mirror of
https://github.com/pret/pokeruby.git
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670 lines
24 KiB
PHP
670 lines
24 KiB
PHP
ContestString_DescHighlyAppealing:
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.string "A highly appealing move.$"
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ContestString_DescStartled1:
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.string "After this move, the user is\nmore easily startled.$"
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ContestString_DescGreatLock:
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.string "Makes a great appeal, but\nallows no more to the end.$"
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ContestString_DescRepeatable:
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.string "Can be repeatedly used\nwithout boring the JUDGE.$"
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ContestString_DescStartled2:
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.string "Can avoid being startled\nby others once.$"
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ContestString_DescStartled3:
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.string "Can avoid being startled\nby others.$"
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ContestString_DescStartled4:
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.string "Can avoid being startled\nby others a little.$"
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ContestString_DescStartled5:
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.string "After this move, the user is\nless likely to be startled.$"
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ContestString_DescStartled6:
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.string "Slightly startles the\nPOKéMON in front.$"
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ContestString_DescStartled7:
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.string "Slightly startles those\nthat have made appeals.$"
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ContestString_DescStartled8:
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.string "Startles the POKéMON that\nappealed before the user.$"
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ContestString_DescStartled9:
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.string "Startles all POKéMON that\nhave done their appeals.$"
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ContestString_DescStartled10:
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.string "Badly startles the\nPOKéMON in front.$"
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ContestString_DescStartled11:
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.string "Badly startles those that\nhave made appeals.$"
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ContestString_DescStartled12:
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.string "Startles the POKéMON that\nappealed before the user.$"
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ContestString_DescStartled13:
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.string "Startles all POKéMON that\nappealed before the user.$"
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ContestString_DescAttentionShift:
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.string "Shifts the JUDGE’s\nattention from others.$"
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ContestString_DescStartled14:
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.string "Startles the POKéMON that\nhas the JUDGE’s attention.$"
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ContestString_DescJamOthersMissTurn:
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.string "Jams the others, and misses\none turn of appeals.$"
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ContestString_DescStartled15:
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.string "Startles POKéMON that\nmade a same-type appeal.$"
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ContestString_DescStartled16:
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.string "Badly startles POKéMON\nthat made COOL appeals.$"
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ContestString_DescStartled17:
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.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
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ContestString_DescStartled18:
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.string "Badly startles POKéMON\nthat made CUTE appeals.$"
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ContestString_DescStartled19:
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.string "Badly startles POKéMON\nthat made SMART appeals.$"
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ContestString_DescStartled20:
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.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
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ContestString_DescNervousOne:
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.string "Makes one POKéMON after\nthe user nervous.$"
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ContestString_DescNervousAllAfter:
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.string "Makes all POKéMON after\nthe user nervous.$"
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ContestString_DescConditionWorseBefore:
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.string "Worsens the condition of\nthose that made appeals.$"
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ContestString_DescStartled21:
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.string "Badly startles POKéMON in\ngood condition.$"
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ContestString_DescGreatWhenFirst:
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.string "The appeal works great if\nperformed first.$"
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ContestString_DescGreatWhenLast:
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.string "The appeal works great if\nperformed last.$"
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ContestString_DescAppealGoodBeforeAll:
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.string "Makes the appeal as good\nas those before it.$"
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ContestString_DescAppealGoodBeforeOne:
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.string "Makes the appeal as good\nas the one before it.$"
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ContestString_DescBetterWhenLater:
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.string "The appeal works better\nthe later it is performed.$"
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ContestString_DescAffectedByTiming:
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.string "The appeal’s quality varies\ndepending on its timing.$"
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ContestString_DescBetterWhenSameType:
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.string "Works well if it’s the same\ntype as the one before.$"
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ContestString_DescBetterWhenDiffType:
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.string "Works well if different in\ntype than the one before.$"
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ContestString_DescAffectedByFront:
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.string "Affected by how well the\nappeal in front goes.$"
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ContestString_DescConditionUp:
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.string "Ups the user’s condition.\nHelps prevent nervousness.$"
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ContestString_DescAffectedByCondition:
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.string "The appeal works well if the\nuser’s condition is good.$"
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ContestString_DescAppealEarlier:
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.string "The next appeal can be made\nearlier next turn.$"
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ContestString_DescAppealLater:
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.string "The next appeal can be made\nlater next turn.$"
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ContestString_DescRandomOrderEasier:
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.string "Makes the next turn’s order\nmore easily scrambled.$"
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ContestString_DescRandomOrder:
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.string "Scrambles the order of\nappeals on the next turn.$"
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ContestString_DescAnyExcitement:
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.string "An appeal that excites the\naudience in any CONTEST.$"
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ContestString_DescStartled22:
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.string "Badly startles all POKéMON\nthat made good appeals.$"
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ContestString_DescScaleWithExcitement:
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.string "The appeal works best the\nmore the crowd is excited.$"
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ContestString_DescStopExcitement:
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.string "Temporarily stops the\ncrowd from growing excited.$"
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.align 2
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gUnknown_083CADD4:: @ 83CADD4
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.4byte ContestString_DescHighlyAppealing
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.4byte ContestString_DescStartled1
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.4byte ContestString_DescGreatLock
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.4byte ContestString_DescRepeatable
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.4byte ContestString_DescStartled2
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.4byte ContestString_DescStartled3
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.4byte ContestString_DescStartled4
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.4byte ContestString_DescStartled5
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.4byte ContestString_DescStartled6
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.4byte ContestString_DescStartled7
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.4byte ContestString_DescStartled8
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.4byte ContestString_DescStartled9
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.4byte ContestString_DescStartled10
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.4byte ContestString_DescStartled11
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.4byte ContestString_DescStartled12
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.4byte ContestString_DescStartled13
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.4byte ContestString_DescAttentionShift
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.4byte ContestString_DescStartled14
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.4byte ContestString_DescJamOthersMissTurn
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.4byte ContestString_DescStartled15
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.4byte ContestString_DescStartled16
