pokeruby/include/battle_anim_special.h
2019-07-28 20:33:25 -05:00

10 lines
280 B
C

#ifndef GUARD_BATTLE_ANIM_813F0F4_H
#define GUARD_BATTLE_ANIM_813F0F4_H
void sub_8141828(u8, struct Pokemon *);
u8 ball_number_to_ball_processing_index(u16);
u8 AnimateBallOpenParticles(u8, u8, u8, u8, u8);
u8 sub_8141314(u8, u8, u32, u8);
#endif // GUARD_BATTLE_ANIM_813F0F4_H