pokeruby/include/field_control_avatar.h
Marijn van der Werf ddc846fa6a Sort includes
2017-04-27 16:07:18 +02:00

16 lines
503 B
C

#ifndef GUARD_FIELDCONTROLAVATAR_H
#define GUARD_FIELDCONTROLAVATAR_H
#include "asm.h"
void FieldClearPlayerInput(struct FieldInput *pStruct);
void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
int sub_8068024(struct FieldInput *pStruct);
u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
void prev_quest_postbuffer_cursor_backup_reset(void);
u8 *sub_8068E24(struct MapPosition *);
u8 *GetFieldObjectScriptPointerForComparison();
#endif