pokeruby/include/battle.h
2018-04-06 16:24:35 -07:00

822 lines
24 KiB
C

#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
#include "sprite.h"
#include "constants/battle_constants.h"
#define GET_BATTLER_POSITION(bank)((gBattlerPositions[bank]))
#define GET_BATTLER_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
#define GET_BATTLER_SIDE2(bank)((GET_BATTLER_POSITION(bank) & BIT_SIDE))
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
#define B_ACTION_USE_ITEM 1
#define B_ACTION_SWITCH 2
#define B_ACTION_RUN 3
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
#define B_ACTION_SAFARI_BALL 5
#define B_ACTION_SAFARI_POKEBLOCK 6
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
// The exact purposes of these are unclear
#define B_ACTION_UNKNOWN9 9
#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_FINISHED 12 // when executing an action
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
#define B_ACTION_NONE 0xFF
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
enum
{
BATTLE_TERRAIN_GRASS,
BATTLE_TERRAIN_LONG_GRASS,
BATTLE_TERRAIN_SAND,
BATTLE_TERRAIN_UNDERWATER,
BATTLE_TERRAIN_WATER,
BATTLE_TERRAIN_POND,
BATTLE_TERRAIN_MOUNTAIN,
BATTLE_TERRAIN_CAVE,
BATTLE_TERRAIN_BUILDING,
BATTLE_TERRAIN_PLAIN,
};
struct Trainer
{
/*0x00*/ u8 partyFlags;
/*0x01*/ u8 trainerClass;
/*0x02*/ u8 encounterMusic_gender;
/*0x03*/ u8 trainerPic;
/*0x04*/ u8 trainerName[12];
/*0x10*/ u16 items[4];
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ const void *party;
};
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
/*0x20*/ u8 abilities[MAX_BATTLERS_COUNT / 2];
/*0x22*/ u8 itemEffects[MAX_BATTLERS_COUNT / 2];
/*0x24*/ u16 trainerItems[MAX_BATTLERS_COUNT];
/*0x2C*/ u8 numItems;
};
struct AI_Stack
{
u8 *ptr[8];
u8 size;
};
struct AI_ThinkingStruct /* 0x2016800 */
{
/*0x00*/ u8 aiState;
/*0x01*/ u8 movesetIndex;
/*0x02*/ u16 moveConsidered;
/*0x04*/ s8 score[4]; // score?
/*0x08*/ u32 funcResult;
/*0x0C*/ u32 aiFlags;
/*0x10*/ u8 aiAction;
/*0x11*/ u8 aiLogicId;
/*0x12*/ u8 filler12[6];
/*0x18*/ u8 simulatedRNG[4];
};
struct BattleStruct /* 0x2000000 */
{
/*0x00000*/ u8 unk0;
/*0x00001*/ bool8 unk1;
/*0x00002*/ u8 unk2;
/*0x00003*/ bool8 unk3;
u8 filler4[0x15DDA];
/*0x15DDE*/ u8 unk15DDE;
/*0x15DDF*/ u8 unk15DDF;
/*0x15DE0*/ u8 filler15DE0[0x220];
/*0x16000*/ u8 turnEffectsTracker;
/*0x16001*/ u8 turnEffectsBank;
/*0x16002*/ u8 animTurn;
/*0x16003*/ u8 scriptingActive;
/*0x16004*/ u8 wrappedMove[8];
