pokeruby/include/field_map_obj_helpers.h
ProjectRevoTPP 83d7f52f2c finish decompiling item_use.c (#244)
* nonmatching sub_80C9720 and decompile sub_80C9838

* finish decompiling Itemfinder functions.

* decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase

* rename field_doortransition

* rename weather file

* decompile more of item_use.c

* decompile up to repel code

* decompile up to stat increase code

* finish decompiling item_use.c

* remove item_use from ld_script
2017-04-08 18:05:20 -07:00

13 lines
349 B
C

#ifndef GUARD_FIELDMAPOBJHELP_H
#define GUARD_FIELDMAPOBJHELP_H
bool8 FreezeMapObject(struct MapObject *);
void FreezeMapObjects(void);
void FreezeMapObjectsExceptOne(u8);
void UnfreezeMapObjects(void);
void sub_806487C(struct Sprite *sprite, bool8 invisible);
void sub_8064990(u8, u8);
void UnfreezeMapObject(struct MapObject *mapObject);
#endif