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* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
15 lines
252 B
ArmAsm
15 lines
252 B
ArmAsm
Underwater4:: @ 8305A14
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.4byte Underwater4_MapAttributes
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.4byte Underwater4_MapEvents
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.4byte Underwater4_MapScripts
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.4byte Underwater4_MapConnections
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.2byte BGM_DEEPDEEP
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.2byte 53
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.byte 53
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.byte 0
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.byte 14
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.byte 5
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.2byte 0
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.byte 1
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.byte 0
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