mirror of
https://github.com/pret/pokeruby.git
synced 2026-08-09 10:57:40 -05:00
1893 lines
58 KiB
PHP
1893 lines
58 KiB
PHP
.align 2
|
||
gUnknown_083FE4F4:: @ 83FE4F4
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||
.4byte dp01t_00_3_getattr
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.4byte sub_811EC04
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.4byte sub_811EC10
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.4byte sub_811F664
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.4byte sub_811F6D8
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.4byte sub_811F7F4
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.4byte sub_811F9D0
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.4byte sub_811FAE4
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.4byte sub_811FC30
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.4byte sub_811FC3C
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.4byte sub_811FCE8
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.4byte sub_811FDCC
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.4byte sub_811FDD8
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.4byte sub_811FDE4
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.4byte sub_811FDF0
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.4byte sub_811FDFC
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.4byte sub_8120094
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.4byte sub_81200F8
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.4byte sub_8120104
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.4byte sub_8120110
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.4byte sub_812011C
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.4byte sub_8120128
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.4byte sub_8120134
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.4byte sub_8120140
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.4byte sub_812014C
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.4byte sub_812023C
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.4byte sub_8120248
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.4byte sub_81202BC
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.4byte sub_8120324
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.4byte sub_8120330
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.4byte sub_812033C
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.4byte sub_8120348
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.4byte sub_8120354
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.4byte sub_8120360
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.4byte sub_812036C
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.4byte sub_8120378
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.4byte sub_8120384
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.4byte sub_8120390
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.4byte sub_81203AC
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.4byte sub_81203E4
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.4byte sub_81203FC
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.4byte dp01t_29_3_blink
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.4byte sub_8120494
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.4byte sub_81204A0
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.4byte sub_81204E4
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.4byte sub_8120514
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.4byte dp01t_2E_3_battle_intro
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.4byte sub_8120588
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.4byte dp01t_30_3_80EB11C
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.4byte sub_8120920
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.4byte sub_812096C
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.4byte sub_8120978
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.4byte sub_81209D8
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.4byte sub_8120A40
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.4byte sub_8120A4C
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.4byte sub_8120A58
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.4byte nullsub_75
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BattleText_UnknownString:
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.string "{STRING 33}$"
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BattleText_GainExpPoints:
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||
.string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$"
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||
BattleText_Terminator:
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||
.string "$"
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||
BattleText_BoostedExp:
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||
.string " a boosted$"
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||
BattleText_GrewLevel:
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||
.string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$"
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||
BattleText_LearnedMove:
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||
.string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$"
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||
BattleText_TryingToLearnMove:
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.string "{STRING 0} is trying to\nlearn {STRING 1}.\p$"
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||
BattleText_CantLearnMore:
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||
.string "But, {STRING 0} can’t learn\nmore than four moves.\p$"
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||
BattleText_DeleteMove:
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.string "Delete a move to make\nroom for {STRING 1}?$"
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||
BattleText_DeletedMove:
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.string "{STRING 0} forgot\n{STRING 1}.\p$"
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||
BattleText_StopLearning:
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||
.string "{PAUSE 32}Stop learning\n{STRING 1}?$"
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||
BattleText_DidNotLearn:
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.string "{STRING 0} did not learn\n{STRING 1}.\p$"
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||
BattleText_UseNext:
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.string "Use next POKéMON?$"
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||
BattleText_AttackMissed:
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.string "{ATTACKING_MON}’s\nattack missed!$"
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||
BattleText_ProtectedItself:
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||
.string "{DEFENDING_MON}\nprotected itself!$"
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||
BattleText_AvoidedDamage:
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||
.string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$"
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||
BattleText_GroundMoveNegate:
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||
.string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$"
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||
BattleText_AvoidedAttack:
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||
.string "{DEFENDING_MON} avoided\nthe attack!$"
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||
BattleText_DoesntAffect:
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||
.string "It doesn’t affect\n{DEFENDING_MON}...$"
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||
BattleText_AttackingFainted:
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||
.string "{ATTACKING_MON}\nfainted!\p$"
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||
BattleText_DefendingFainted:
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||
.string "{DEFENDING_MON}\nfainted!\p$"
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||
BattleText_WinningPrize:
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||
.string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$"
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||
BattleText_OutOfUsablePoke:
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||
.string "{STRING 32} is out of\nuseable POKéMON!\p$"
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||
BattleText_WhitedOut:
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||
.string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$"
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||
BattleText_PreventEscape:
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||
.string "{STRING 16} prevents\nescape with {STRING 23}!\p$"
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||
BattleText_CantEscape:
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||
.string "Can’t escape!\p$"
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||
BattleText_AttackingCantEscape:
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||
.string "{ATTACKING_MON}\ncan’t escape!$"
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||
BattleText_HitMulti:
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||
.string "Hit {STRING 0} time(s)!$"
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||
BattleText_FellAsleep:
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||
