pokeruby/data/maps/FortreeCity/header.s
ProjectRevoTPP 38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00

15 lines
250 B
ArmAsm

FortreeCity:: @ 83054B8
.4byte FortreeCity_MapAttributes
.4byte FortreeCity_MapEvents
.4byte FortreeCity_MapScripts
.4byte FortreeCity_MapConnections
.2byte BGM_MACHI_S3
.2byte 5
.byte 11
.byte 0
.byte 2
.byte 2
.2byte 0
.byte 1
.byte 0