/*0x1600C*/ u8 cmd49StateTracker;
/*0x1600D*/ u8 unk1600D;
/*0x1600E*/ u8 turncountersTracker;
/*0x1600F*/ u8 getexpStateTracker;
/*0x16010*/ u8 moveTarget[4];
/*0x16014*/ u8 unk16014;
/*0x16015*/ u8 unk16015;
/*0x16016*/ u8 unk16016;
/*0x16017*/ u8 unk16017;
/*0x16018*/ u8 expGetterID;
/*0x16019*/ u8 unk16019;
/*0x1601A*/ u8 atk5A_StateTracker; //also atk5B, statetracker
/*0x1601B*/ u8 wildVictorySong;
/*0x1601C*/ u8 dynamicMoveType;
/*0x1601D*/ u8 unk1601D;
/*0x1601E*/ u8 statChanger;
/*0x1601F*/ u8 dmgMultiplier;
/*0x16020*/ u8 wrappedBy[4];
/*0x16024*/ u8 unk16024;
/*0x16025*/ u8 unk16025;
/*0x16026*/ u8 unk16026;
/*0x16027*/ u8 unk16027;
/*0x16028*/ u8 unk16028;
/*0x16029*/ u8 unk16029;
/*0x1602A*/ u8 unk1602A;
/*0x1602B*/ u8 unk1602B;
/*0x1602C*/ u8 unk1602C;
/*0x1602D*/ u8 unk1602D;
/*0x1602E*/ u8 unk1602E;
/*0x1602F*/ u8 unk1602F;
/*0x16030*/ u8 unk16030;
/*0x16031*/ u8 unk16031;
/*0x16032*/ u8 unk16032;
/*0x16033*/ u8 unk16033;
/*0x16034*/ u8 unk16034;
/*0x16035*/ u8 unk16035;
/*0x16036*/ u8 unk16036;
/*0x16037*/ u8 unk16037;
/*0x16038*/ u8 unk16038;
/*0x16039*/ u8 unk16039;
/*0x1603A*/ u8 unk1603A;
/*0x1603B*/ u8 unk1603B;
/*0x1603C*/ u8 unk1603C;
/*0x1603D*/ u8 unk1603D;
/*0x1603E*/ u8 unk1603E;
/*0x1603F*/ u8 unk1603F;
/*0x16040*/ u8 unk16040;
/*0x16041*/ u8 unk16041;
/*0x16042*/ u8 unk16042;
/*0x16043*/ u8 unk16043;
/*0x16044*/ u8 unk16044;
/*0x16045*/ u8 unk16045;
/*0x16046*/ u8 unk16046;
/*0x16047*/ u8 unk16047;
/*0x16048*/ u8 unk16048;
/*0x16049*/ u8 unk16049;
/*0x1604A*/ u8 unk1604A;
/*0x1604B*/ u8 unk1604B;
/*0x1604C*/ u8 unk1604C;
/*0x1604D*/ u8 unk1604D;
/*0x1604E*/ u8 unk1604E;
/*0x1604F*/ u8 unk1604F;
/*0x16050*/ u8 unk16050;
/*0x16051*/ u8 unk16051;
/*0x16052*/ u8 unk16052;
/*0x16053*/ u8 unk16053;
/*0x16054*/ u8 unk16054;
/*0x16055*/ u8 unk16055;
/*0x16056*/ u8 moneyMultiplier;
/*0x16057*/ u8 unk16057;
/*0x16058*/ u8 unk16058;
/*0x16059*/ u8 sub80173A4_Tracker;
/*0x1605A*/ u8 unk1605A;
/*0x1605B*/ u8 unk1605B;
/*0x1605C*/ u16 exp;
/*0x1605E*/ u8 unk1605E;
/*0x1605F*/ u8 sentInPokes;
/*0x16060*/ u8 unk16060[4];
/*0x16064*/ u8 unk16064[4];
/*0x16068*/ u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
/*0x1606C*/ u8 unk1606C[4][3];
/*0x16078*/ u8 unk16078;
/*0x16079*/ u8 caughtNick[11];
/*0x16084*/ u8 unk16084;
/*0x16085*/ u8 unk16085;
/*0x16086*/ u8 unk16086;
/*0x16087*/ u8 unk16087;
/*0x16088*/ u8 safariFleeRate;
/*0x16089*/ u8 unk16089;
/*0x1608A*/ u8 unk1608A;
