pokeruby/include/battle.h

321 lines
7.3 KiB
C

#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
#include "sprite.h"
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
#define AI_ACTION_WATCH 0x0004
#define AI_ACTION_DO_NOT_ATTACK 0x0008
#define AI_ACTION_UNK5 0x0010
#define AI_ACTION_UNK6 0x0020
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
extern u8 unk_2000000[];
enum
{
WEATHER_SUN,
WEATHER_RAIN,
WEATHER_SANDSTORM,
WEATHER_HAIL,
};
struct Trainer
{
/*0x00*/ u8 partyFlags;
/*0x01*/ u8 trainerClass;
/*0x02*/ u8 encounterMusic_gender;
/*0x03*/ u8 trainerPic;
/*0x04*/ u8 trainerName[12];
/*0x10*/ u16 items[4];
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ void *party;
};
struct UnkBattleStruct1 // AI_Opponent_Info?
{
/*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
/*0x20*/ u8 unk20[2];
/*0x22*/ u8 unk22[2];
/*0x24*/ u16 items[4];
/*0x2C*/ u8 numOfItems;
};
struct AI_Stack
{
u8 *ptr[8];
u8 size;
};
struct AI_ThinkingStruct /* 0x2016800 */
{
/* 0x00 */ u8 aiState;
/* 0x01 */ u8 movesetIndex;
/* 0x02 */ u16 moveConsidered;
/* 0x04 */ s8 score[4]; // score?
/* 0x08 */ u32 funcResult;
/* 0x0C */ u32 aiFlags;
/* 0x10 */ u8 aiAction;
/* 0x11 */ u8 aiLogicId;
/* 0x12 */ u8 filler12[6];
/* 0x18 */ u8 simulatedRNG[4];
};
struct SmallBattleStruct1
{
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
// unknown size
};
struct SmallItemStruct
{
u8 itemLocal[2][3];
};
struct BattleStruct /* 0x2000000 */
{
u8 filler0[0x15DDE];
/*0x15DDE*/ u8 unk15DDE;
/*0x15DDF*/ u8 unk15DDF;
/*0x15DE0*/ u8 filler15DE0[0x23C]; // 0xAF off?
struct SmallBattleStruct1 unk;
u8 filler1[0x68];
/* 0x16089 */ u8 safariFleeRate;
u8 filler1_2[0x42];
/* 0x160CB */ u8 linkPlayerIndex;
/* 0x160CC */ struct SmallItemStruct item;
u8 filler2[0x72E];
/* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */
u8 filler1681C[0x1E4];
/* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
};
struct UnkBattleStruct4
{
/*0x00*/ u8 filler0[0x3];
/*0x04*/ u16 unk4;
/*0x06*/ u16 unk6;
/*0x08*/ u8 unk8;
/*0x09*/ u8 unk9;
/*0x0A*/ u8 unkA;
u8 fillerB[4];
u8 unkF_0:4;
u8 unkF_4:4;
u8 filler10[3];
/*0x13*/ u8 taunt:4;
/*0x13*/ u8 unkC:4;
/*0x14*/ u8 unk14;
/*0x15*/ u8 unk15;
/*0x16*/ u8 unk16;
/*0x17*/ u8 filler17[0x4];
};
struct Struct30042E0
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5_0:1;
u8 unk5_1:1;
u16 unk6;
u8 unk8[10];
u8 unk12;
u8 unk13;
u8 unk14[10];
u8 filler1E[2];
u16 unk20;
u16 unk22;
u16 unk24;
u16 unk26;
u16 unk28;
u8 unk2A[10];
u8 filler34[2];
u8 unk36[10];
};
struct Struct2017800
{
u8 unk0_0:1;
u8 unk0_1:1;
u8 unk0_2:1;
u8 unk0_3:1;
u8 unk0_4:1;
u16 unk2;
};
struct Struct2017810
{
u8 unk0_0:1;
u8 unk0_1:1;
u8 unk0_2:1;
u8 unk0_3:1;
u8 unk0_4:1;
u8 unk0_5:1;
u8 unk0_6:1;
u8 unk0_7:1;
u8 unk1_0:1;
u8 unk2;
u8 unk3;
//u8 filler2[2];
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 unk9;
u8 fillerA[2];
};
struct Struct2017840
{
u16 unk0;
u8 filler2[7];
u8 unk9_0:1;
};
extern struct UnkBattleStruct1 unk_2016A00;
extern struct UnkBattleStruct4 gUnknown_02024CA8[];
