pokeruby/asm/reshow_battle_screen.s
2017-05-09 03:12:34 -07:00

1098 lines
20 KiB
ArmAsm

.include "constants/gba_constants.inc"
.include "constants/species_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start nullsub_14
nullsub_14: @ 807AD54
bx lr
thumb_func_end nullsub_14
thumb_func_start ReshowBattleScreenAfterMenu
ReshowBattleScreenAfterMenu: @ 807AD58
push {lr}
ldr r2, _0807AD90 @ =gPaletteFade
ldrb r0, [r2, 0x8]
movs r1, 0x80
orrs r0, r1
strb r0, [r2, 0x8]
movs r0, 0
bl SetHBlankCallback
movs r0, 0
bl SetVBlankCallback
ldr r0, _0807AD94 @ =REG_MOSAIC
movs r2, 0
strh r2, [r0]
ldr r0, _0807AD98 @ =0x02000000
ldr r3, _0807AD9C @ =0x0001ffff
adds r1, r0, r3
strb r2, [r1]
ldr r1, _0807ADA0 @ =0x0001fffe
adds r0, r1
strb r2, [r0]
ldr r0, _0807ADA4 @ =CB2_ReshowBattleScreenAfterMenu
bl SetMainCallback2
pop {r0}
bx r0
.align 2, 0
_0807AD90: .4byte gPaletteFade
_0807AD94: .4byte REG_MOSAIC
_0807AD98: .4byte 0x02000000
_0807AD9C: .4byte 0x0001ffff
_0807ADA0: .4byte 0x0001fffe
_0807ADA4: .4byte CB2_ReshowBattleScreenAfterMenu
thumb_func_end ReshowBattleScreenAfterMenu
thumb_func_start CB2_ReshowBattleScreenAfterMenu
CB2_ReshowBattleScreenAfterMenu: @ 807ADA8
push {r4-r7,lr}
sub sp, 0x8
ldr r0, _0807ADC4 @ =0x02000000
ldr r1, _0807ADC8 @ =0x0001ffff
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x13
bls _0807ADBA
b _0807B010
_0807ADBA:
lsls r0, 2
ldr r1, _0807ADCC @ =_0807ADD0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0807ADC4: .4byte 0x02000000
_0807ADC8: .4byte 0x0001ffff
_0807ADCC: .4byte _0807ADD0
.align 2, 0
_0807ADD0:
.4byte _0807AE20
.4byte _0807AE84
.4byte _0807AE9C
.4byte _0807AEC8
.4byte _0807AECE
.4byte _0807AEE0
.4byte _0807AEE6
.4byte _0807AF18
.4byte _0807AF1C
.4byte _0807AF20
.4byte _0807AF24
.4byte _0807AF48
.4byte _0807AF50
.4byte _0807AF58
.4byte _0807AF60
.4byte _0807AF68
.4byte _0807AF70
.4byte _0807AF78
.4byte _0807AF80
.4byte _0807AF88
_0807AE20:
bl dp12_8087EA4
ldr r4, _0807AE5C @ =gWindowConfig_81E6C58
adds r0, r4, 0
bl SetUpWindowConfig
bl ResetPaletteFade
ldr r0, _0807AE60 @ =gUnknown_03004210
adds r1, r4, 0
bl InitWindowFromConfig
ldr r0, _0807AE64 @ =gUnknown_030042A4
movs r1, 0
strh r1, [r0]
ldr r0, _0807AE68 @ =gUnknown_030042A0
strh r1, [r0]
ldr r0, _0807AE6C @ =gUnknown_030042C0
strh r1, [r0]
ldr r0, _0807AE70 @ =gUnknown_030041B4
strh r1, [r0]
ldr r0, _0807AE74 @ =gUnknown_03004288
strh r1, [r0]
ldr r0, _0807AE78 @ =gUnknown_03004280
strh r1, [r0]
ldr r0, _0807AE7C @ =gUnknown_030041B0
strh r1, [r0]
ldr r0, _0807AE80 @ =gUnknown_030041B8
strh r1, [r0]
b _0807B040
.align 2, 0
_0807AE5C: .4byte gWindowConfig_81E6C58
_0807AE60: .4byte gUnknown_03004210
_0807AE64: .4byte gUnknown_030042A4
_0807AE68: .4byte gUnknown_030042A0
_0807AE6C: .4byte gUnknown_030042C0
_0807AE70: .4byte gUnknown_030041B4
_0807AE74: .4byte gUnknown_03004288
_0807AE78: .4byte gUnknown_03004280
_0807AE7C: .4byte gUnknown_030041B0
_0807AE80: .4byte gUnknown_030041B8
_0807AE84:
movs r0, 0
