pokeruby/data/graphics/field_objects/map_object_subsprites.s

466 lines
12 KiB
ArmAsm

.align 2
gMapObjectSubspriteTable_16x16_0: @ 8371204
subsprite -8, -8, 2, 0, 16x16
.align 2
gMapObjectSubspriteTable_16x16_1: @ 837120C
subsprite -8, -8, 1, 0, 16x16
.align 2
gMapObjectSubspriteTable_16x16_2: @ 8371214
subsprite -8, -8, 2, 0, 16x8
subsprite -8, 0, 3, 2, 16x8
.align 2
gMapObjectSubspriteTable_16x16_3: @ 8371224
subsprite -8, -8, 2, 0, 16x16
subsprite -8, -8, 3, 0, 16x16
.align 2
gMapObjectSubspriteTable_16x16_4: @ 8371234
subsprite -8, -8, 1, 0, 16x16
subsprite -8, -8, 3, 0, 16x16
.align 2
gMapObjectSubspriteTables_16x16: @ 8371244
.4byte 0 @ number of subsprites
.4byte NULL @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x16_0 @ below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x16_1 @ above high bridge
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x16_2 @ unknown
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x16_3 @ long grass below high bridge
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x16_4 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_16x32_0: @ 8371274
subsprite -8, -16, 2, 0, 16x32
.align 2
gMapObjectSubspriteTable_16x32_1: @ 837127C
subsprite -8, -16, 1, 0, 16x32
.align 2
gMapObjectSubspriteTable_16x32_2: @ 8371284
subsprite -8, -16, 2, 0, 16x16
subsprite -8, 0, 2, 4, 16x8
subsprite -8, 8, 3, 6, 16x8
.align 2
gMapObjectSubspriteTable_16x32_3: @ 837129C
subsprite -8, -16, 2, 0, 16x16
subsprite -8, 0, 3, 4, 16x16
.align 2
gMapObjectSubspriteTable_16x32_4: @ 83712AC
subsprite -8, -16, 1, 0, 16x16
subsprite -8, 0, 3, 4, 16x16
.align 2
gMapObjectSubspriteTables_16x32: @ 83712BC
.4byte 0 @ number of subsprites
.4byte NULL @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x32_0 @ below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x32_1 @ above high bridge
.4byte 3 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x32_2 @ unknown
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x32_3 @ long grass below high bridge
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_16x32_4 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_32x32_0: @ 83712EC
subsprite -16, -16, 2, 0, 32x32
.align 2
gMapObjectSubspriteTable_32x32_1: @ 83712F4
subsprite -16, -16, 1, 0, 32x32
.align 2
gMapObjectSubspriteTable_32x32_2: @ 83712FC
subsprite -16, -16, 2, 0, 32x16
subsprite -16, 0, 2, 8, 32x8
subsprite -16, 8, 3, 12, 32x8
.align 2
gMapObjectSubspriteTable_32x32_3: @ 8371314
subsprite -16, -16, 2, 0, 32x16
subsprite -16, 0, 3, 8, 32x16
.align 2
gMapObjectSubspriteTable_32x32_4: @ 8371324
subsprite -16, -16, 1, 0, 32x16
subsprite -16, 0, 3, 8, 32x16
.align 2
gMapObjectSubspriteTables_32x32: @ 8371334
.4byte 0 @ number of subsprites
.4byte NULL @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_32x32_0 @ below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_32x32_1 @ above high bridge
.4byte 3 @ number of subsprites
.4byte gMapObjectSubspriteTable_32x32_2 @ unknown
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_32x32_3 @ long grass below high bridge
.4byte 2 @ number of subsprites
.4byte gMapObjectSubspriteTable_32x32_4 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_Truck_0: @ 8371364
subsprite -24, -24, 2, 0, 32x8
subsprite 8, -24, 2, 4, 16x8
subsprite -24, -16, 2, 6, 32x8
subsprite 8, -16, 2, 10, 16x8
subsprite -24, -8, 2, 12, 32x8
subsprite 8, -8, 2, 16, 16x8
subsprite -24, 0, 2, 18, 32x8
subsprite 8, 0, 2, 22, 16x8
subsprite -24, 8, 2, 24, 32x8
subsprite 8, 8, 2, 28, 16x8
subsprite -24, 16, 2, 30, 32x8
subsprite 8, 16, 2, 34, 16x8
.align 2
gMapObjectSubspriteTables_Truck: @ 83713C4
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ unknown