/*0x1608B*/ u8 unk1608B;
/*0x1608C*/ u8 ChosenMoveID[4];
/*0x16090*/ s32 bideDmg;
/*0x16094*/ u8 unk16094;
/*0x16095*/ u8 unk16095;
/*0x16096*/ u8 unk16096;
/*0x16097*/ u8 unk16097;
/*0x16098*/ u8 unk16098;
/*0x16099*/ u8 unk16099;
/*0x1609A*/ u8 unk1609a;
/*0x1609B*/ u8 castformToChangeInto;
/*0x1609C*/ u8 atk6C_statetracker;
/*0x1609D*/ u8 unk1609D;
/*0x1609E*/ u8 unk1609E;
/*0x1609F*/ u8 unk1609F;
/*0x160A0*/ u8 stringMoveType;
/*0x160A1*/ u8 animTargetsHit;
/*0x160A2*/ u8 expGetterBank;
/*0x160A3*/ u8 unk160A3;
/*0x160A4*/ u8 animArg1;
/*0x160A5*/ u8 animArg2;
/*0x160A6*/ u8 unk160A6;
/*0x160A7*/ u8 unk160A7;
/*0x160A8*/ u8 unk160A8;
/*0x160A9*/ u8 unk160A9;
/*0x160AA*/ u8 unk160Aa;
/*0x160AB*/ u8 unk160Ab;
/*0x160AC*/ u8 unk160AC;
/*0x160AD*/ u8 unk160AD;
/*0x160AE*/ u8 unk160AE;
/*0x160AF*/ u8 unk160AF;
/*0x160B0*/ u8 unk160B0;
/*0x160B1*/ u8 unk160B1;
/*0x160B2*/ u8 unk160B2;
/*0x160B3*/ u8 unk160B3;
/*0x160B4*/ u8 unk160B4;
/*0x160B5*/ u8 unk160B5;
/*0x160B6*/ u8 unk160B6;
/*0x160B7*/ u8 unk160B7;
/*0x160B8*/ u8 unk160B8;
/*0x160B9*/ u8 unk160B9;
/*0x160BA*/ u8 unk160Ba;
/*0x160BB*/ u8 unk160Bb;
/*0x160BC*/ u16 HP_OnSwitchout[2];
/*0x160C0*/ u8 unk160C0;
/*0x160C1*/ u8 hpScale;
/*0x160C2*/ u8 unk160C2;
/*0x160C3*/ u8 unk160C3;
/*0x160C4*/ u8 unk160C4;
/*0x160C5*/ u8 unk160C5;
/*0x160C6*/ u8 unk160C6;
/*0x160C7*/ u8 unk160C7;
/*0x160C8*/ u8 AI_monToSwitchIntoId[2];
/*0x160CA*/ u8 synchroniseEffect;
/*0x160CB*/ u8 linkPlayerIndex;
/*0x160CC*/ u16 usedHeldItems[4];
/*0x160D4*/ u8 unk160D4;
/*0x160D5*/ u8 unk160D5;
/*0x160D6*/ u8 unk160D6;
/*0x160D7*/ u8 unk160D7;
/*0x160D8*/ u8 unk160D8[2];
/*0x160DA*/ u8 unk160DA[2];
/*0x160DC*/ u8 unk160DC;
/*0x160DD*/ u8 intimidateBank;
/*0x160DE*/ u8 unk160DE;
/*0x160DF*/ u8 unk160DF;
/*0x160E0*/ u8 unk160E0;
/*0x160E1*/ u8 unk160E1;
/*0x160E2*/ u8 unk160E2;
/*0x160E3*/ u8 unk160E3;
/*0x160E4*/ u8 unk160E4;
/*0x160E5*/ u8 unk160E5;
/*0x160E6*/ u8 unk160E6;
/*0x160E7*/ u8 atkCancellerTracker;
/*0x160E8*/ u8 unk160E8;
/*0x160E9*/ u8 unk160E9;
/*0x160EA*/ u8 unk160EA;
/*0x160EB*/ u8 unk160EB;
/*0x160EC*/ u8 unk160EC;
/*0x160ED*/ u8 unk160ED;
/*0x160EE*/ u8 unk160EE;
/*0x160EF*/ u8 unk160EF;
/*0x160F0*/ u8 unk160F0;
/*0x160F1*/ u8 unk160F1;
/*0x160F2*/ u8 unk160F2;
/*0x160F3*/ u8 unk160F3;
/*0x160F4*/ u8 unk160F4;
/*0x160F5*/ u8 unk160F5;
/*0x160F6*/ u8 unk160F6;
/*0x160F7*/ u8 unk160F7;
/*0x160F8*/ u8 unk160F8;
/*0x160F9*/ u8 unk160F9;
/*0x160FA*/ u8 unk160FA;