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.4byte ContestString_DescStartled17
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.4byte ContestString_DescStartled18
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.4byte ContestString_DescStartled19
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.4byte ContestString_DescStartled20
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.4byte ContestString_DescNervousOne
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.4byte ContestString_DescNervousAllAfter
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.4byte ContestString_DescConditionWorseBefore
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.4byte ContestString_DescStartled21
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.4byte ContestString_DescGreatWhenFirst
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.4byte ContestString_DescGreatWhenLast
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.4byte ContestString_DescAppealGoodBeforeAll
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.4byte ContestString_DescAppealGoodBeforeOne
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.4byte ContestString_DescBetterWhenLater
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.4byte ContestString_DescAffectedByTiming
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.4byte ContestString_DescBetterWhenSameType
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.4byte ContestString_DescBetterWhenDiffType
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.4byte ContestString_DescAffectedByFront
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.4byte ContestString_DescConditionUp
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.4byte ContestString_DescAffectedByCondition
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.4byte ContestString_DescAppealEarlier
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.4byte ContestString_DescAppealLater
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.4byte ContestString_DescRandomOrderEasier
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.4byte ContestString_DescRandomOrder
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.4byte ContestString_DescAnyExcitement
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.4byte ContestString_DescStartled22
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.4byte ContestString_DescScaleWithExcitement
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.4byte ContestString_DescStopExcitement
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ContestString_MoveRainDance:
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.string "RAIN DANCE$"
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ContestString_MoveRage:
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.string "RAGE$"
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ContestString_MoveFocusEnergy:
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.string "FOCUS ENERGY$"
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ContestString_MoveHypnosis:
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.string "HYPNOSIS$"
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ContestString_MoveSoftboiled:
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.string "SOFTBOILED$"
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ContestString_MoveHornAttack:
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.string "HORN ATTACK$"
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ContestString_MoveSwordsDance:
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.string "SWORDS DANCE$"
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ContestString_MoveConversion:
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.string "CONVERSION$"
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ContestString_MoveSunnyDay:
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.string "SUNNY DAY$"
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ContestString_MoveRest:
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.string "REST$"
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ContestString_MoveVicegrip:
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.string "VICEGRIP$"
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ContestString_MoveDefenseCurl:
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.string "DEFENSE CURL$"
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ContestString_MoveLockOn:
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.string "LOCK-ON$"
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.align 2
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.4byte ContestString_MoveRainDance
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.4byte ContestString_MoveRainDance
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.4byte ContestString_MoveRage
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.4byte ContestString_MoveFocusEnergy
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.4byte ContestString_MoveHypnosis
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.4byte ContestString_MoveSoftboiled
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.4byte ContestString_MoveHornAttack
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.4byte ContestString_MoveSwordsDance
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.4byte ContestString_MoveConversion
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.4byte ContestString_MoveSunnyDay
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.4byte ContestString_MoveRest
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.4byte ContestString_MoveVicegrip
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.4byte ContestString_MoveDefenseCurl
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.4byte ContestString_MoveLockOn