str r0, [sp, 0x4]
movs r1, 0xC0
lsls r1, 19
ldr r2, _0807AE98 @ =0x01006000
add r0, sp, 0x4
bl CpuFastSet
b _0807B040
.align 2, 0
_0807AE98: .4byte 0x01006000
_0807AE9C:
ldr r5, _0807AEBC @ =0x02000000
ldr r0, _0807AEC0 @ =0x0001fffe
adds r4, r5, r0
ldrb r0, [r4]
bl sub_800E414
lsls r0, 24
cmp r0, 0
bne _0807AEF8
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
ldr r0, _0807AEC4 @ =0x0001ffff
adds r1, r5, r0
b _0807AF38
.align 2, 0
_0807AEBC: .4byte 0x02000000
_0807AEC0: .4byte 0x0001fffe
_0807AEC4: .4byte 0x0001ffff
_0807AEC8:
bl ResetSpriteData
b _0807B040
_0807AECE:
bl FreeAllSpritePalettes
ldr r1, _0807AEDC @ =gReservedSpritePaletteCount
movs r0, 0x4
strb r0, [r1]
b _0807B040
.align 2, 0
_0807AEDC: .4byte gReservedSpritePaletteCount
_0807AEE0:
bl sub_8031EE8
b _0807B040
_0807AEE6:
ldr r5, _0807AF00 @ =0x02000000
ldr r1, _0807AF04 @ =0x0001fffe
adds r4, r5, r1
ldrb r0, [r4]
bl sub_8031C30
lsls r0, 24
cmp r0, 0
beq _0807AF08
_0807AEF8:
movs r0, 0
strb r0, [r4]
b _0807B040
.align 2, 0
_0807AF00: .4byte 0x02000000
_0807AF04: .4byte 0x0001fffe
_0807AF08:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
ldr r0, _0807AF14 @ =0x0001ffff
adds r1, r5, r0
b _0807AF38
.align 2, 0
_0807AF14: .4byte 0x0001ffff
_0807AF18:
movs r0, 0
b _0807AF26
_0807AF1C:
movs r0, 0x1
b _0807AF26
_0807AF20:
movs r0, 0x2
b _0807AF26
_0807AF24:
movs r0, 0x3
_0807AF26:
bl sub_807B094
lsls r0, 24
cmp r0, 0
beq _0807AF32
b _0807B040
_0807AF32:
ldr r1, _0807AF40 @ =0x02000000
ldr r0, _0807AF44 @ =0x0001ffff
adds r1, r0
_0807AF38:
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
b _0807B040
.align 2, 0
_0807AF40: .4byte 0x02000000
_0807AF44: .4byte 0x0001ffff
_0807AF48:
movs r0, 0
bl sub_807B184
b _0807B040
_0807AF50:
movs r0, 0x1
bl sub_807B184
b _0807B040
_0807AF58:
movs r0, 0x2
bl sub_807B184
b _0807B040
_0807AF60:
movs r0, 0x3
bl sub_807B184
b _0807B040
_0807AF68:
movs r0, 0
bl sub_807B508
b _0807B040
_0807AF70:
movs r0, 0x1
bl sub_807B508
b _0807B040
_0807AF78:
movs r0, 0x2
bl sub_807B508
b _0807B040
_0807AF80:
movs r0, 0x3
bl sub_807B508
b _0807B040
_0807AF88:
bl sub_80327CC
movs r0, 0x1
bl battle_get_side_with_given_state
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r7, _0807B000 @ =gUnknown_02024A6A
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, _0807B004 @ =gEnemyParty
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl sub_8032984
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _0807AFEC
movs r0, 0x3
bl battle_get_side_with_given_state
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl sub_8032984
_0807AFEC:
ldr r1, _0807B008 @ =gUnknown_02024E60
ldr r0, _0807B00C @ =gUnknown_02024E6C
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl sub_802E3E4
b _0807B040
.align 2, 0
_0807B000: .4byte gUnknown_02024A6A
_0807B004: .4byte gEnemyParty
_0807B008: .4byte gUnknown_02024E60
_0807B00C: .4byte gUnknown_02024E6C
_0807B010:
ldr r0, _0807B054 @ =sub_800FCD4
bl SetHBlankCallback
