pokeruby/data/player_pc.s
ProjectRevoTPP 7f03ba4951 decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254)
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
2017-05-03 17:37:07 -07:00

78 lines
1.7 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnknown_08406288:: @ 8406288
.4byte PCText_TakeOutItems
.4byte PCText_StoreItems
.4byte PCText_ThrowAwayItems
.4byte gMenuText_GoBackToPrev
.align 2
gUnknown_08406298:: @ 8406298
.4byte SecretBaseText_ItemStorage, PlayerPC_ItemStorage
.4byte gPCText_Mailbox, PlayerPC_Mailbox
.4byte SecretBaseText_Decoration, PlayerPC_Decoration
.4byte SecretBaseText_TurnOff, PlayerPC_TurnOff
gUnknown_084062B8:: @ 84062B8
.byte 0, 1, 2, 3
gUnknown_084062BC:: @ 84062BC
.byte 0, 1, 3
.align 2
gUnknown_084062C0:: @ 84062C0
.4byte PCText_WithdrawItem, ItemStorage_Withdraw
.4byte PCText_DepositItem, ItemStorage_Deposit
.4byte PCText_TossItem, ItemStorage_Toss
.4byte gUnknownText_Exit, ItemStorage_Exit
.align 2
gUnknown_084062E0:: @ 84062E0
.4byte sub_813A83C
.4byte sub_813A878
.align 2
gUnknown_084062E8:: @ 84062E8
.4byte sub_813B578
.4byte sub_813B610
.align 2
gNewGamePCItems:: @ 84062F0
.2byte ITEM_POTION, 1
.2byte ITEM_NONE, 0
.align 2
gUnknown_084062F8:: @ 84062F8
.4byte OtherText_Read, Mailbox_Read
.4byte gOtherText_MoveToBag, Mailbox_MoveToBag
.4byte OtherText_Give, Mailbox_Give
.4byte gOtherText_CancelNoTerminator, Mailbox_Cancel
gUnknown_08406318:: @ 8406318
.string "{STR_VAR_1}{CLEAR_TO 80}$"
gUnknown_0840631E:: @ 840631E
.string "{COLOR RED}{STR_VAR_1}{CLEAR_TO 80}$"
gUnknown_08406327:: @ 8406327
.string "{STR_VAR_1}$"
gUnknown_0840632A:: @ 840632A
.string "{COLOR RED}{STR_VAR_1}$"
gUnknown_08406330:: @ 8406330
.string "{CLEAR_TO 32}$"
.align 1
gUnknown_08406334:: @ 8406334
.2byte 0x5294
.2byte 0x6B5A
.2byte 0x7FFF
gUnknown_0840633A:: @ 840633A
.string "{COLOR RED}{STR_VAR_1}$"