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ContestString_Cool:
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.string "COOL$"
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ContestString_Beauty:
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.string "BEAUTY$"
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ContestString_Cute:
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.string "CUTE$"
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ContestString_Smart:
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.string "SMART$"
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ContestString_Tough:
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.string "TOUGH$"
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.align 2
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gUnknown_083CAF70:: @ 83CAF70
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.4byte ContestString_Cool
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.4byte ContestString_Beauty
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.4byte ContestString_Cute
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.4byte ContestString_Smart
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.4byte ContestString_Tough
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gUnknown_083CAF84:: @ 83CAF84
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.string "Appeal no. {NAME_END}!\nWhich move will be played?$"
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gUnknown_083CAFAE:: @ 83CAFAE
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.string "Appeal no. {NAME_END}!\nBut it can’t participate!$"
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gUnknown_083CAFD7:: @ 83CAFD7
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.string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$"
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.string "The other POKéMON\nmade moves.{PAUSE 60}$"
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gUnknown_083CB00D:: @ 83CB00D
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.string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$"
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gUnknown_083CB02C:: @ 83CB02C
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.string "We’re all out of\nAppeal Time!{PAUSE 60}$"
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.string "{STR_VAR_1}’s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$"
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.string "TRICK$"
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.string "SPECIAL$"
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ContestString_AppealJammed:
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.string "But the appeal was\njammed.$"
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ContestString_FollowLead:
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.string "It followed another\nPOKéMON’s lead.$"
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ContestString_MessedUp:
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.string "But it messed up.$"
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ContestString_BetterUsual:
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.string "It went better than\nusual.$"
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ContestString_JudgeLookAway:
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.string "The JUDGE looked away\nfor some reason.$"
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ContestString_WorkHard:
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.string "It worked hard to build on\npast mistakes.$"
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ContestString_NoMoreMoves:
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.string "It can’t make any more\nmoves.$"
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ContestString_WorkReallyWell:
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.string "It worked frighteningly\nwell.$"
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ContestString_WorkHardStandout:
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.string "It worked as hard as the\nstandout POKéMON.$"
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ContestString_JudgeExpectantly:
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.string "The JUDGE looked on\nexpectantly.$"
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ContestString_WorkRatherWell:
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.string "It worked rather well.$"
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ContestString_WorkBetter:
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.string "It worked a little better\nthan usual.$"
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.align 2
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.4byte ContestString_AppealJammed
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.4byte ContestString_FollowLead
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.4byte ContestString_MessedUp
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.4byte ContestString_BetterUsual
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.4byte ContestString_BetterUsual
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.4byte ContestString_JudgeLookAway
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.4byte ContestString_WorkHard
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.4byte ContestString_NoMoreMoves
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.4byte ContestString_WorkReallyWell
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.4byte ContestString_WorkHardStandout
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.4byte ContestString_JudgeExpectantly