/*0x160FB*/ u8 unk160FB;
/*0x160FC*/ u8 turnSideTracker;
/*0x160FD*/ u8 unk160FD;
/*0x160FE*/ u8 unk160FE;
/*0x160FF*/ u8 unk160FF;
/*0x16100*/ u8 unk16100;
/*0x16101*/ u8 unk16101;
/*0x16102*/ u8 unk16102;
/*0x16103*/ u8 unk16103;
/*0x16104*/ u8 unk16104;
/*0x16105*/ u8 unk16105;
/*0x16106*/ u8 unk16106;
/*0x16107*/ u8 unk16107;
/*0x16108*/ u8 unk16108;
/*0x16109*/ u8 unk16109;
/*0x1610A*/ u8 unk1610A;
/*0x1610B*/ u8 unk1610B;
/*0x1610C*/ u8 unk1610C;
/*0x1610D*/ u8 unk1610D;
/*0x1610E*/ u8 unk1610E;
/*0x1610F*/ u8 unk1610F;
/*0x16110*/ u8 sub80170DC_Tracker;
/*0x16111*/ u8 sub80170DC_Bank;
/*0x16112*/ u8 unk16112;
/*0x16113*/ u8 unk16113;
/*0x16114*/ u8 unk16114;
/*0x16115*/ u8 unk16115;
/*0x16116*/ u8 unk16116;
/*0x16117*/ u8 unk16117;
/*0x16118*/ u8 unk16118;
/*0x16119*/ u8 unk16119;
/*0x1611A*/ u8 unk1611A;
/*0x1611B*/ u8 unk1611B;
/*0x1611C*/ u8 unk1611C;
/*0x1611D*/ u8 unk1611D;
/*0x1611E*/ u8 unk1611E;
/*0x1611F*/ u8 unk1611F;
//u8 filler2[0x72E];
/* 0x16A00 */ struct BattleHistory unk_2016A00_2;
};
struct StatsArray
{
u16 hp;
u16 atk;
u16 def;
u16 spd;
u16 spAtk;
u16 spDef;
};
#define gBattleResources_statsBeforeLvlUp ((struct StatsArray *)(gSharedMem + 0x17180))
struct DisableStruct
{
/*0x00*/ u32 transformedMonPersonality;
/*0x04*/ u16 disabledMove;
/*0x06*/ u16 encoredMove;
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
/*0x0B*/ u8 disableTimer1 : 4;
/*0x0B*/ u8 disableTimer2 : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 encoreTimer1 : 4;
/*0x0E*/ u8 encoreTimer2 : 4;
/*0x0F*/ u8 perishSongTimer1 : 4;
/*0x0F*/ u8 perishSongTimer2 : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutTimer1 : 4;
/*0x11*/ u8 rolloutTimer2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
/*0x13*/ u8 tauntTimer2:4;
/*0x14*/ u8 bankPreventingEscape;
/*0x15*/ u8 bankWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 unk18_a : 3;
/*0x18*/ u8 unk18_b : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
struct BattleResults
{
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 unk2; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 unk5_1:1; // 0x5
u16 poke1Species; // 0x6
u8 pokeString1[10]; // 0x8
u8 unk12;
u8 battleTurnCounter; // 0x13
u8 pokeString2[10]; // 0x14
u8 filler1E[2];
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMove; // 0x22
u16 opponentMove; // 0x24
u16 opponentSpecies; // 0x26
u16 caughtPoke; // 0x28
u8 caughtNick[10]; // 0x2A
u8 filler34[2];
u8 unk36[10]; // usedBalls?