.string "{STRING 14}\nfell asleep!$"
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||
BattleText_MadeAsleep:
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||
.string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$"
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||
BattleText_DefendingAsleep:
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||
.string "{DEFENDING_MON} is\nalready asleep!$"
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||
BattleText_AttackingAsleep:
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||
.string "{ATTACKING_MON} is\nalready asleep!$"
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||
BattleText_WasntAffected:
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||
.string "{DEFENDING_MON}\nwasn’t affected!$"
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||
BattleText_Poisoned:
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||
.string "{STRING 14}\nwas poisoned!$"
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||
BattleText_Poisoned2:
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||
.string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$"
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||
BattleText_PoisonHurt:
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||
.string "{ATTACKING_MON} is hurt\nby poison!$"
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||
BattleText_AlreadyPoisoned:
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||
.string "{DEFENDING_MON} is already\npoisoned.$"
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BattleText_BadlyPoisoned:
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.string "{STRING 14} is badly\npoisoned!$"
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||
BattleText_EnergyDrained:
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.string "{DEFENDING_MON} had its\nenergy drained!$"
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||
BattleText_Burned:
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||
.string "{STRING 14} was burned!$"
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||
BattleText_Burned2:
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||
.string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$"
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||
BattleText_BurnHurt:
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||
.string "{ATTACKING_MON} is hurt\nby its burn!$"
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||
BattleText_AlreadyBurned:
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||
.string "{DEFENDING_MON} already\nhas a burn.$"
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||
BattleText_Frozen:
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||
.string "{STRING 14} was\nfrozen solid!$"
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||
BattleText_Frozen2:
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||
.string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$"
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||
BattleText_FrozenSolid:
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||
.string "{ATTACKING_MON} is\nfrozen solid!$"
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||
BattleText_DefendingDefrosted:
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.string "{DEFENDING_MON} was\ndefrosted!$"
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||
BattleText_AttackingDefrosted:
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||
.string "{ATTACKING_MON} was\ndefrosted!$"
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||
BattleText_Defrosted:
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||
.string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$"
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||
BattleText_Paralyzed:
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||
.string "{STRING 14} is paralyzed!\nIt may be unable to move!$"
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BattleText_Paralyzed2:
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.string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$"
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BattleText_Paralyzed3:
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||
.string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$"
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||
BattleText_AlreadyParalyzed:
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.string "{DEFENDING_MON} is\nalready paralyzed!$"
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||
BattleText_ParalysisHealed:
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||
.string "{DEFENDING_MON} was\nhealed of paralysis!$"
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||
BattleText_DreamEaten:
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||
.string "{DEFENDING_MON}’s\ndream was eaten!$"
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||
BattleText_AttackingStatNoHigher:
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.string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$"
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||
BattleText_DefendingStatNoHigher:
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.string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$"
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||
BattleText_StoppedWorking:
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||
.string "Your team’s {STRING 0}\nstopped working!$"
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||
BattleText_StoppedWorking2:
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||
.string "The foe’s {STRING 0}\nstopped working!$"
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||
BattleText_Confused:
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||
.string "{ATTACKING_MON} is\nconfused!$"
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||
BattleText_ConfusionSnapOut:
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||
.string "{ATTACKING_MON} snapped\nout of confusion!$"
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||
BattleText_BecameConfused:
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||
.string "{STRING 14} became\nconfused!$"
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||
BattleText_AlreadyConfused:
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.string "{DEFENDING_MON} is\nalready confused!$"
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||
BattleText_FellLove:
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||
.string "{DEFENDING_MON}\nfell in love!$"
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||
BattleText_InLoveWith:
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||
.string "{ATTACKING_MON} is in love\nwith {STRING 16}!$"
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||
BattleText_ImmobilizedBy:
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||
.string "{ATTACKING_MON} is\nimmobilized by love!$"
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||
BattleText_BlownAway:
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||
.string "{DEFENDING_MON} was\nblown away!$"
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||
BattleText_TypeTransform:
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||
.string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$"
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||
BattleText_Flinched:
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||
.string "{ATTACKING_MON} flinched!$"
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||
BattleText_RegainedHealth:
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||
.string "{DEFENDING_MON} regained\nhealth!$"
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||
BattleText_HPFull:
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||
.string "{DEFENDING_MON}’s\nHP is full!$"
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||
BattleText_RaisedSpDef:
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||
.string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$"
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||
BattleText_RaisedSpDefLittle:
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||
.string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$"
|
||
BattleText_RaisedDefense:
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||
.string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$"
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||
BattleText_RaisedDefenseLittle:
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||
.string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$"
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||
BattleText_CoveredVeil:
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||
.string "{STRING 38} is covered\nby a veil!$"
|
||
BattleText_SafeguardActive:
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||
.string "{DEFENDING_MON} is protected\nby SAFEGUARD!$"
|
||
BattleText_SafeguardFaded:
|
||
.string "{STRING 40}’s SAFEGUARD\nfaded!$"
|
||
BattleText_WentToSleep:
|
||
.string "{ATTACKING_MON} went\nto sleep!$"
|
||
BattleText_SpeltHealthy:
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||
.string "{ATTACKING_MON} slept and\nbecame healthy!$"
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||
BattleText_WhipWhirlwind:
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||
.string "{ATTACKING_MON} whipped\nup a whirlwind!$"
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||
BattleText_TookSunlight:
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||
