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28 lines
1016 B
C
28 lines
1016 B
C
#ifndef GUARD_SECRET_BASE_H
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#define GUARD_SECRET_BASE_H
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// Maximum number of secret bases the game can store. This include 1 for the player, and up to 19 others from linked players.
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#define MAX_SECRET_BASES 20
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void ResetSecretBases(void);
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void SetCurrentSecretBaseVar(void);
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void CheckPlayerHasSecretBase(void);
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void SetOpenedSecretBaseMetatile(void);
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void SetOccupiedSecretBaseEntranceMetatiles(const struct MapEvents *events);
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u8 sub_80BBB24(void);
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void InitSecretBaseAppearance(u8 flagIn);
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void SetCurrentSecretBaseFromPosition(struct MapPosition *, const struct MapEvents *);
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void sub_80BC038(struct MapPosition *, const struct MapEvents *);
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u8 sub_80BC050();
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u8 *GetSecretBaseMapName(u8 *dest);
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void SetPlayerSecretBaseRecordMixingParty();
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const u8 *GetSecretBaseTrainerLoseText(void);
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void sub_80BCF1C(u8 taskId);
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void ReceiveSecretBasesData(void *playerRecords, u32 size, u8 c);
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#if DEBUG
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void unref_sub_80BCD7C(u8 secretBaseIndex);
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u8 *sub_80BC190(u8 *dest, u8 arg1);
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#endif
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#endif // GUARD_SECRET_BASE_H
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