extern struct AI_ThinkingStruct gAIThinkingSpace;
// TODO: move ewram to global.h
extern u8 ewram[];
#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000))
#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800))
#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00))
#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00))
#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC))
#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800))
#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810))
#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840))
// asm/battle_1.o
void sub_800D6D4();
void sub_800D74C();
void sub_800D7B8(void);
void sub_800DAB8();
void sub_800DE30(u8);
void sub_800E23C();
// src/battle_2.o
void sub_800E7C4(void);
void InitBattle(void);
void sub_800EC9C(void);
void sub_800F104(void);
void sub_800F298(void);
void sub_800F808(void);
void sub_800F838(struct Sprite *);
u8 CreateNPCTrainerParty(struct Pokemon *, u16);
void sub_800FCFC(void);
void c2_8011A1C(void);
void sub_80101B8(void);
void c2_081284E0(void);
void sub_8010278(struct Sprite *);
void sub_80102AC(struct Sprite *);
void nullsub_37(struct Sprite *);
void sub_8010320(struct Sprite *);
void sub_8010494(struct Sprite *);
void sub_801053C(struct Sprite *);
void oac_poke_ally_(struct Sprite *);
void nullsub_86(struct Sprite *);
void objc_dp11b_pingpong(struct Sprite *);
void nullsub_41(void);
void sub_8010800(void);
void sub_8010824(void);
void sub_8010874(void);
void bc_8012FAC(void);
void bc_load_battlefield(void);
void sub_8011384(void);
void bc_801333C(void);
void bc_battle_begin_message(void);
void bc_8013568(void);
void sub_8011800(void);
void sub_8011834(void);
void bc_801362C(void);
void sub_8011970(void);
void sub_80119B4(void);
void sub_8011B00(void);
void sub_8011E8C(void);
// asm/battle_2.o
void sub_8012324(void);
void sub_8012FBC(u8, u8);
u8 b_first_side(u8, u8, u8);
void sub_801365C(u8);
void sub_801377C(void);
void sub_80138F0(void);
void dp01_battle_side_mark_buffer_for_execution();
void sub_80155A4();
void b_cancel_multi_turn_move_maybe(u8);
void b_std_message();
void sub_80156DC();
void sub_80157C4(u8 index);
// asm/battle_3.o
u8 sub_8015A98(u8, u8, u8);
u8 sub_8015DFC();
u8 sub_8016558();
u8 sub_80170DC();
u8 sub_80173A4();
u8 sub_8018324(u8, u8, u8, u8, u16);
u8 sub_801A02C();
// asm/battle_4.o
void sub_801CAF8(u8, u8);
void move_effectiveness_something(u16, u8, u8);
// asm/battle_5.o
void nullsub_91(void);
void sub_802BF74(void);
void sub_802C098();
void c3_0802FDF4(u8);
void sub_802E3E4(u8, int);
void nullsub_8(u8);
void sub_802E414(void);
// asm/battle_7.o
void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d);
void nullsub_9(u16);
void nullsub_10(int);
void load_gfxc_health_bar();
u8 battle_load_something();
void sub_8031F88(u8);
void sub_80324F8(struct Pokemon *, u8);
void sub_8032638();
void sub_8032AA8(u8, u8);
void sub_8032AE0(void);
// asm/battle_9.o
void sub_8037510(void);
#endif // GUARD_BATTLE_H