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Changed labels: sub_801A02C = ItemBattleEffects sub_8015150 = GetBattleBank gUnknown_02024BEA = gRandomMove BattleBufferB = gBattleBufferB sub_8090D90 = GetNationalPokedexFlag sub_80151D4 = PressurePPLose ai_rate_move = AI_TypeCalc sub_801B928 = IsPokeDisobedient sub_801E3B4 = BankGetTurnOrder sub_801E3EC = SetMoveEffect sub_814A7FC = DestroyMenuCursor sub_8010B88 = SwitchInClearStructs sub_80325B8 = BattleMusicStop sub_8017718 = CantUseMove sub_8028350 = IsTwoTurnsMove b_feature_update_destiny_bond = DestinyBondFlagUpdate sub_801C108 = JumpIfMoveAffectedByProtect move_weather_interaction = AttacksThisTurn sub_8025E20 = ChangeStatBuffs sub_8020B54 = MoveValuesCleanUp
54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
#ifndef GUARD_ITEM_USE_H
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#define GUARD_ITEM_USE_H
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extern u16 gScriptItemId;
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void ItemUseOutOfBattle_Mail(u8);
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void ItemUseOutOfBattle_Bike(u8);
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void ItemUseOnFieldCB_Bike(u8);
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void ItemUseOutOfBattle_Rod(u8);
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void ItemUseOnFieldCB_Rod(u8);
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void ItemUseOutOfBattle_Itemfinder(u8);
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void ItemUseOnFieldCB_Itemfinder(u8);
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void RunItemfinderResults(u8);
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void ExitItemfinder(u8);
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bool8 ItemfinderCheckForHiddenItems(struct MapEvents *, u8);
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void sub_80C9720(u8);
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void sub_80C9838(u8, s16, s16);
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u8 GetPlayerDirectionTowardsHiddenItem(s16, s16);
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void SetPlayerDirectionTowardsItem(u8);
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void DisplayItemRespondingMessageAndExitItemfinder(u8);
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void RotatePlayerAndExitItemfinder(u8);
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void ItemUseOutOfBattle_PokeblockCase(u8);
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void ItemUseOutOfBattle_CoinCase(u8);
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void ItemUseOutOfBattle_SSTicket(u8);
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void sub_80C9D00(u8);
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void ItemUseOutOfBattle_WailmerPail(u8);
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void sub_80C9D74(u8);
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void ItemUseOutOfBattle_Medicine(u8);
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void ItemUseOutOfBattle_SacredAsh(u8);
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void ItemUseOutOfBattle_PPRecovery(u8);
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void ItemUseOutOfBattle_PPUp(u8);
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void ItemUseOutOfBattle_RareCandy(u8);
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void ItemUseOutOfBattle_TMHM(u8);
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void sub_80C9EE4(u8);
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void sub_80C9F10(u8);
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void sub_80C9F80(u8);
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void sub_80C9FC0(u8);
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void ItemUseOutOfBattle_Repel(u8);
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void ItemUseOutOfBattle_BlackWhiteFlute(u8);
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void task08_080A1C44(u8);
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u8 sub_80CA1C8(void);
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void ItemUseOutOfBattle_EscapeRope(u8);
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void ItemUseOutOfBattle_EvolutionStone(u8);
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void ItemUseInBattle_PokeBall(u8);
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void ItemUseInBattle_StatIncrease(u8);
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void ItemUseInBattle_Medicine(u8);
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void ItemUseInBattle_PPRecovery(u8);
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void ItemUseInBattle_Escape(u8);
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void ItemUseOutOfBattle_EnigmaBerry(u8);
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void ItemUseInBattle_EnigmaBerry(u8);
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void ItemUseOutOfBattle_CannotUse(u8);
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#endif // GUARD_ITEM_USE_H
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