.string "{ATTACKING_MON} took\nin sunlight!$"
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||
BattleText_LoweredHead:
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||
.string "{ATTACKING_MON} lowered\nits head!$"
|
||
BattleText_IsGlowing:
|
||
.string "{ATTACKING_MON} is glowing!$"
|
||
BattleText_FlewHigh:
|
||
.string "{ATTACKING_MON} flew\nup high!$"
|
||
BattleText_DugHole:
|
||
.string "{ATTACKING_MON} dug a hole!$"
|
||
BattleText_HidUnderwater:
|
||
.string "{ATTACKING_MON} hid\nunderwater!$"
|
||
BattleText_SprangUp:
|
||
.string "{ATTACKING_MON} sprang up!$"
|
||
BattleText_SqueezedBind:
|
||
.string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$"
|
||
BattleText_TrappedVortex:
|
||
.string "{DEFENDING_MON} was trapped\nin the vortex!$"
|
||
BattleText_SandTombTrapped:
|
||
.string "{DEFENDING_MON} was trapped\nby SAND TOMB!$"
|
||
BattleText_Wrapped:
|
||
.string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$"
|
||
BattleText_Clamped:
|
||
.string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$"
|
||
BattleText_HurtBy:
|
||
.string "{ATTACKING_MON} is hurt\nby {STRING 0}!$"
|
||
BattleText_FreedFrom:
|
||
.string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$"
|
||
BattleText_KeptGoingCrash:
|
||
.string "{ATTACKING_MON} kept going\nand crashed!$"
|
||
|
||
gUnknown_083FEE5D:: @ 83FEE5D
|
||
BattleText_MistShroud:
|
||
.string "{STRING 38} became\nshrouded in MIST!$"
|
||
BattleText_MistProtect:
|
||
.string "{STRING 16} is protected\nby MIST!$"
|
||
|
||
gUnknown_083FEE92:: @ 83FEE92
|
||
BattleText_GetPumped:
|
||
.string "{ATTACKING_MON} is getting\npumped!$"
|
||
BattleText_HitRecoil:
|
||
.string "{ATTACKING_MON} is hit\nwith recoil!$"
|
||
BattleText_ProtectedItself2:
|
||
.string "{ATTACKING_MON} protected\nitself!$"
|
||
BattleText_SandBuffeted:
|
||
.string "{ATTACKING_MON} is buffeted\nby the sandstorm!$"
|
||
BattleText_HailStricken:
|
||
.string "{ATTACKING_MON} is stricken\nby HAIL!$"
|
||
BattleText_WoreOff:
|
||
.string "{STRING 36}’s {STRING 0}\nwore off!$"
|
||
BattleText_WasSeeded:
|
||
.string "{DEFENDING_MON} was seeded!$"
|
||
BattleText_EvadedAttack:
|
||
.string "{DEFENDING_MON} evaded\nthe attack!$"
|
||
BattleText_HealthSapped:
|
||
.string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$"
|
||
BattleText_FastAsleep:
|
||
.string "{ATTACKING_MON} is fast\nasleep.$"
|
||
BattleText_WokeUp:
|
||
.string "{ATTACKING_MON} woke up!$"
|
||
BattleText_UproarAwake:
|
||
.string "But {STRING 16}’s UPROAR\nkept it awake!$"
|
||
BattleText_UproarWoke:
|
||
.string "{ATTACKING_MON} woke up\nin the UPROAR!$"
|
||
BattleText_UproarCaused:
|
||
.string "{ATTACKING_MON} caused\nan UPROAR!$"
|
||
BattleText_UproarMaking:
|
||
.string "{ATTACKING_MON} is making\nan UPROAR!$"
|
||
BattleText_CalmedDown:
|
||
.string "{ATTACKING_MON} calmed down.$"
|
||
BattleText_UproarCantSleep:
|
||
.string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
|
||
BattleText_Stockpiled:
|
||
.string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$"
|
||
BattleText_StockpiledCant:
|
||
.string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$"
|
||
BattleText_UproarCantSleep2:
|
||
.string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
|
||
BattleText_UproarKeptAwake:
|
||
.string "But the UPROAR kept\n{DEFENDING_MON} awake!$"
|
||
BattleText_StayedAwake:
|
||
.string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$"
|
||
BattleText_StoringEnergy:
|
||
.string "{ATTACKING_MON} is storing\nenergy!$"
|
||
BattleText_UnleashedEnergy:
|
||
.string "{ATTACKING_MON} unleashed\nenergy!$"
|
||
BattleText_FatigueConfuse:
|
||
.string "{ATTACKING_MON} became\nconfused out of fatigue!$"
|
||
BattleText_PickedUpYen:
|
||
.string "{STRING 32} picked up\n¥{STRING 0}!\p$"
|
||
BattleText_Unaffected:
|
||
.string "{DEFENDING_MON} is\nunaffected!$"
|
||
BattleText_Transformed:
|
||
.string "{ATTACKING_MON} transformed\ninto {STRING 0}!$"
|
||
BattleText_SubMade:
|
||
.string "{ATTACKING_MON} made\na SUBSTITUTE!$"
|
||
BattleText_SubAlready:
|
||
.string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$"
|
||
BattleText_SubTookDamage:
|
||
.string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$"
|
||
BattleText_SubFaded:
|
||
.string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$"
|
||
BattleText_MustRecharge:
|
||
.string "{ATTACKING_MON} must\nrecharge!$"
|
||
BattleText_RageBuilding:
|
||
.string "{DEFENDING_MON}’s RAGE\nis building!$"
|
||
BattleText_MoveWasDisabled:
|
||
.string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$"
|
||
BattleText_DisabledNoMore:
|
||
.string "{ATTACKING_MON} is disabled\nno more!$"
|
||
BattleText_EncoreGot:
|
||
.string "{DEFENDING_MON} got\nan ENCORE!$"
|
||
BattleText_EncoreEnded:
|
||
.string "{ATTACKING_MON}’s ENCORE\nended!$"
|
||
BattleText_TookAim:
|
||
.string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$"
|
||
BattleText_SketchedMove:
|
||
.string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$"
|
||
BattleText_DestinyBondTake:
|
||
.string "{ATTACKING_MON} is trying\nto take its foe with it!$"
|
||
BattleText_DestinyBondTaken:
|
||
.string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$"
|
||
BattleText_ReducedBy:
|
||
.string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$"
|
||
BattleText_StoleSomething:
|
||
.string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$"
|
||
BattleText_CantEscapeNow:
|
||
.string "{DEFENDING_MON} can’t\nescape now!$"
|
||
BattleText_NightmareStart:
|
||
.string "{DEFENDING_MON} fell into\na NIGHTMARE!$"
|
||
BattleText_NightmareLock:
|
||
.string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$"
|
||
BattleText_CurseLay:
|
||
.string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$"
|
||
BattleText_CurseAfflict:
|
||
.string "{ATTACKING_MON} is afflicted\nby the CURSE!$"
|
||
BattleText_SpikesScattered:
|
||
.string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$"
|
||
BattleText_SpikesHurt:
|
||
.string "{STRING 16} is hurt\nby SPIKES!$"
|
||
BattleText_IdentifiedPoke:
|
||
.string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$"
|
||
BattleText_PerishSongFell:
|
||
.string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$"
|
||
BattleText_BracedItself:
|
||
.string "{ATTACKING_MON} braced\nitself!$"
|
||
BattleText_EnduredHit:
|
||
.string "{DEFENDING_MON} ENDURED\nthe hit!$"
|
||
BattleText_MagnitudeCount:
|
||
.string "MAGNITUDE {STRING 0}!$"
|
||
BattleText_CutHPMaxATK:
|
||
.string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$"
|
||
BattleText_CopyStatChanges:
|
||
.string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$"
|
||
BattleText_GotFreeFrom:
|
||
.string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$"
|
||
BattleText_LeechShed:
|
||
.string "{ATTACKING_MON} shed\nLEECH SEED!$"
|
||
BattleText_SpikesBlownAway:
|
||
.string "{ATTACKING_MON} blew away\nSPIKES!$"
|
||
BattleText_FledBattle:
|
||
.string "{ATTACKING_MON} fled from\nbattle!$"
|
||
BattleText_ForesawAttack:
|
||
.string "{ATTACKING_MON} foresaw\nan attack!$"
|
||
BattleText_TookAttack:
|
||
.string "{DEFENDING_MON} took\n{STRING 0}’s attack!$"
|
||
BattleText_ChoseDestiny:
|
||
.string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$"
|
||
BattleText_PokeAttack:
|
||
.string "{STRING 0}’s attack!$"
|
||
BattleText_CenterAttention:
|
||
.string "{ATTACKING_MON} became the\ncenter of attention!$"
|
||
BattleText_ChargingPower:
|
||
.string "{ATTACKING_MON} began\ncharging power!$"
|
||
BattleText_NaturePower:
|
||
.string "NATURE POWER turned into\n{STRING 17}!$"
|
||
BattleText_StatusNormal:
|
||
.string "{ATTACKING_MON}’s status\nreturned to normal!$"
|
||
BattleText_TormentSubject:
|
||
.string "{DEFENDING_MON} was subjected\nto TORMENT!$"
|
||
BattleText_TightenFocus:
|
||
.string "{ATTACKING_MON} is tightening\nits focus!$"
|
||
BattleText_TauntFell:
|
||
.string "{DEFENDING_MON} fell for\nthe TAUNT!$"
|
||
BattleText_ReadyToHelp:
|
||
.string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$"
|
||
BattleText_SwitchedItems:
|
||
.string "{ATTACKING_MON} switched\nitems with its opponent!$"
|
||
BattleText_Obtained1:
|
||
.string "{ATTACKING_MON} obtained\n{STRING 0}.$"
|
||
BattleText_Obtained2:
|
||
.string "{DEFENDING_MON} obtained\n{STRING 1}.$"
|
||
BattleText_Obtained3:
|
||
.string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$"
|
||
BattleText_CopiedObject:
|
||
.string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$"
|
||
BattleText_WishMade:
|
||
.string "{ATTACKING_MON} made a WISH!$"
|
||
BattleText_WishTrue:
|
||
.string "{STRING 0}’s WISH\ncame true!$"
|
||
BattleText_PlantedRoots:
|
||
.string "{ATTACKING_MON} planted its roots!$"
|
||
BattleText_AbsorbNutrients:
|
||
.string "{ATTACKING_MON} absorbed\nnutrients with its roots!$"
|
||
BattleText_AnchoredItself:
|
||
.string "{DEFENDING_MON} anchored\nitself with its roots!$"
|
||
BattleText_DrowsyMade:
|
||
.string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$"
|
||
BattleText_KnockedOffItem:
|
||
.string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$"
|
||
BattleText_AbilitySwap:
|
||
.string "{ATTACKING_MON} swapped abilities\nwith its opponent!$"
|
||
BattleText_SealedMove:
|
||
.string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$"
|
||
BattleText_GrudgeBear:
|
||
.string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$"
|
||
BattleText_GrudgeLosePP:
|
||
.string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$"
|
||
BattleText_ShroudedItself:
|
||