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ below high bridge
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ above high bridge
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ unknown
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ long grass below high bridge
.4byte 12 @ number of subsprites
.4byte gMapObjectSubspriteTable_Truck_0 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_Unused_0: @ 83713F4
subsprite -32, -16, 2, 0, 64x32
.align 2
gMapObjectSubspriteTable_Unused_1: @ 83713FC
subsprite -32, -16, 1, 0, 64x32
.align 2
gMapObjectSubspriteTable_Unused_2: @ 8371404
subsprite -32, -16, 2, 0, 64x32
.align 2
gMapObjectSubspriteTable_Unused_3: @ 837140C
subsprite -32, -16, 2, 0, 64x32
.align 2
gMapObjectSubspriteTables_Unused: @ 8371414
.4byte 0 @ number of subsprites
.4byte NULL @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_Unused_0 @ below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_Unused_1 @ above high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_Unused_2 @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_Unused_3 @ long grass below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_Unused_3 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_CableCar_0: @ 8371444
subsprite -32, -32, 2, 0, 64x64
.align 2
gMapObjectSubspriteTable_CableCar_1: @ 837144C
subsprite -32, -32, 1, 0, 64x64
.align 2
gMapObjectSubspriteTable_CableCar_2: @ 8371454
subsprite -32, -32, 2, 0, 64x64
.align 2
gMapObjectSubspriteTable_CableCar_3: @ 837145C
subsprite -32, -32, 2, 0, 64x64
.align 2
gMapObjectSubspriteTables_CableCar: @ 8371464
.4byte 0 @ number of subsprites
.4byte NULL @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_CableCar_0 @ below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_CableCar_1 @ above high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_CableCar_2 @ unknown
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_CableCar_3 @ long grass below high bridge
.4byte 1 @ number of subsprites
.4byte gMapObjectSubspriteTable_CableCar_3 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_SSTidal_0: @ 8371494
subsprite -48, -20, 2, 0, 32x8
subsprite -16, -20, 2, 4, 32x8
subsprite 16, -20, 2, 8, 32x8
subsprite -48, -12, 2, 12, 32x8
subsprite -16, -12, 2, 16, 32x8
subsprite 16, -12, 2, 20, 32x8
subsprite -48, -4, 2, 24, 32x8
subsprite -16, -4, 2, 28, 32x8
subsprite 16, -4, 2, 32, 32x8
subsprite -48, 4, 2, 36, 32x8
subsprite -16, 4, 2, 40, 32x8
subsprite 16, 4, 2, 44, 32x8
subsprite -48, 12, 2, 48, 32x8
subsprite -16, 12, 2, 52, 32x8
subsprite 16, 12, 2, 56, 32x8
.align 2
gMapObjectSubspriteTable_SSTidal_1: @ 837150C
subsprite -48, -20, 1, 0, 32x8
subsprite -16, -20, 1, 4, 32x8
subsprite 16, -20, 1, 8, 32x8
subsprite -48, -12, 1, 12, 32x8
subsprite -16, -12, 1, 16, 32x8
subsprite 16, -12, 1, 20, 32x8
subsprite -48, -4, 1, 24, 32x8
subsprite -16, -4, 1, 28, 32x8
subsprite 16, -4, 1, 32, 32x8
subsprite -48, 4, 1, 36, 32x8
subsprite -16, 4, 1, 40, 32x8
subsprite 16, 4, 1, 44, 32x8
subsprite -48, 12, 1, 48, 32x8
subsprite -16, 12, 1, 52, 32x8
subsprite 16, 12, 1, 56, 32x8
.align 2
gMapObjectSubspriteTable_SSTidal_2: @ 8371584
subsprite -48, -20, 2, 0, 32x8
subsprite -16, -20, 2, 4, 32x8
subsprite 16, -20, 2, 8, 32x8
subsprite -48, -12, 2, 12, 32x8
subsprite -16, -12, 2, 16, 32x8
subsprite 16, -12, 2, 20, 32x8
subsprite -48, -4, 2, 24, 32x8
subsprite -16, -4, 2, 28, 32x8
subsprite 16, -4, 2, 32, 32x8
subsprite -48, 4, 2, 36, 32x8
subsprite -16, 4, 2, 40, 32x8
subsprite 16, 4, 2, 44, 32x8
subsprite -48, 12, 2, 48, 32x8
subsprite -16, 12, 2, 52, 32x8
subsprite 16, 12, 2, 56, 32x8
.align 2
gMapObjectSubspriteTable_SSTidal_3: @ 83715FC
subsprite -48, -20, 1, 0, 32x8