};
struct Struct2017100
{
u32 arr[4];
};
struct Struct2017800
{
u8 invisible:1;
u8 unk0_1:1;
u8 substituteSprite:1;
u8 unk0_3:1;
u8 unk0_4:1;
u16 transformedSpecies;
};
struct Struct2017810
{
/*0x00*/ u8 unk0_0:1;
/*0x00*/ u8 unk0_1:1;
/*0x00*/ u8 unk0_2:1;
/*0x00*/ u8 unk0_3:1;
/*0x00*/ u8 unk0_4:1;
/*0x00*/ u8 unk0_5:1;
/*0x00*/ u8 unk0_6:1;
/*0x00*/ u8 unk0_7:1;
/*0x01*/ u8 unk1_0:1;
/*0x01*/ u8 unk1_1:5;
/*0x02*/ u8 unk2;
/*0x03*/ u8 unk3;
/*0x04*/ u8 unk4;
/*0x05*/ u8 unk5;
/*0x06*/ u8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ u8 unk8;
/*0x09*/ u8 unk9;
/*0x0A*/ u8 fillerA[2];
};
struct Struct2017840
{
u16 unk0;
u8 filler2[6];
u8 unk8;
u8 unk9_0:1;
};
struct Struct20238C8
{
u8 unk0_0:7;
u8 unk0_7:1;
};
struct ProtectStruct
{
/*field0*/
u32 protected:1;
u32 endured:1;
u32 onlyStruggle:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
u32 flag0Unknown:1;
u32 prlzImmobility:1;
/*field1*/
u32 confusionSelfDmg:1;
u32 notEffective:1;
u32 chargingTurn:1;
u32 fleeFlag:2; //for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/*field2*/
u32 usedTauntedMove:1;
u32 flag2Unknown:1;
u32 flinchImmobility:1;
u32 notFirstStrike:1;
u32 free : 4;
/*field3*/
u32 field3 : 8;
u32 physicalDmg;
u32 specialDmg;
u8 physicalBank;
u8 specialBank;
u16 fieldE;
};
struct SpecialStatus
{
u8 statLowered : 1;
u8 lightningRodRedirected : 1;
u8 restoredBankSprite: 1;
u8 intimidatedPoke : 1;
u8 traced : 1;
u8 flag20 : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
u8 field12;
u8 field13;
};
struct sideTimer
{
u8 reflectTimer; //0x0
u8 lightscreenTimer; //0x1
u8 mistTimer; //0x2
u8 field3; //0x3
u16 field4; //0x4
u8 spikesAmount; //0x6
u8 safeguardTimer; //0x7
u8 followmeTimer; //0x8
u8 followmeTarget; //0x9
u8 fieldA; //0xA
u8 fieldB; //0xB
};
struct WishFutureKnock
{
u8 futureSightCounter[MAX_BATTLERS_COUNT];
u8 futureSightAttacker[MAX_BATTLERS_COUNT];
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
extern struct BattleHistory unk_2016A00;
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
extern struct BattleResults gBattleResults;
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
extern struct sideTimer gSideTimers[2];
extern struct WishFutureKnock gWishFutureKnock;
extern struct AI_ThinkingStruct gAIThinkingSpace;
extern struct Struct20238C8 gUnknown_020238C8;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
else \
typeArg = gBattleMoves[move].type; \
}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
// used in many battle files, it seems as though Hisashi Sogabe wrote
// some sort of macro to replace the use of actually calling memset.
// Perhaps it was thought calling memset was much slower?
// The compiler wont allow us to locally declare ptr in this macro; some
// functions that invoke this macro will not match without this egregeous
// assumption about the variable names, so in order to avoid this assumption,
// we opt to pass the variables themselves, even though it is likely that
// Sogabe assumed the variables were named src and dest. Trust me: I tried to
// avoid assuming variable names, but the ROM just will not match without the
// assumptions. Therefore, these macros are bad practice, but I'm putting them
// here anyway.