.string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$"
|
||
BattleText_MagicCoatBounce:
|
||
.string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$"
|
||
BattleText_AwaitMove:
|
||
.string "{ATTACKING_MON} awaits its foe\nto make a move!$"
|
||
BattleText_SnatchedMove:
|
||
.string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$"
|
||
BattleText_ElecWeakened:
|
||
.string "Electricity’s power was\nweakened!$"
|
||
BattleText_FireWeakened:
|
||
.string "Fire’s power was\nweakened!$"
|
||
BattleText_FoundOne:
|
||
.string "{ATTACKING_MON} found\none {STRING 19}!$"
|
||
BattleText_SoothingAroma:
|
||
.string "A soothing aroma wafted\nthrough the area!$"
|
||
BattleText_CantUseItems:
|
||
.string "Items can’t be used now.{PAUSE 64}$"
|
||
BattleText_UnknownString2:
|
||
.string "For {STRING 16},\n{STRING 19} {STRING 0}$"
|
||
BattleText_HustleUse:
|
||
.string "{STRING 16} used\n{STRING 19} to hustle!$"
|
||
BattleText_LostFocus:
|
||
.string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$"
|
||
BattleText_DraggedOut:
|
||
.string "{DEFENDING_MON} was\ndragged out!\p$"
|
||
BattleText_BrokeWall:
|
||
.string "The wall shattered!$"
|
||
BattleText_NoEffect:
|
||
.string "But it had no effect!$"
|
||
BattleText_NoMovesLeft:
|
||
.string "{STRING 15} has no\nmoves left!\p$"
|
||
BattleText_MoveIsDisabled:
|
||
.string "{STRING 15}’s {STRING 17}\nis disabled!\p$"
|
||
BattleText_TormentNoUse:
|
||
.string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$"
|
||
BattleText_TauntNoUse:
|
||
.string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$"
|
||
BattleText_SealedNoUse:
|
||
.string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$"
|
||
BattleText_RainMade:
|
||
.string "{STRING 16}’s {STRING 23}\nmade it rain!$"
|
||
BattleText_SpeedRisen:
|
||
.string "{STRING 16}’s {STRING 23}\nraised its SPEED!$"
|
||
BattleText_ProtectedBy:
|
||
.string "{DEFENDING_MON} was protected\nby {STRING 22}!$"
|
||
BattleText_PreventedBy:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$"
|
||
BattleText_HPRestoredUsing:
|
||
.string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$"
|
||
BattleText_MadeUseless:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$"
|
||
BattleText_MadeType:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$"
|
||
BattleText_PreventedPara:
|
||
.string "{STRING 14}’s {STRING 22}\nprevents paralysis!$"
|
||
BattleText_PreventedRomance:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$"
|
||
BattleText_PreventedPoison:
|
||
.string "{STRING 14}’s {STRING 22}\nprevents poisoning!$"
|
||
BattleText_PreventedConfusion:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$"
|
||
BattleText_RaisedFirePower:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$"
|
||
BattleText_AnchorsItself:
|
||
.string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$"
|
||
BattleText_CutsAttack:
|
||
.string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$"
|
||
BattleText_PreventedStatLoss:
|
||
.string "{STRING 16}’s {STRING 23}\nprevents stat loss!$"
|
||
BattleText_HurtOther:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$"
|
||
BattleText_Traced:
|
||
.string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$"
|
||
BattleText_PreventedBurn:
|
||
.string "{STRING 14}’s {STRING 24}\nprevents burns!$"
|
||
BattleText_BlocksOther:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$"
|
||
BattleText_BlocksOther2:
|
||
.string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$"
|
||
BattleText_RestoredHPByItem:
|
||
.string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$"
|
||
BattleText_WhipSandstorm:
|
||
.string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$"
|
||
BattleText_SunIntensified:
|
||
.string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$"
|
||
BattleText_PreventedLoss:
|
||
.string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$"
|
||
BattleText_InfatuatedPoke:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$"
|
||
BattleText_MadeIneffective:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$"
|
||
BattleText_CuredProblem:
|
||
.string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
|
||
BattleText_OozeSuckup:
|
||
.string "It sucked up the\nLIQUID OOZE!$"
|
||
BattleText_Transformed2:
|
||
.string "{STRING 16} transformed!$"
|
||
BattleText_TookAttack2:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$"
|
||
|
||
gUnknown_083FFCCA:: @ 83FFCCA
|
||
BattleText_PreventedSwitch:
|
||
.string "{STRING 0}’s {STRING 20}\nprevents switching!\p$"
|
||
BattleText_PreventedOther:
|
||
.string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$"
|
||
BattleText_MadeIneffective2:
|
||
.string "{STRING 16}’s {STRING 23}\nmade it ineffective!$"
|
||
BattleText_PreventedFlinching:
|
||
.string "{STRING 14}’s {STRING 24}\nprevents flinching!$"
|
||
BattleText_PreventedOther2:
|
||
.string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$"
|
||
BattleText_CuredOfProblem:
|
||
.string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
|
||
BattleText_NoEffectOn:
|
||
.string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$"
|
||
BattleText_Sharply:
|
||
.string "sharply $"
|
||
|
||
gUnknown_083FFDB3:: @ 83FFDB3
|
||
BattleText_Rose:
|
||
.string "rose!$"
|
||
BattleText_Harshly:
|
||
.string "harshly $"
|
||
BattleText_Fell:
|
||
.string "fell!$"
|
||
BattleText_UnknownString7:
|
||
.string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
|
||
|
||
gUnknown_083FFDD3:: @ 83FFDD3
|
||
BattleText_UnknownString3:
|
||
.string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
|
||
BattleText_UnknownString4:
|
||
.string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$"
|
||
BattleText_UnknownString5:
|
||
.string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
|
||
BattleText_UnknownString6:
|
||
.string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
|
||
BattleText_StatNoHigher:
|
||
.string "{ATTACKING_MON}’s stats won’t\ngo any higher!$"
|
||
BattleText_StatNoLower:
|
||
.string "{DEFENDING_MON}’s stats won’t\ngo any lower!$"
|
||
BattleText_Critical:
|
||
.string "A critical hit!$"
|
||
BattleText_GrandSlam:
|
||
.string "It’s a one-hit KO!$"
|
||
BattleText_MoveForget123:
|
||
.string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$"
|
||
BattleText_MoveForgetAnd:
|
||
.string "And...\p$"
|
||
BattleText_CantForgetHM:
|
||
.string "HM moves can’t be\nforgotten now.\p$"
|
||
BattleText_NotEffective:
|
||
.string "It’s not very effective...$"
|
||
BattleText_SuperEffective:
|
||
.string "It’s super effective!$"
|
||
|
||
gUnknown_083FFEFC:: @ 83FFEFC
|
||
BattleText_GotAwaySafely:
|
||
.string "{PLAY_SE SE_NIGERU}Got away safely!\p$"
|
||
BattleText_FledUsingItem:
|
||
.string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$"
|
||
BattleText_FledUsingOther:
|
||
.string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$"
|
||
BattleText_FledWild:
|
||
.string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$"
|
||
|
||
gUnknown_083FFF56:: @ 83FFF56
|
||
BattleText_PlayerDefeatedTrainer:
|
||
.string "Player defeated\n{STRING 29}!$"
|
||
|
||
gUnknown_083FFF6A:: @ 83FFF6A
|
||
BattleText_PlayerDefeatedTrainers:
|
||
.string "Player beat {STRING 30}\nand {STRING 29}!$"
|
||
|
||
gUnknown_083FFF81:: @ 83FFF81
|
||
BattleText_PlayerLostTrainer:
|
||
.string "Player lost against\n{STRING 29}!$"
|
||
|
||
gUnknown_083FFF99:: @ 83FFF99
|
||
BattleText_PlayerLostTrainers:
|
||
.string "Player lost to {STRING 30}\nand {STRING 29}!$"
|
||
|
||
gUnknown_083FFFB3:: @ 83FFFB3
|
||
BattleText_PlayerTiedTrainer:
|
||
.string "Player tied against\n{STRING 29}!$"
|
||
|
||
gUnknown_083FFFCB:: @ 83FFFCB
|
||
BattleText_PlayerTiedTrainers:
|
||
.string "Player tied against {STRING 30}\nand {STRING 29}!$"
|
||
|
||
gUnknown_083FFFEA:: @ 83FFFEA
|
||
BattleText_FledSingle:
|
||
.string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$"
|
||
|
||
gUnknown_083FFFF7:: @ 83FFFF7
|
||
BattleText_FledDouble:
|
||
.string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$"
|
||
BattleText_NoRunning:
|
||
.string "No! There’s no running\nfrom a TRAINER battle!\p$"
|
||
BattleText_CantEscape2:
|
||
.string "Can’t escape!\p$"
|
||
BattleText_BirchDontLeaveMe:
|
||
.string "PROF. BIRCH: D-don’t leave\nme here like this!\p$"
|
||
BattleText_Nothing:
|
||
.string "But nothing happened!$"
|
||
BattleText_Failed:
|
||
.string "But it failed!$"
|
||
BattleText_HurtItself:
|
||
.string "It hurt itself in its\nconfusion!$"
|
||
BattleText_MirrorFail:
|
||
.string "The MIRROR MOVE failed!$"
|
||
BattleText_RainStart:
|
||
.string "It started to rain!$"
|
||
BattleText_PourStart:
|
||
.string "A downpour started!$"
|
||
BattleText_RainCont1:
|
||
.string "Rain continues to fall.$"
|
||
BattleText_PourCont:
|
||
.string "The downpour continues.$"
|
||
BattleText_RainStop:
|
||
.string "The rain stopped.$"
|
||
BattleText_SandBrewed:
|
||
.string "A sandstorm brewed!$"
|
||
BattleText_SandRages:
|
||
.string "The sandstorm rages.$"
|
||
BattleText_SandSubsided:
|
||
.string "The sandstorm subsided.$"
|
||
BattleText_SunBright:
|
||
.string "The sunlight got bright!$"
|
||
BattleText_SunStrong:
|
||
.string "The sunlight is strong.$"
|
||
BattleText_SunFaded:
|
||
.string "The sunlight faded.$"
|
||
BattleText_HailStart:
|
||
.string "It started to hail!$"
|
||
BattleText_HailCont:
|
||
.string "Hail continues to fall.$"
|
||
BattleText_HailStop:
|
||
.string "The hail stopped.$"
|
||
BattleText_SpitUpFail:
|
||
.string "But it failed to SPIT UP\na thing!$"
|
||
BattleText_SwallowFail:
|
||
