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37 lines
1.5 KiB
C
37 lines
1.5 KiB
C
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
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#define GUARD_FIELD_EFFECT_HELPERS_H
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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void sub_812869C(struct ObjectEvent *);
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bool8 sub_81286C4(struct ObjectEvent *);
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void UpdateShadowFieldEffect(struct Sprite *);
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void sub_8087638(struct Sprite *);
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void sub_808788C(struct Sprite *);
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void UpdateShortGrassFieldEffect(struct Sprite *);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
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void UpdateSplashFieldEffect(struct Sprite *);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
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void UpdateAshFieldEffect(struct Sprite *);
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void UpdateSurfBlobFieldEffect(struct Sprite *);
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void UpdateSandPileFieldEffect(struct Sprite *);
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void UpdateBubblesFieldEffect(struct Sprite *);
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void UpdateDisguiseFieldEffect(struct Sprite *);
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void UpdateSparkleFieldEffect(struct Sprite *);
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void UpdateJumpLandingFieldEffect(struct Sprite *);
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void WaitFieldEffectSpriteAnim(struct Sprite *);
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void UpdateTallGrassFieldEffect(struct Sprite *);
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void UpdateLongGrassFieldEffect(struct Sprite *);
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u8 CreateWarpArrowSprite(void);
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void SetSpriteInvisible(u8);
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void ShowWarpArrowSprite(u8 unk_1B, u8 r6, s16 x, s16 y);
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void sub_8127ED0(u8, u8);
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void sub_8127F28(u8, u8, s16);
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u8 sub_8128124(u8 id);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void InitObjectReflectionSprite(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a);
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u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectEvent);
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u8 FindTallGrassFieldEffectSpriteId(u8, u8, u8, s16, s16);
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#endif // GUARD_FIELD_EFFECT_HELPERS_H
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