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73 lines
1.7 KiB
C
73 lines
1.7 KiB
C
#ifndef GUARD_REGION_MAP_H
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#define GUARD_REGION_MAP_H
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struct RegionMap
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{
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u8 mapSecName[0x14];
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u16 mapSecId;
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u8 unk16;
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u8 everGrandeCityArea;
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u8 (*inputCallback)(void);
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struct Sprite *cursorSprite;
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struct Sprite *playerIconSprite;
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s32 bg2x;
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s32 bg2y;
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u32 unk2C; //
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u32 unk30; // Map rotation parameters
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u32 unk34; // Likely a scrapped feature
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u32 unk38; //
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s32 unk3C;
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s32 unk40;
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s32 unk44;
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s32 unk48;
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s32 unk4C;
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s32 unk50;
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u16 cursorPosX;
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u16 cursorPosY;
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u16 cursorTileTag;
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u16 cursorPaletteTag;
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s16 scrollX;
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s16 scrollY;
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s16 unk60;
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s16 unk62;
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u16 unk64;
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u16 unk66;
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u16 unk68;
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u16 unk6A;
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u16 unk6C;
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u16 unk6E;
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u16 playerIconTileTag;
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u16 playerIconPaletteTag;
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u16 unk74;
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u16 unk76;
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bool8 zoomed;
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u8 initStep;
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s8 unk7A;
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s8 cursorDeltaX;
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s8 cursorDeltaY;
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bool8 needUpdateVideoRegs;
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bool8 blinkPlayerIcon;
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bool8 playerIsInCave;
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/*0x080*/ u8 filler80[0x100];
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/*0x180*/ u8 cursorSmallImage[0x100];
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/*0x280*/ u8 cursorLargeImage[0x600];
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};
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void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed);
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void sub_80FA904(struct RegionMap *regionMap, bool8 zoomed);
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bool8 sub_80FA940(void);
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void FreeRegionMapIconResources(void);
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u8 sub_80FAB60(void);
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void sub_80FAEC4(void);
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u8 sub_80FAFC0(void);
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void UpdateRegionMapVideoRegs(void);
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void sub_80FB2A4(s16, s16);
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u16 sub_80FBA04(u16 mapSecId);
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void CreateRegionMapCursor(u16, u16);
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void CreateRegionMapPlayerIcon(u16, u16);
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const u8 *GetMapSectionName(u8 *dest, u16 mapSecId, u16 length);
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const u8 *CopyMapName(u8 *dest, u16 b);
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const u8 *CopyLocationName(u8 *dest, u16 b);
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#endif // GUARD_REGION_MAP_H
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