pokeruby/include/title_screen.h
Marijn van der Werf 4258e60771 Declare more non-static functions in header files (#111)
* Declare more non-static functions in header files

* Use `(void)` for functions without arguments.

* Move global-included data to seperate headers

* Don't import types or global in header

* Fix fieldmap imports

* Revert in-code changes

* Add missing newlines
2016-11-30 18:51:24 -08:00

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C

#ifndef GUARD_TITLE_SCREEN_H
#define GUARD_TITLE_SCREEN_H
#include "sprite.h"
void SpriteCallback_VersionBannerLeft(struct Sprite *sprite);
void SpriteCallback_VersionBannerRight(struct Sprite *sprite);
void SpriteCallback_PressStartCopyrightBanner(struct Sprite *sprite);
void SpriteCallback_PokemonLogoShine(struct Sprite *sprite);
void CB2_InitTitleScreen(void);
#endif // GUARD_TITLE_SCREEN_H