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.4byte ContestString_WorkRatherWell
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.4byte ContestString_WorkBetter
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ContestString_StandOutNone:
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.string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$"
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ContestString_StandOutNotMuch:
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.string "{STR_VAR_1} didn’t stand\nout very much...{PAUSE_UNTIL_PRESS}$"
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ContestString_StandOutLittle:
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.string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$"
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ContestString_StandOutLot:
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.string "{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}$"
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ContestString_StandOutTotal:
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.string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$"
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ContestString_StandOutDidnt:
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.string "{STR_VAR_1} hasn’t made\nits appeal.{PAUSE_UNTIL_PRESS}$"
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.align 2
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gUnknown_083CB2F0:: @ 83CB2F0
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.4byte ContestString_StandOutNone
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.4byte ContestString_StandOutNotMuch
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.4byte ContestString_StandOutLittle
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.4byte ContestString_StandOutLot
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.4byte ContestString_StandOutTotal
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.4byte ContestString_StandOutDidnt
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ContestString_AppealAnticipation3:
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.string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
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ContestString_JudgeSatisfied:
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.string "The JUDGE was very\nsatisfied.$"
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ContestString_Terminator:
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.string "$"
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ContestString_JudgeHeldFirm:
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.string "The JUDGE ’s views on\n{STR_VAR_1} held firm.$"
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ContestString_ChangedPerceptions:
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.string "{STR_VAR_1}’s {STR_VAR_3}\nchanged perceptions.$"
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ContestString_AppealWoreOff:
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.string "{STR_VAR_1}’s appeal\neffect wore off.$"
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ContestString_AppealWoreOff2:
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.string "The special appeal’s\neffect wore off.$"
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ContestString_AppealLookSame:
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.string "Everyone’s appeals were\nmade to look the same.$"
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ContestString_AppealCheapened:
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.string "{STR_VAR_2}’s appeal was\ncheapened.$"
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ContestString_AppealCheapened2:
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.string "It cheapened the appeal\nof those ahead.$"
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ContestString_AppealAttentionStolen:
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.string "It stole attention away\nfrom {STR_VAR_2}.$"
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ContestString_AppealCheapened3:
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.string "It cheapened\n{STR_VAR_2}’s appeal.$"
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ContestString_AppealCheapened4:
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.string "It severely cheapened\nother appeals.$"
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ContestString_AppealAnticipation:
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.string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
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ContestString_AppealCheapened5:
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.string "It cheapened the appeal\nof those ahead.$"
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ContestString_AppealCheapened6:
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.string "It cheapened the JUDGE’s\nfavorite appeal.$"
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ContestString_AppealCheapened7:
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.string "The appeals of others\nwere cheapened by half.$"
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ContestString_JammedStoodOut:
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.string "It stood out to make up\nfor being jammed.$"
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ContestString_AppealNoMore:
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.string "It can’t participate in\nappeals any more.$"
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ContestString_AppealTouched:
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.string "It touched the JUDGE for\na fantastic appeal.$"