.string "But it failed to SWALLOW\na thing!$"
|
||
BattleText_WindHeatWave:
|
||
.string "The wind turned into a\nHEAT WAVE!$"
|
||
BattleText_StatElim:
|
||
.string "All stat changes were\neliminated!$"
|
||
BattleText_CoinScatter:
|
||
.string "Coins scattered everywhere!$"
|
||
BattleText_SubWeak:
|
||
.string "It was too weak to make\na SUBSTITUTE!$"
|
||
BattleText_PainSplit:
|
||
.string "The battlers shared\ntheir pain!$"
|
||
BattleText_BellChime:
|
||
.string "A bell chimed!$"
|
||
BattleText_PerishSong:
|
||
.string "All affected POKéMON will\nfaint in 3 turns!$"
|
||
BattleText_NoPP1:
|
||
.string "There’s no PP left for\nthis move!\p$"
|
||
BattleText_NoPP2:
|
||
.string "But there was no PP left\nfor the move!$"
|
||
BattleText_IgnoredOrdersSLP:
|
||
.string "{ATTACKING_MON} ignored\norders while asleep!$"
|
||
BattleText_IgnoredOrders:
|
||
.string "{ATTACKING_MON} ignored\norders!$"
|
||
BattleText_BeganNap:
|
||
.string "{ATTACKING_MON} began to nap!$"
|
||
BattleText_LoafingAround:
|
||
.string "{ATTACKING_MON} is\nloafing around!$"
|
||
BattleText_WontObey:
|
||
.string "{ATTACKING_MON} won’t\nobey!$"
|
||
BattleText_TurnedAway:
|
||
.string "{ATTACKING_MON} turned away!$"
|
||
BattleText_NotNotice:
|
||
.string "{ATTACKING_MON} pretended\nto not notice!$"
|
||
BattleText_WillSwitch:
|
||
.string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$"
|
||
BattleText_LearnedMove2:
|
||
.string "{ATTACKING_MON} learned\n{STRING 0}!$"
|
||
BattleText_PlayerDefeatedTrainer2:
|
||
.string "Player defeated\n{STRING 25} {STRING 26}!\p$"
|
||
BattleText_CreptCloser:
|
||
.string "{STRING 32} crept closer to\n{STRING 3}!$"
|
||
BattleText_CantGetCloser:
|
||
.string "{STRING 32} can’t get any closer!$"
|
||
BattleText_WatchingCarefully:
|
||
.string "{STRING 3} is watching\ncarefully!$"
|
||
BattleText_CuriousAbout:
|
||
.string "{STRING 3} is curious about\nthe {STRING 0}!$"
|
||
BattleText_EnthralledBy:
|
||
.string "{STRING 3} is enthralled by\nthe {STRING 0}!$"
|
||
BattleText_IgnoredThing:
|
||
.string "{STRING 3} completely ignored\nthe {STRING 0}!$"
|
||
BattleText_ThrewBlock:
|
||
.string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$"
|
||
BattleText_SafariOver:
|
||
.string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$"
|
||
|
||
gUnknown_08400555:: @ 8400555
|
||
BattleText_WildAppeared1:
|
||
.string "Wild {STRING 3} appeared!\p$"
|
||
|
||
gUnknown_08400568:: @ 8400568
|
||
BattleText_WildAppeared2:
|
||
.string "Wild {STRING 3} appeared!\p$"
|
||
|
||
gUnknown_0840057B:: @ 840057B
|
||
BattleText_WildAppeared3:
|
||
.string "Wild {STRING 3} appeared!{PAUSE 127}$"
|
||
|
||
gUnknown_08400590:: @ 8400590
|
||
BattleText_WildDoubleAppeared:
|
||
.string "Wild {STRING 5} and\n{STRING 3} appeared!\p$"
|
||
|
||
gUnknown_084005AA:: @ 84005AA
|
||
BattleText_SingleWantToBattle1:
|
||
.string "{STRING 25} {STRING 26}\nwould like to battle!\p$"
|
||
|
||
gUnknown_084005C7:: @ 84005C7
|
||
BattleText_SingleWantToBattle2:
|
||
.string "{STRING 29}\nwants to battle!$"
|
||
|
||
gUnknown_084005DB:: @ 84005DB
|
||
BattleText_DoubleWantToBattle:
|
||
.string "{STRING 29} and {STRING 30}\nwant to battle!$"
|
||
|
||
gUnknown_084005F5:: @ 84005F5
|
||
BattleText_SentOutSingle1:
|
||
.string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$"
|
||
|
||
gUnknown_08400608:: @ 8400608
|
||
BattleText_SentOutDouble1:
|
||
.string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$"
|
||
|
||
gUnknown_08400622:: @ 8400622
|
||
BattleText_SentOutSingle2:
|
||
.string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$"
|
||
|
||
gUnknown_08400635:: @ 8400635
|
||
BattleText_SentOutSingle3:
|
||
.string "{STRING 29} sent\nout {STRING 3}!$"
|
||
|
||
gUnknown_08400645:: @ 8400645
|
||
BattleText_SentOutDouble2:
|
||
.string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$"
|
||
|
||
gUnknown_0840065C:: @ 840065C
|
||
BattleText_SentOutDouble3:
|
||
.string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$"
|
||
|
||
gUnknown_0840067C:: @ 840067C
|
||
BattleText_SentOutSingle4:
|
||
.string "{STRING 29} sent out\n{STRING 0}!$"
|
||
|
||
gUnknown_0840068C:: @ 840068C
|
||
BattleText_SentOutSingle5:
|
||
.string "{STRING 31} sent out\n{STRING 0}!$"
|
||
|
||
gUnknown_0840069C:: @ 840069C
|
||
BattleText_SentOutSingle6:
|
||
.string "Go! {STRING 2}!$"
|
||
|
||
gUnknown_084006A4:: @ 84006A4
|
||
BattleText_SentOutDouble4:
|
||
.string "Go! {STRING 2} and\n{STRING 4}!$"
|
||
|
||
gUnknown_084006B3:: @ 84006B3
|
||
BattleText_SentOutSingle7:
|
||
.string "Go! {STRING 0}!$"
|
||
|
||
gUnknown_084006BB:: @ 84006BB
|
||
BattleText_SentOutSingle8:
|
||
.string "Do it! {STRING 0}!$"
|
||
|
||
gUnknown_084006C6:: @ 84006C6
|
||
BattleText_SentOutSingle9:
|
||
.string "Go for it, {STRING 0}!$"
|
||
|
||
gUnknown_084006D5:: @ 84006D5
|
||
BattleText_SentOutSingle10:
|
||
.string "Your foe’s weak!\nGet’m, {STRING 0}!$"
|
||
|
||
gUnknown_084006F1:: @ 84006F1
|
||
BattleText_SentOutSingle11:
|
||
.string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$"
|
||
|
||
gUnknown_08400709:: @ 8400709
|
||
BattleText_ComeBackSingle1:
|
||
.string "{STRING 0}, that’s enough!\nCome back!$"
|
||
|
||
gUnknown_08400727:: @ 8400727
|
||
BattleText_ComeBackSingle2:
|
||
.string "{STRING 0}, come back!$"
|
||
|
||
gUnknown_08400736:: @ 8400736
|
||
BattleText_ComeBackSingle3:
|
||
.string "{STRING 0}, OK!\nCome back!$"
|
||
|
||
gUnknown_08400749:: @ 8400749
|
||
BattleText_ComeBackSingle4:
|
||
.string "{STRING 0}, good!\nCome back!$"
|
||
|
||
gUnknown_0840075E:: @ 840075E
|
||
BattleText_WithdrewPoke1:
|
||
.string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$"
|
||
|
||
gUnknown_08400771:: @ 8400771
|
||
BattleText_WithdrewPoke2:
|
||
.string "{STRING 29} withdrew\n{STRING 0}!$"
|
||
|
||
gUnknown_08400781:: @ 8400781
|
||
BattleText_WithdrewPoke3:
|
||
.string "{STRING 31} withdrew\n{STRING 0}!$"
|
||
|
||
gUnknown_08400791:: @ 8400791
|
||
BattleText_Wild:
|
||
.string "Wild $"
|
||
|
||
gUnknown_08400797:: @ 8400797
|
||
BattleText_Foe:
|
||
.string "Foe $"
|
||
|
||
gUnknown_0840079C:: @ 840079C
|
||
BattleText_Foe2:
|
||
.string "Foe $"
|
||
|
||
gUnknown_084007A1:: @ 84007A1
|
||
BattleText_Ally:
|
||
.string "Ally $"
|
||
|
||
gUnknown_084007A7:: @ 84007A7
|
||
BattleText_Foe3:
|
||
.string "Foe $"
|
||
|
||
gUnknown_084007AC:: @ 84007AC
|
||
BattleText_Ally2:
|
||
.string "Ally $"
|
||
|
||
gUnknown_084007B2:: @ 84007B2
|
||
BattleText_Foe4:
|
||
.string "Foe $"
|
||
|
||
gUnknown_084007B7:: @ 84007B7
|
||
BattleText_Ally3:
|
||
.string "Ally $"
|
||
|
||
gUnknown_084007BD:: @ 84007BD
|
||
BattleText_OpponentUsedMove:
|
||
.string "{ATTACKING_MON} used\n{STRING 1}$"
|
||
|
||
gUnknown_084007C8:: @ 84007C8
|
||
BattleText_Exclamation2: @ out of order but whatever
|
||
.string "!$"
|
||
|
||
gUnknown_084007CA:: @ 84007CA
|
||
BattleText_Exclamation3:
|
||
.string "!$"
|
||
|
||
gUnknown_084007CC:: @ 84007CC
|
||
BattleText_Exclamation4:
|
||
.string "!$"
|
||
|
||
gUnknown_084007CE:: @ 84007CE
|
||
BattleText_Exclamation5:
|
||
.string "!$"
|
||
|
||
gUnknown_084007D0:: @ 84007D0
|
||
BattleText_Exclamation:
|
||
.string "!$"
|
||
BattleStatText_HP:
|
||
.string "HP$"
|
||
BattleStatText_Attack:
|
||
.string "ATTACK$"
|
||
BattleStatText_Defense:
|
||
.string "DEFENSE$"
|
||
BattleStatText_Speed:
|
||
.string "SPEED$"
|
||
BattleStatText_SpAtk:
|
||
.string "SP. ATK$"
|
||
BattleStatText_SpDef:
|
||
.string "SP. DEF$"
|
||
BattleStatText_Accuracy:
|
||
.string "accuracy$"
|
||
BattleStatText_Evasion:
|
||
.string "evasiveness$"
|
||
ContestStatText_TooSpicy:
|
||
.string "was too spicy!$"
|
||
ContestStatText_TooDry:
|
||
.string "was too dry!$"
|
||
ContestStatText_TooSweet:
|
||
.string "was too sweet!$"
|
||
ContestStatText_TooBitter:
|
||
.string "was too bitter!$"
|
||
ContestStatText_TooSour:
|
||
.string "was too sour!$"
|
||
BattleText_Used1:
|
||
.string "{STRING 32} used\n{STRING 19}!$"
|
||
BattleText_TutorialUsed:
|
||
.string "WALLY used\n{STRING 19}!$"
|
||
BattleText_Used2:
|
||
.string "{STRING 25} {STRING 26}\nused {STRING 19}!$"
|
||
BattleText_BlockBall:
|
||
.string "The TRAINER blocked the BALL!$"
|
||
BattleText_DontBeAThief:
|
||
.string "Don’t be a thief!$"
|
||
BattleText_DodgeBall:
|
||
.string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$"
|
||
BattleText_MissPoke:
|
||
.string "You missed the POKéMON!$"
|
||
BattleText_BallBrokeOhNo:
|
||
.string "Oh, no!\nThe POKéMON broke free!$"
|
||
BattleText_BallBrokeAppeared:
|
||
.string "Aww!\nIt appeared to be caught!$"
|
||
BattleText_BallBrokeAlmost:
|
||
.string "Aargh!\nAlmost had it!$"
|
||
BattleText_BallBrokeSoClose:
|
||
.string "Shoot!\nIt was so close, too!$"
|
||
BattleText_BallCaught1:
|
||
.string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$"
|
||
BattleText_BallCaught2:
|
||
.string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$"
|
||
BattleText_GiveNickname:
|
||
.string "Give a nickname to the\ncaptured {STRING 3}?$"
|
||
BattleText_SentToPC:
|
||
.string "{STRING 3} was sent to\n{STRING 35} PC.$"
|
||
|
||
gUnknown_084009ED:: @ 84009ED
|
||
BattleText_Someone:
|
||
.string "someone’s$"
|
||
|
||
gUnknown_084009F7:: @ 84009F7
|
||
BattleText_Lanette:
|
||
.string "LANETTE’s$"
|
||
BattleText_AddedToDex:
|
||
.string "{STRING 3}’s data was\nadded to the POKéDEX.\p$"
|
||
BattleText_Raining:
|
||
.string "It is raining.$"
|
||
BattleText_Sandstorm:
|
||
.string "A sandstorm is raging.$"
|
||
BattleText_BoxFull:
|
||
.string "The BOX is full!\nYou can’t catch any more!\p$"
|
||
|
||
