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* make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
18 lines
921 B
C
18 lines
921 B
C
#ifndef GUARD_DECOMPRESS_H
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#define GUARD_DECOMPRESS_H
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#include "sprite.h"
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void sub_800D238(const void *src, void *dest);
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void LZDecompressVram(const void *src, void *dest);
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void LoadCompressedObjectPic(const struct SpriteSheet *a);
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void LoadCompressedObjectPicOverrideBuffer(const struct SpriteSheet *a, void *buffer);
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void LoadCompressedObjectPalette(const struct SpritePalette *a);
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void LoadCompressedObjectPaletteOverrideBuffer(const struct SpritePalette *a, void *buffer);
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void DecompressPicFromTable_2(const struct SpriteSheet *a, u8 b, u8 c, void *d, void *e, s32 f);
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void HandleLoadSpecialPokePic(const struct SpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g);
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void LoadSpecialPokePic(const struct SpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g, u32 h);
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void Unused_LZDecompressWramIndirect(const void **src, void *dest);
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#endif // GUARD_DECOMPRESS_H
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