ldr r0, _0807B058 @ =sub_800FCFC
bl SetVBlankCallback
bl sub_807B06C
movs r0, 0x1
str r0, [sp]
movs r0, 0xFF
movs r1, 0
movs r2, 0x10
movs r3, 0
bl BeginHardwarePaletteFade
ldr r2, _0807B05C @ =gPaletteFade
ldrb r1, [r2, 0x8]
movs r0, 0x7F
ands r0, r1
strb r0, [r2, 0x8]
ldr r0, _0807B060 @ =sub_800F808
bl SetMainCallback2
_0807B040:
ldr r1, _0807B064 @ =0x02000000
ldr r0, _0807B068 @ =0x0001ffff
adds r1, r0
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
add sp, 0x8
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0807B054: .4byte sub_800FCD4
_0807B058: .4byte sub_800FCFC
_0807B05C: .4byte gPaletteFade
_0807B060: .4byte sub_800F808
_0807B064: .4byte 0x02000000
_0807B068: .4byte 0x0001ffff
thumb_func_end CB2_ReshowBattleScreenAfterMenu
thumb_func_start sub_807B06C
sub_807B06C: @ 807B06C
push {lr}
bl sub_800D6D4
ldr r3, _0807B08C @ =REG_BG1CNT
ldrb r2, [r3]
movs r1, 0xD
negs r1, r1
adds r0, r1, 0
ands r0, r2
strb r0, [r3]
ldr r2, _0807B090 @ =REG_BG2CNT
ldrb r0, [r2]
ands r1, r0
strb r1, [r2]
pop {r0}
bx r0
.align 2, 0
_0807B08C: .4byte REG_BG1CNT
_0807B090: .4byte REG_BG2CNT
thumb_func_end sub_807B06C
thumb_func_start sub_807B094
sub_807B094: @ 807B094
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _0807B0D8 @ =gUnknown_02024A68
ldrb r0, [r0]
cmp r4, r0
bcs _0807B172
adds r0, r4, 0
bl battle_side_get_owner
lsls r0, 24
cmp r0, 0
beq _0807B0F2
lsls r0, r4, 2
ldr r1, _0807B0DC @ =0x02017800
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _0807B0E8
ldr r1, _0807B0E0 @ =gUnknown_02024A6A
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0807B0E4 @ =gEnemyParty
adds r0, r1
adds r1, r4, 0
bl sub_8031794
b _0807B168
.align 2, 0
_0807B0D8: .4byte gUnknown_02024A68
_0807B0DC: .4byte 0x02017800
_0807B0E0: .4byte gUnknown_02024A6A
_0807B0E4: .4byte gEnemyParty
_0807B0E8:
adds r0, r4, 0
movs r1, 0
bl sub_8032350
b _0807B168
_0807B0F2:
ldr r2, _0807B108 @ =gBattleTypeFlags
ldrh r1, [r2]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0807B110
cmp r4, 0
bne _0807B110
ldr r0, _0807B10C @ =gSaveBlock2
ldrb r0, [r0, 0x8]
b _0807B122
.align 2, 0
_0807B108: .4byte gBattleTypeFlags
_0807B10C: .4byte gSaveBlock2
_0807B110:
ldrh r1, [r2]
movs r0, 0x80
lsls r0, 2
ands r0, r1
cmp r0, 0
beq _0807B12A
cmp r4, 0
bne _0807B12A
movs r0, 0x2
_0807B122:
movs r1, 0
bl sub_8031AF4
b _0807B168
_0807B12A:
lsls r0, r4, 2
ldr r1, _0807B154 @ =0x02017800
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _0807B160
ldr r1, _0807B158 @ =gUnknown_02024A6A
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0807B15C @ =gPlayerParty
adds r0, r1
adds r1, r4, 0
bl sub_80318FC
b _0807B168
.align 2, 0
_0807B154: .4byte 0x02017800
_0807B158: .4byte gUnknown_02024A6A
_0807B15C: .4byte gPlayerParty
_0807B160:
adds r0, r4, 0
movs r1, 0
bl sub_8032350
_0807B168:
ldr r0, _0807B17C @ =0x02000000
ldr r1, _0807B180 @ =0x0001fffe
adds r0, r1
movs r1, 0
strb r1, [r0]
_0807B172:
movs r0, 0x1
pop {r4}
pop {r1}
bx r1
.align 2, 0