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ContestString_AppealAnticipation2:
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.string "Anticipation rose for\nupcoming appeals.$"
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ContestString_AppealStoodOut2:
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.string "It stood out as much as\nspecial appeals.$"
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ContestString_AppealStoodOut3:
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.string "It stood out as much as\n{STR_VAR_1}.$"
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ContestString_JammedAppealsNotice:
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.string "Jammed appeals were made\neven less noticeable.$"
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ContestString_AppealSame:
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.string "Everyone’s appeals were\nmade the same.$"
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ContestString_AppealFullWorse:
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.string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$"
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.align 2
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.4byte ContestString_JudgeHeldFirm
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.4byte ContestString_ChangedPerceptions
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.4byte ContestString_Terminator
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.4byte ContestString_AppealWoreOff
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.4byte ContestString_AppealWoreOff2
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.4byte ContestString_AppealLookSame
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.4byte ContestString_AppealCheapened
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.4byte ContestString_AppealCheapened2
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.4byte ContestString_AppealAttentionStolen
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.4byte ContestString_AppealCheapened3
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.4byte ContestString_AppealCheapened4
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.4byte ContestString_AppealAnticipation
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.4byte ContestString_AppealCheapened5
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.4byte ContestString_AppealCheapened6
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.4byte ContestString_AppealCheapened7
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.4byte ContestString_JammedStoodOut
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.4byte ContestString_AppealNoMore
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.4byte ContestString_AppealTouched
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.4byte ContestString_AppealAnticipation2
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.4byte ContestString_AppealStoodOut2
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.4byte ContestString_AppealStoodOut3
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.4byte ContestString_Terminator
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.4byte ContestString_Terminator
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.4byte ContestString_Terminator
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.4byte ContestString_JammedAppealsNotice
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.4byte ContestString_AppealSame
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ContestString_MoreConscious:
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.string "It became more conscious\nof the other POKéMON.{PAUSE 60}$"
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ContestString_NoAppeal:
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.string "{STR_VAR_1} can’t make an\nappeal after this.{PAUSE 60}$"
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ContestString_SettleDown:
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.string "It settled down just a\nlittle bit.{PAUSE 60}$"
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ContestString_ObliviousToOthers:
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.string "It became oblivious to\nthe other POKéMON.{PAUSE 60}$"
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ContestString_LessAware:
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.string "It became less aware of\nthe other POKéMON.{PAUSE 60}$"
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ContestString_StoppedCaring:
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.string "It stopped caring about\nother POKéMON much.{PAUSE 60}$"
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ContestString_StartleAttempt:
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.string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
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ContestString_DazzleAttempt:
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.string "It tried to dazzle the\nothers.{PAUSE 60}$"
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ContestString_JudgeLookAway2:
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.string "The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 60}$"
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ContestString_UnnerveAttempt:
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.string "It tried to unnerve the\nnext POKéMON.{PAUSE 60}$"
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ContestString_Nervous:
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.string "{STR_VAR_1} became\nnervous.{PAUSE 60}$"
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ContestString_UnnerveWaiting:
