pokeruby/include/decompress.h
ProjectRevoTPP 98062c69d6 label and document berry.c, decompress.c, item_use.c and label gBattleTypeFlags (#146)
* make ROM match again

* clean up item_use.c labels and clarify functions.

* label and clarify some functions in decompress.c

* label and clarify berry.c

* rename 20239F8 to gBattleTypeFlags

* formatting
2017-01-02 01:27:51 -08:00

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C

#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
void sub_800D238(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
void LoadCompressedObjectPic(const struct SpriteSheet *a);
void LoadCompressedObjectPicOverrideBuffer(const struct SpriteSheet *a, void *buffer);
void LoadCompressedObjectPalette(const struct SpritePalette *a);
void LoadCompressedObjectPaletteOverrideBuffer(const struct SpritePalette *a, void *buffer);
void DecompressPicFromTable_2(const struct SpriteSheet *a, u8 b, u8 c, void *d, void *e, s32 f);
void HandleLoadSpecialPokePic(const struct SpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g);
void LoadSpecialPokePic(const struct SpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g, u32 h);
void Unused_LZDecompressWramIndirect(const void **src, void *dest);
#endif // GUARD_DECOMPRESS_H