCH_STEPS 255
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// IV + LEVEL + SPECIES
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struct TrainerPartyMember0
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{
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u16 iv;
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u8 level;
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u16 species;
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};
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// IV + LEVEL + SPECIES + MOVES
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struct TrainerPartyMember1
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{
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u16 iv;
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u8 level;
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u16 species;
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u16 moves[4];
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};
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// IV + LEVEL + SPECIES + ITEMS
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struct TrainerPartyMember2
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{
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u16 iv;
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u8 level;
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u16 species;
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u16 heldItem;
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};
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// IV + LEVEL + SPECIES + ITEMS + MOVES
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struct TrainerPartyMember3
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{
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u16 iv;
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u8 level;
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u16 species;
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u16 heldItem;
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u16 moves[4];
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};
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struct TrainerBattleSpec
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{
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void *ptr;
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u8 ptrType;
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};
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struct TrainerEyeTrainer
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{
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u16 trainerNums[5];
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u16 mapGroup;
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u16 mapNum;
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};
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//void task01_battle_start(u8 taskId);
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//void task_add_01_battle_start(u8 transition, u16 song);
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void CheckForSafariZoneAndProceed(void);
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void StartBattle_StandardWild(void);
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void StartBattle_Roamer(void);
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void StartBattle_Safari(void);
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//void task_add_01_battle_start_with_music_and_stats(void);
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//void StartBattle_WallyTutorial(void);
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void StartBattle_ScriptedWild(void);
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//void StartBattle_SouthernIsland(void);
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//void StartBattle_Rayquaza(void);
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//void StartBattle_GroudonKyogre(void);
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//void StartBattle_Regi(void);
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void HandleWildBattleEnd(void);
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void HandleScriptedWildBattleEnd(void);
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s8 GetBattleTerrain(void);
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//s8 GetBattleTransitionTypeByMap(void);
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//u16 GetSumOfPartyMonLevel(u8 numMons);
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//u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons);
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u8 GetWildBattleTransition(void);
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u8 GetTrainerBattleTransition(void);
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u8 GetBattleTowerBattleTransition(void);
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//void ChooseStarter(void);
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void CB2_GiveStarter(void);
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void CB2_StartFirstBattle(void);
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void HandleFirstBattleEnd(void);
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//u32 TrainerBattleLoadArg32(u8 *ptr);
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//u16 TrainerBattleLoadArg16(u8 *ptr);
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//u8 TrainerBattleLoadArg8(u8 *ptr);
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//u16 trainerflag_opponent(void);
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bool32 battle_exit_is_player_defeat(u32 a1);
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//void sub_80822BC(void);
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//void TrainerBattleLoadArgs(const struct TrainerBattleSpec *specs, u8 *data);
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//void battle_80801F0(void);
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u8 *TrainerBattleConfigure(const u8 *data);
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void TrainerWantsBattle(u8, u8 *);
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bool32 GetTrainerFlagFromScriptPointer(u8 *data);
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//void sub_8082524(void);
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//u8 sub_8082558(void);
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//u8 sub_8082564(void);
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//void sub_808257C(void);
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//void unref_sub_8082590(void); // unused
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u8 trainer_flag_check(u16);
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void trainer_flag_set(u16);
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void trainer_flag_clear(u16);
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void sub_80825E4(void);
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void sub_808260C(void);
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void do_choose_name_or_words_screen(void);
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//void sub_80826B0(void);
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//void sub_80826D8(void);
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u8 *sub_80826E8(void);
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u8 *sub_8082700(void);
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//void sub_8082718(void);
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//void PlayTrainerEncounterMusic(void);
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//u8 *SanitizeString(u8 *str);
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u8 *sub_808281C(void);
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u8 *sub_8082830(void);
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//u8 *unref_sub_808286C(void);
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u8 *sub_8082880(void);
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//s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
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//s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
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//s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
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//bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
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//bool32 sub_8082B44(void);
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void sub_8082B78(void);
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//bool32 sub_8082BA4(void);
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void sub_8082BD0(u16, u16);
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s32 sub_8082C0C(u16 mapGroup, u16 mapNum);
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s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum);
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u16 sub_8082C4C(u16 a1);
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//s32 sub_8082C68(void);
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//u8 sub_8082C9C(void);
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void sub_8082CB8(void);
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#endif // GUARD_BATTLE_SETUP_H
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