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.string "The appeal tried to\nunnerve waiting POKéMON.{PAUSE 60}$"
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ContestString_TauntWell:
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.string "It taunted POKéMON\ndoing well.{PAUSE 60}$"
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ContestString_RegainedForm:
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.string "{STR_VAR_1} regained its\nform.{PAUSE 60}$"
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ContestString_JamWell:
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.string "It tried to jam POKéMON\ndoing well.{PAUSE 60}$"
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ContestString_HustleStandout:
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.string "The standout {STR_VAR_1}\nhustled even more.{PAUSE 60}$"
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ContestString_WorkHardUnnoticed:
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.string "The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 60}$"
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ContestString_WorkBefore:
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.string "It worked as much as\nPOKéMON before it.{PAUSE 60}$"
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ContestString_AppealNotWell:
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.string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
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ContestString_WorkPreceding:
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.string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$"
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ContestString_AppealNotWell2:
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.string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
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ContestString_AppealNotShownWell:
|
||
.string "{STR_VAR_1}’s appeal\ncouldn’t be shown well.{PAUSE 60}$"
|
||
ContestString_AppealSlightlyWell:
|
||
.string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
|
||
ContestString_AppealPrettyWell:
|
||
.string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
|
||
ContestString_AppealExcellently:
|
||
.string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
|
||
ContestString_AppealDud:
|
||
.string "{STR_VAR_1}’s appeal was\na dud.{PAUSE 60}$"
|
||
ContestString_AppealNotVeryWell:
|
||
.string "{STR_VAR_1}’s appeal did\nnot work very well.{PAUSE 60}$"
|
||
ContestString_AppealSlightlyWell2:
|
||
.string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
|
||
ContestString_AppealPrettyWell2:
|
||
.string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
|
||
ContestString_AppealVeryWell:
|
||
.string "{STR_VAR_1}’s appeal\nwent very well.{PAUSE 60}$"
|
||
ContestString_AppealExcellently2:
|
||
.string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
|
||
ContestString_SameTypeGood:
|
||
.string "It’s the same type as the\nPOKéMON before - good!{PAUSE 60}$"
|
||
ContestString_DiffTypeGood:
|
||
.string "It’s not the same type as\nthe one before - good!{PAUSE 60}$"
|
||
ContestString_StoodOutAsMuch:
|
||
.string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$"
|
||
ContestString_NotAsWell:
|
||
.string "It didn’t do as well as the\nPOKéMON before.{PAUSE 60}$"
|
||
ContestString_ConditionRose:
|
||
.string "{STR_VAR_1}’s condition\nrose above usual.{PAUSE 60}$"
|
||
ContestString_HotStatus:
|
||
.string "{STR_VAR_1}’s hot status\nmade it a great appeal!{PAUSE 60}$"
|
||
ContestString_MoveUpLine:
|
||
.string "It moved up in line for\nthe next appeal.{PAUSE 60}$"
|
||
ContestString_MoveBackLine:
|
||
.string "It moved back in line once\nfor the next appeal.{PAUSE 60}$"
|
||
ContestString_ScrambleOrder:
|
||
.string "It scrambled up the\norder for the next turn.{PAUSE 60}$"
|
||
|
||
gUnknown_083CBD52:: @ 83CBD52
|
||
ContestString_JudgeExpectantly2:
|
||
.string "The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 60}$"
|
||
|
||
gUnknown_083CBD79:: @ 83CBD79
|
||
ContestString_WentOverWell:
|
||
.string "The appeal combo went\nover well.{PAUSE 60}$"
|
||
|
||
gUnknown_083CBD9D:: @ 83CBD9D
|
||
ContestString_WentOverVeryWell:
|
||
.string "The appeal combo went\nover very well.{PAUSE 60}$"
|
||
|
||
gUnknown_083CBDC6:: @ 83CBDC6
|
||
ContestString_AppealComboExcellently:
|
||
.string "The appeal combo went\nover excellently.{PAUSE 60}$"
|
||
ContestString_AvertGaze:
|
||
.string "{STR_VAR_1} managed to\navert its gaze.{PAUSE 60}$"
|
||
ContestString_AvoidSeeing:
|
||
.string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$"
|
||
ContestString_NotFazed:
|
||
.string "{STR_VAR_1} isn’t fazed\nby that sort of thing.{PAUSE 60}$"
|
||
ContestString_LittleDistracted:
|
||
.string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$"
|
||
ContestString_AttemptStartle:
|
||
.string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
|
||
ContestString_LookedDown:
|
||
.string "{STR_VAR_1} looked down\nout of distraction.{PAUSE 60}$"
|
||
ContestString_TurnedBack:
|
||
.string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$"
|
||
ContestString_UtterCry:
|
||
.string "{STR_VAR_1} couldn’t help\nuttering a cry.{PAUSE 60}$"
|
||
ContestString_LeaptUp:
|
||
.string "{STR_VAR_1} couldn’t help\nleaping up.{PAUSE 60}$"
|
||
ContestString_TrippedOver:
|
||
.string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$"
|
||
|
||
gUnknown_083CBF60:: @ 83CBF60
|
||
ContestString_TooNervous:
|
||
.string "{STR_VAR_1} was too\nnervous to move.{PAUSE 60}$"
|
||
ContestString_MessedUp2:
|
||
.string "But it messed up.{PAUSE 60}$"
|
||
ContestString_FailedTargetNervous:
|
||
.string "But it failed to make\nthe target nervous.{PAUSE 60}$"
|
||
ContestString_FailedAnyoneNervous:
|
||
