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161 lines
7.6 KiB
C
161 lines
7.6 KiB
C
#ifndef GUARD_BATTLE_MESSAGE_H
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#define GUARD_BATTLE_MESSAGE_H
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struct StringInfoBattle
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{
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u16 currentMove;
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u16 lastMove;
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u16 lastItem;
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u8 lastAbility;
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u8 scrActive;
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u8 unk1605E;
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u8 hpScale;
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u8 StringBank;
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u8 moveType;
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u8 abilities[4];
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u8 textBuffs[3][0x10];
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};
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// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
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#define B_BUFF_STRING 0
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#define B_BUFF_NUMBER 1
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#define B_BUFF_MOVE 2
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#define B_BUFF_TYPE 3
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#define B_BUFF_MON_NICK_WITH_PREFIX 4
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#define B_BUFF_STAT 5
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#define B_BUFF_SPECIES 6
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#define B_BUFF_MON_NICK 7
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#define B_BUFF_NEGATIVE_FLAVOR 8
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#define B_BUFF_ABILITY 9
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#define B_BUFF_ITEM 10
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#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
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#define B_BUFF_EOS 0xFF
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#define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \
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textVar[2] = flavorId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_STAT_BUFFER(textVar, statId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STAT; \
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textVar[2] = statId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_ABILITY; \
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textVar[2] = abilityId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_TYPE_BUFFER(textVar, typeId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_TYPE; \
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textVar[2] = typeId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 1; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = B_BUFF_EOS; \
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}
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#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 2; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = (number & 0x0000FF00) >> 8; \
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textVar[6] = B_BUFF_EOS; \
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}
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#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 4; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = (number & 0x0000FF00) >> 8; \
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textVar[6] = (number & 0x00FF0000) >> 16; \
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textVar[7] = (number & 0xFF000000) >> 24; \
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textVar[8] = B_BUFF_EOS; \
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}
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#define PREPARE_STRING_BUFFER(textVar, stringId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STRING; \
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textVar[2] = stringId; \
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textVar[3] = (stringId & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MOVE_BUFFER(textVar, move) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MOVE; \
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textVar[2] = move; \
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textVar[3] = (move & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_ITEM_BUFFER(textVar, item) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_ITEM; \
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textVar[2] = item; \
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textVar[3] = (item & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_SPECIES_BUFFER(textVar, species) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_SPECIES; \
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textVar[2] = species; \
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textVar[3] = (species & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
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textVar[2] = bank; \
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textVar[3] = partyId; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MON_NICK; \
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textVar[2] = bank; \
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textVar[3] = partyId; \
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textVar[4] = B_BUFF_EOS; \
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}
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void BufferStringBattle(u16 stringID);
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u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
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u32 StrCpyDecodeBattle(const u8* src, u8* dst);
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#endif // GUARD_BATTLE_MESSAGE_H
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