#define MEMSET_ALT(data, c, size, var, dest) \
{ \
dest = (u8 *)data; \
for(var = 0; var < (u32)size; var++) \
dest[var] = c; \
} \
#define MEMCPY_ALT(data, dest, size, var, src) \
{ \
src = (u8 *)data; \
for(var = 0; var < (u32)size; var++) \
dest[var] = src[var]; \
} \
typedef void (*BattleCmdFunc)(void);
struct funcStack
{
void* ptr[8];
u8 size;
};
struct scriptsStack
{
const u8 *ptr[8];
u8 size;
};
extern u8 gBattleTextBuff1[];
//function declarations of buffer emits
void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0
void Emitcmd1(u8 a, u8 b, u8 c); //0x1
void EmitSetMonData(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2
void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5
void EmitReturnPokeToBall(u8 a, u8 b); //0x6
void EmitTrainerSlide(u8 a); //0x8
void Emitcmd10(u8 a); //0xA
void EmitBallThrow(u8 a, u8 shakes); //0xD
//void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF
void EmitPrintString(u8 a, u16 stringID); //0x10
//void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11
void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); //0x16
//void EmitHealthBarUpdate(u8 a, u16 b); //0x18; Had to declare the second arg as u16 because s16 wont match in atk0b
//void EmitExpBarUpdate(u8 a, u8 b, u16 c); //0x19
void EmitStatusIconUpdate(u8 a, u32 b, u32 c); //0x1A
void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B
void EmitStatusXor(u8 a, u8 b); //0x1C
void EmitHitAnimation(u8 a); //0x29
void EmitEffectivenessSound(u8 a, u16 sound); //0x2B
void Emitcmd44(u8 a, u16 sound); //0x2C
void EmitFaintingCry(u8 a); //0x2D
void EmitIntroSlide(u8 a, u8 b); //0x2E
void Emitcmd49(u8 a); //0x31
void EmitSpriteInvisibility(u8 a, u8 b); //0x33
void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34
void EmitResetActionMoveSelection(u8 a, u8 b); //0x36
void Emitcmd55(u8 a, u8 b); //0x37
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
#define REQUEST_MOVES_PP_BATTLE 0x3
#define REQUEST_PPMOVE1_BATTLE 0x9
#define REQUEST_PPMOVE2_BATTLE 0xA
#define REQUEST_PPMOVE3_BATTLE 0xB
#define REQUEST_PPMOVE4_BATTLE 0xC
#define REQUEST_STATUS_BATTLE 0x28
#define REQUEST_HP_BATTLE 0x2A
void MarkBufferBankForExecution(u8 bank);
extern u8 gBattleTextBuff1[];
// src/battle_bg.o
void sub_800D6D4();
void ApplyPlayerChosenFrameToBattleMenu();
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground();
void sub_800DE30(u8);
void LoadBattleEntryBackground();
// src/battle_2.o
void sub_800E7C4(void);
void InitBattle(void);
void sub_800EC9C(void);
void sub_800F104(void);
void sub_800F298(void);
void BattleMainCB2(void);
void sub_800F838(struct Sprite *);
u8 CreateNPCTrainerParty(struct Pokemon *, u16);
void sub_800FCFC(void);
void nullsub_36(struct Sprite *);
void c2_8011A1C(void);
void sub_80101B8(void);
void c2_081284E0(void);
void sub_8010278(struct Sprite *);
void sub_80102AC(struct Sprite *);
void nullsub_37(struct Sprite *);
void sub_8010320(struct Sprite *);
void sub_8010494(struct Sprite *);
void sub_801053C(struct Sprite *);
void oac_poke_ally_(struct Sprite *);
void nullsub_86(struct Sprite *);
void objc_dp11b_pingpong(struct Sprite *);
void nullsub_41(void);
void sub_8010800(void);
void sub_8010824(void);
void sub_8010874(void);
void bc_8012FAC(void);
void sub_8011384(void);
void bc_801333C(void);
void bc_battle_begin_message(void);
void bc_8013568(void);
void sub_8011800(void);
void sub_8011834(void);
void bc_801362C(void);
void sub_8011970(void);
void sub_80119B4(void);
void BattleBeginFirstTurn(void);
void BattleTurnPassed(void);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank);
// asm/battle_2.o
void sub_8012324(void);
void SwapTurnOrder(u8, u8);
u8 GetWhoStrikesFirst(u8, u8, u8);
void debug_sub_8010800(void);
// asm/battle_3.o
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
u8 HandleFaintedMonActions();
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
// asm/battle_4.o
void AI_CalcDmg(u8, u8);
u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def);
u8 BankGetTurnOrder(u8 bank);
// asm/battle_5.o
void nullsub_91(void);
void SetBankFuncToPlayerBufferRunCommand(void);
void sub_802C098();
void c3_0802FDF4(u8);
void sub_802E3E4(u8, int);
void nullsub_8(u8);
void sub_802E414(void);
void sub_802E424(void);
// asm/battle_7.o
void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d);
void nullsub_9(u16);
void nullsub_10(int);
void load_gfxc_health_bar();
u8 battle_load_something();
void sub_8031F88(u8);
void HandleLowHpMusicChange(struct Pokemon *, u8);
void sub_8032638();
void sub_8032AA8(u8, u8);
void SetBankFuncToOpponentBufferRunCommand(void);
void BattleStopLowHpSound(void);
void SetBankFuncToLinkOpponentBufferRunCommand(void);
#endif // GUARD_BATTLE_H