_0807B17C: .4byte 0x02000000
_0807B180: .4byte 0x0001fffe
thumb_func_end sub_807B094
thumb_func_start sub_807B184
sub_807B184: @ 807B184
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r7, r0, 24
ldr r0, _0807B1B8 @ =gUnknown_02024A68
ldrb r0, [r0]
cmp r7, r0
bcc _0807B19E
b _0807B4D8
_0807B19E:
lsls r2, r7, 2
ldr r0, _0807B1BC @ =0x02017800
adds r0, r2, r0
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
str r2, [sp]
cmp r0, 0
beq _0807B1C0
adds r0, r7, 0
bl sub_8077F7C
b _0807B1C6
.align 2, 0
_0807B1B8: .4byte gUnknown_02024A68
_0807B1BC: .4byte 0x02017800
_0807B1C0:
adds r0, r7, 0
bl sub_8077F68
_0807B1C6:
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r7, 0
bl battle_side_get_owner
lsls r0, 24
cmp r0, 0
bne _0807B1DA
b _0807B2D8
_0807B1DA:
ldr r1, _0807B2BC @ =gUnknown_02024A6A
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r1, 0x64
mov r10, r1
mov r1, r10
muls r1, r0
adds r0, r1, 0
ldr r1, _0807B2C0 @ =gEnemyParty
mov r9, r1
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _0807B1FE
b _0807B4D8
_0807B1FE:
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl battle_get_per_side_status
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl GetMonSpriteTemplate_803C56C
ldr r5, _0807B2C4 @ =gUnknown_02024E8C
adds r0, r7, 0
movs r1, 0x2
bl sub_8077ABC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_8079E90
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r4, _0807B2C8 @ =gUnknown_02024BE0
adds r4, r7, r4
strb r0, [r4]
ldr r5, _0807B2CC @ =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _0807B2D0 @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, _0807B2D4 @ =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
b _0807B4AC
.align 2, 0
_0807B2BC: .4byte gUnknown_02024A6A
_0807B2C0: .4byte gEnemyParty
_0807B2C4: .4byte gUnknown_02024E8C
_0807B2C8: .4byte gUnknown_02024BE0
_0807B2CC: .4byte gSprites
_0807B2D0: .4byte SpriteCallbackDummy
_0807B2D4: .4byte gBattleMonForms
_0807B2D8:
ldr r2, _0807B328 @ =gBattleTypeFlags
ldrh r1, [r2]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0807B338
cmp r7, 0
bne _0807B338
ldr r5, _0807B32C @ =gSaveBlock2
ldrb r4, [r5, 0x8]
movs r0, 0
bl battle_get_per_side_status
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl GetMonSpriteTemplate_803C5A0
ldr r6, _0807B330 @ =gUnknown_02024E8C
ldr r1, _0807B334 @ =gTrainerBackPicCoords
ldrb r0, [r5, 0x8]
lsls r0, 2
adds r0, r1
ldrb r0, [r0]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r0, 0xA0
lsls r0, 15
adds r4, r0
asrs r4, 16
movs r0, 0
bl sub_8079E90
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r6, 0
b _0807B37C
.align 2, 0
_0807B328: .4byte gBattleTypeFlags
_0807B32C: .4byte gSaveBlock2
_0807B330: .4byte gUnknown_02024E8C
_0807B334: .4byte gTrainerBackPicCoords
_0807B338:
ldrh r1, [r2]
movs r0, 0x80
lsls r0, 2
ands r0, r1
cmp r0, 0
beq _0807B3D0
cmp r7, 0
bne _0807B3D0
movs r0, 0
bl battle_get_per_side_status
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
