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16 lines
503 B
C
16 lines
503 B
C
#ifndef GUARD_FIELDCONTROLAVATAR_H
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#define GUARD_FIELDCONTROLAVATAR_H
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#include "asm.h"
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int sub_8068024(struct FieldInput *pStruct);
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u8 *sub_80682A8(struct MapPosition *, u8, u8);
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void overworld_poison_timer_set(void);
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void prev_quest_postbuffer_cursor_backup_reset(void);
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u8 *sub_8068E24(struct MapPosition *);
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u8 *GetFieldObjectScriptPointerForComparison();
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#endif
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