subsprite -16, -20, 1, 4, 32x8
subsprite 16, -20, 1, 8, 32x8
subsprite -48, -12, 1, 12, 32x8
subsprite -16, -12, 1, 16, 32x8
subsprite 16, -12, 1, 20, 32x8
subsprite -48, -4, 2, 24, 32x8
subsprite -16, -4, 2, 28, 32x8
subsprite 16, -4, 2, 32, 32x8
subsprite -48, 4, 2, 36, 32x8
subsprite -16, 4, 2, 40, 32x8
subsprite 16, 4, 2, 44, 32x8
subsprite -48, 12, 2, 48, 32x8
subsprite -16, 12, 2, 52, 32x8
subsprite 16, 12, 2, 56, 32x8
.align 2
gMapObjectSubspriteTables_SSTidal: @ 8371674
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_0 @ unknown
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_0 @ below high bridge
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_1 @ above high bridge
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_2 @ unknown
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_3 @ long grass below high bridge
.4byte 15 @ number of subsprites
.4byte gMapObjectSubspriteTable_SSTidal_3 @ long grass above high bridge
.align 2
gMapObjectSubspriteTable_SubmarineShadow_0: @ 83716A4
subsprite -48, -20, 2, 0, 32x8
subsprite -16, -20, 2, 4, 32x8
subsprite 16, -20, 2, 8, 16x8
subsprite 32, -20, 2, 10, 8x8
subsprite -48, -12, 2, 11, 32x8
subsprite -16, -12, 2, 15, 32x8
subsprite 16, -12, 2, 19, 16x8
subsprite 32, -12, 2, 21, 8x8
subsprite -48, -4, 2, 22, 32x8
subsprite -16, -4, 2, 26, 32x8
subsprite 16, -4, 2, 30, 16x8
subsprite 32, -4, 2, 32, 8x8
subsprite -48, 4, 2, 33, 32x8
subsprite -16, 4, 2, 37, 32x8
subsprite 16, 4, 2, 41, 16x8
subsprite 32, 4, 2, 43, 8x8
.align 2
gMapObjectSubspriteTable_SubmarineShadow_1: @ 8371724
subsprite -48, -20, 1, 0, 32x8
subsprite -16, -20, 1, 4, 32x8
subsprite 16, -20, 1, 8, 16x8
subsprite 32, -20, 1, 10, 8x8
subsprite -48, -12, 1, 11, 32x8
subsprite -16, -12, 1, 15, 32x8
subsprite 16, -12, 1, 19, 16x8
subsprite 32, -12, 1, 21, 8x8
subsprite -48, -4, 1, 22, 32x8
subsprite -16, -4, 1, 26, 32x8
subsprite 16, -4, 1, 30, 16x8
subsprite 32, -4, 1, 32, 8x8
subsprite -48, 4, 1, 33, 32x8
subsprite -16, 4, 1, 37, 32x8
subsprite 16, 4, 1, 41, 16x8
subsprite 32, 4, 1, 43, 8x8
.align 2
gMapObjectSubspriteTable_SubmarineShadow_2: @ 83717A4
subsprite -48, -20, 2, 0, 32x8
subsprite -16, -20, 2, 4, 32x8
subsprite 16, -20, 2, 8, 16x8
subsprite 32, -20, 2, 10, 8x8
subsprite -48, -12, 2, 11, 32x8
subsprite -16, -12, 2, 15, 32x8
subsprite 16, -12, 2, 19, 16x8
subsprite 32, -12, 2, 21, 8x8
subsprite -48, -4, 2, 22, 32x8
subsprite -16, -4, 2, 26, 32x8
subsprite 16, -4, 2, 30, 16x8
subsprite 32, -4, 2, 32, 8x8
subsprite -48, 4, 2, 33, 32x8
subsprite -16, 4, 2, 37, 32x8
subsprite 16, 4, 2, 41, 16x8
subsprite 32, 4, 2, 43, 8x8
.align 2
gMapObjectSubspriteTable_SubmarineShadow_3: @ 8371824
subsprite -48, -20, 1, 0, 32x8
subsprite -16, -20, 1, 4, 32x8
subsprite 16, -20, 1, 8, 16x8
subsprite 32, -20, 1, 10, 8x8
subsprite -48, -12, 1, 11, 32x8
subsprite -16, -12, 1, 15, 32x8
subsprite 16, -12, 1, 19, 16x8
subsprite 32, -12, 1, 21, 8x8
subsprite -48, -4, 2, 22, 32x8
subsprite -16, -4, 2, 26, 32x8
subsprite 16, -4, 2, 30, 16x8
subsprite 32, -4, 2, 32, 8x8
subsprite -48, 4, 2, 33, 32x8
subsprite -16, 4, 2, 37, 32x8
subsprite 16, 4, 2, 41, 16x8
subsprite 32, 4, 2, 43, 8x8
.align 2
gMapObjectSubspriteTables_SubmarineShadow: @ 83718A4
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_0 @ unknown
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_0 @ below high bridge
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_1 @ above high bridge
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_2 @ unknown
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_3 @ long grass below high bridge
.4byte 16 @ number of subsprites
.4byte gMapObjectSubspriteTable_SubmarineShadow_3 @ long grass above high bridge