gUnknown_08400A78:: @ 8400A78
|
||
BattleText_EnigmaBerry:
|
||
.string "ENIGMA BERRY$"
|
||
|
||
gUnknown_08400A85:: @ 8400A85
|
||
BattleText_Berry:
|
||
.string " BERRY$"
|
||
BattleText_CuredParalysis:
|
||
.string "{STRING 16}’s {STRING 19}\ncured paralysis!$"
|
||
BattleText_CuredPoison:
|
||
.string "{STRING 16}’s {STRING 19}\ncured poison!$"
|
||
BattleText_CuredBurn:
|
||
.string "{STRING 16}’s {STRING 19}\nhealed its burn!$"
|
||
BattleText_CuredFreeze:
|
||
.string "{STRING 16}’s {STRING 19}\ndefrosted it!$"
|
||
BattleText_CuredSleep:
|
||
.string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$"
|
||
BattleText_CuredConfusion:
|
||
.string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$"
|
||
BattleText_CuredStatus:
|
||
.string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$"
|
||
BattleText_NormalizedStatus:
|
||
.string "{STRING 16}’s {STRING 19}\nnormalized its status!$"
|
||
BattleText_RestoredHealth:
|
||
.string "{STRING 16}’s {STRING 19}\nrestored health!$"
|
||
BattleText_RestoredPP:
|
||
.string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$"
|
||
BattleText_RestoredStatus:
|
||
.string "{STRING 16}’s {STRING 19}\nrestored its status!$"
|
||
BattleText_RestoredHPLittle:
|
||
.string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$"
|
||
BattleText_ChoiceBand:
|
||
.string "{STRING 19} allows the\nuse of only {STRING 17}!\p$"
|
||
BattleText_FocusSash:
|
||
.string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$"
|
||
BattleText_Terminator2:
|
||
.string "$"
|
||
BattleText_WallyBall:
|
||
.string "You throw a BALL now, right?\nI... I’ll do my best!$"
|
||
|
||
gUnknown_08400C4A:: @ 8400C4A
|
||
BattleText_StartEvo:
|
||
.string "What?\n{STRING 2} is evolving!$"
|
||
|
||
gUnknown_08400C60:: @ 8400C60
|
||
BattleText_FinishEvo:
|
||
.string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$"
|
||
|
||
gUnknown_08400C8D:: @ 8400C8D
|
||
BattleText_StopEvo:
|
||
.string "Huh? {STRING 2}\nstopped evolving!\p$"
|
||
|
||
gUnknown_08400CA8:: @ 8400CA8
|
||
BattleText_OtherMenu:
|
||
.string "What should\n{STRING 15} do?$"
|
||
|
||
gUnknown_08400CBB:: @ 8400CBB
|
||
BattleText_PlayerMenu:
|
||
.string "What will\n{STRING 32} do?$"
|
||
|
||
gUnknown_08400CCC:: @ 8400CCC
|
||
BattleText_WallyMenu:
|
||
.string "What will\nWALLY do?$"
|
||
|
||
gUnknown_08400CE0:: @ 8400CE0
|
||
BattleText_LinkStandby:
|
||
.string "{PAUSE 16}Link standby...$"
|
||
|
||
gUnknown_08400CF3:: @ 8400CF3
|
||
BattleText_MenuOptions:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$"
|
||
|
||
gUnknown_08400D15:: @ 8400D15
|
||
BattleText_MenuOptionsSafari:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$"
|
||
|
||
gUnknown_08400D38:: @ 8400D38
|
||
BattleText_PP:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$"
|
||
|
||
gUnknown_08400D49:: @ 8400D49
|
||
BattleText_Format: @ cant think of a better name
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
|
||
|
||
gUnknown_08400D52:: @ 8400D52
|
||
BattleText_ForgetMove:
|
||
.string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$"
|
||
|
||
gUnknown_08400D7A:: @ 8400D7A
|
||
BattleText_YesNo:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$"
|
||
|
||
gUnknown_08400D89:: @ 8400D89
|
||
BattleText_SwitchWhich:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$"
|
||
|
||
gUnknown_08400D9F:: @ 8400D9F
|
||
BattleText_Format2:
|
||
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
|
||
BattleText_RightArrow:
|
||
.string "{RIGHT_ARROW}$"
|
||
|
||
gUnknown_08400DAA:: @ 8400DAA
|
||
BattleText_Plus:
|
||
.string "+$"
|
||
|
||
gUnknown_08400DAC:: @ 8400DAC
|
||
@ someone improve the formatting of this please
|
||
BattleText_Dash:
|
||
.string "-$"
|
||
BattleText_HP:
|
||
.string "HP $"
|
||
BattleText_Attack:
|
||
.string "ATTACK $"
|
||
BattleText_Defense:
|
||
.string "DEFENSE$"
|
||
BattleText_SpAtk:
|
||
.string "SP. ATK$"
|
||
BattleText_SpDef:
|
||
.string "SP. DEF$"
|
||
|
||
gUnknown_08400DD6:: @ 8400DD6
|
||
BattleText_SafariBalls:
|
||
.string "{HIGHLIGHT RED}SAFARI BALLS$"
|
||
|
||
gUnknown_08400DE6:: @ 8400DE6
|
||
BattleText_SafariBallsLeft:
|
||
.string "{HIGHLIGHT RED}Left: $"
|
||
|
||
gUnknown_08400DF0:: @ 8400DF0
|
||
BattleText_HighlightRed:
|
||
.string "{HIGHLIGHT RED}$"
|
||
BattleText_Sleep:
|
||
.string "sleep$"
|
||
BattleText_PoisonStatus:
|
||
.string "poison$"
|
||
BattleText_Burn:
|
||
.string "burn$"
|
||
BattleText_Paralysis:
|
||
.string "paralysis$"
|
||
BattleText_IceStatus:
|
||
.string "ice$"
|
||
BattleText_Confusion:
|
||
.string "confusion$"
|
||
BattleText_Love:
|
||
.string "love$"
|
||
|
||
gUnknown_08400E23:: @ 8400E23
|
||
BattleText_Format3:
|
||
.string " and $"
|
||
|
||
gUnknown_08400E29:: @ 8400E29
|
||
BattleText_Format4:
|
||
.string ", $"
|
||
|
||
gUnknown_08400E2C:: @ 8400E2C
|
||
BattleText_Format5:
|
||
.string " $"
|
||
|
||
gUnknown_08400E2E:: @ 8400E2E
|
||
BattleText_Format6:
|
||
.string "\l$"
|
||
|
||
gUnknown_08400E30:: @ 8400E30
|
||
BattleText_Format7:
|
||
.string "\n$"
|
||
|
||
gUnknown_08400E32:: @ 8400E32
|
||
BattleText_Format8:
|
||
.string "are$"
|
||
|
||
gUnknown_08400E36:: @ 8400E36
|
||
BattleText_Format9:
|
||
.string "are$"
|
||
|
||
gBadEggNickname:: @ 8400E3A
|
||
.string "Bad EGG$"
|
||
|
||
gUnknown_08400E42:: @ 8400E42
|
||
BattleText_Wally:
|
||
.string "WALLY$"
|
||
|
||
gUnknown_08400E48:: @ 8400E48
|
||
BattleText_Win:
|
||
.string "{HIGHLIGHT TRANSPARENT}Win$"
|
||
|
||
gUnknown_08400E4F:: @ 8400E4F
|
||
BattleText_Loss:
|
||
.string "{HIGHLIGHT TRANSPARENT}Loss$"
|
||
|
||
gUnknown_08400E57:: @ 8400E57
|
||
BattleText_Tie:
|
||
.string "{HIGHLIGHT TRANSPARENT}Tie$"
|
||
|
||
gUnknown_08400E5E:: @ 8400E5E
|
||
BattleText_Format10:
|
||
.string " is$"
|
||
|
||
gUnknown_08400E62:: @ 8400E62
|
||
BattleText_Format11:
|
||
.string "’s$"
|
||
BattleText_Normal:
|
||
.string "a NORMAL move$"
|
||
BattleText_Fighting:
|
||
.string "a FIGHTING move$"
|
||
BattleText_Flying:
|
||
.string "a FLYING move$"
|
||
BattleText_Poison:
|
||
.string "a POISON move$"
|
||
BattleText_Ground:
|
||
.string "a GROUND move$"
|
||
BattleText_Rock:
|
||
.string "a ROCK move$"
|
||
BattleText_Bug:
|
||
.string "a BUG move$"
|
||
BattleText_Ghost:
|
||
.string "a GHOST move$"
|
||
BattleText_Steel:
|
||
.string "a STEEL move$"
|
||
BattleText_Typeless:
|
||
.string "a ??? move$"
|
||
BattleText_Fire:
|
||
.string "a FIRE move$"
|
||
BattleText_Water:
|
||
.string "a WATER move$"
|
||
BattleText_Grass:
|
||
.string "a GRASS move$"
|
||
BattleText_Electric:
|
||
.string "an ELECTRIC move$"
|
||
BattleText_Psychic:
|
||
.string "a PSYCHIC move$"
|
||
BattleText_Ice:
|
||
.string "an ICE move$"
|
||
BattleText_Dragon:
|
||
.string "a DRAGON move$"
|
||
BattleText_Dark:
|
||
.string "a DARK move$"
|
||
|
||
.align 2
|
||
gUnknown_08400F58:: @ 8400F58
|
||
.4byte BattleStatText_HP
|
||
.4byte BattleStatText_Attack
|
||
.4byte BattleStatText_Defense
|
||
.4byte BattleStatText_Speed
|
||
.4byte BattleStatText_SpAtk
|
||
.4byte BattleStatText_SpDef
|
||
.4byte BattleStatText_Accuracy
|
||
.4byte BattleStatText_Evasion
|
||
|
||
.align 2
|
||
gUnknown_08400F78:: @ 8400F78
|
||
.4byte ContestStatText_TooSpicy
|
||
.4byte ContestStatText_TooDry
|
||
.4byte ContestStatText_TooSweet
|
||
.4byte ContestStatText_TooBitter
|
||
.4byte ContestStatText_TooSour
|
||
|
||
.align 2
|
||
gUnknown_08400F8C:: @ 8400F8C
|
||
.4byte BattleText_UnknownString
|
||
.4byte BattleText_GainExpPoints
|
||
.4byte BattleText_GrewLevel
|
||
.4byte BattleText_LearnedMove
|
||
.4byte BattleText_TryingToLearnMove
|
||
.4byte BattleText_CantLearnMore
|
||
.4byte BattleText_DeleteMove
|
||
.4byte BattleText_DeletedMove
|
||
.4byte BattleText_StopLearning
|
||
.4byte BattleText_DidNotLearn
|
||
.4byte BattleText_LearnedMove2
|
||
.4byte BattleText_AttackMissed
|
||
.4byte BattleText_ProtectedItself
|
||
.4byte BattleText_StatNoHigher
|
||
.4byte BattleText_AvoidedDamage
|
||
.4byte BattleText_DoesntAffect
|
||
.4byte BattleText_AttackingFainted
|
||
.4byte BattleText_DefendingFainted
|
||
.4byte BattleText_WinningPrize
|
||
.4byte BattleText_OutOfUsablePoke
|
||
.4byte BattleText_WhitedOut
|
||
.4byte BattleText_PreventEscape
|
||
.4byte BattleText_HitMulti
|
||
.4byte BattleText_FellAsleep
|
||
.4byte BattleText_MadeAsleep
|
||
.4byte BattleText_DefendingAsleep
|
||
.4byte BattleText_AttackingAsleep
|
||
.4byte BattleText_WasntAffected
|
||
.4byte BattleText_Poisoned
|
||
.4byte BattleText_Poisoned2
|
||
.4byte BattleText_PoisonHurt
|
||
.4byte BattleText_AlreadyPoisoned
|
||
.4byte BattleText_BadlyPoisoned
|
||
.4byte BattleText_EnergyDrained
|
||
.4byte BattleText_Burned
|
||
.4byte BattleText_Burned2
|
||
.4byte BattleText_BurnHurt
|
||
.4byte BattleText_Frozen
|
||
.4byte BattleText_Frozen2
|
||
.4byte BattleText_FrozenSolid
|
||
.4byte BattleText_DefendingDefrosted
|
||
.4byte BattleText_AttackingDefrosted
|
||
.4byte BattleText_Defrosted
|
||
.4byte BattleText_Paralyzed
|
||
.4byte BattleText_Paralyzed2
|
||
.4byte BattleText_Paralyzed3
|
||
.4byte BattleText_AlreadyParalyzed
|
||
.4byte BattleText_ParalysisHealed
|
||
.4byte BattleText_DreamEaten
|
||
.4byte BattleText_AttackingStatNoHigher
|
||
.4byte BattleText_DefendingStatNoHigher
|
||
.4byte BattleText_StoppedWorking
|
||
.4byte BattleText_StoppedWorking2
|
||
.4byte BattleText_Confused
|
||
.4byte BattleText_ConfusionSnapOut
|
||
.4byte BattleText_BecameConfused
|
||
.4byte BattleText_AlreadyConfused
|
||
.4byte BattleText_FellLove
|
||
.4byte BattleText_InLoveWith
|
||
.4byte BattleText_ImmobilizedBy
|
||