.string "But it failed to make\nanyone nervous.{PAUSE 60}$"
|
||
ContestString_Ignored:
|
||
.string "But it was ignored...{PAUSE 60}$"
|
||
ContestString_NoConditionImprove:
|
||
.string "But it couldn’t improve\nits condition...{PAUSE 60}$"
|
||
ContestString_BadConditionWeakAppeal:
|
||
.string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$"
|
||
ContestString_Unaffected:
|
||
.string "{STR_VAR_1} was\nunaffected.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC075:: @ 83CC075
|
||
ContestString_DissapointedRepeat:
|
||
.string "{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC0A0:: @ 83CC0A0
|
||
ContestString_WentOverGreat:
|
||
.string "{STR_VAR_1}’s {STR_VAR_3}\nwent over great.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC0BC:: @ 83CC0BC
|
||
ContestString_DidntGoWell:
|
||
.string "{STR_VAR_1}’s {STR_VAR_3}\ndidn’t go over well here...{PAUSE 60}$"
|
||
|
||
gUnknown_083CC0E3:: @ 83CC0E3
|
||
ContestString_GotCrowdGoing:
|
||
.string "{STR_VAR_1}’s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC103:: @ 83CC103
|
||
ContestString_CantAppealNextTurn:
|
||
.string "{STR_VAR_1} can’t appeal\nnext turn...{PAUSE 60}$"
|
||
ContestString_AttractedAttention:
|
||
.string "It attracted the crowd’s\nattention.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC14A:: @ 83CC14A
|
||
ContestString_CrowdWatches:
|
||
.string "The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 60}$"
|
||
|
||
gUnknown_083CC16E:: @ 83CC16E
|
||
ContestString_Ignored2:
|
||
.string "{STR_VAR_1}’s\n{STR_VAR_2} is ignored.{PAUSE 60}$"
|
||
|
||
.align 2
|
||
gUnknown_083CC188:: @ 83CC188
|
||
.4byte ContestString_MoreConscious
|
||
.4byte ContestString_NoAppeal
|
||
.4byte ContestString_SettleDown
|
||
.4byte ContestString_ObliviousToOthers
|
||
.4byte ContestString_LessAware
|
||
.4byte ContestString_StoppedCaring
|
||
.4byte ContestString_StartleAttempt
|
||
.4byte ContestString_DazzleAttempt
|
||
.4byte ContestString_JudgeLookAway2
|
||
.4byte ContestString_UnnerveAttempt
|
||
.4byte ContestString_Nervous
|
||
.4byte ContestString_UnnerveWaiting
|
||
.4byte ContestString_TauntWell
|
||
.4byte ContestString_RegainedForm
|
||
.4byte ContestString_JamWell
|
||
.4byte ContestString_HustleStandout
|
||
.4byte ContestString_WorkHardUnnoticed
|
||
.4byte ContestString_WorkBefore
|
||
.4byte ContestString_AppealNotWell
|
||
.4byte ContestString_WorkPreceding
|
||
.4byte ContestString_AppealNotWell2
|
||
.4byte ContestString_AppealNotShownWell
|
||
.4byte ContestString_AppealSlightlyWell
|
||
.4byte ContestString_AppealPrettyWell
|
||
.4byte ContestString_AppealExcellently
|
||
.4byte ContestString_AppealDud
|
||
.4byte ContestString_AppealNotVeryWell
|
||
.4byte ContestString_AppealSlightlyWell2
|
||
.4byte ContestString_AppealPrettyWell2
|
||
.4byte ContestString_AppealVeryWell
|
||
.4byte ContestString_AppealExcellently2
|
||
.4byte ContestString_SameTypeGood
|
||
.4byte ContestString_DiffTypeGood
|
||
.4byte ContestString_StoodOutAsMuch
|
||
.4byte ContestString_NotAsWell
|
||
.4byte ContestString_ConditionRose
|
||
.4byte ContestString_HotStatus
|
||
.4byte ContestString_MoveUpLine
|
||
.4byte ContestString_MoveBackLine
|
||
.4byte ContestString_ScrambleOrder
|
||
.4byte ContestString_JudgeExpectantly2 @ expectantly
|
||
.4byte ContestString_WentOverWell
|
||
.4byte ContestString_WentOverVeryWell
|
||
.4byte ContestString_AppealComboExcellently
|
||
.4byte ContestString_AvertGaze
|
||
.4byte ContestString_AvoidSeeing
|
||
.4byte ContestString_NotFazed
|
||
.4byte ContestString_LittleDistracted
|
||
.4byte ContestString_AttemptStartle
|
||
.4byte ContestString_LookedDown
|
||
.4byte ContestString_TurnedBack
|
||
.4byte ContestString_UtterCry
|
||
.4byte ContestString_LeaptUp
|
||
.4byte ContestString_TrippedOver
|
||
.4byte ContestString_MessedUp2
|
||
.4byte ContestString_FailedTargetNervous
|
||
.4byte ContestString_FailedAnyoneNervous
|
||
.4byte ContestString_Ignored
|
||
.4byte ContestString_NoConditionImprove
|
||
.4byte ContestString_BadConditionWeakAppeal
|
||
.4byte ContestString_Unaffected
|
||
.4byte ContestString_AttractedAttention
|
||
|
||
gUnknown_083CC280:: @ 83CC280
|
||
.string "shyness$"
|
||
|
||
gUnknown_083CC288:: @ 83CC288
|
||
.string "anxiety$"
|
||
|
||
gUnknown_083CC290:: @ 83CC290
|
||
.string "laziness$"
|
||
|
||
gUnknown_083CC299:: @ 83CC299
|
||
.string "hesitancy$"
|
||
|
||
gUnknown_083CC2A3:: @ 83CC2A3
|
||
.string "fear$"
|
||
|
||
ContestString_Coolness:
|
||
.string "coolness$"
|
||
ContestString_Beauty2:
|
||
.string "beauty$"
|
||
ContestString_Cuteness:
|
||
.string "cuteness$"
|
||
ContestString_Smartness:
|
||
.string "smartness$"
|
||
ContestString_Toughness:
|
||
.string "toughness$"
|
||
|
||
.align 2
|
||
gUnknown_083CC2D8:: @ 83CC2D8
|
||
.4byte ContestString_Coolness
|
||
.4byte ContestString_Beauty2
|
||
.4byte ContestString_Cuteness
|
||
.4byte ContestString_Smartness
|
||
.4byte ContestString_Toughness
|
||
|
||
gUnknown_083CC2EC:: @ 83CC2EC
|
||
.string "TENSION:$"
|
||
|
||
ContestString_CoolMove:
|
||
.string "COOL Move$"
|
||
|
||
ContestString_BeautyMove:
|
||
.string "BEAUTY Move$"
|
||
|
||
ContestString_CuteMove:
|
||
.string "CUTE Move$"
|
||
|
||
ContestString_SmartMove:
|
||
.string "SMART Move$"
|
||
|
||
ContestString_ToughMove:
|
||
.string "TOUGH Move$"
|
||
|
||
ContestString_UnknownMoveType:
|
||
.string "???$"
|
||
|
||
.align 2
|
||
gUnknown_083CC330:: @ 83CC330
|
||
.4byte ContestString_CoolMove
|
||
.4byte ContestString_BeautyMove
|
||
.4byte ContestString_CuteMove
|
||
.4byte ContestString_SmartMove
|
||
.4byte ContestString_ToughMove
|
||
.4byte ContestString_UnknownMoveType
|
||
|
||
@ unused?
|
||
ContestString_Rank:
|
||
.string "RANK$"
|
||
|
||
.string "{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} $"
|