pokeruby/include/asm.h
Cameron Hall e2daa41862 start decompiling field_control_avatar.c (#177)
* start decompiling field_control_avatar.c

* remove field_control_player_avatar.c
2017-01-08 15:42:17 -08:00

44 lines
652 B
C

#ifndef PROJECT_ASM_H
#define PROJECT_ASM_H
#include "task.h"
#include "main.h"
#include "sprite.h"
#include "asm_fieldmap.h"
struct UnkInputStruct
{
u8 input_field_0_0:1;
u8 input_field_0_1:1;
u8 input_field_0_2:1;
u8 input_field_0_3:1;
u8 input_field_0_4:1;
u8 input_field_0_5:1;
u8 input_field_0_6:1;
u8 input_field_0_7:1;
u8 input_field_1;
u8 input_field_2;
u8 input_field_3;
};
struct UnknownStruct_FPA
{
u8 unk0;
u8 unk1;
u8 unk2;
s16 unk4;
s16 unk6;
u8 unk8;
u8 unk9;
u8 unkA_0:4;
u8 unkA_4:4;
u16 unkC;
u16 unkE;
u32 unk10;
u16 unk14;
};
#include "asm.inc.h"
#endif //PROJECT_ASM_H