pokeruby/include/save_menu_util.h
Marijn van der Werf 4258e60771 Declare more non-static functions in header files (#111)
* Declare more non-static functions in header files

* Use `(void)` for functions without arguments.

* Move global-included data to seperate headers

* Don't import types or global in header

* Fix fieldmap imports

* Revert in-code changes

* Add missing newlines
2016-11-30 18:51:24 -08:00

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529 B
C

#ifndef GUARD_SAVE_MENU_UTIL_H
#define GUARD_SAVE_MENU_UTIL_H
void HandleDrawSaveWindowInfo(s16 left, s16 top);
void sub_80946C8(u16 left, u16 top);
u8 sub_809473C(void);
void PrintSavePlayerName(s16 x, s16 y);
void PrintSaveMapName(s16 x, s16 y);
void PrintSaveBadges(s16 x, s16 y);
void PrintSavePokedexCount(s16 x, s16 y);
void PrintSavePlayTime(s16 x, s16 y);
u8 GetBadgeCount(void);
u16 GetPokedexSeenCount(void);
void FormatPlayTime(char *playtime, u16 hours, u16 minutes, bool16 colon);
#endif // GUARD_SAVE_MENU_UTIL_H