pokeruby/data
2017-12-24 10:13:52 -06:00
..
graphics remove trainer palettes 2017-10-08 21:38:28 -05:00
maps Name and use temp var constants 2017-12-24 10:13:52 -06:00
scripts Name and use temp var constants 2017-12-24 10:13:52 -06:00
text clean up and label more of contest.c 2017-12-22 17:42:05 -06:00
tilesets Combine English and German data files 2017-06-23 21:52:37 +02:00
bard_music.inc included .s to .inc 2016-10-28 15:41:15 -07:00
bard_music.s bard incbins 2017-01-07 01:03:29 -08:00
battle_ai_scripts.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
battle_anim_80A7E7C.s split data 2017-01-05 23:40:01 -08:00
battle_anim_80CA710.s Decompile battle_anim rain 2017-12-19 10:26:58 -06:00
battle_anim_812C144.s remove the last of the baserom calls. 2017-05-03 21:12:39 -07:00
battle_anim_813F0F4.s more incbins 2017-01-07 21:10:58 -08:00
battle_anim_scripts.s Decompile battle_anim rain 2017-12-19 10:26:58 -06:00
battle_anim.s add some data to C file and clean up 2017-01-15 11:26:24 -06:00
battle_interface.s split more from data2.s 2017-05-04 23:16:56 -07:00
battle_moves.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
battle_scripts_1.s abilities, songs, species constants 2017-11-26 13:00:26 -06:00
battle_scripts_2.s label battle anims 2017-11-19 20:06:25 -08:00
cable_car.s opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants 2017-11-26 17:01:50 -06:00
contest_ai_scripts.s included .s to .inc 2016-10-28 15:41:15 -07:00
contest_ai.s misc labels and memcpy/set cleanups (#232) 2017-02-10 21:38:59 -08:00
contest_effect_funcs.inc included .s to .inc 2016-10-28 15:41:15 -07:00
contest_effect.s split data 2017-01-05 23:40:01 -08:00
contest_effects.inc included .s to .inc 2016-10-28 15:41:15 -07:00
contest_excitement_table.inc included .s to .inc 2016-10-28 15:41:15 -07:00
contest_link_80C2020.s Integrate contest_link data 2017-05-04 00:08:20 +02:00
contest_moves.inc included .s to .inc 2016-10-28 15:41:15 -07:00
contest_opponents.inc label and clean up some things in contest.c 2017-12-22 14:19:09 -06:00
contest.s easy_chat constants 2017-11-26 14:04:00 -06:00
cute_sketch.s split data 2017-01-05 23:40:01 -08:00
data_8393054.s split data 2017-01-05 23:40:01 -08:00
data2a.s flag, vars, items constants 2017-11-26 15:10:56 -06:00
data2b.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
easy_chat.s easy_chat constants 2017-11-26 14:04:00 -06:00
enemy_mon_elevation.inc included .s to .inc 2016-10-28 15:41:15 -07:00
event_scripts.s Name and use temp var constants 2017-12-24 10:13:52 -06:00
field_effect_scripts.s update field effect script label 2017-11-19 01:33:24 -08:00
field_map_obj_helpers.s name functions and split data more 2017-01-02 22:58:06 -08:00
field_move_scripts.inc Use event script macro names from pokeemerald 2017-12-21 10:41:46 -06:00
graphics.s More pokemon_summary_screen decompilation 2017-11-26 12:57:30 -08:00
intro_credits_graphics.s decompile intro_credits_graphics.s (#381) 2017-08-13 19:05:42 -05:00
item_ball_scripts.inc Use event script macro names from pokeemerald 2017-12-21 10:41:46 -06:00
map_events.s Name and use temp var constants 2017-12-24 10:13:52 -06:00
maps.s convert data files to use constants/map.h 2017-11-27 22:12:09 -06:00
menu_cursor.s Use variable names instead of raw offsets in data 2017-01-17 18:44:39 +01:00
mystery_event_msg.s split out more data 2017-01-05 20:17:12 -08:00
mystery_event_script_cmd_table.s finish decompiling mystery_event_script 2017-07-22 17:45:08 -07:00
naming_screen.s finish decompiling naming_screen (#217) 2017-01-25 22:07:36 -08:00
pc_screen_effect.s partially decompile pc_screen_effect 2017-11-20 21:42:34 -08:00
pokedex_area_screen.s Label landmark and daily flags. 2017-12-15 14:59:25 -08:00
pokedex_cry_screen.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
pokemon_storage_system.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
pokenav.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
roulette.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
script_cmd_table.inc Use event script macro names from pokeemerald 2017-12-21 10:41:46 -06:00
slot_machine.s eliminate remaining RAM pointers in data/ 2017-11-10 23:40:12 -05:00
sound_data.s included .s to .inc 2016-10-28 15:41:15 -07:00
specials.inc decompile fldeff_secret_base_pc 2017-11-19 01:31:09 -08:00
strings2.s split out more data 2017-01-05 20:17:12 -08:00
tilesets.s split out more data 2016-12-20 02:59:46 -08:00
trainer_money.inc included .s to .inc 2016-10-28 15:41:15 -07:00
trainer_parties.inc included .s to .inc 2016-10-28 15:41:15 -07:00
trainer_see.s stuff 2017-09-10 16:21:30 -05:00
trainers.inc included .s to .inc 2016-10-28 15:41:15 -07:00
type_effectiveness.inc included .s to .inc 2016-10-28 15:41:15 -07:00
unknown_debug_menu.s split out more data 2017-01-05 20:17:12 -08:00