pokeruby/include/field_ground_effect.h

12 lines
254 B
C

//
// Created by Scott Norton on 5/22/17.
//
#ifndef POKERUBY_FIELD_GROUND_EFFECT_H
#define POKERUBY_FIELD_GROUND_EFFECT_H
bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y);
bool8 AreZCoordsCompatible(u8 z1, u8 z2);
#endif //POKERUBY_FIELD_GROUND_EFFECT_H