pokeruby/data
2017-12-02 14:38:49 -08:00
..
graphics remove trainer palettes 2017-10-08 21:38:28 -05:00
maps Label flags up to flag 99. 2017-12-02 12:39:11 -08:00
scripts Use constants for all SYS flags 2017-12-02 14:38:49 -08:00
text fix merge conflicts 2017-11-26 23:33:31 -06:00
tilesets Combine English and German data files 2017-06-23 21:52:37 +02:00
bard_music.inc
bard_music.s
battle_ai_scripts.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
battle_anim_80A7E7C.s
battle_anim_80CA710.s label battle anims 2017-11-19 20:06:25 -08:00
battle_anim_812C144.s
battle_anim_813F0F4.s
battle_anim_scripts.s abilities, songs, species constants 2017-11-26 13:00:26 -06:00
battle_anim.s
battle_interface.s
battle_moves.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
battle_scripts_1.s abilities, songs, species constants 2017-11-26 13:00:26 -06:00
battle_scripts_2.s label battle anims 2017-11-19 20:06:25 -08:00
cable_car.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
contest_ai_scripts.s
contest_ai.s
contest_effect_funcs.inc
contest_effect.s
contest_effects.inc
contest_excitement_table.inc
contest_link_80C2020.s
contest_moves.inc
contest_opponents.inc
contest.s easy_chat constants 2017-11-26 14:04:00 -06:00
cute_sketch.s
data_8393054.s
data2a.s flag, vars, items constants 2017-11-26 15:10:56 -06:00
data2b.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
easy_chat.s easy_chat constants 2017-11-26 14:04:00 -06:00
enemy_mon_elevation.inc
event_scripts.s Use constants for all SYS flags 2017-12-02 14:38:49 -08:00
field_effect_scripts.s update field effect script label 2017-11-19 01:33:24 -08:00
field_map_obj_helpers.s
field_move_scripts.inc Use constants for all SYS flags 2017-12-02 14:38:49 -08:00
graphics.s More pokemon_summary_screen decompilation 2017-11-26 12:57:30 -08:00
intro_credits_graphics.s decompile intro_credits_graphics.s (#381) 2017-08-13 19:05:42 -05:00
item_ball_scripts.inc
map_events.s Use constants for temporary map flags 2017-11-28 20:36:12 -08:00
maps.s convert data files to use constants/map.h 2017-11-27 22:12:09 -06:00
menu_cursor.s
mystery_event_msg.s
mystery_event_script_cmd_table.s finish decompiling mystery_event_script 2017-07-22 17:45:08 -07:00
naming_screen.s
pc_screen_effect.s partially decompile pc_screen_effect 2017-11-20 21:42:34 -08:00
pokedex_area_screen.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
pokedex_cry_screen.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
pokemon_storage_system.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
pokenav.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
roulette.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
script_cmd_table.inc vloadptr -> vloadword 2017-10-01 14:39:25 -05:00
slot_machine.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
sound_data.s
specials.inc decompile fldeff_secret_base_pc 2017-11-19 01:31:09 -08:00
strings2.s
tilesets.s
trainer_money.inc
trainer_parties.inc
trainer_see.s stuff 2017-09-10 16:21:30 -05:00
trainers.inc
type_effectiveness.inc
unknown_debug_menu.s