.4byte BattleText_BlownAway
|
||
.4byte BattleText_TypeTransform
|
||
.4byte BattleText_Flinched
|
||
.4byte BattleText_RegainedHealth
|
||
.4byte BattleText_HPFull
|
||
.4byte BattleText_RaisedSpDef
|
||
.4byte BattleText_RaisedDefense
|
||
.4byte BattleText_CoveredVeil
|
||
.4byte BattleText_SafeguardActive
|
||
.4byte BattleText_SafeguardFaded
|
||
.4byte BattleText_WentToSleep
|
||
.4byte BattleText_SpeltHealthy
|
||
.4byte BattleText_WhipWhirlwind
|
||
.4byte BattleText_TookSunlight
|
||
.4byte BattleText_LoweredHead
|
||
.4byte BattleText_IsGlowing
|
||
.4byte BattleText_FlewHigh
|
||
.4byte BattleText_DugHole
|
||
.4byte BattleText_SqueezedBind
|
||
.4byte BattleText_TrappedVortex
|
||
.4byte BattleText_Wrapped
|
||
.4byte BattleText_Clamped
|
||
.4byte BattleText_HurtBy
|
||
.4byte BattleText_FreedFrom
|
||
.4byte BattleText_KeptGoingCrash
|
||
.4byte BattleText_MistShroud
|
||
.4byte BattleText_MistProtect
|
||
.4byte BattleText_GetPumped
|
||
.4byte BattleText_HitRecoil
|
||
.4byte BattleText_ProtectedItself2
|
||
.4byte BattleText_SandBuffeted
|
||
.4byte BattleText_HailStricken
|
||
.4byte BattleText_WasSeeded
|
||
.4byte BattleText_EvadedAttack
|
||
.4byte BattleText_HealthSapped
|
||
.4byte BattleText_FastAsleep
|
||
.4byte BattleText_WokeUp
|
||
.4byte BattleText_UproarAwake
|
||
.4byte BattleText_UproarWoke
|
||
.4byte BattleText_UproarCaused
|
||
.4byte BattleText_UproarMaking
|
||
.4byte BattleText_CalmedDown
|
||
.4byte BattleText_UproarCantSleep
|
||
.4byte BattleText_Stockpiled
|
||
.4byte BattleText_StockpiledCant
|
||
.4byte BattleText_UproarCantSleep2
|
||
.4byte BattleText_UproarKeptAwake
|
||
.4byte BattleText_StayedAwake
|
||
.4byte BattleText_StoringEnergy
|
||
.4byte BattleText_UnleashedEnergy
|
||
.4byte BattleText_FatigueConfuse
|
||
.4byte BattleText_PickedUpYen
|
||
.4byte BattleText_Unaffected
|
||
.4byte BattleText_Transformed
|
||
.4byte BattleText_SubMade
|
||
.4byte BattleText_SubAlready
|
||
.4byte BattleText_SubTookDamage
|
||
.4byte BattleText_SubFaded
|
||
.4byte BattleText_MustRecharge
|
||
.4byte BattleText_RageBuilding
|
||
.4byte BattleText_MoveWasDisabled
|
||
.4byte BattleText_MoveIsDisabled
|
||
.4byte BattleText_DisabledNoMore
|
||
.4byte BattleText_EncoreGot
|
||
.4byte BattleText_EncoreEnded
|
||
.4byte BattleText_TookAim
|
||
.4byte BattleText_SketchedMove
|
||
.4byte BattleText_DestinyBondTake
|
||
.4byte BattleText_DestinyBondTaken
|
||
.4byte BattleText_ReducedBy
|
||
.4byte BattleText_StoleSomething
|
||
.4byte BattleText_CantEscapeNow
|
||
.4byte BattleText_NightmareStart
|
||
.4byte BattleText_NightmareLock
|
||
.4byte BattleText_CurseLay
|
||
.4byte BattleText_CurseAfflict
|
||
.4byte BattleText_SpikesScattered
|
||
.4byte BattleText_SpikesHurt
|
||
.4byte BattleText_IdentifiedPoke
|
||
.4byte BattleText_PerishSongFell
|
||
.4byte BattleText_BracedItself
|
||
.4byte BattleText_EnduredHit
|
||
.4byte BattleText_MagnitudeCount
|
||
.4byte BattleText_CutHPMaxATK
|
||
.4byte BattleText_CopyStatChanges
|
||
.4byte BattleText_GotFreeFrom
|
||
.4byte BattleText_LeechShed
|
||
.4byte BattleText_SpikesBlownAway
|
||
.4byte BattleText_FledBattle
|
||
.4byte BattleText_ForesawAttack
|
||
.4byte BattleText_TookAttack
|
||
.4byte BattleText_PokeAttack
|
||
.4byte BattleText_CenterAttention
|
||
.4byte BattleText_ChargingPower
|
||
.4byte BattleText_NaturePower
|
||
.4byte BattleText_StatusNormal
|
||
.4byte BattleText_NoMovesLeft
|
||
.4byte BattleText_TormentSubject
|
||
.4byte BattleText_TormentNoUse
|
||
.4byte BattleText_TightenFocus
|
||
.4byte BattleText_TauntFell
|
||
.4byte BattleText_TauntNoUse
|
||
.4byte BattleText_ReadyToHelp
|
||
.4byte BattleText_SwitchedItems
|
||
.4byte BattleText_CopiedObject
|
||
.4byte BattleText_WishMade
|
||
.4byte BattleText_WishTrue
|
||
.4byte BattleText_PlantedRoots
|
||
.4byte BattleText_AbsorbNutrients
|
||
.4byte BattleText_AnchoredItself
|
||
.4byte BattleText_DrowsyMade
|
||
.4byte BattleText_KnockedOffItem
|
||
.4byte BattleText_AbilitySwap
|
||
.4byte BattleText_SealedMove
|
||
.4byte BattleText_SealedNoUse
|
||
.4byte BattleText_GrudgeBear
|
||
.4byte BattleText_GrudgeLosePP
|
||
.4byte BattleText_ShroudedItself
|
||
.4byte BattleText_MagicCoatBounce
|
||
.4byte BattleText_AwaitMove
|
||
.4byte BattleText_SnatchedMove
|
||
.4byte BattleText_RainMade
|
||
.4byte BattleText_SpeedRisen
|
||
.4byte BattleText_ProtectedBy
|
||
.4byte BattleText_PreventedBy
|
||
.4byte BattleText_HPRestoredUsing
|
||
.4byte BattleText_MadeType
|
||
.4byte BattleText_PreventedPara
|
||
.4byte BattleText_PreventedRomance
|
||
.4byte BattleText_PreventedPoison
|
||
.4byte BattleText_PreventedConfusion
|
||
.4byte BattleText_RaisedFirePower
|
||
.4byte BattleText_AnchorsItself
|
||
.4byte BattleText_CutsAttack
|
||
.4byte BattleText_PreventedStatLoss
|
||
.4byte BattleText_HurtOther
|
||
.4byte BattleText_Traced
|
||
.4byte BattleText_Sharply
|
||
.4byte BattleText_Rose
|
||
.4byte BattleText_Harshly
|
||
.4byte BattleText_Fell
|
||
.4byte BattleText_UnknownString7
|
||
.4byte BattleText_UnknownString3
|
||
.4byte BattleText_UnknownString5
|
||
.4byte BattleText_UnknownString6
|
||
.4byte BattleText_Critical
|
||
.4byte BattleText_GrandSlam
|
||
.4byte BattleText_MoveForget123
|
||
.4byte BattleText_MoveForgetAnd
|
||
.4byte BattleText_NotEffective
|
||
.4byte BattleText_SuperEffective
|
||
.4byte BattleText_GotAwaySafely
|
||
.4byte BattleText_FledWild
|
||
.4byte BattleText_NoRunning
|
||
.4byte BattleText_CantEscape2
|
||
.4byte BattleText_BirchDontLeaveMe
|
||
.4byte BattleText_Nothing
|
||
.4byte BattleText_Failed
|
||
.4byte BattleText_HurtItself
|
||
.4byte BattleText_MirrorFail
|
||
.4byte BattleText_RainStart
|
||
.4byte BattleText_PourStart
|
||
.4byte BattleText_RainCont1
|
||
.4byte BattleText_PourCont
|
||
.4byte BattleText_RainStop
|
||
.4byte BattleText_SandBrewed
|
||
.4byte BattleText_SandRages
|
||
.4byte BattleText_SandSubsided
|
||
.4byte BattleText_SunBright
|
||
.4byte BattleText_SunStrong
|
||
.4byte BattleText_SunFaded
|
||
.4byte BattleText_HailStart
|
||
.4byte BattleText_HailCont
|
||
.4byte BattleText_HailStop
|
||
.4byte BattleText_SpitUpFail
|
||
.4byte BattleText_SwallowFail
|
||
.4byte BattleText_WindHeatWave
|
||
.4byte BattleText_StatElim
|
||
.4byte BattleText_CoinScatter
|
||
.4byte BattleText_SubWeak
|
||
.4byte BattleText_PainSplit
|
||
.4byte BattleText_BellChime
|
||
.4byte BattleText_PerishSong
|
||
.4byte BattleText_NoPP1
|
||
.4byte BattleText_NoPP2
|
||
.4byte BattleText_Used1
|
||
.4byte BattleText_TutorialUsed
|
||
.4byte BattleText_BlockBall
|
||
.4byte BattleText_DontBeAThief
|
||
.4byte BattleText_DodgeBall
|
||
.4byte BattleText_MissPoke
|
||
.4byte BattleText_BallBrokeOhNo
|
||
.4byte BattleText_BallBrokeAppeared
|
||
.4byte BattleText_BallBrokeAlmost
|
||
.4byte BattleText_BallBrokeSoClose
|
||
.4byte BattleText_BallCaught1
|
||
.4byte BattleText_BallCaught2
|
||
.4byte BattleText_GiveNickname
|
||
.4byte BattleText_SentToPC
|
||
.4byte BattleText_AddedToDex
|
||
.4byte BattleText_Raining
|
||
.4byte BattleText_Sandstorm
|
||
.4byte BattleText_CantEscape
|
||
.4byte BattleText_IgnoredOrdersSLP
|
||
.4byte BattleText_IgnoredOrders
|
||
.4byte BattleText_BeganNap
|
||
.4byte BattleText_LoafingAround
|
||
.4byte BattleText_WontObey
|
||
.4byte BattleText_TurnedAway
|
||
.4byte BattleText_NotNotice
|
||
.4byte BattleText_WillSwitch
|
||
.4byte BattleText_CreptCloser
|
||
.4byte BattleText_CantGetCloser
|
||
.4byte BattleText_WatchingCarefully
|
||
.4byte BattleText_CuriousAbout
|
||
.4byte BattleText_EnthralledBy
|
||
.4byte BattleText_IgnoredThing
|
||
.4byte BattleText_ThrewBlock
|
||
.4byte BattleText_SafariOver
|
||
.4byte BattleText_CuredParalysis
|
||
.4byte BattleText_CuredPoison
|
||
.4byte BattleText_CuredBurn
|
||
.4byte BattleText_CuredFreeze
|
||
.4byte BattleText_CuredSleep
|
||
.4byte BattleText_CuredConfusion
|
||
.4byte BattleText_CuredStatus
|
||
.4byte BattleText_RestoredHealth
|
||
.4byte BattleText_RestoredPP
|
||
.4byte BattleText_RestoredStatus
|
||
.4byte BattleText_RestoredHPLittle
|
||
.4byte BattleText_ChoiceBand
|
||
.4byte BattleText_FocusSash
|
||
.4byte BattleText_Terminator2 @ terminator?
|
||
.4byte BattleText_PreventedBurn
|
||
.4byte BattleText_BlocksOther
|
||
.4byte BattleText_RestoredHPByItem
|
||
.4byte BattleText_WhipSandstorm
|
||
.4byte BattleText_PreventedLoss
|
||
.4byte BattleText_InfatuatedPoke
|
||
.4byte BattleText_MadeIneffective
|
||
.4byte BattleText_CuredProblem
|
||
.4byte BattleText_OozeSuckup
|
||
.4byte BattleText_Transformed2
|
||
.4byte BattleText_ElecWeakened
|
||
.4byte BattleText_FireWeakened
|
||
.4byte BattleText_HidUnderwater
|
||
.4byte BattleText_SprangUp
|
||
.4byte BattleText_CantForgetHM
|
||
.4byte BattleText_FoundOne
|
||
.4byte BattleText_PlayerDefeatedTrainer2
|
||
.4byte BattleText_SoothingAroma
|
||
.4byte BattleText_CantUseItems
|
||
.4byte BattleText_UnknownString2
|
||
.4byte BattleText_UnknownString4
|
||
.4byte BattleText_HustleUse
|
||
.4byte BattleText_MadeUseless
|
||
.4byte BattleText_SandTombTrapped @ sand tomb
|
||
.4byte BattleText_Terminator
|
||
.4byte BattleText_BoostedExp
|
||
.4byte BattleText_SunIntensified
|
||
.4byte BattleText_GroundMoveNegate
|
||
.4byte BattleText_WallyBall
|
||
.4byte BattleText_TookAttack2
|
||
.4byte BattleText_ChoseDestiny
|
||
.4byte BattleText_LostFocus
|
||
.4byte BattleText_UseNext
|
||
.4byte BattleText_FledUsingItem
|
||
.4byte BattleText_FledUsingOther
|
||
.4byte BattleText_DraggedOut
|
||
.4byte BattleText_PreventedOther
|
||
.4byte BattleText_NormalizedStatus
|
||
