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* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
10 lines
164 B
C
10 lines
164 B
C
#ifndef GUARD_WALLCLOCK_H
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#define GUARD_WALLCLOCK_H
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#include "sprite.h"
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void CB2_StartWallClock(void);
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void CB2_ViewWallClock(void);
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#endif // GUARD_WALLCLOCK_H
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