pokeruby/include/script.h
2016-09-22 01:04:02 -07:00

44 lines
1.3 KiB
C

#ifndef GUARD_SCRIPT_H
#define GUARD_SCRIPT_H
struct ScriptContext;
typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
struct ScriptContext
{
u8 stackDepth;
u8 mode;
u8 comparisonResult;
u8 (*nativePtr)(void);
u8 *scriptPtr;
u8 *stack[20];
ScrCmdFunc *cmdTable;
ScrCmdFunc *cmdTableEnd;
u32 data[4];
};
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
u8 SetupBytecodeScript(struct ScriptContext *ctx, void *ptr);
void SetupNativeScript(struct ScriptContext *ctx, void *ptr);
void StopScript(struct ScriptContext *ctx);
u8 RunScript(struct ScriptContext *ctx);
u8 ScriptPush(struct ScriptContext *ctx, u8 *ptr);
u8 *ScriptPop(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, u8 *ptr);
void ScriptCall(struct ScriptContext *ctx, u8 *ptr);
void ScriptReturn(struct ScriptContext *ctx);
u16 ScriptReadHalfword(struct ScriptContext *ctx);
u32 ScriptReadWord(struct ScriptContext *ctx);
void ScriptContext2_Enable(void);
void ScriptContext2_Disable(void);
bool8 ScriptContext2_IsEnabled(void);
void ScriptContext1_Init(void);
bool8 ScriptContext2_RunScript(void);
void ScriptContext1_SetupScript(u8 *ptr);
void ScriptContext1_Stop(void);
void EnableBothScriptContexts();
void ScriptContext2_RunNewScript(u8 *ptr);
#endif // GUARD_SCRIPT_H