pokeruby/include/load_save.h
ProjectRevoTPP 370c7f7853 more labels (#159)
* labels for tv.c and tv.s

* match function prologue a little bit better

* whoops

* label and document lottery_corner.c

* gSoftResetDisabled

* add labels for main_menu.c

* labels for metatile_behavior.c
2017-01-04 14:31:44 -08:00

18 lines
472 B
C

#ifndef GUARD_LOAD_SAVE_H
#define GUARD_LOAD_SAVE_H
void CheckForFlashMemory(void);
bool32 GetSecretBase2Field_9(void);
void ClearSecretBase2Field_9(void);
void SetSecretBase2Field_9(void);
void SetSecretBase2Field_9_AndHideBG(void);
void ClearSecretBase2Field_9_2(void);
void SavePlayerParty(void);
void LoadPlayerParty(void);
void SaveSerializedGame(void);
void LoadSerializedGame(void);
void LoadPlayerBag(void);
void SavePlayerBag(void);
#endif // GUARD_LOAD_SAVE_H