movs r0, 0x2
bl GetMonSpriteTemplate_803C5A0
ldr r5, _0807B3BC @ =gUnknown_02024E8C
ldr r0, _0807B3C0 @ =gTrainerBackPicCoords
ldrb r0, [r0, 0x8]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r1, 0xA0
lsls r1, 15
adds r4, r1
asrs r4, 16
movs r0, 0
bl sub_8079E90
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
_0807B37C:
movs r1, 0x50
adds r2, r4, 0
bl CreateSprite
ldr r3, _0807B3C4 @ =gUnknown_02024BE0
strb r0, [r3]
ldr r4, _0807B3C8 @ =gSprites
ldrb r0, [r3]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
strb r0, [r1, 0x5]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r4, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _0807B3CC @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x2E]
b _0807B4AC
.align 2, 0
_0807B3BC: .4byte gUnknown_02024E8C
_0807B3C0: .4byte gTrainerBackPicCoords
_0807B3C4: .4byte gUnknown_02024BE0
_0807B3C8: .4byte gSprites
_0807B3CC: .4byte SpriteCallbackDummy
_0807B3D0:
ldr r1, _0807B4E8 @ =gUnknown_02024A6A
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r1, 0x64
mov r10, r1
mov r1, r10
muls r1, r0
adds r0, r1, 0
ldr r1, _0807B4EC @ =gPlayerParty
mov r9, r1
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _0807B4D8
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl battle_get_per_side_status
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl GetMonSpriteTemplate_803C56C
ldr r5, _0807B4F0 @ =gUnknown_02024E8C
adds r0, r7, 0
movs r1, 0x2
bl sub_8077ABC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_8079E90
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r4, _0807B4F4 @ =gUnknown_02024BE0
adds r4, r7, r4
strb r0, [r4]
ldr r5, _0807B4F8 @ =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, _0807B4FC @ =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, _0807B500 @ =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
_0807B4AC:
ldr r1, _0807B4F8 @ =gSprites
ldr r0, _0807B4F4 @ =gUnknown_02024BE0
adds r0, r7, r0
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r1
ldr r0, _0807B504 @ =0x02017800
ldr r1, [sp]
adds r0, r1, r0
ldr r1, [r0]
lsls r1, 31
adds r2, 0x3E
lsrs r1, 31
lsls r1, 2
ldrb r3, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
_0807B4D8:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0807B4E8: .4byte gUnknown_02024A6A
_0807B4EC: .4byte gPlayerParty
_0807B4F0: .4byte gUnknown_02024E8C
_0807B4F4: .4byte gUnknown_02024BE0
_0807B4F8: .4byte gSprites
_0807B4FC: .4byte SpriteCallbackDummy
_0807B500: .4byte gBattleMonForms
_0807B504: .4byte 0x02017800
thumb_func_end sub_807B184
thumb_func_start sub_807B508
sub_807B508: @ 807B508
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, _0807B530 @ =gUnknown_02024A68
ldrb r0, [r0]
cmp r5, r0
bcc _0807B518
b _0807B68A
_0807B518:
ldr r2, _0807B534 @ =gBattleTypeFlags
ldrh r1, [r2]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0807B538
cmp r5, 0
bne _0807B538
bl battle_make_oam_safari_battle
b _0807B550
.align 2, 0
_0807B530: .4byte gUnknown_02024A68
