pokeruby/include/secret_base.h
DizzyEggg dd7e191078 Battle4.C
Changed labels:
sub_801A02C = ItemBattleEffects
sub_8015150 = GetBattleBank
gUnknown_02024BEA = gRandomMove
BattleBufferB = gBattleBufferB
sub_8090D90 = GetNationalPokedexFlag
sub_80151D4 = PressurePPLose
ai_rate_move = AI_TypeCalc
sub_801B928 = IsPokeDisobedient
sub_801E3B4 = BankGetTurnOrder
sub_801E3EC = SetMoveEffect
sub_814A7FC = DestroyMenuCursor
sub_8010B88 = SwitchInClearStructs
sub_80325B8 = BattleMusicStop
sub_8017718 = CantUseMove
sub_8028350 = IsTwoTurnsMove
b_feature_update_destiny_bond = DestinyBondFlagUpdate
sub_801C108 = JumpIfMoveAffectedByProtect
move_weather_interaction = AttacksThisTurn
sub_8025E20 = ChangeStatBuffs
sub_8020B54 = MoveValuesCleanUp
2017-07-16 20:03:00 +02:00

18 lines
395 B
C

#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
void ResetSecretBases(void);
void sub_80BB970(struct MapEvents *);
u8 sub_80BBB24(void);
void sub_80BBCCC(u8);
void sub_80BC038();
u8 sub_80BC050();
u8 *GetSecretBaseMapName(u8 *);
void sub_80BC300();
const u8 sub_80BCCA4(u8);
u8 *sub_80BCCE8(void);
void sub_80BCF1C(u8);
void sub_80BD674(void *, u32, u8);
#endif // GUARD_SECRET_BASE_H