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* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
15 lines
245 B
ArmAsm
15 lines
245 B
ArmAsm
UnknownMap_25_32:: @ 8307A58
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.4byte UnknownMap_25_32_MapAttributes
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.4byte UnknownMap_25_32_MapEvents
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.4byte UnknownMap_25_32_MapScripts
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.4byte 0x0
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.2byte BGM_NIBI
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.2byte 230
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.byte 87
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.byte 0
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.byte 0
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.byte 8
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.2byte 0
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.byte 0
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.byte 0
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