_0807B534: .4byte gBattleTypeFlags
_0807B538:
ldrh r1, [r2]
movs r0, 0x80
lsls r0, 2
ands r0, r1
cmp r0, 0
beq _0807B54A
cmp r5, 0
bne _0807B54A
b _0807B68A
_0807B54A:
adds r0, r5, 0
bl battle_make_oam_normal_battle
_0807B550:
lsls r0, 24
lsrs r6, r0, 24
ldr r0, _0807B58C @ =gUnknown_03004340
adds r4, r5, r0
strb r6, [r4]
adds r0, r5, 0
bl sub_8043F44
adds r0, r6, 0
bl sub_8043DFC
adds r0, r5, 0
bl battle_side_get_owner
lsls r0, 24
cmp r0, 0
beq _0807B598
ldrb r0, [r4]
ldr r1, _0807B590 @ =gUnknown_02024A6A
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _0807B594 @ =gEnemyParty
adds r1, r2
movs r2, 0
bl sub_8045A5C
b _0807B5E4
.align 2, 0
_0807B58C: .4byte gUnknown_03004340
_0807B590: .4byte gUnknown_02024A6A
_0807B594: .4byte gEnemyParty
_0807B598:
ldr r0, _0807B5C0 @ =gBattleTypeFlags
ldrh r1, [r0]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0807B5CC
ldrb r0, [r4]
ldr r1, _0807B5C4 @ =gUnknown_02024A6A
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _0807B5C8 @ =gPlayerParty
adds r1, r2
movs r2, 0xA
bl sub_8045A5C
b _0807B5E4
.align 2, 0
_0807B5C0: .4byte gBattleTypeFlags
_0807B5C4: .4byte gUnknown_02024A6A
_0807B5C8: .4byte gPlayerParty
_0807B5CC:
ldrb r0, [r4]
ldr r1, _0807B610 @ =gUnknown_02024A6A
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, _0807B614 @ =gPlayerParty
adds r1, r2
movs r2, 0
bl sub_8045A5C
_0807B5E4:
adds r0, r5, 0
bl battle_get_per_side_status
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _0807B600
adds r0, r5, 0
bl battle_get_per_side_status
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _0807B61C
_0807B600:
ldr r0, _0807B618 @ =gUnknown_03004340
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0x1
bl nullsub_11
b _0807B628
.align 2, 0
_0807B610: .4byte gUnknown_02024A6A
_0807B614: .4byte gPlayerParty
_0807B618: .4byte gUnknown_03004340
_0807B61C:
ldr r0, _0807B654 @ =gUnknown_03004340
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0
bl nullsub_11
_0807B628:
adds r0, r5, 0
bl battle_side_get_owner
lsls r0, 24
cmp r0, 0
beq _0807B660
ldr r0, _0807B658 @ =gUnknown_02024A6A
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0807B65C @ =gEnemyParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _0807B68A
adds r0, r6, 0
bl sub_8043DB0
b _0807B68A
.align 2, 0
_0807B654: .4byte gUnknown_03004340
_0807B658: .4byte gUnknown_02024A6A
_0807B65C: .4byte gEnemyParty
_0807B660:
ldr r0, _0807B690 @ =gBattleTypeFlags
ldrh r1, [r0]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _0807B68A
ldr r0, _0807B694 @ =gUnknown_02024A6A
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, _0807B698 @ =gPlayerParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _0807B68A
adds r0, r6, 0
bl sub_8043DB0
_0807B68A:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_0807B690: .4byte gBattleTypeFlags
_0807B694: .4byte gUnknown_02024A6A
_0807B698: .4byte gPlayerParty
thumb_func_end sub_807B508
.align 2, 0 @ Don't pad with nop.