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* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
15 lines
264 B
ArmAsm
15 lines
264 B
ArmAsm
BattleTower_Elevator:: @ 8307C50
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.4byte BattleTower_Elevator_MapAttributes
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.4byte BattleTower_Elevator_MapEvents
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.4byte BattleTower_Elevator_MapScripts
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.4byte 0x0
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.2byte BGM_B_TOWER
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.2byte 267
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.byte 58
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.byte 0
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.byte 0
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.byte 8
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.2byte 0
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.byte 0
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.byte 0
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