.4byte BattleText_Used2
|
||
.4byte BattleText_BoxFull
|
||
.4byte BattleText_AvoidedAttack
|
||
.4byte BattleText_MadeIneffective2
|
||
.4byte BattleText_PreventedFlinching
|
||
.4byte BattleText_AlreadyBurned
|
||
.4byte BattleText_StatNoLower
|
||
.4byte BattleText_BlocksOther2
|
||
.4byte BattleText_WoreOff
|
||
.4byte BattleText_RaisedDefenseLittle
|
||
.4byte BattleText_RaisedSpDefLittle
|
||
.4byte BattleText_BrokeWall
|
||
.4byte BattleText_PreventedOther2
|
||
.4byte BattleText_CuredOfProblem
|
||
.4byte BattleText_AttackingCantEscape
|
||
.4byte BattleText_Obtained1
|
||
.4byte BattleText_Obtained2
|
||
.4byte BattleText_Obtained3
|
||
.4byte BattleText_NoEffect
|
||
.4byte BattleText_NoEffectOn
|
||
|
||
.align 1
|
||
gUnknown_08401508:: @ 8401508
|
||
@ Each entry refers to a text pointer in gUnknown_08400F8C, but the values are offset
|
||
@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
|
||
@ 11th entry in the pointer table.
|
||
.2byte BATTLE_TEXT_AttackMissed
|
||
.2byte BATTLE_TEXT_ProtectedItself
|
||
.2byte BATTLE_TEXT_AvoidedAttack
|
||
.2byte BATTLE_TEXT_AvoidedDamage
|
||
.2byte BATTLE_TEXT_GroundMoveNegate
|
||
|
||
BattleTextList_401512:: @ 8401512
|
||
.2byte BATTLE_TEXT_CantEscape2
|
||
.2byte BATTLE_TEXT_BirchDontLeaveMe
|
||
.2byte BATTLE_TEXT_PreventEscape
|
||
.2byte BATTLE_TEXT_CantEscape
|
||
.2byte BATTLE_TEXT_AttackingCantEscape
|
||
|
||
BattleTextList_40151C:: @ 840151C
|
||
.2byte BATTLE_TEXT_RainStart
|
||
.2byte BATTLE_TEXT_PourStart
|
||
.2byte BATTLE_TEXT_Failed
|
||
.2byte BATTLE_TEXT_SandBrewed
|
||
.2byte BATTLE_TEXT_SunBright
|
||
.2byte BATTLE_TEXT_HailStart
|
||
|
||
BattleTextList_401528:: @ 8401528
|
||
.2byte BATTLE_TEXT_SandRages
|
||
.2byte BATTLE_TEXT_HailCont
|
||
|
||
BattleTextList_40152C:: @ 840152C
|
||
.2byte BATTLE_TEXT_SandBuffeted
|
||
.2byte BATTLE_TEXT_HailStricken
|
||
|
||
BattleTextList_401530:: @ 8401530
|
||
.2byte BATTLE_TEXT_SandSubsided
|
||
.2byte BATTLE_TEXT_HailStop
|
||
|
||
BattleTextList_401534:: @ 8401534
|
||
.2byte BATTLE_TEXT_RainCont1
|
||
.2byte BATTLE_TEXT_PourCont
|
||
.2byte BATTLE_TEXT_RainStop
|
||
|
||
BattleTextList_40153A:: @ 840153A
|
||
.2byte BATTLE_TEXT_ProtectedItself2
|
||
.2byte BATTLE_TEXT_BracedItself
|
||
.2byte BATTLE_TEXT_Failed
|
||
|
||
BattleTextList_401540:: @ 8401540
|
||
.2byte BATTLE_TEXT_Failed
|
||
.2byte BATTLE_TEXT_RaisedDefense
|
||
.2byte BATTLE_TEXT_RaisedDefenseLittle
|
||
.2byte BATTLE_TEXT_RaisedSpDef
|
||
.2byte BATTLE_TEXT_RaisedSpDefLittle
|
||
.2byte BATTLE_TEXT_CoveredVeil
|
||
|
||
BattleTextList_40154C:: @ 840154C
|
||
.2byte BATTLE_TEXT_WasSeeded
|
||
.2byte BATTLE_TEXT_EvadedAttack
|
||
.2byte BATTLE_TEXT_DoesntAffect
|
||
.2byte BATTLE_TEXT_HealthSapped
|
||
.2byte BATTLE_TEXT_OozeSuckup
|
||
|
||
BattleTextList_401556:: @ 8401556
|
||
.2byte BATTLE_TEXT_WentToSleep
|
||
.2byte BATTLE_TEXT_SpeltHealthy
|
||
|
||
BattleTextList_40155A:: @ 840155A
|
||
.2byte BATTLE_TEXT_UproarMaking
|
||
.2byte BATTLE_TEXT_CalmedDown
|
||
|
||
BattleTextList_40155E:: @ 840155E
|
||
.2byte BATTLE_TEXT_Stockpiled
|
||
.2byte BATTLE_TEXT_StockpiledCant
|
||
|
||
BattleTextList_401562:: @ 8401562
|
||
.2byte BATTLE_TEXT_WokeUp
|
||
.2byte BATTLE_TEXT_UproarWoke
|
||
|
||
BattleTextList_401566:: @ 8401566
|
||
.2byte BATTLE_TEXT_SwallowFail
|
||
.2byte BATTLE_TEXT_HPFull
|
||
|
||
BattleTextList_40156A:: @ 840156A
|
||
.2byte BATTLE_TEXT_UproarCantSleep2
|
||
.2byte BATTLE_TEXT_UproarKeptAwake
|
||
.2byte BATTLE_TEXT_StayedAwake
|
||
|
||
BattleTextList_401570:: @ 8401570
|
||
.2byte BATTLE_TEXT_UnknownString7
|
||
.2byte BATTLE_TEXT_UnknownString3
|
||
.2byte BATTLE_TEXT_AttackingStatNoHigher
|
||
.2byte BATTLE_TEXT_Terminator2
|
||
.2byte BATTLE_TEXT_UnknownString4
|
||
.2byte BATTLE_TEXT_HustleUse
|
||
|
||
BattleTextList_40157C:: @ 840157C
|
||
.2byte BATTLE_TEXT_UnknownString5
|
||
.2byte BATTLE_TEXT_UnknownString6
|
||
.2byte BATTLE_TEXT_DefendingStatNoHigher
|
||
.2byte BATTLE_TEXT_Terminator2
|
||
|
||
BattleTextList_401584:: @ 8401584
|
||
.2byte BATTLE_TEXT_WhipWhirlwind
|
||
.2byte BATTLE_TEXT_TookSunlight
|
||
.2byte BATTLE_TEXT_LoweredHead
|
||
.2byte BATTLE_TEXT_IsGlowing
|
||
.2byte BATTLE_TEXT_FlewHigh
|
||
.2byte BATTLE_TEXT_DugHole
|
||
.2byte BATTLE_TEXT_HidUnderwater
|
||
.2byte BATTLE_TEXT_SprangUp
|
||
|
||
BattleTextList_401594:: @ 8401594
|
||
.2byte BATTLE_TEXT_SqueezedBind
|
||
.2byte BATTLE_TEXT_Wrapped
|
||
.2byte BATTLE_TEXT_TrappedVortex
|
||
.2byte BATTLE_TEXT_Clamped
|
||
.2byte BATTLE_TEXT_TrappedVortex
|
||
.2byte BATTLE_TEXT_SandTombTrapped
|
||
|
||
BattleTextList_4015A0:: @ 84015A0
|
||
.2byte BATTLE_TEXT_MistShroud
|
||
.2byte BATTLE_TEXT_Failed
|
||
|
||
BattleTextList_4015A4:: @ 84015A4
|
||
.2byte BATTLE_TEXT_GetPumped
|
||
.2byte BATTLE_TEXT_Failed
|
||
|
||
BattleTextList_4015A8:: @ 84015A8
|
||
.2byte BATTLE_TEXT_Transformed
|
||
.2byte BATTLE_TEXT_Failed
|
||
|
||
BattleTextList_4015AC:: @ 84015AC
|
||
.2byte BATTLE_TEXT_SubMade
|
||
.2byte BATTLE_TEXT_SubWeak
|
||
|
||
BattleTextList_4015B0:: @ 84015B0
|
||
.2byte BATTLE_TEXT_Poisoned
|
||
.2byte BATTLE_TEXT_Poisoned2
|
||
|
||
BattleTextList_4015B4:: @ 84015B4
|
||
.2byte BATTLE_TEXT_Paralyzed
|
||
.2byte BATTLE_TEXT_Paralyzed2
|
||
|
||
BattleTextList_4015B8:: @ 84015B8
|
||
.2byte BATTLE_TEXT_FellAsleep
|
||
.2byte BATTLE_TEXT_MadeAsleep
|
||
|
||
BattleTextList_4015BC:: @ 84015BC
|
||
.2byte BATTLE_TEXT_Burned
|
||
.2byte BATTLE_TEXT_Burned2
|
||
|
||
BattleTextList_4015C0:: @ 84015C0
|
||
.2byte BATTLE_TEXT_Frozen
|
||
.2byte BATTLE_TEXT_Frozen2
|
||
|
||
BattleTextList_4015C4:: @ 84015C4
|
||
.2byte BATTLE_TEXT_AttackingDefrosted
|
||
.2byte BATTLE_TEXT_Defrosted
|
||
|
||
BattleTextList_4015C8:: @ 84015C8
|
||
.2byte BATTLE_TEXT_AttackMissed
|
||
.2byte BATTLE_TEXT_Unaffected
|
||
.2byte BATTLE_TEXT_FellLove
|
||
.2byte BATTLE_TEXT_InfatuatedPoke
|
||
|
||
BattleTextList_4015D0:: @ 84015D0
|
||
.2byte BATTLE_TEXT_EnergyDrained
|
||
.2byte BATTLE_TEXT_OozeSuckup
|
||
|
||
BattleTextList_4015D4:: @ 84015D4
|
||
.2byte BATTLE_TEXT_ElecWeakened
|
||
.2byte BATTLE_TEXT_FireWeakened
|
||
|
||
BattleTextList_4015D8:: @ 84015D8
|
||
.2byte BATTLE_TEXT_BellChime
|
||
.2byte BATTLE_TEXT_BellChime
|
||
.2byte BATTLE_TEXT_BellChime
|
||
.2byte BATTLE_TEXT_BellChime
|
||
.2byte BATTLE_TEXT_SoothingAroma
|
||
|
||
BattleTextList_4015E2:: @ 84015E2
|
||
.2byte BATTLE_TEXT_ForesawAttack
|
||
.2byte BATTLE_TEXT_ChoseDestiny
|
||
|
||
BattleTextList_4015E6:: @ 84015E6
|
||
.2byte BATTLE_TEXT_BallBrokeOhNo
|
||
.2byte BATTLE_TEXT_BallBrokeAppeared
|
||
.2byte BATTLE_TEXT_BallBrokeAlmost
|
||
.2byte BATTLE_TEXT_BallBrokeSoClose
|
||
|
||
BattleTextList_4015EE:: @ 84015EE
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Sandstorm
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_SunStrong
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
.2byte BATTLE_TEXT_Raining
|
||
|
||
BattleTextList_40160E:: @ 840160E
|
||
.2byte BATTLE_TEXT_LoafingAround
|
||
.2byte BATTLE_TEXT_WontObey
|
||
.2byte BATTLE_TEXT_TurnedAway
|
||
.2byte BATTLE_TEXT_NotNotice
|
||
|
||
BattleTextList_401616:: @ 8401616
|
||
.2byte BATTLE_TEXT_CreptCloser
|
||
.2byte BATTLE_TEXT_CantGetCloser
|
||
|
||
BattleTextList_40161A:: @ 840161A
|
||
.2byte BATTLE_TEXT_CuriousAbout
|
||
.2byte BATTLE_TEXT_EnthralledBy
|
||
.2byte BATTLE_TEXT_IgnoredThing
|
||
|
||
BattleTextList_401620:: @ 8401620
|
||
.2byte BATTLE_TEXT_CuredConfusion
|
||
.2byte BATTLE_TEXT_CuredParalysis
|
||
.2byte BATTLE_TEXT_CuredFreeze
|
||
.2byte BATTLE_TEXT_CuredBurn
|
||
.2byte BATTLE_TEXT_CuredPoison
|
||
.2byte BATTLE_TEXT_CuredSleep
|
||
|
||
BattleTextList_40162C:: @ 840162C
|
||
.2byte BATTLE_TEXT_CuredStatus
|
||
.2byte BATTLE_TEXT_NormalizedStatus
|
||
|
||
BattleTextList_401630:: @ 8401630
|
||
.2byte BATTLE_TEXT_PreventedBurn
|
||
.2byte BATTLE_TEXT_PreventedOther2
|
||
.2byte BATTLE_TEXT_NoEffectOn
|
||
|
||
BattleTextList_401636:: @ 8401636
|
||
.2byte BATTLE_TEXT_PreventedPara
|
||
.2byte BATTLE_TEXT_PreventedOther2
|
||
.2byte BATTLE_TEXT_NoEffectOn
|
||
|
||
BattleTextList_40163C:: @ 840163C
|
||
.2byte BATTLE_TEXT_PreventedPoison
|
||
.2byte BATTLE_TEXT_PreventedOther2
|
||
.2byte BATTLE_TEXT_NoEffectOn
|
||
|
||
BattleTextList_401642:: @ 8401642
|
||
.2byte BATTLE_TEXT_Obtained1
|
||
.2byte BATTLE_TEXT_Obtained2
|
||
.2byte BATTLE_TEXT_Obtained3
|
||
|
||
BattleTextList_401648:: @ 8401648
|
||
.2byte BATTLE_TEXT_RaisedFirePower
|
||
.2byte BATTLE_TEXT_MadeIneffective
|
||
|
||
gUnknown_0840164C:: @ 840164C
|
||
.2byte BATTLE_TEXT_StopLearning
|
||
.2byte BATTLE_TEXT_FellAsleep
|
||
.2byte BATTLE_TEXT_SpeltHealthy
|
||
.2byte BATTLE_TEXT_SubTookDamage
|
||
.2byte BATTLE_TEXT_CoinScatter
|
||
.2byte BATTLE_TEXT_SandTombTrapped
|
||
.2byte 0xFFFF
|
||
|
||
.align 2
|
||
gUnknown_0840165C:: @ 840165C
|
||
.4byte BattleText_HP
|
||
.4byte BattleText_SpAtk
|
||
.4byte BattleText_Attack
|
||
.4byte BattleText_SpDef
|
||
.4byte BattleText_Defense
|
||
.4byte BattleStatText_Speed
|
||
|
||
.align 2
|
||
gUnknown_08401674:: @ 8401674
|
||
.4byte BattleText_Normal
|
||
.4byte BattleText_Fighting
|
||
.4byte BattleText_Flying
|
||
.4byte BattleText_Poison
|
||
.4byte BattleText_Ground
|
||
.4byte BattleText_Rock
|
||
.4byte BattleText_Bug
|
||
.4byte BattleText_Ghost
|
||
.4byte BattleText_Steel
|
||
.4byte BattleText_Typeless
|
||
.4byte BattleText_Fire
|
||
.4byte BattleText_Water
|
||
.4byte BattleText_Grass
|
||
.4byte BattleText_Electric
|
||
.4byte BattleText_Psychic
|
||
.4byte BattleText_Ice
|
||
.4byte BattleText_Dragon
|
||
.4byte BattleText_Dark
|