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* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
13 lines
349 B
C
13 lines
349 B
C
#ifndef GUARD_FIELDMAPOBJHELP_H
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#define GUARD_FIELDMAPOBJHELP_H
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bool8 FreezeMapObject(struct MapObject *);
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void FreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8);
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void UnfreezeMapObjects(void);
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void sub_806487C(struct Sprite *sprite, bool8 invisible);
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void sub_8064990(u8, u8);
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void UnfreezeMapObject(struct MapObject *mapObject);
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#endif
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