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54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
#ifndef GUARD_SCRIPT_H
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#define GUARD_SCRIPT_H
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struct ScriptContext;
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typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
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typedef u8 Script[];
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struct ScriptContext
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{
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u8 stackDepth;
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u8 mode;
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u8 comparisonResult;
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bool8 (*nativePtr)(void);
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const u8 *scriptPtr;
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const u8 *stack[20];
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ScrCmdFunc *cmdTable;
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ScrCmdFunc *cmdTableEnd;
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u32 data[4];
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};
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#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
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void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
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u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
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void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void));
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void StopScript(struct ScriptContext *ctx);
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bool8 RunScriptCommand(struct ScriptContext *ctx);
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void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
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void ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
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void ScriptReturn(struct ScriptContext *ctx);
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u16 ScriptReadHalfword(struct ScriptContext *ctx);
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u32 ScriptReadWord(struct ScriptContext *ctx);
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void LockPlayerFieldControls(void);
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void UnlockPlayerFieldControls(void);
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bool8 ArePlayerFieldControlsLocked(void);
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void ScriptContext_Init(void);
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bool8 ScriptContext_RunScript(void);
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void ScriptContext_SetupScript(const u8 *ptr);
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void ScriptContext_Stop(void);
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void ScriptContext_Enable(void);
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void RunScriptImmediately(const u8 *ptr);
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void RunOnLoadMapScript(void);
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void RunOnTransitionMapScript(void);
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void RunOnResumeMapScript(void);
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void RunOnDiveWarpMapScript(void);
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bool8 TryRunOnFrameMapScript(void);
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void TryRunOnWarpIntoMapScript(void);
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void ClearRamScript(void);
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bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 localId);
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const u8 *GetRamScript(u8 localId, const u8 *script);
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#endif // GUARD_SCRIPT_H
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