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* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
17 lines
529 B
C
17 lines
529 B
C
#ifndef GUARD_SAVE_MENU_UTIL_H
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#define GUARD_SAVE_MENU_UTIL_H
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void HandleDrawSaveWindowInfo(s16 left, s16 top);
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void sub_80946C8(u16 left, u16 top);
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u8 sub_809473C(void);
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void PrintSavePlayerName(s16 x, s16 y);
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void PrintSaveMapName(s16 x, s16 y);
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void PrintSaveBadges(s16 x, s16 y);
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void PrintSavePokedexCount(s16 x, s16 y);
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void PrintSavePlayTime(s16 x, s16 y);
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u8 GetBadgeCount(void);
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u16 GetPokedexSeenCount(void);
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void FormatPlayTime(char *playtime, u16 hours, u16 minutes, bool16 colon);
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#endif // GUARD_SAVE_MENU_UTIL_H
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